pcsx2/plugins/GSdx
Jonathan Li 8f4823d604 gsdx-dx: Load D3DCompiler dll at runtime
D3DCompiler_47.dll will be loaded for Windows 8.1 and above (and maybe
Windows 7 devs), D3DCompiler_43.dll will be loaded for Windows 7 and
below.
2016-03-30 00:03:04 +01:00
..
baseclasses GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res gsdx-ogl: pack more tightly the FS UBO 2016-03-10 18:29:05 +01:00
vsprops gsdx:windows: Prefer Windows SDK over old DX SDK 2016-03-30 00:03:04 +01:00
xbyak gsdx: properly defined type for xbyak 2015-11-13 09:30:48 +01:00
CMakeLists.txt ci|cmake|debian: Remove png++ build dependencies 2016-03-02 22:57:15 +00:00
GLLoader.cpp gsdx-ogl: load GL_ARB_viewport_array function pointer for the future 2016-03-12 15:52:36 +01:00
GLLoader.h gsdx-ogl: load GL_ARB_viewport_array function pointer for the future 2016-03-12 15:52:36 +01:00
GLState.cpp gsdx-ogl: delete various leftovers 2015-08-22 13:33:32 +02:00
GLState.h gsdx-ogl: delete various leftovers 2015-08-22 13:33:32 +02:00
GPU.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GPU.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPULocalMemory.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPURenderer.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GPURenderer.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GPURendererSW.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPURendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp gsdx: defaulting extra rendering threads to 2 2015-12-28 01:05:25 +05:30
GPUSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUState.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GPUState.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GS.cpp gsdx-dx: Load D3DCompiler dll at runtime 2016-03-30 00:03:04 +01:00
GS.h GSDX: Extend macros for all video modes. 2016-02-12 04:43:57 +05:30
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSBlock.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCapture.cpp gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSCapture.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSCaptureDlg.cpp GSdx: capture dialog - actually remember the last used codec 2015-09-20 20:04:36 +03:00
GSCaptureDlg.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSClut.cpp gsdx:clut: comment old unused clut code 2015-08-08 09:17:21 +02:00
GSClut.h gsdx:clut: comment old unused clut code 2015-08-08 09:17:21 +02:00
GSCodeBuffer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSCodeBuffer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCrc.cpp Update GSCrc.cpp 2016-02-15 21:56:53 +01:00
GSCrc.h Update the variable name to suit the game's original name and change to accurate region of the game. 2015-07-06 00:59:35 +05:30
GSDevice.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSDevice.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSDevice9.cpp gsdx:dx: Allow selection of external shader/shader config 2015-09-28 12:45:13 +01:00
GSDevice9.h gsdx:dx9: Refactor shader compilation code 2015-09-28 12:45:13 +01:00
GSDevice11.cpp GSDX: Disable Nvidia hack when in native res 2016-02-15 20:27:51 +00:00
GSDevice11.h GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :( 2015-11-10 22:58:53 +00:00
GSDeviceDX.cpp gsdx-dx: Load D3DCompiler dll at runtime 2016-03-30 00:03:04 +01:00
GSDeviceDX.h gsdx-dx: Load D3DCompiler dll at runtime 2016-03-30 00:03:04 +01:00
GSDeviceNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceNull.h gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp gsdx-ogl: make VS more generic 2016-02-18 19:02:05 +01:00
GSDeviceOGL.h gsdx-ogl: pack more tightly the FS UBO 2016-03-10 18:29:05 +01:00
GSDeviceSW.cpp gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDeviceSW.h gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDialog.cpp gsdx: Generic GSSetting 2016-01-18 23:59:27 +01:00
GSDialog.h gsdx: Generic GSSetting 2016-01-18 23:59:27 +01:00
GSDirtyRect.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: use constant expression in offsetof 2015-11-13 18:38:48 +01:00
