mirror of https://github.com/PCSX2/pcsx2.git
GSVector4i: Fix compare64 function.
Fix GSVector4i::compare64 function by adjusting the number of iterations needed to cover the comparison of all the elements of the input arrays, where the number of bytes to compare is indicated in the size parameter of the function. The function is used only in GSdx-TC to compare CLUT arrays. On one hand this fix closes the recent #2706 and possibly the color regressions indicated in #2702 (which were both introduced with the new PaletteMap mechanism, which partially replaced the GSVector4i::update logic with the bugged GSVector4i::compare64). On the other hand this might impact long standing wrong texture cache lookup when palette was involved with 8-bit palette disabled (to be verified which ones). Close #2713 Fixes #2706 Fixes #2715
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@ -1950,7 +1950,7 @@ public:
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GSVector4i* s = (GSVector4i*)src;
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GSVector4i* d = (GSVector4i*)dst;
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for(size_t i = 0; i < size; i += 4)
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for(size_t i = 0; i < size; ++i)
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{
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GSVector4i v0 = (d[i * 4 + 0] == s[i * 4 + 0]);
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GSVector4i v1 = (d[i * 4 + 1] == s[i * 4 + 1]);
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