pcsx2/plugins/GSdx
Gregory Hainaut 077f06562f gsdx-linux: use standard code for the renderer box
Fix the openCL issue and code is cleaner
2015-12-20 19:33:39 +01:00
..
baseclasses GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res Merge branch 'glsl-fix-tv-shaders' of git://github.com/turtleli/pcsx2 into turtleli-glsl-fix-tv-shaders 2015-10-25 21:23:39 +01:00
vsprops Remove the remaining postbuild stuff. 2015-09-13 04:33:17 -04:00
xbyak gsdx: properly defined type for xbyak 2015-11-13 09:30:48 +01:00
CMakeLists.txt Merge pull request #749 from PCSX2/gsdx-micro-optimization 2015-08-12 08:54:36 +02:00
GLLoader.cpp gsdx: change gl reporting color message 2015-12-20 14:15:46 +01:00
GLLoader.h Use GLsizeiptr on Mesa >= 20150122. 2015-11-12 21:21:13 +01:00
GLState.cpp gsdx-ogl: delete various leftovers 2015-08-22 13:33:32 +02:00
GLState.h gsdx-ogl: delete various leftovers 2015-08-22 13:33:32 +02:00
GPU.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPU.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPULocalMemory.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPURenderer.cpp gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
GPURenderer.h - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GPURendererSW.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPURendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp add logo for Opengl renderer. 2015-05-28 01:34:51 +05:30
GPUSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUState.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GPUState.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GS.cpp GSdx: better default renderer selection. Thanks, Gregory :) 2015-12-20 16:03:58 +01:00
GS.h GSdx: better default renderer selection. Thanks, Gregory :) 2015-12-20 16:03:58 +01:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSBlock.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCapture.cpp gsdx: check the return value of mkdir function 2015-09-26 13:51:23 +02:00
GSCapture.h GSdx: capture - print recomended resolution and DAR to the console 2015-09-22 01:11:13 +03:00
GSCaptureDlg.cpp GSdx: capture dialog - actually remember the last used codec 2015-09-20 20:04:36 +03:00
GSCaptureDlg.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSClut.cpp gsdx:clut: comment old unused clut code 2015-08-08 09:17:21 +02:00
GSClut.h gsdx:clut: comment old unused clut code 2015-08-08 09:17:21 +02:00
GSCodeBuffer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSCodeBuffer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCrc.cpp Update the variable name to suit the game's original name and change to accurate region of the game. 2015-07-06 00:59:35 +05:30
GSCrc.h Update the variable name to suit the game's original name and change to accurate region of the game. 2015-07-06 00:59:35 +05:30
GSDevice.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSDevice.h gsdx: add a nice enum to replace the hardcoded convert shader 2015-09-08 16:51:24 +02:00
GSDevice9.cpp gsdx:dx: Allow selection of external shader/shader config 2015-09-28 12:45:13 +01:00
GSDevice9.h gsdx:dx9: Refactor shader compilation code 2015-09-28 12:45:13 +01:00
GSDevice11.cpp GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :( 2015-11-10 22:58:53 +00:00
GSDevice11.h GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :( 2015-11-10 22:58:53 +00:00
GSDeviceDX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceDX.h gsdx: Clean up Wild Arms hack cruft 2015-08-15 10:54:03 +01:00
GSDeviceNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceNull.h gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp gsdx-ogl: disable useless Nvidia driver message 2015-11-12 17:04:54 +01:00
GSDeviceOGL.h gsdx-ogl: only enable aniso when sampling from the HW texture unit 2015-10-22 12:21:43 +02:00
GSDeviceSW.cpp gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDeviceSW.h gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDialog.cpp gsdx:windows: Add file selection support 2015-09-28 12:45:14 +01:00
GSDialog.h gsdx:windows: Add file selection support 2015-09-28 12:45:14 +01:00
