(When global frame limit is off, it'll enable it and go to turbo mode then.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3097 96395faa-99c1-11dd-bbfe-3dabce05a288
Only open, close, read and lseek implemented for now. Directories are not supported for now because of the need to match the dirent structure to the loaded ioman version.
To allow access the host filesystem from homebrew and games, enable the new option on the main menu.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3092 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: For the multitap to work, you'll need to remove the existing multitap filenames in your pcsx2.ini (or delete the ini completely).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3087 96395faa-99c1-11dd-bbfe-3dabce05a288
* Memorycard settings are now applied on-the-fly (can add/remove/disable memory cards in the BIOS browser and it'll act just as if you plugged or unplugged cards on a real PS2)
* Bugfixed memorycard creation dialog; which wasn't creating the memorycards in the right place (oops).
* Removed the CWD option from the first time wizard (was redundant since adding the custom location option).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3081 96395faa-99c1-11dd-bbfe-3dabce05a288
If you know a game that still needs you to manually select the gamefix in the gamefix panel, the please comment (or fill out an issue).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3039 96395faa-99c1-11dd-bbfe-3dabce05a288
So far I've added the tri-ace gamefix to all tri-ace games i know in the database.
The other gamefixes just need to be added to the games in the database (pcsx2 already has the support to load the other gamefixes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3038 96395faa-99c1-11dd-bbfe-3dabce05a288
Enable Cheats means enabling support from the files in "cheats\*.pnach"
Enable Patches means enabling support for the gamefixes/patches inside the game database...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3033 96395faa-99c1-11dd-bbfe-3dabce05a288
This means you can put your cheats in "\cheats\*.pnach" and pcsx2 will read them from there.
Notes:
I have included some persona 4 cheats as an example in this commit...
Also note that currently the "Enable Patches" menu item also pertains to cheats (as well as database file patches).
I will add a separate "Enable Cheats" menu item in the future...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3030 96395faa-99c1-11dd-bbfe-3dabce05a288
- Fixed a bug in the database_loader omitting the last game in the database...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3026 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: In this case you will set Serial = crc in the database (this should only be done when the game doesn't have a real serial code)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3025 96395faa-99c1-11dd-bbfe-3dabce05a288
- Database key searching is no-longer case-sensitive (so for example: [patch = A1B2C3D4] is the same as [Patch = a1b2c3d4])
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3024 96395faa-99c1-11dd-bbfe-3dabce05a288
Also avoid an issue where the FirstTimeWizard would fail creating some files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3018 96395faa-99c1-11dd-bbfe-3dabce05a288
They can be CRC specific, or just based on the game serial.
Examples:
[patches]
// This patch is loaded regardless of crc
patch=0,EE,002aa040,word,24020001
[/patches]
[patches = 84993903]
// Patches go here
// This is only loaded if crc = 84993903
patch=0,EE,002bc040,word,24020341
[/patches]
notes:
- pcsx2 only loads the first [patches] block that matches the game.
- The [patches] block based on crc takes priority when pcsx2 searches for patches...
- Everything in-between the patches block gets fed to pcsx2's old patch parser; so currently the patch syntax is the same as before...
- A lot of patches weren't added to the database since they didn't include serial codes in their *.pnach files :/
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3007 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added some brevity info to the Bios Selector screen during first time wizard.
* NSIS: Added IsUserAdmin script; not used quite yet (see diff comments)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3004 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added DX11 support. DX11 enabled cards now give a +~40% speedup
* New SSE-X instructions we invented for PCSX2. Give a +200% speedup even on old CPUs.
* Full 64bit support. If you have 64 bit windows, be prepared for a 300% speed up.
* Implemented new DMAC, so far we have ~15 games that show improvements.
* Added support for USB-enabled vibrators. Feel the full pleasure of gaming, now also with PCSX2!
* SPU2-X now decodes Dolby Digital 7.1!
* Please test to find any bugs in the 24-thread code, it's a bit complex so some tiny bugs might have crept in.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3000 96395faa-99c1-11dd-bbfe-3dabce05a288
There shouldn't be a reason to add more categories to the current list, and we will have a 'notes' field for additional information....
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2994 96395faa-99c1-11dd-bbfe-3dabce05a288
- Games now display their compatibility status on the console title-bar ^^
- Modifications to DataBase_Loader to write to the database and save changes
Note to pcsx2 team:
The compatibility info is numerically based.
000 ~ 099 = Unknown Compatibility status
100 ~ 199 = Nothing
200 ~ 299 = Intro
300 ~ 399 = Menu
400 ~ 499 = In-game
500 ~ 599 = Playable
600+ = Perfect
(Currently no game has the perfect status since the pcsx2.net compatibility list didn't have that as an option)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2992 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a startup crash by moving the game database initialization to cpuReset(). This is a temporary measure until we sort out a better system for it. This is needed because initializing complex classes in C++ as globals is VERY dangerous and unpredictable. The databse was being loaded before any wxWidgets/UI objects were being created themselves, so any errors, exceptions, or console logs generated by the database were likely to cause unpredictable behavior.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2989 96395faa-99c1-11dd-bbfe-3dabce05a288
- Some work on the database_loader class... now loads all game data into memory, and you can switch the game who's data is being read by calling setGame().
