..
PSX
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
glsl: avoid an unset warning
2016-06-09 18:27:58 +02:00
vsprops
windows: Remove unneeded library dependencies
2016-06-04 22:55:48 +01:00
xbyak
gsdx: properly defined type for xbyak
2015-11-13 09:30:48 +01:00
CMakeLists.txt
gsdx: fix compilation error with ICC
2016-07-28 11:01:28 +02:00
GLLoader.cpp
gsdx: dull driver
2016-07-08 21:53:42 +02:00
GLLoader.h
gsdx: fix for old gl header release (build bot)
2016-07-07 22:23:20 +02:00
GLState.cpp
gsdx ogl: only print an error when VRAM is low
2016-07-09 11:43:28 +02:00
GLState.h
gsdx ogl: only print an error when VRAM is low
2016-07-09 11:43:28 +02:00
GS.cpp
gsdx: improve builtin profiler
2016-07-08 21:47:53 +02:00
GS.h
GSDX: Better detection of default renderer
2016-06-09 15:27:11 +05:30
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSBlock.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSCapture.cpp
gsdx option: use CaptureWidth/CaptureHeight on linux too
2016-05-28 10:07:27 +02:00
GSCapture.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSCaptureDlg.cpp
gsdx:windows: Change m_colorspace to INT_PTR
2016-07-23 02:19:28 +01:00
GSCaptureDlg.h
gsdx:windows: Change m_colorspace to INT_PTR
2016-07-23 02:19:28 +01:00
GSClut.cpp
GSdx: Clean up some warning under windows ( #1289 )
2016-04-14 11:00:58 +01:00
GSClut.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSCodeBuffer.cpp
all: gcc warning clean (round 2)
2013-06-28 17:32:37 +00:00
GSCodeBuffer.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCrc.cpp
GSdx Add missing CRC hacks
2016-07-29 12:12:52 +02:00
GSCrc.h
gsdx: add crc hack for Ar tonelico 2
2016-05-16 10:55:02 +02:00
GSDevice.cpp
gsdx debug: auto GL_POP
2016-05-05 18:53:32 +02:00
GSDevice.h
gsdx ogl: Extend uniform buffer with channel parameter
2016-05-29 10:13:43 +02:00
GSDevice9.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSDevice9.h
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSDevice11.cpp
GSdx: Move "isNative" check to DX11 context creation. Resolves speed regression in games that constantly change the viewport size.
2016-06-06 20:45:30 +01:00
GSDevice11.h
GSdx: Move "isNative" check to DX11 context creation. Resolves speed regression in games that constantly change the viewport size.
2016-06-06 20:45:30 +01:00
GSDeviceDX.cpp
Revert "gsdx:windows: Fix Windows 7 compile"
2016-05-29 14:33:58 +01:00
GSDeviceDX.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDeviceNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceNull.h
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp
gsdx ogl: fix bad blending regression
2016-07-30 09:59:53 +02:00
GSDeviceOGL.h
gsdx ogl: fully initialise PSConstantBuffer structure
2016-07-21 09:51:16 +02:00
GSDeviceSW.cpp
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDeviceSW.h
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDialog.cpp
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDialog.h
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDirtyRect.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDirtyRect.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDrawScanlineCodeGenerator.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
gsdx: use constant expression in offsetof
2015-11-13 18:38:48 +01:00
GSDrawScanlineCodeGenerator.x64.cpp
Fix function definitions in GSDrawScanlineCodeGenerator.x64
2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawingContext.cpp
gsdx sw: print current draw call of GetSizeFixedTEX0
2016-07-31 13:19:38 +02:00
GSDrawingContext.h
gsdx sw: print current draw call of GetSizeFixedTEX0
2016-07-31 13:19:38 +02:00
GSDrawingEnvironment.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSDump.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSDump.h
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.h
gsdx: prevent a potential division by zero
2015-10-17 11:26:11 +05:30
GSHwHack.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSLinuxDialog.cpp
gsdx linux gui: disable the hack panel when user hacks are disabled
2016-05-29 18:09:22 +02:00
GSLinuxLogo.h
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSLocalMemory.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSLzma.cpp
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSLzma.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSPerfMon.cpp
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSPng.cpp
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSPng.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSRasterizer.cpp
gsdx sw: increase the size of the ring buffer 256 => 65536
2016-07-10 10:49:06 +02:00
GSRasterizer.h
gsdx sw: increase the size of the ring buffer 256 => 65536
2016-07-10 10:49:06 +02:00
GSRenderer.cpp
gsdx: fix initialization list order
2016-07-07 22:05:15 +02:00
GSRenderer.h
GSDX-TextureCache: Add proper scaling for custom resolution
2016-06-30 00:35:10 +05:30
GSRendererCL.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSRendererCL.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSRendererCS.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSRendererCS.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSRendererDX.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSRendererDX.h
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp
gsdx: GS kinds of support draw without framebuffer
2015-07-01 09:30:20 +02:00
GSRendererDX9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererHW.cpp
Merge pull request #1435 from ssakash/Custom_TextureCache
2016-07-26 14:07:19 +02:00
GSRendererHW.h
GSDX-TextureCache: Add proper scaling for custom resolution
2016-06-30 00:35:10 +05:30
GSRendererNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.h
gsdx tc: re-implement frame lookup
2016-04-04 21:30:37 +02:00
GSRendererOGL.cpp
gsdx debug: log current area of the draw
2016-07-31 13:19:38 +02:00
GSRendererOGL.h
gsdx ogl: rename the confusing function EmulateGS to Lines2Sprites
2016-06-09 18:27:58 +02:00
GSRendererSW.cpp
gsdx sw: print current draw call of GetSizeFixedTEX0
2016-07-31 13:19:38 +02:00
GSRendererSW.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSScanlineEnvironment.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSSetting.cpp
Merge pull request #1372 from PCSX2-Alpha/Windows_GUI
2016-05-26 08:57:33 +01:00
GSSetting.h
Merge pull request #1335 from turtleli/freebsd
2016-05-25 18:55:51 +01:00
GSSettingsDlg.cpp
Merge pull request #1435 from ssakash/Custom_TextureCache
2016-07-26 14:07:19 +02:00
GSSettingsDlg.h
GSDX: New shader dialog
2015-12-01 15:01:12 +05:30
GSSetupPrimCodeGenerator.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
gsdx: AVX is M_SSE == 0x500
2015-11-13 18:29:34 +01:00
GSSetupPrimCodeGenerator.x64.cpp
Update GSSetupPrimCodeGenerator for x86_64.
