mirror of https://github.com/PCSX2/pcsx2.git
tfx.fx: Remove commented out code in clamp_wrap_uv function.
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0901f0a848
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@ -1,4 +1,5 @@
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#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
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#define FMT_32 0
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#define FMT_24 1
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#define FMT_16 2
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@ -333,17 +334,6 @@ float4 clamp_wrap_uv(float4 uv)
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{
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if(PS_WMS == PS_WMT)
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{
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/*
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if(PS_WMS == 0)
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{
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uv = frac(uv);
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}
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else if(PS_WMS == 1)
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{
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uv = saturate(uv);
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}
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else
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*/
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if(PS_WMS == 2)
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{
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uv = clamp(uv, MinMax.xyxy, MinMax.zwzw);
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@ -360,17 +350,6 @@ float4 clamp_wrap_uv(float4 uv)
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}
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else
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{
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/*
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if(PS_WMS == 0)
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{
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uv.xz = frac(uv.xz);
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}
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else if(PS_WMS == 1)
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{
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uv.xz = saturate(uv.xz);
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}
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else
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*/
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if(PS_WMS == 2)
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{
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uv.xz = clamp(uv.xz, MinMax.xx, MinMax.zz);
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@ -382,17 +361,6 @@ float4 clamp_wrap_uv(float4 uv)
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#endif
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uv.xz = (float2)(((uint2)(uv.xz * WH.xx) & MskFix.xx) | MskFix.zz) / WH.xx;
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}
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/*
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if(PS_WMT == 0)
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{
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uv.yw = frac(uv.yw);
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}
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else if(PS_WMT == 1)
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{
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uv.yw = saturate(uv.yw);
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}
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else
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*/
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if(PS_WMT == 2)
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{
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uv.yw = clamp(uv.yw, MinMax.yy, MinMax.ww);
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