ramapcsx2
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851f176c8e
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Changed the "align" parameter from 0 to 1, since the docs say it has to be aligned.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@63 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
|
10b54e80a9
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changed another opcode that might've had an allocation conflict...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@62 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
|
d4d0450145
|
fixed the mgs3 missing texture bug! i think Dawn of Mana's minor-texture problems are gone now as well :) i'm still not entirely sure why the old code didn't work, most-likely conflicting reg-allocations... i might have to check some more opcodes in case they also have the allocation problems :x
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@61 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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32f6acdc8b
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minor change
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@60 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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fc82da1f14
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reverted and changed some stuff that was causing compiling problems for linux; thanks again to Shanoah
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@59 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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eba88009df
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fixed some syntax errors that were causing Linux compiling problems; thanks shanoah! i think theres still some more syntax bugs though...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@58 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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8f61f59eba
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minor change, commented out some SysPrintf()'s on some VU Opcodes.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@57 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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b6e7ff33fd
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optimization for the clamping methods in the FPU recs. ClampValues2() was using a hack to make infinities always become positive; the new code doesn't do this since the real ps2 doesn't do it.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@56 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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d307bd6275
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minor fixes
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@55 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
ramapcsx2
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8e9c52a688
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some odd code on ir5900-32, and small cleanup
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@54 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
ramapcsx2
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6e6026e71e
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Whops, this wasn't supposed to be on the svn :p
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@53 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
ramapcsx2
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a4bbf35e6e
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Added an optional "Enable / Disable timestretching" plugin interface. If used correctly on a SPU2 plugin, helps to improve audio quality. (At fullspeed the game shouldn't require timestretching)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@52 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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f70e12c662
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dawn of mana didn't like the clip optimization for some reason :x
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@51 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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e7c805635b
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fixed a problem with VU CLIP, and optimized it a bit as well.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@50 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
ramapcsx2
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1407170be7
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Oh well, the new cdvd timing code breaks Shadow Hearts videos ><
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@49 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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974730dd08
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fixed a typo
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@48 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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3ba98392b3
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flush to zero will now only be enabled with the Denormals speed hack
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@47 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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923ea25f0e
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fixed some extra-overflow checks
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@46 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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35e2a241dc
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used vuFloat2() instead of vuFloat() where i could; should get a speed boost
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@45 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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8dc6a97e58
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optimized vuFloat() a little bit...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@44 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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81c4d1d095
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a few changes, some stuff is more optimized.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@43 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
ramapcsx2
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39284a86c6
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Reverting the vufloat speedup
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@42 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
ramapcsx2
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3cb1d62ccc
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Works this way, and is quite a bit faster
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@41 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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e096347d51
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recoded RSQRT opcode.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@40 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:20 +02:00 |
cottonvibes
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17b04bbd0c
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optimized SQRT opcode a bit
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@39 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
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1c4f8e47e3
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minor casting fix
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@38 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
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4be1601655
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finally finished that monster opcode lol :D
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@37 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
ramapcsx2
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27e9888041
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Loading times go overboard on some games :/ This will need to be a special game fix then, will do it later
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@36 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
3e9d89ff61
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Another DIV update; this opcode is taking forever lol
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@35 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
ramapcsx2
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164bdf7724
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Finally found some decent values for cdvd timing, toa and dds work better
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@34 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
4360018451
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another big update for the div opcode; still not done, but the stuff thats left only happens maybe 1% of the time.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@33 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
96f1ea68a7
|
another update to the Div Opcode... still not done :O
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@32 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
ramapcsx2
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b50c89d2c6
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Bad casts on counters
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@31 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
bb6fc0b3d0
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few more updates to the div opcode...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@30 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
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c3a6c3316d
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almost done with the vu div opcode :p
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@29 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
ramapcsx2
|
495db3a47c
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That couldn't work :p
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@28 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
ramapcsx2
|
6d2a9644a8
|
More overflow checking made optional
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@27 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
4eb51a4ec4
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changed some overflow stuff.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@26 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
4aa03c26bf
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rama didn't like Exiting with esc key :p
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@25 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
7e0d5646de
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a few fixes, and half-way done with the vuMicro DIV opcode.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@24 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
ramapcsx2
|
113606ecbf
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^^
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@23 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
4d5ce0cbf5
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hmm i found a way to speedup vuFloat() a bit; DMC1 went from 24 to 28 fps hehe... hopefully this doesn't break games.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@22 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
f232e27fad
|
small update; the next update should be a big one :p
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@21 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
a946596554
|
A few small lower opcode fixes/optimizations; Also aligned text in Speedhacks dialog to show correctly on my PC :p
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@20 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
ramapcsx2
|
954323ea80
|
-New cdvd code by gigaherz + Tales of the Abyss fix (all commented out still) -Removed non-used variable from counters.c -Added a "restart emu" remark on the DaZ speedhack dialogue, since thats needed (oO)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@19 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
460654b3cd
|
small change; might fix something :O
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@18 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
2ed30a6cf3
|
fixed up some allocation errors in recUpdateFlags()
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@17 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
2d865e39fb
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finally completed recUpdateFlags() to fully support underflow/overflow checks; theres still some room for optimization that i might do later though.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@16 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
c667ffe343
|
a few small optimizations and changes for the VU recs.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@15 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |
cottonvibes
|
7bf97e1af1
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updated this file to match zerofrog's minor-change in the official sourceforge SVN :p
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@14 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:19 +02:00 |