GSDirtyRect.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: use constant expression in offsetof 2015-11-13 18:38:48 +01:00
GSDrawScanlineCodeGenerator.x64.cpp Fix function definitions in GSDrawScanlineCodeGenerator.x64 2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawingContext.cpp gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingContext.h gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingEnvironment.h gsdx-debug: use hex number for texture pointer 2015-05-23 12:20:26 +02:00
GSDump.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSDump.h gsdx-debug: add 2 extra frames in GS dump 2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h gsdx: prevent a potential division by zero 2015-10-17 11:26:11 +05:30
GSLinuxDialog.cpp gsdx-linux: use standard code for the renderer box 2015-12-20 19:33:39 +01:00
GSLinuxLogo.h gsdx-ogl: new logo 2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp gsdx: use a type in sizeof 2015-11-06 23:01:58 +01:00
GSLocalMemory.h gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSLzma.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSLzma.h gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSPerfMon.cpp gsdx-linux: disable perf monitor on release build 2015-08-10 08:35:16 +02:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx-png: add a fixme message for 16 bits by channel image 2015-05-24 12:51:20 +02:00
GSPng.h gsdx-thread: add a CAPACITY parameter to GSJobQueue 2015-05-18 17:08:18 +02:00
GSRasterizer.cpp gsdx: remove aggressive threading 2015-11-20 17:36:03 +01:00
GSRasterizer.h gsdx: remove aggressive threading 2015-11-20 17:36:03 +01:00
GSRenderer.cpp gsdx: Make TV Shader F7 toggle temporary 2015-12-02 19:45:24 +00:00
GSRenderer.h gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSRendererCL.cpp gsdx: use scalar delete 2015-11-06 23:01:58 +01:00
GSRendererCL.h gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
GSRendererCS.cpp gsdx:dx11: Refactor shader compilation code 2015-09-28 12:45:12 +01:00
GSRendererCS.h gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSRendererDX.cpp gsdx: check null pointer when doing a texture clear 2015-08-04 19:26:17 +02:00
GSRendererDX.h GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp gsdx: GS kinds of support draw without framebuffer 2015-07-01 09:30:20 +02:00
GSRendererDX9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererHW.cpp gsdx: avoid null pointer deferencement 2015-09-25 20:59:36 +02:00
GSRendererHW.h gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp gsdx-ogl: PrimitiveOverlap requires real rectangle 2015-10-22 12:34:50 +02:00
GSRendererOGL.h gsdx-ogl: remove an useless variable 2015-08-15 20:06:34 +02:00
GSRendererSW.cpp gsdx: remove aggressive threading 2015-11-20 17:36:03 +01:00
GSRendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetting.cpp gsdx-linux: add the preload gs hack option 2015-11-12 21:00:10 +01:00
GSSetting.h gsdx-linux: add the preload gs hack option 2015-11-12 21:00:10 +01:00
GSSettingsDlg.cpp GSDX: New shader dialog 2015-12-01 15:01:12 +05:30
GSSettingsDlg.h GSDX: New shader dialog 2015-12-01 15:01:12 +05:30
GSSetupPrimCodeGenerator.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: AVX is M_SSE == 0x500 2015-11-13 18:29:34 +01:00
GSSetupPrimCodeGenerator.x64.cpp Update GSSetupPrimCodeGenerator for x86_64. 2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp gsdx-ogl: use the standard openGL name 2015-10-17 17:05:15 +02:00
GSShaderOGL.h gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
GSState.cpp Change an outdated GSdx comment. It may confuse people nowadays. 2015-12-01 21:36:23 +01:00
GSState.h GSdx: recording: Progressive: make the recorded clip play at full speed 2015-09-19 14:44:48 +03:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSTexture.h gsdx-debug: print memory usage of all textures pools 2015-07-10 22:35:26 +02:00
GSTexture9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache.cpp GSDX-TC: check userhacks for preload data frame 2015-11-22 10:49:46 +05:30
GSTextureCache.h gsdx-tc: improve support of TEXA register 2015-09-11 14:16:11 +02:00