GSDrawScanlineCodeGenerator.x64.cpp Fix function definitions in GSDrawScanlineCodeGenerator.x64 2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawingContext.cpp gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingContext.h gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingEnvironment.h gsdx-debug: use hex number for texture pointer 2015-05-23 12:20:26 +02:00
GSDump.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSDump.h gsdx-debug: add 2 extra frames in GS dump 2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h gsdx: prevent a potential division by zero 2015-10-17 11:26:11 +05:30
GSLinuxDialog.cpp gsdx linux: add a gui box to select the png compression level 2016-03-25 08:23:50 +01:00
GSLinuxLogo.h gsdx-ogl: new logo 2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp gsdx: use a type in sizeof 2015-11-06 23:01:58 +01:00
GSLocalMemory.h gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSLzma.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSLzma.h gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSPerfMon.cpp gsdx-linux: disable perf monitor on release build 2015-08-10 08:35:16 +02:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSPng.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSRasterizer.cpp gsdx: remove aggressive threading 2015-11-20 17:36:03 +01:00
GSRasterizer.h gsdx: remove aggressive threading 2015-11-20 17:36:03 +01:00
GSRenderer.cpp gsdx: be debug friendly 2016-03-20 16:15:00 +01:00
GSRenderer.h gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSRendererCL.cpp gsdx: use scalar delete 2015-11-06 23:01:58 +01:00
GSRendererCL.h gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
GSRendererCS.cpp gsdx:dx11: Refactor shader compilation code 2015-09-28 12:45:12 +01:00
GSRendererCS.h gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSRendererDX.cpp gsdx: only enable "please fix me" message on debug build 2016-01-02 18:53:15 +01:00
GSRendererDX.h GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp gsdx: GS kinds of support draw without framebuffer 2015-07-01 09:30:20 +02:00
GSRendererDX9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererHW.cpp gsdx hw: OI_GSMemClear supports various frame formats 2016-03-28 10:47:42 +02:00
GSRendererHW.h gsdx hw: Ensure GS memory is always cleared properly 2016-03-21 18:26:22 +01:00
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp gsdx-ogl: pack more tightly the FS UBO 2016-03-10 18:29:05 +01:00
GSRendererOGL.h gsdx-ogl: invert behavior of unsafe user hack 2016-02-18 18:48:13 +01:00
GSRendererSW.cpp gsdx: add atomic for SW Renderer 2016-02-22 19:12:37 +01:00
GSRendererSW.h gsdx: add atomic for SW Renderer 2016-02-22 19:12:37 +01:00
GSScanlineEnvironment.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetting.cpp gsdx linux: add a gui checkbox for the "fast texture invalidation" hack 2016-03-20 13:59:24 +01:00
GSSetting.h gsdx linux: add a gui checkbox for the "fast texture invalidation" hack 2016-03-20 13:59:24 +01:00
GSSettingsDlg.cpp gsdx-ogl: invert behavior of unsafe user hack 2016-02-18 18:48:13 +01:00
GSSettingsDlg.h GSDX: New shader dialog 2015-12-01 15:01:12 +05:30
GSSetupPrimCodeGenerator.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: AVX is M_SSE == 0x500 2015-11-13 18:29:34 +01:00
GSSetupPrimCodeGenerator.x64.cpp Update GSSetupPrimCodeGenerator for x86_64. 2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp gsdx-ogl: use the standard openGL name 2015-10-17 17:05:15 +02:00
GSShaderOGL.h gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
GSState.cpp gsdx: move some DBZGT hacks to Dx level 2016-03-25 08:23:50 +01:00
GSState.h GSdx: recording: Progressive: make the recorded clip play at full speed 2015-09-19 14:44:48 +03:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSTexture.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTexture9.cpp gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTexture9.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTexture11.cpp gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTexture11.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTextureCache.cpp gsdx tc: extend the fast invalidation hack to limit the size of target read 2016-03-20 18:11:44 +01:00
