.. |
baseclasses
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
docs
|
gsdx: Add some comment on GSTextureCache + schematics
|
2014-11-08 21:30:14 +01:00 |
res
|
gsdx-ogl: pack more tightly the FS UBO
|
2016-03-10 18:29:05 +01:00 |
vsprops
|
gsdx:windows: Remove DXSDK references from property sheets
|
2016-03-30 00:03:04 +01:00 |
xbyak
|
gsdx: properly defined type for xbyak
|
2015-11-13 09:30:48 +01:00 |
CMakeLists.txt
|
ci|cmake|debian: Remove png++ build dependencies
|
2016-03-02 22:57:15 +00:00 |
GLLoader.cpp
|
gsdx-ogl: load GL_ARB_viewport_array function pointer for the future
|
2016-03-12 15:52:36 +01:00 |
GLLoader.h
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gsdx-ogl: load GL_ARB_viewport_array function pointer for the future
|
2016-03-12 15:52:36 +01:00 |
GLState.cpp
|
gsdx-ogl: delete various leftovers
|
2015-08-22 13:33:32 +02:00 |
GLState.h
|
gsdx-ogl: delete various leftovers
|
2015-08-22 13:33:32 +02:00 |
GPU.cpp
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GPU.h
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gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUDrawScanline.cpp
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
|
Fix some _M_AMD64 checks in GSdx.
|
2014-07-15 18:21:03 -05:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
|
gsdx: remove/comment unused variable
|
2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GPURenderer.h
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GPURendererSW.cpp
|
gsdx: remove/comment unused variable
|
2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
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gsdx: defaulting extra rendering threads to 2
|
2015-12-28 01:05:25 +05:30 |
GPUSettingsDlg.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
|
Fix some _M_AMD64 checks in GSdx.
|
2014-07-15 18:21:03 -05:00 |
GPUSetupPrimCodeGenerator.h
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUState.cpp
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GPUState.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GPUVertex.h
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GS.cpp
|
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GS.h
|
GSDX: Extend macros for all video modes.
|
2016-02-12 04:43:57 +05:30 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
|
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSBlock.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSCapture.h
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSCaptureDlg.cpp
|
GSdx: capture dialog - actually remember the last used codec
|
2015-09-20 20:04:36 +03:00 |
GSCaptureDlg.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSClut.cpp
|
gsdx:clut: comment old unused clut code
|
2015-08-08 09:17:21 +02:00 |
GSClut.h
|
gsdx:clut: comment old unused clut code
|
2015-08-08 09:17:21 +02:00 |
GSCodeBuffer.cpp
|
all: gcc warning clean (round 2)
|
2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
|
Update GSCrc.cpp
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2016-02-15 21:56:53 +01:00 |
GSCrc.h
|
Update the variable name to suit the game's original name and change to accurate region of the game.
|
2015-07-06 00:59:35 +05:30 |
GSDevice.cpp
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSDevice.h
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSDevice9.cpp
|
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GSDevice9.h
|
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GSDevice11.cpp
|
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GSDevice11.h
|
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GSDeviceDX.cpp
|
gsdx-dx: Load D3DCompiler dll at runtime
|
2016-03-30 00:03:04 +01:00 |
GSDeviceDX.h
|
gsdx-dx: Load D3DCompiler dll at runtime
|
2016-03-30 00:03:04 +01:00 |
GSDeviceNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
|
gsdx: sed/dr/dRect/
|
2015-05-15 20:49:32 +02:00 |
GSDeviceOGL.cpp
|
gsdx-ogl: make VS more generic
|
2016-02-18 19:02:05 +01:00 |
GSDeviceOGL.h
|
gsdx-ogl: pack more tightly the FS UBO
|
2016-03-10 18:29:05 +01:00 |
GSDeviceSW.cpp
|
gsdx: extend CopyOffscreen with a new shader parameter
|
2015-05-19 13:14:18 +02:00 |
GSDeviceSW.h
|
gsdx: extend CopyOffscreen with a new shader parameter
|
2015-05-19 13:14:18 +02:00 |
GSDialog.cpp
|
gsdx: Generic GSSetting
|
2016-01-18 23:59:27 +01:00 |
GSDialog.h
|
gsdx: Generic GSSetting
|
2016-01-18 23:59:27 +01:00 |
GSDirtyRect.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
|
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
|
2015-08-04 03:36:42 +02:00 |
GSDrawScanline.h