2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp
gsdx ogl: add a pretty name to various opengl opengl
2016-06-09 18:27:58 +02:00
GSShaderOGL.h
gsdx ogl: add a pretty name to various opengl opengl
2016-06-09 18:27:58 +02:00
GSState.cpp
gsdx: dump and log EE texture read
2016-07-14 19:45:06 +02:00
GSState.h
gsdx: dump and log EE texture read
2016-07-14 19:45:06 +02:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSTexture.h
gsdx-ogl: remove the invalidation of texture
2016-04-21 21:07:17 +02:00
GSTexture9.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSTexture9.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTexture11.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSTexture11.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTextureCache.cpp
gsdx tc: potentially fix a regression
2016-08-02 15:35:28 +02:00
GSTextureCache.h
Merge pull request #1317 from PCSX2/gsdx-array-coverage
2016-05-16 18:16:15 +02:00
GSTextureCache9.cpp
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache9.h
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache11.cpp
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache11.h
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCacheOGL.cpp
gsdx debug: auto GL_POP
2016-05-05 18:53:32 +02:00
GSTextureCacheOGL.h
Merge pull request #1222 from PCSX2/gsdx-black-fmv
2016-04-21 09:25:36 +02:00
GSTextureCacheSW.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSTextureFX11.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSTextureNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureNull.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTextureOGL.cpp
gsdx ogl: memory management take 3
2016-07-10 10:23:23 +02:00
GSTextureOGL.h
gsdx ogl: monitor global GPU memory texture usage
2016-07-07 22:05:15 +02:00
GSTextureSW.cpp
gsdx sw: use acquire/release semantics for atomic operation
2016-07-14 18:29:41 +02:00
GSTextureSW.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSThread.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSThread.h
gsdx: add atomic for transaction scope object
2016-02-22 19:12:50 +01:00
GSThread_CXX11.h
gsdx sw: improve exit condition of SW extra thread
2016-07-14 18:29:22 +02:00
GSUniformBufferOGL.h
gsdx ogl: prefix member in GSUniform object with m_
2016-06-09 18:27:58 +02:00
GSUtil.cpp
Merge pull request #1384 from ssakash/gsdx-default-renderer
2016-06-13 22:04:46 +01:00
GSUtil.h
GSDX: Better detection of default renderer
2016-06-09 15:27:11 +05:30
GSVector.cpp
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
2015-08-03 14:35:47 +02:00
GSVector.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSVertex.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSVertexArrayOGL.h
gsdx ogl: add a pretty name to various opengl opengl
2016-06-09 18:27:58 +02:00
GSVertexHW.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSVertexList.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.h
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GSVertexSW.cpp
GSdx: one more try to fix vs2010
2013-06-10 20:43:03 +00:00
GSVertexSW.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSVertexTrace.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSVertexTrace.h
gsdx: Use alignas instead of __aligned
2016-05-21 13:23:11 +01:00
GSWnd.cpp
gsdx ogl: add GPU timers to measure time between 2 vsync
2016-06-26 15:34:36 +02:00
GSWnd.h
gsdx ogl: AMD users upgrade to 13.8 now ;)
2013-08-03 08:29:01 +00:00
GSWndDX.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSWndDX.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSWndEGL.cpp
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSWndEGL.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
GSWndOGL.cpp
gsdx linux: add vsync support for free driver
2016-06-04 13:17:59 +02:00
GSWndOGL.h
gsdx linux: add vsync support for free driver
2016-06-04 13:17:59 +02:00
GSWndWGL.cpp
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 15:28:11 +01:00
GSWndWGL.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSdx.cpp
gsdx ogl: add the option force_texture_clear for test purpose
2016-06-24 18:41:55 +02:00
GSdx.def
remove is_gsopen stuffs since old GUI is deprecated.
2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
gsdx option: use the new GetConfig* function
2016-05-28 10:07:27 +02:00
GSdx.props
Remove the remaining postbuild stuff.
2015-09-13 04:33:17 -04:00
GSdx.rc
Just a simple grammar fix. ( #1489 )
2016-07-31 01:23:35 +01:00
GSdx.vcxproj
plugins: Tidy/standardise VS projects
2016-07-19 23:25:12 +01:00
GSdx.vcxproj.filters
GSDX: Move PSX code to an isolated path
2016-05-26 19:04:17 +05:30
boost_spsc_queue.hpp
gsdx-queue: import spsc_queue of boost
2015-04-17 19:12:36 +02:00
config.h
gsdx:freebsd: Fix compilation
2016-05-21 13:34:18 +01:00
linux_replay.cpp
gsdx-replayer:linux: allow to use env variable as default parameter
2015-08-13 08:48:05 +02:00
resource.h
GSDX-Windows: Add "Large Framebuffer" option
2016-05-26 11:38:24 +05:30
stdafx.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
stdafx.h
gsdx: avoid crash in DX debug build
2016-06-11 01:13:20 +02:00
targetver.h
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
2016-03-13 13:41:16 +00:00