GS: switch debug output to the ASCII variant by default

This commit is contained in:
Gauvain 'GovanifY' Roussel-Tarbouriech 2021-01-29 13:04:23 +01:00 committed by refractionpcsx2
parent f3d31a1946
commit d8f65dc427
1 changed files with 2 additions and 4 deletions

View File

@ -497,8 +497,7 @@ void GSDevice11::BeforeDraw()
if (tex->Equal(m_state.rt_texture) || tex->Equal(m_state.rt_ds))
{
#ifdef _DEBUG
std::wstring tmp(L"WARNING: FB read detected on slot " + std::to_wstring(i) + L", copying...");
OutputDebugString(tmp.c_str());
OutputDebugStringA(format("WARNING: Cleaning up copied texture on slot %i", i).c_str());
#endif
GSTexture* cp = nullptr;
@ -519,8 +518,7 @@ void GSDevice11::AfterDraw()
while (_BitScanForward(&i, m_state.ps_sr_bitfield))
{
#ifdef _DEBUG
std::wstring tmp(L"WARNING: Cleaning up copied texture on slot " + std::to_wstring(i));
OutputDebugString(tmp.c_str());
OutputDebugStringA(format("WARNING: FB read detected on slot %i, copying...", i).c_str());
#endif
Recycle(m_state.ps_sr_texture[i]);
PSSetShaderResource(i, NULL);