mirror of https://github.com/PCSX2/pcsx2.git
gsdx: check null pointer when doing a texture clear
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42f51591df
commit
3784ea768f
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@ -444,11 +444,13 @@ void GSDevice11::Dispatch(uint32 x, uint32 y, uint32 z)
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void GSDevice11::ClearRenderTarget(GSTexture* t, const GSVector4& c)
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{
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if (!t) return;
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m_ctx->ClearRenderTargetView(*(GSTexture11*)t, c.v);
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}
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void GSDevice11::ClearRenderTarget(GSTexture* t, uint32 c)
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{
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if (!t) return;
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GSVector4 color = GSVector4::rgba32(c) * (1.0f / 255);
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m_ctx->ClearRenderTargetView(*(GSTexture11*)t, color.v);
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@ -456,11 +458,13 @@ void GSDevice11::ClearRenderTarget(GSTexture* t, uint32 c)
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void GSDevice11::ClearDepth(GSTexture* t, float c)
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{
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if (!t) return;
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m_ctx->ClearDepthStencilView(*(GSTexture11*)t, D3D11_CLEAR_DEPTH, c, 0);
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}
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void GSDevice11::ClearStencil(GSTexture* t, uint8 c)
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{
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if (!t) return;
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m_ctx->ClearDepthStencilView(*(GSTexture11*)t, D3D11_CLEAR_STENCIL, 0, c);
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}
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@ -649,11 +649,13 @@ void GSDevice9::EndScene()
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void GSDevice9::ClearRenderTarget(GSTexture* t, const GSVector4& c)
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{
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if (!t) return;
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ClearRenderTarget(t, (c * 255 + 0.5f).zyxw().rgba32());
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}
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void GSDevice9::ClearRenderTarget(GSTexture* rt, uint32 c)
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{
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if (!rt) return;
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CComPtr<IDirect3DSurface9> surface;
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m_dev->GetRenderTarget(0, &surface);
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m_dev->SetRenderTarget(0, *(GSTexture9*)rt);
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@ -663,6 +665,7 @@ void GSDevice9::ClearRenderTarget(GSTexture* rt, uint32 c)
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void GSDevice9::ClearDepth(GSTexture* t, float c)
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{
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if (!t) return;
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CComPtr<IDirect3DSurface9> dssurface;
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m_dev->GetDepthStencilSurface(&dssurface);
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m_dev->SetDepthStencilSurface(*(GSTexture9*)t);
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@ -672,6 +675,7 @@ void GSDevice9::ClearDepth(GSTexture* t, float c)
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void GSDevice9::ClearStencil(GSTexture* t, uint8 c)
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{
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if (!t) return;
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CComPtr<IDirect3DSurface9> dssurface;
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m_dev->GetDepthStencilSurface(&dssurface);
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m_dev->SetDepthStencilSurface(*(GSTexture9*)t);
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@ -444,6 +444,8 @@ void GSDeviceOGL::DrawIndexedPrimitive(int offset, int count)
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void GSDeviceOGL::ClearRenderTarget(GSTexture* t, const GSVector4& c)
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{
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if (!t) return;
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GSTextureOGL* T = static_cast<GSTextureOGL*>(t);
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if (T->HasBeenCleaned() && !T->IsBackbuffer())
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return;
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@ -481,12 +483,16 @@ void GSDeviceOGL::ClearRenderTarget(GSTexture* t, const GSVector4& c)
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void GSDeviceOGL::ClearRenderTarget(GSTexture* t, uint32 c)
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{
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if (!t) return;
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GSVector4 color = GSVector4::rgba32(c) * (1.0f / 255);
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ClearRenderTarget(t, color);
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}
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void GSDeviceOGL::ClearRenderTarget_i(GSTexture* t, int32 c)
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{
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if (!t) return;
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GSTextureOGL* T = static_cast<GSTextureOGL*>(t);
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GL_PUSH("Clear RTi %d", T->GetID());
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@ -514,6 +520,8 @@ void GSDeviceOGL::ClearRenderTarget_i(GSTexture* t, int32 c)
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void GSDeviceOGL::ClearDepth(GSTexture* t, float c)
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{
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if (!t) return;
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GSTextureOGL* T = static_cast<GSTextureOGL*>(t);
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GL_PUSH("Clear Depth %d", T->GetID());
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@ -537,6 +545,8 @@ void GSDeviceOGL::ClearDepth(GSTexture* t, float c)
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void GSDeviceOGL::ClearStencil(GSTexture* t, uint8 c)
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{
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if (!t) return;
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GSTextureOGL* T = static_cast<GSTextureOGL*>(t);
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GL_PUSH("Clear Stencil %d", T->GetID());
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@ -47,8 +47,8 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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GSDrawingEnvironment& env = m_env;
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GSDrawingContext* context = m_context;
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const GSVector2i& rtsize = ds->GetSize();
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const GSVector2& rtscale = ds->GetScale();
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const GSVector2i& rtsize = ds ? ds->GetSize() : rt->GetSize();
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const GSVector2& rtscale = ds ? ds->GetScale() : rt->GetScale();
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bool DATE = m_context->TEST.DATE && context->FRAME.PSM != PSM_PSMCT24;
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@ -547,12 +547,12 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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{
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GL_PUSH("GL Draw from %d in %d (Depth %d)",
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tex && tex->m_texture ? tex->m_texture->GetID() : 0,
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rt ? rt->GetID() : -1, ds->GetID());
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rt ? rt->GetID() : -1, ds ? ds->GetID() : -1);
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GSTexture* hdr_rt = NULL;
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const GSVector2i& rtsize = ds->GetSize();
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const GSVector2& rtscale = ds->GetScale();
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const GSVector2i& rtsize = ds ? ds->GetSize() : rt->GetSize();
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const GSVector2& rtscale = ds ? ds->GetScale() : rt->GetScale();
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bool DATE = m_context->TEST.DATE && m_context->FRAME.PSM != PSM_PSMCT24;
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bool DATE_GL42 = false;
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