pcsx2/plugins/GSdx
lightningterror d1c8808797 GSdx-d3d: Add texture shuffle check in DATE selection.
It ensures the code cases are hit properly for all DATE selection cases.
Texture shuffle case with Slow DATE is not yet supported so keep using
the old DATE method.
2018-12-26 18:45:11 +01:00
..
PSX GSdx: Update/remove useless d3d9 comments. 2018-12-22 22:53:09 +01:00
Renderers GSdx-d3d: Add texture shuffle check in DATE selection. 2018-12-26 18:45:11 +01:00
Window GSdx-d3d: Disable MSAA unti it's properly fixed. 2018-12-23 14:21:44 +01:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res tfx.fx: Remove commented out code in clamp_wrap_uv function. 2018-12-20 18:41:30 +01:00
vsprops GSdx: Remove d3d9.lib and d3d9.dll from common.props. 2018-12-22 22:53:09 +01:00
xbyak gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu 2017-04-01 11:14:18 +02:00
CMakeLists.txt GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GS.cpp GSdx: Fix OpenCL detection. 2018-12-26 05:13:15 +01:00
GS.h GSdx: Set some enum values correctly. 2018-12-20 14:16:47 +01:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSBlock.h gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSCapture.cpp baseclasses|gsdx: Move code from baseclasses to GSdx 2018-04-29 02:19:17 +01:00
GSCapture.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSClut.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSClut.h gsdx sw: handle the invalidation of the palette when written by the GS 2016-09-03 00:21:56 +02:00
GSCodeBuffer.cpp GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCodeBuffer.h GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCrc.cpp GSdx: Partially re add Bully crc hack. 2018-12-24 15:25:06 +01:00
GSCrc.h GSdx: Partially re add Bully crc hack. 2018-12-24 15:25:06 +01:00
GSDrawingContext.cpp GSdx-debug: Do some casts and fix warnings. 2018-12-17 15:52:27 +01:00
GSDrawingContext.h gsdx debug: dump mipmap register could be useful now :) 2016-09-25 20:00:51 +02:00
GSDrawingEnvironment.h gsdx: use correct format in printf 2016-08-13 12:48:35 +02:00
GSDump.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSDump.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSLocalMemory.cpp GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GSLocalMemory.h gsdx: Prefix std:: to vector 2017-09-08 09:56:28 +02:00
GSLzma.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSLzma.h gsdx: Fix GS dump readback EOF handling 2017-06-03 14:52:01 +02:00
GSPerfMon.cpp gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSPng.h gsdx: Prefix std:: to string and to_string 2017-09-08 09:56:28 +02:00
GSState.cpp gsdx:hw: Enable skipdraw hack to skip a range of draw calls 2018-08-20 23:35:01 +01:00
GSState.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSThread_CXX11.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSUtil.cpp GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GSUtil.h gsdx: Prefix std:: to list 2017-09-08 09:56:28 +02:00
GSVector.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSVector.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4i.h GSVector4i: Fix compare64 function. 2018-11-26 10:01:10 +01:00
GSVector8.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector8i.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSdx.cpp GSdx: Disable/uncheck "Large Framebuffer" option by default. 2018-12-26 13:43:37 +01:00
GSdx.def gsdx: remove the unused GSsetFrameLimit API 2017-07-02 15:09:47 +02:00
GSdx.h GSdx-ogl: Implement a fast Accurate Date algorithm. 2018-11-28 08:21:13 +01:00
GSdx.rc GSdx: Remove support for D3D9 device on ps1 emu compatibility. 2018-12-22 22:53:09 +01:00
GSdx.vcxproj GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GSdx.vcxproj.filters GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
config.h GSdx-TC: Fix load size calculation in target update 2018-02-06 18:00:22 +05:30
linux_replay.cpp gsdx-replayer:linux: Fix strict-aliasing warnings 2016-12-12 18:14:38 +00:00
resource.h GSdx: Remove support for D3D9 device on ps1 emu compatibility. 2018-12-22 22:53:09 +01:00
stdafx.cpp GSdx: Memory Wrapping Windows port 2017-04-01 11:16:25 +02:00
stdafx.h GSdx: Remove d3d9 header include from stdafx.h 2018-12-22 22:53:09 +01:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00