mirror of https://github.com/PCSX2/pcsx2.git
GS: switch debug output to the ASCII variant by default
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f3d31a1946
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d8f65dc427
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@ -497,8 +497,7 @@ void GSDevice11::BeforeDraw()
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if (tex->Equal(m_state.rt_texture) || tex->Equal(m_state.rt_ds))
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{
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#ifdef _DEBUG
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std::wstring tmp(L"WARNING: FB read detected on slot " + std::to_wstring(i) + L", copying...");
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OutputDebugString(tmp.c_str());
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OutputDebugStringA(format("WARNING: Cleaning up copied texture on slot %i", i).c_str());
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#endif
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GSTexture* cp = nullptr;
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@ -519,8 +518,7 @@ void GSDevice11::AfterDraw()
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while (_BitScanForward(&i, m_state.ps_sr_bitfield))
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{
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#ifdef _DEBUG
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std::wstring tmp(L"WARNING: Cleaning up copied texture on slot " + std::to_wstring(i));
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OutputDebugString(tmp.c_str());
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OutputDebugStringA(format("WARNING: FB read detected on slot %i, copying...", i).c_str());
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#endif
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Recycle(m_state.ps_sr_texture[i]);
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PSSetShaderResource(i, NULL);
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