- Made the database_loader class a global "GameDB" so that it can be referred to throughout pcsx2 code...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2983 96395faa-99c1-11dd-bbfe-3dabce05a288
doesn't really matter though, it just looks up the game in the database and prints the name and serial to console.
i also fixed some bugs in the database file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2979 96395faa-99c1-11dd-bbfe-3dabce05a288
Details: Console logger now freezes updates for 100ms after every update. This means it responds quickly to most logs, but limits series of log spams to 10 updates per second.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2978 96395faa-99c1-11dd-bbfe-3dabce05a288
Currently only has game serial/name/region info, but we can use this to load game-specific gamefixes and stuff in the future (and get rid of the pnaches system).
The file is DataBase.dbf, but can be opened and modified as a normal text-file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2977 96395faa-99c1-11dd-bbfe-3dabce05a288
* Console Log doesn't force itself into the focus anymore when it opens
* Suspend/Resume menu item updates more reliably.
* Changing plugin settings while suspended works nicer; less likely to crash/hang/etc (ironically, changing plugin settings while running was more reliable).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2976 96395faa-99c1-11dd-bbfe-3dabce05a288
This is now a multi purpose hack, which could potentially fix / break a lot of games.
It mostly affects FMV and PATH3 masking issues, but also stops games from booting, or makes them boot.
Use with caution :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2965 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed some minor bugs when processing idle events.
* Plugin Load/Init/Shutdown/Unload are all called from the Main/UI thread again; this is important for plugins that issue popup warning/error messages.
DevNotes:
* Added ScopedPtrMT, a multithread-safe version of ScopedPtr.
* MTGS errors are still not handled as gracefully as they should be; namely the MTGS thread doesn't restart itself (it's on the TODO list).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2958 96395faa-99c1-11dd-bbfe-3dabce05a288
Also clean-up/fix of GS download logic. Might fix something if we're very lucky.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2954 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed several obscure deadlock issues.
* Savestate actions block; such that only one load or save is permitted at a time.
* Savestates now work through temp files, so that the existing file is not corrupted in case errors occur.
* Exiting the emu while a savestate is saving will still save the state before completely quitting.
* Plugin init errors are handled more gracefully.
Developer Notes:
* Added some event diagnostic trace logging stuff.
* More preliminary work on memorycards -- moved them to their own dialog box and started implementing things, but still a lot of work to do before it's ready for use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2936 96395faa-99c1-11dd-bbfe-3dabce05a288
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.
Thanks a bunch, blood :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
-Fixed a Bitstream bug which was annoying me.
-Modified a silly long if check with multiple bit shifts, should be a tiny bit quicker.
-Various other IPU changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2926 96395faa-99c1-11dd-bbfe-3dabce05a288
Remove save/load of boot2 injection option (shouldn't be part of the configuration any more as it's determined by the boot type, but I'm not sure where to move it)
Added missing entry point trigger after ELF loading.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2922 96395faa-99c1-11dd-bbfe-3dabce05a288
* Make applying emu settings a little more transparent, with less gs window flicker mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2920 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added versioning info to savestates! (along with some other bugfixes)
* Simplified the Boot and System menus -- removed the old Skip BIOS hack and replaced it with the new BOOT2 injection method (which is considered hack-free at this time).
* Removed lots of UI deadlock gotchas.
* Some new confirmation dialogs and better error handling.
* Implemented an exclusive SysExecutor thread, which serves the purpose of executing system/VM commands and events in uninterrupted order (including suspend, resume, savestates, etc.)
* ... and probably broke linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2911 96395faa-99c1-11dd-bbfe-3dabce05a288
- Removed small line on PATH3 masking
- Fixed a smally bug from my previous cockups
- Replaced the SIF irq hack with something that makes more sense.
- Removed the vif1DMA call from IPU, this was just causing double IRQ's on VIF1 in Klonoa
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2895 96395faa-99c1-11dd-bbfe-3dabce05a288
-Improved DMA Queuing slightly, less "all over the place" code.
-Jiggled some IPU bits around to clean up some clutter.
-Added the FFX and Digital Devil Saga video fixes as a Gamefix for now. Due to the delay involved, this causes other videos to terminate early, so now disabled by default.
-Added a load of logging for hardware in dev builds (also now label more correctly) and some bits for debugging IPU easier. Some are commented out, but can be enabled for testing.
-Made a small clarification in VIF
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2875 96395faa-99c1-11dd-bbfe-3dabce05a288
Changes to patch system required by this and fix for boot time (first field = 0) patches when booting through BIOS.
Store Sony part number for the game disc globally for future use in selecting game fixes, patches, providing information to the user, etc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2874 96395faa-99c1-11dd-bbfe-3dabce05a288
The PS2 BIOS does not feature automatic DST adjustment! You have to set DST from the triangle button menu on the date/time in the BIOS!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2872 96395faa-99c1-11dd-bbfe-3dabce05a288
Should work correctly now when booting through the BIOS (and the correct time zone and daylight saving settings are set).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2867 96395faa-99c1-11dd-bbfe-3dabce05a288