GSTextureCache.h gsdx tc: extend the fast invalidation hack to limit the size of target read 2016-03-20 18:11:44 +01:00
GSTextureCache9.cpp gsdx-tc: don't try to read a 0 pixels texture 2015-07-01 09:36:53 +02:00
GSTextureCache9.h gsdx-tc: add an option to avoid blow up dx :p 2015-07-01 09:30:20 +02:00
GSTextureCache11.cpp gsdx-tc: don't try to read a 0 pixels texture 2015-07-01 09:36:53 +02:00
GSTextureCache11.h gsdx-tc: add an option to avoid blow up dx :p 2015-07-01 09:30:20 +02:00
GSTextureCacheOGL.cpp gsdx-ogl: optimize GPU->CPU memory transfer size 2016-03-18 20:24:42 +01:00
GSTextureCacheOGL.h gsdx-tc: improve support of TEXA register 2015-09-11 14:16:11 +02:00
GSTextureCacheSW.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp gsdx:dx9: Refactor shader compilation code 2015-09-28 12:45:13 +01:00
GSTextureFX11.cpp gsdx:dx11: Refactor shader compilation code 2015-09-28 12:45:12 +01:00
GSTextureFXOGL.cpp gsdx-ogl: make VS more generic 2016-02-18 19:02:05 +01:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTextureOGL.cpp gsdx: fix gl recording regression 2016-03-21 18:52:26 +01:00
GSTextureOGL.h gsdx-ogl: optimize texture memory upload 2016-03-18 20:24:42 +01:00
GSTextureSW.cpp gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTextureSW.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSThread.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSThread_CXX11.h GSdx: Missed a _WINDOWS usage... 2016-02-04 19:12:46 +00:00
GSUniformBufferOGL.h gsdx-ogl: use the standard openGL name 2015-10-17 17:05:15 +02:00
GSUtil.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSUtil.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSVector.cpp gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls. 2015-08-03 14:35:47 +02:00
GSVector.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSVertex.h gsdx: add vertex data offset in comment 2016-03-12 15:53:38 +01:00
GSVertexArrayOGL.h gsdx-ogl: disable copy constructor 2015-11-06 23:01:59 +01:00
GSVertexHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSVertexTrace.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSWnd.cpp gsdx-ogl: create a small macro to load function pointers 2016-03-12 15:52:36 +01:00
GSWnd.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndDX.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSWndDX.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSWndEGL.cpp gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard 2016-02-13 15:28:11 +01:00
GSWndEGL.h gsdx-linux: Don't enable EGL by default 2015-05-11 15:33:40 +02:00
GSWndOGL.cpp gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard 2016-02-13 15:28:11 +01:00
GSWndOGL.h purge GLES from GSdx ! 2015-05-01 20:02:17 +02:00
GSWndWGL.cpp gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard 2016-02-13 15:28:11 +01:00
GSWndWGL.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSdx.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSdx.def remove is_gsopen stuffs since old GUI is deprecated. 2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSdx.props Remove the remaining postbuild stuff. 2015-09-13 04:33:17 -04:00
GSdx.rc gsdx-ogl: invert behavior of unsafe user hack 2016-02-18 18:48:13 +01:00
GSdx.vcxproj windows: Switch to DefaultPlatformToolset aka non-XP toolsets 2016-03-13 12:04:28 +00:00
GSdx.vcxproj.filters gsdx-ogl:windows: Save screenshots as PNG files 2016-03-02 22:52:08 +00:00
boost_spsc_queue.hpp gsdx-queue: import spsc_queue of boost 2015-04-17 19:12:36 +02:00
config.h gsdx: Remove non-PNG code 2016-03-02 22:57:12 +00:00
linux_replay.cpp gsdx-replayer:linux: allow to use env variable as default parameter 2015-08-13 08:48:05 +02:00
resource.h gsdx-ogl: invert behavior of unsafe user hack 2016-02-18 18:48:13 +01:00
stdafx.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
stdafx.h gsdx-dx: Load D3DCompiler dll at runtime 2016-03-30 00:03:04 +01:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00