mirror of https://github.com/PCSX2/pcsx2.git
gsdx: remove the unused GSsetFrameLimit API
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1279112ac0
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36fd2b6854
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@ -592,7 +592,6 @@ typedef void(CALLBACK *_GSprintf)(int timeout, char *fmt, ...);
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typedef void(CALLBACK *_GSsetBaseMem)(void *);
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typedef void(CALLBACK *_GSsetGameCRC)(int, int);
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typedef void(CALLBACK *_GSsetFrameSkip)(int frameskip);
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typedef void(CALLBACK *_GSsetFrameLimit)(int limit);
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typedef void(CALLBACK *_GSsetVsync)(int enabled);
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typedef void(CALLBACK *_GSsetExclusive)(int isExclusive);
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typedef int(CALLBACK *_GSsetupRecording)(int, void *);
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@ -755,7 +754,6 @@ extern _GSprintf GSprintf;
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extern _GSsetBaseMem GSsetBaseMem;
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extern _GSsetGameCRC GSsetGameCRC;
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extern _GSsetFrameSkip GSsetFrameSkip;
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extern _GSsetFrameLimit GSsetFrameLimit;
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extern _GSsetVsync GSsetVsync;
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extern _GSsetupRecording GSsetupRecording;
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extern _GSreset GSreset;
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@ -63,7 +63,6 @@ extern bool RunLinuxDialog();
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static GSRenderer* s_gs = NULL;
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static void (*s_irq)() = NULL;
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static uint8* s_basemem = NULL;
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static bool s_framelimit = true;
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static bool s_vsync = false;
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static bool s_exclusive = true;
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static const char *s_renderer_name = "";
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@ -449,7 +448,6 @@ static int _GSopen(void** dsp, const char* title, GSRendererType renderer, int t
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s_gs->SetRegsMem(s_basemem);
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s_gs->SetIrqCallback(s_irq);
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s_gs->SetVSync(s_vsync);
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s_gs->SetFrameLimit(s_framelimit);
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if(!old_api)
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s_gs->SetMultithreaded(true);
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@ -987,16 +985,6 @@ EXPORT_C GSsetExclusive(int enabled)
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}
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}
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EXPORT_C GSsetFrameLimit(int limit)
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{
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s_framelimit = !!limit;
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if(s_gs)
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{
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s_gs->SetFrameLimit(s_framelimit);
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}
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}
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#ifdef _WIN32
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#include <io.h>
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@ -34,7 +34,6 @@ GSRenderer::GSRenderer()
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: m_shader(0)
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, m_shift_key(false)
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, m_control_key(false)
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, m_framelimit(false)
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, m_texture_shuffle(false)
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, m_real_size(0,0)
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, m_wnd()
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@ -73,7 +72,7 @@ bool GSRenderer::CreateDevice(GSDevice* dev)
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}
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m_dev = dev;
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m_dev->SetVSync(m_vsync && m_framelimit);
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m_dev->SetVSync(m_vsync);
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return true;
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}
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@ -305,13 +304,6 @@ GSVector2i GSRenderer::GetInternalResolution()
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return m_real_size;
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}
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void GSRenderer::SetFrameLimit(bool limit)
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{
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m_framelimit = limit;
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if(m_dev) m_dev->SetVSync(m_vsync && m_framelimit);
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}
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void GSRenderer::SetVSync(bool enabled)
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{
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m_vsync = enabled;
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@ -42,7 +42,6 @@ protected:
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int m_aspectratio;
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bool m_vsync;
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bool m_aa1;
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bool m_framelimit;
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bool m_shaderfx;
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bool m_fxaa;
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bool m_shadeboost;
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@ -71,7 +70,6 @@ public:
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GSVector2i GetInternalResolution();
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void SetAspectRatio(int aspect) {m_aspectratio = aspect;}
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void SetVSync(bool enabled);
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void SetFrameLimit(bool limit);
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virtual void SetExclusive(bool isExcl) {}
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virtual bool BeginCapture();
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@ -221,7 +221,6 @@ public:
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std::unique_ptr<GSDumpBase> m_dump;
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int m_options;
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int m_frameskip;
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bool m_framelimit;
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bool m_NTSC_Saturation;
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bool m_nativeres;
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int m_mipmap;
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@ -36,7 +36,6 @@ EXPORTS
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GSsetupRecording
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GSsetGameCRC
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GSsetFrameSkip
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GSsetFrameLimit
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GSsetVsync
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GSsetExclusive
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GSsetSettingsDir
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