GSTextureCache9.cpp gsdx-tc: don't try to read a 0 pixels texture 2015-07-01 09:36:53 +02:00
GSTextureCache9.h gsdx-tc: add an option to avoid blow up dx :p 2015-07-01 09:30:20 +02:00
GSTextureCache11.cpp gsdx-tc: don't try to read a 0 pixels texture 2015-07-01 09:36:53 +02:00
GSTextureCache11.h gsdx-tc: add an option to avoid blow up dx :p 2015-07-01 09:30:20 +02:00
GSTextureCacheOGL.cpp gsdx-ogl: merge 2 log (too verbose otherwise) 2015-07-01 09:36:53 +02:00
GSTextureCacheOGL.h gsdx-tc: improve support of TEXA register 2015-09-11 14:16:11 +02:00
GSTextureCacheSW.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp gsdx:dx9: Refactor shader compilation code 2015-09-28 12:45:13 +01:00
GSTextureFX11.cpp gsdx:dx11: Refactor shader compilation code 2015-09-28 12:45:12 +01:00
GSTextureFXOGL.cpp gsdx-debug: add more push/pop debug group on the init 2015-10-24 14:14:37 +02:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp gsdx-ogl: missing break 2015-11-06 23:01:58 +01:00
GSTextureOGL.h gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
GSTextureSW.cpp gsdx: plug the new PNG wrapper 2015-05-16 12:47:28 +02:00
GSTextureSW.h gsdx: plug the new PNG wrapper 2015-05-16 12:47:28 +02:00
GSThread.cpp gsdx: always enable the boost queue 2015-09-08 14:43:09 +02:00
GSThread.h gsdx: always enable the boost queue 2015-09-08 14:43:09 +02:00
GSThread_CXX11.h gsdx: remove aggressive threading 2015-11-20 17:36:03 +01:00
GSUniformBufferOGL.h gsdx-ogl: use the standard openGL name 2015-10-17 17:05:15 +02:00
GSUtil.cpp gsdx: Update DirectX end user runtimes URL 2015-11-15 22:10:00 +00:00
GSUtil.h gsdx: check the return value of mkdir function 2015-09-26 13:51:23 +02:00
GSVector.cpp gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls. 2015-08-03 14:35:47 +02:00
GSVector.h gsdx: use standard quote character 2015-11-06 23:01:58 +01:00
GSVertex.h gsdx-ogl: Use 32B strides for all VBO 2014-10-02 20:44:22 +02:00
GSVertexArrayOGL.h gsdx-ogl: disable copy constructor 2015-11-06 23:01:59 +01:00
GSVertexHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSVertexTrace.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSWnd.cpp gsdx-debug: support correct logging on mesa 2015-10-24 14:14:37 +02:00
GSWnd.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndDX.cpp GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning 2013-06-16 02:48:16 +00:00
GSWndDX.h gsdx-ogl-wnd: multiple VS compilation fix. 2013-01-04 15:41:37 +00:00
GSWndEGL.cpp gsdx:EGL: prefer EGL over GLX + add some error messages 2015-08-13 08:48:05 +02:00
GSWndEGL.h gsdx-linux: Don't enable EGL by default 2015-05-11 15:33:40 +02:00
GSWndOGL.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSWndOGL.h purge GLES from GSdx ! 2015-05-01 20:02:17 +02:00
GSWndWGL.cpp gsdx: windows: Make GSReplay work for OpenGL 2015-07-15 20:40:47 +01:00
GSWndWGL.h gsdx: windows: Make GSReplay work for OpenGL 2015-07-15 20:40:47 +01:00
GSdx.cpp gsdx-linux: use standard code for the renderer box 2015-12-20 19:33:39 +01:00
GSdx.def remove is_gsopen stuffs since old GUI is deprecated. 2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h gsdx-linux: add a gui option for the tv shaders 2015-11-20 17:36:03 +01:00
GSdx.props Remove the remaining postbuild stuff. 2015-09-13 04:33:17 -04:00
GSdx.rc gsdx:windows: Adjust dialog margin values 2015-12-02 19:07:36 +00:00
GSdx.vcxproj Rename Release/Debug SSE2 to Release/Debug. 2015-09-08 23:17:07 -04:00
GSdx.vcxproj.filters Rename files. 2015-08-18 00:44:35 -04:00
boost_spsc_queue.hpp gsdx-queue: import spsc_queue of boost 2015-04-17 19:12:36 +02:00
config.h gsdx-linux: disable perf monitor on release build 2015-08-10 08:35:16 +02:00
linux_replay.cpp gsdx-replayer:linux: allow to use env variable as default parameter 2015-08-13 08:48:05 +02:00
resource.h GSDX: New shader dialog 2015-12-01 15:01:12 +05:30
stdafx.cpp pcsx2|gsdx:linux: Fix posix_memalign 2015-09-12 09:58:00 +01:00
stdafx.h gsdx: properly defined type for xbyak 2015-11-13 09:30:48 +01:00
targetver.h Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00