Set CF=1 for the Ganbare Goemon games

Fixes the out-of-sync intro
Compared against a real N64

Also made Culling=1 consistent across all the games that support it for small speedup using Jabo's D3D8
This commit is contained in:
oddMLan 2016-03-13 21:24:24 -07:00
parent fbcf54f306
commit 730e3bcfbe
1 changed files with 8 additions and 0 deletions

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@ -2020,12 +2020,14 @@ RDRAM Size=8
Good Name=Ganbare Goemon - Derodero Douchuu Obake Tenkomori (J)
Internal Name=GOEMON2 DERODERO
Status=Compatible
Counter Factor=1
[832C168B-56A2CDAE-C:4A]
Good Name=Ganbare Goemon - Neo Momoyama Bakufu no Odori (J)
Internal Name=GANBAKE GOEMON
Status=Compatible
Culling=1
Counter Factor=1
RDRAM Size=8
[21FFFD0A-FA0D1D98-C:4A]
@ -2125,6 +2127,7 @@ Status=Compatible
Good Name=Goemon's Great Adventure (U)
Internal Name=GOEMONS GREAT ADV
Status=Compatible
Counter Factor=1
[4690FB1C-4CD56D44-C:45]
Good Name=Golden Nugget 64 (U)
@ -3602,17 +3605,22 @@ Good Name=Mystical Ninja 2 Starring Goemon (E) (M3)
Internal Name=MYSTICAL NINJA2 SG
Status=Compatible
Counter Factor=1
Culling=1
[F5360FBE-2BF1691D-C:50]
Good Name=Mystical Ninja Starring Goemon (E)
Internal Name=MYSTICAL NINJA
Status=Compatible
Counter Factor=1
Culling=1
RDRAM Size=8
[FCBCCB21-72903C6B-C:45]
Good Name=Mystical Ninja Starring Goemon (U)
Internal Name=MYSTICAL NINJA
Status=Compatible
Counter Factor=1
Culling=1
RDRAM Size=8
//================ N ================