sonicfind
c60cdbba07
Capture: Optimizations with filenames, audio, and capture mainFrame gui
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*Resulting .wavs should get saved in the same location as the video file on linux
*Keep gui capture state consistent regardless of the method used to start recording
*Reworked mainFrame capture menu video options to route to a single toggleCapture_click function
*Split GS & SPU2 recording into start & end functions
2021-03-12 13:22:40 +00:00
TellowKrinkle
862518e7da
gsdx: Use constexpr to initialize avx vectors without avx instructions
2021-03-05 17:33:26 -06:00
ty
047e63ee5f
GSdx: Switch tooltips to unicode
2021-03-02 00:35:25 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d8f65dc427
GS: switch debug output to the ASCII variant by default
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f3d31a1946
GS: fix LPARAM casted wchar transformation
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1cbd959ae8
GS: fix unix compatibility
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8bfe851446
GS: finish unicode conversion, fix signature inheritance and non wchar external import
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5917029788
GS: initial switch to unicode
2021-02-27 20:43:40 +00:00
ty
aa338d234d
GSDX: Update OOM message
2021-02-20 18:42:26 +00:00
lightningterror
7c072094ae
gsdx-hw: Always enable blending if env pabe is 1.
2021-02-06 15:41:10 +01:00
lightningterror
37089065ba
gsdx-hw: Implement per pixel alpha blending (PABE).
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Fixes Strawberry Shortcake character lighting/face shadow.
Fixes Cartoon Network Racing shadows.
Credits to Kojin.
2021-02-06 15:41:10 +01:00
RedDevilus
541dfdfc7f
GSdx-GUI: Fix alignment of font
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Should fix invisible characters and move hardware renderer settings 2px down.
Also make the full window and software renderer settings consistent at 2px towards the bottom.
2021-01-27 16:50:10 +01:00
lightningterror
dabfff8b35
gsdx-hw: Get rid of some extra branches/conditions in DATE selection.
2021-01-25 23:17:42 +01:00
RedDevilus
170d1cb94c
GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes
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- Conservative Buffer Allocation will be enabled by default.
- Unscaled has a lesser visual impact but will be moved to the middle so it is more consistent with the other options in the GUI.
- Monitor will hence be named Statistics Monitor which makes it more obvious that it's similar to RivaTuner Statistics Server.
- The monitor will print the stats of the emulated components EE (roughly CPU-usage) , GS (roughly GPU-usage).
- Make room for the new checkboxes with revision of names and tooltips.
- GPU (color) Palette Conversion instead of 8bit textures (the name didn't make much sense).
2021-01-08 08:51:13 -05:00
Kojin
6bcdb55f22
GS: Remove Unofficial CRCs ( #4082 )
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* Remove ArTonelico2 Retranslation CRCs
* Remove Wild Arms and ToA undub CRCs
* Remove unused Star Ocean 3 Undub CRC
2021-01-02 11:11:13 -05:00
lightningterror
cfb795c23c
gsdx: Warnings cleanup.
2020-12-11 06:18:31 +01:00
lightningterror
85c3ee823f
gsdx-hw: Remove Sly 2 3 TS crc hacks.
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HPO special aggressive does a pretty good job when upscaling.
2020-12-10 15:18:02 +01:00
lightningterror
d5adcdd1b2
gsdx-hw: Remove TS crc hack for GodOfWar2.
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HPO Special does a good job when upscaling.
2020-12-10 15:04:22 +01:00
lightningterror
8cbaacfe38
gsdx-hw: Remove Aggressive crc hack for Kunoichi.
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Speedhack.
2020-12-10 01:49:19 +01:00
Kojin
8e191dabbd
gsdx: run clang format on GSState.cpp
2020-12-09 08:14:31 -05:00
Kojin
5d01952254
gsdx: remove broken tbw code
2020-12-09 08:14:31 -05:00
lightningterror
5729230f56
gsdx-hw: Add Shadow of the Colossus to auto mipmapping.
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Fixes #3981
2020-12-07 01:17:29 +01:00
Tellow Krinkle
7fa6740710
GSdx: Fix issues on macOS
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Note: Doesn't add the ability to make windows, so GSdx won't actually play games on macOS with this
2020-12-06 14:02:43 -06:00
lightningterror
d0dd60f295
gsdx-hw: Purge BleachBladeBattlers crc hack.
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Not needed.
2020-12-02 23:02:20 +01:00
lightningterror
705e39473d
gsdx: Fix a couple more warnings.
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Still a lot left to go on x64 build.
2020-12-01 10:21:52 +01:00
TellowKrinkle
559f93f353
GSdx: Fix sse2 build on clang
2020-11-24 03:16:59 -05:00
lightningterror
56893a0731
gsdx-hw: Merge TriAceGames crc hacks for dx in to one.
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StarOcean3, ValkyrieProfile2, RadiataStories.