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
|
GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
|
gsdx: use constant expression in offsetof
|
2015-11-13 18:38:48 +01:00 |
GSDrawScanlineCodeGenerator.x64.cpp
|
Fix function definitions in GSDrawScanlineCodeGenerator.x64
|
2014-07-16 12:13:09 -05:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
|
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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Introduce end-of-line normalization
|
2015-08-04 23:52:48 +02:00 |
GSDrawScanlineCodeGenerator.x86.cpp
|
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawingContext.cpp
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gsdx: eliminated a few bugs in the texture size changer algorithm
|
2015-08-07 02:08:29 +02:00 |
GSDrawingContext.h
|
gsdx: eliminated a few bugs in the texture size changer algorithm
|
2015-08-07 02:08:29 +02:00 |
GSDrawingEnvironment.h
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gsdx-debug: use hex number for texture pointer
|
2015-05-23 12:20:26 +02:00 |
GSDump.cpp
|
gsdx: initialize members in constructor of objects
|
2015-09-23 09:46:53 +02:00 |
GSDump.h
|
gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
|
gsdx: prevent a potential division by zero
|
2015-10-17 11:26:11 +05:30 |
GSLinuxDialog.cpp
|
gsdx linux: add a gui box to select the png compression level
|
2016-03-25 08:23:50 +01:00 |
GSLinuxLogo.h
|
gsdx-ogl: new logo
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2015-05-29 11:05:52 +02:00 |
GSLocalMemory.cpp
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gsdx: use a type in sizeof
|
2015-11-06 23:01:58 +01:00 |
GSLocalMemory.h
|
gsdx: eliminated a few bugs in the texture size changer algorithm
|
2015-08-07 02:08:29 +02:00 |
GSLzma.cpp
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gsdx: initialize members in constructor of objects
|
2015-09-23 09:46:53 +02:00 |
GSLzma.h
|
gsdx: initialize members in constructor of objects
|
2015-09-23 09:46:53 +02:00 |
GSPerfMon.cpp
|
gsdx-linux: disable perf monitor on release build
|
2015-08-10 08:35:16 +02:00 |
GSPerfMon.h
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSPng.cpp
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSPng.h
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSRasterizer.cpp
|
gsdx: remove aggressive threading
|
2015-11-20 17:36:03 +01:00 |
GSRasterizer.h
|
gsdx: remove aggressive threading
|
2015-11-20 17:36:03 +01:00 |
GSRenderer.cpp
|
gsdx: be debug friendly
|
2016-03-20 16:15:00 +01:00 |
GSRenderer.h
|
gsdx: initialize members in constructor of objects
|
2015-09-23 09:46:53 +02:00 |
GSRendererCL.cpp
|
gsdx: use scalar delete
|
2015-11-06 23:01:58 +01:00 |
GSRendererCL.h
|
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
|
2015-08-02 20:21:49 +02:00 |
GSRendererCS.cpp
|
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GSRendererCS.h
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSRendererDX.cpp
|
gsdx: only enable "please fix me" message on debug build
|
2016-01-02 18:53:15 +01:00 |
GSRendererDX.h
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
|
gsdx: GS kinds of support draw without framebuffer
|
2015-07-01 09:30:20 +02:00 |
GSRendererDX9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
|
gsdx hw: OI_GSMemClear supports various frame formats
|
2016-03-28 10:47:42 +02:00 |
GSRendererHW.h
|
gsdx hw: Ensure GS memory is always cleared properly
|
2016-03-21 18:26:22 +01:00 |
GSRendererNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererOGL.cpp
|
gsdx-ogl: pack more tightly the FS UBO
|
2016-03-10 18:29:05 +01:00 |
GSRendererOGL.h
|
gsdx-ogl: invert behavior of unsafe user hack
|
2016-02-18 18:48:13 +01:00 |
GSRendererSW.cpp
|
gsdx: add atomic for SW Renderer
|
2016-02-22 19:12:37 +01:00 |
GSRendererSW.h
|
gsdx: add atomic for SW Renderer
|
2016-02-22 19:12:37 +01:00 |
GSScanlineEnvironment.h
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
|
gsdx linux: add a gui checkbox for the "fast texture invalidation" hack
|
2016-03-20 13:59:24 +01:00 |
GSSetting.h
|
gsdx linux: add a gui checkbox for the "fast texture invalidation" hack
|
2016-03-20 13:59:24 +01:00 |
GSSettingsDlg.cpp
|
gsdx-ogl: invert behavior of unsafe user hack
|
2016-02-18 18:48:13 +01:00 |
GSSettingsDlg.h
|
GSDX: New shader dialog
|
2015-12-01 15:01:12 +05:30 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
gsdx: AVX is M_SSE == 0x500
|
2015-11-13 18:29:34 +01:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
Update GSSetupPrimCodeGenerator for x86_64.
