mirror of https://github.com/PCSX2/pcsx2.git
gsdx: fix gl recording regression
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8e5e770fd1
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205b496d5c
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@ -901,7 +901,7 @@ EXPORT_C_(int) GSsetupRecording(int start, void* data)
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return 0;
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}
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#ifdef __linux__
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if (theApp.GetConfig("capture_enabled", 0)) {
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if (!theApp.GetConfig("capture_enabled", 0)) {
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printf("GSdx: Recording is disabled\n");
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return 0;
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}
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@ -399,9 +399,9 @@ bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
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return true;
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}
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bool GSTextureOGL::Map(GSMap& m, const GSVector4i* r)
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bool GSTextureOGL::Map(GSMap& m, const GSVector4i* _r)
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{
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if (!r) return false;
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GSVector4i r = _r ? *_r : GSVector4i(0, 0, m_size.x, m_size.y);
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// LOTS OF CRAP CODE!!!! PLEASE FIX ME !!!
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if (m_type == GSTexture::Offscreen) {
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@ -421,7 +421,7 @@ bool GSTextureOGL::Map(GSMap& m, const GSVector4i* r)
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture_id, 0);
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glPixelStorei(GL_PACK_ALIGNMENT, m_int_alignment);
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glReadPixels(r->x, r->y, r->width(), r->height(), m_int_format, m_int_type, m_local_buffer);
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glReadPixels(r.x, r.y, r.width(), r.height(), m_int_format, m_int_type, m_local_buffer);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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@ -437,8 +437,8 @@ bool GSTextureOGL::Map(GSMap& m, const GSVector4i* r)
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m_dirty = true;
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m_clean = false;
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uint32 row_byte = r->width() << m_int_shift;
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uint32 map_size = r->height() * row_byte;
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uint32 row_byte = r.width() << m_int_shift;
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uint32 map_size = r.height() * row_byte;
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m.bits = (uint8*)PboPool::Map(map_size);
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m.pitch = row_byte;
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@ -448,10 +448,10 @@ bool GSTextureOGL::Map(GSMap& m, const GSVector4i* r)
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#endif
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// Save the area for the unmap
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m_r_x = r->x;
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m_r_y = r->y;
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m_r_w = r->width();
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m_r_h = r->height();
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m_r_x = r.x;
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m_r_y = r.y;
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m_r_w = r.width();
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m_r_h = r.height();
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return true;
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}
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