2020-11-19 20:03:23 +01:00
lightningterror
ab97832a78
gsdx-ogl: Check MinMax for PSConstantBuffer.
2020-11-19 11:51:54 +01:00
lightningterror
46e8057f9c
gsdx-gui-win: Disable Aniso option when 8bit textures is checked on gl.
2020-11-15 08:59:07 +01:00
lightningterror
a6e845088d
gsdx-ogl: Fix anisotropic filtering.
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Aniso filtering doesn't work with textureLod so use texture
(automatic_lod) instead.
Credits to KrossX.
Note: Won't work on AMD because the driver is broken.
2020-11-15 08:59:07 +01:00
lightningterror
83a5a78728
gsdx-gui-win: Adjust some tooltips to include d3d 11 version.
2020-11-08 13:01:24 +01:00
lightningterror
f6478a2c0c
gsdx-gui-gtk: Change date accuracy button list to a checkbox.
2020-11-08 13:01:24 +01:00
lightningterror
6c6071b939
gsdx-gui-win: Change date accuracy button list to a checkbox.
2020-11-08 13:01:24 +01:00
lightningterror
67a7c326fc
gsdx-hw: Merge Basic and Full DATE code.
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gl: Do Full date accuracy when option enabled.
d3d11: Do Basic date accuracy when option is enabled, no support for
full.
2020-11-08 13:01:24 +01:00
lightningterror
5a8c75e4a8
gsdx-hw: Don't always set MaxDepth on ps/fs.
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Value will be read only when zclamp is enabled. It will avoid an extra
upload to buffer maybe.
2020-11-08 05:56:09 +01:00
lightningterror
e68674bc5e
gsdx-gtk: Run clang on GSLinuxDialog.cpp
2020-11-08 05:48:22 +01:00
lightningterror
ecc37c4d1f
gsdx: Remove TV Shader hotkey toggle (F7).
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Plenty of users misclick this setting and don't know how to switch back
since it's a rarely used option.
Let's get rid of the hotkey toggle for a quality of life change.
2020-11-08 05:48:22 +01:00
kozarovv
a59e098b5a
GSdx: Remove Star Wars - Force Unleashed CRC hack
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Replaced by gamedb EE patch which work also in software mode.
2020-11-08 05:43:06 +01:00
lightningterror
f8fd636eac
gsdx-sw: Comment out not used variables, will fix a few warnings.
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GSDrawScanlineCodeGenerator.x64.avx ->_rz_r14, _rz_r15
2020-11-06 11:42:29 +01:00
lightningterror
a15d3d5811
gsdx-hw: EmulateAtst -> Remove unused tex parameter
2020-11-04 07:48:58 +01:00
lightningterror
246dab3375
gsdx-hw: Move EmulateAtst in common hw renderer code.
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v1 Code is identical so no need to have separate functions for gl and
d3d11.
v2 Change pass integer parameter with bool that checks for pass 2.
2020-11-04 07:48:58 +01:00
lightningterror
9140f071f6
misc: Replace Fall through comments with c++17 attribute.
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Silences warnings about not having breaks on switch cases.
Added a few missing ones too.
2020-11-02 17:39:02 +01:00
lightningterror
5dc7ef9ed1
gsdx-hw: EmulateBlending -> add [[fallthrough]] attribute to switch cases.
2020-11-01 23:21:38 +01:00
lightningterror
8831ed80df
gsdx-d3d11: Clean up blending code a bit.
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Directly calculate blend index in rendererdx11, and send the value to
SetupOM. Get rid of duplicate calculation and abcd variables.
Code is cleaner this way.
2020-11-01 23:21:38 +01:00
lightningterror
7d9d2f3982
gsdx-gui: Yeah why not, update the DATE accuracy tooltip along the way.
2020-10-30 01:41:09 +01:00
lightningterror
076b336b0f
gsdx-hw: Set Full DATE accuracy as default.
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GL only, D3D11 doesn't have Full level.
It is more accurate and there likely isn't any speed impact.
Rename Fast level to Basic.
2020-10-30 01:41:09 +01:00
RedDevilus
809c8bf291
GSdx: Clang format
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- plugins/GSdx/Renderers/OpenGL/GLLoader.cpp
2020-10-27 12:00:08 +01:00
RedDevilus
9a50e7ea99
pcsx2-gui: Further improve with adding punctation,tooltip and formatting.
2020-10-27 12:00:08 +01:00
Kojin
d8a8b31eb4
gsdx: properly init clut ptrs v2 ( #3858 )
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* gsdx: properly init clut ptrs v2
2020-10-26 13:22:07 -04:00
lightningterror
418974a28a
gsdx-hw: Add ICO to automatic mipmapping.
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Improves godrays.
Needs Full mipmap with ultra trilinear for extra accuracy.
2020-10-21 17:34:33 +02:00