|
2014-07-16 13:21:45 -05:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
|
Introduce end-of-line normalization
|
2015-08-04 23:52:48 +02:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
|
gsdx-ogl: use the standard openGL name
|
2015-10-17 17:05:15 +02:00 |
GSShaderOGL.h
|
gsdx-ogl: wipeout of GL_ARB_bindless_texture
|
2015-08-08 09:16:49 +02:00 |
GSState.cpp
|
gsdx: move some DBZGT hacks to Dx level
|
2016-03-25 08:23:50 +01:00 |
GSState.h
|
GSdx: recording: Progressive: make the recorded clip play at full speed
|
2015-09-19 14:44:48 +03:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
|
gsdx: initialize members in constructor of objects
|
2015-09-23 09:46:53 +02:00 |
GSTexture.h
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSTexture9.cpp
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSTexture9.h
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSTexture11.cpp
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSTexture11.h
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSTextureCache.cpp
|
gsdx tc: extend the fast invalidation hack to limit the size of target read
|
2016-03-20 18:11:44 +01:00 |
GSTextureCache.h
|
gsdx tc: extend the fast invalidation hack to limit the size of target read
|
2016-03-20 18:11:44 +01:00 |
GSTextureCache9.cpp
|
gsdx-tc: don't try to read a 0 pixels texture
|
2015-07-01 09:36:53 +02:00 |
GSTextureCache9.h
|
gsdx-tc: add an option to avoid blow up dx :p
|
2015-07-01 09:30:20 +02:00 |
GSTextureCache11.cpp
|
gsdx-tc: don't try to read a 0 pixels texture
|
2015-07-01 09:36:53 +02:00 |
GSTextureCache11.h
|
gsdx-tc: add an option to avoid blow up dx :p
|
2015-07-01 09:30:20 +02:00 |
GSTextureCacheOGL.cpp
|
gsdx-ogl: optimize GPU->CPU memory transfer size
|
2016-03-18 20:24:42 +01:00 |
GSTextureCacheOGL.h
|
gsdx-tc: improve support of TEXA register
|
2015-09-11 14:16:11 +02:00 |
GSTextureCacheSW.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GSTextureFX11.cpp
|
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GSTextureFXOGL.cpp
|
gsdx-ogl: make VS more generic
|
2016-02-18 19:02:05 +01:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSTextureOGL.cpp
|
gsdx: fix gl recording regression
|
2016-03-21 18:52:26 +01:00 |
GSTextureOGL.h
|
gsdx-ogl: optimize texture memory upload
|
2016-03-18 20:24:42 +01:00 |
GSTextureSW.cpp
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSTextureSW.h
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSThread.cpp
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSThread.h
|
gsdx: add atomic for transaction scope object
|
2016-02-22 19:12:50 +01:00 |
GSThread_CXX11.h
|
GSdx: Missed a _WINDOWS usage...
|
2016-02-04 19:12:46 +00:00 |
GSUniformBufferOGL.h
|
gsdx-ogl: use the standard openGL name
|
2015-10-17 17:05:15 +02:00 |
GSUtil.cpp
|
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GSUtil.h
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSVector.cpp
|
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
|
2015-08-03 14:35:47 +02:00 |
GSVector.h
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSVertex.h
|
gsdx: add vertex data offset in comment
|
2016-03-12 15:53:38 +01:00 |
GSVertexArrayOGL.h
|
gsdx-ogl: disable copy constructor
|
2015-11-06 23:01:59 +01:00 |
GSVertexHW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.h
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
|
GSdx: one more try to fix vs2010
|
2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSVertexTrace.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
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gsdx-ogl: create a small macro to load function pointers
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2016-03-12 15:52:36 +01:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSWndDX.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSWndEGL.cpp
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gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
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2016-02-13 15:28:11 +01:00 |
GSWndEGL.h
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndOGL.cpp
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gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
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2016-02-13 15:28:11 +01:00 |
GSWndOGL.h
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndWGL.cpp
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gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
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2016-02-13 15:28:11 +01:00 |
GSWndWGL.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSdx.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSdx.def
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remove is_gsopen stuffs since old GUI is deprecated.
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2015-07-18 10:50:34 +05:30 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSdx.props
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Remove the remaining postbuild stuff.
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2015-09-13 04:33:17 -04:00 |
GSdx.rc
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gsdx-ogl: invert behavior of unsafe user hack
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2016-02-18 18:48:13 +01:00 |
GSdx.vcxproj
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windows: Switch to DefaultPlatformToolset aka non-XP toolsets
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2016-03-13 12:04:28 +00:00 |
GSdx.vcxproj.filters
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gsdx-ogl:windows: Save screenshots as PNG files
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2016-03-02 22:52:08 +00:00 |
boost_spsc_queue.hpp
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gsdx-queue: import spsc_queue of boost
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2015-04-17 19:12:36 +02:00 |
config.h
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gsdx: Remove non-PNG code
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2016-03-02 22:57:12 +00:00 |
linux_replay.cpp
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gsdx-replayer:linux: allow to use env variable as default parameter
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2015-08-13 08:48:05 +02:00 |
resource.h
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gsdx-ogl: invert behavior of unsafe user hack
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2016-02-18 18:48:13 +01:00 |
stdafx.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
stdafx.h
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gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
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2016-03-30 00:03:04 +01:00 |
targetver.h
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windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
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2016-03-13 13:41:16 +00:00 |