[cmake]:
* Update to use the above patch.
* Remove a52. Need to use system version.
* Remove stub file. Append pcsx2 to 3rparty library to ease futur support.
Important Note: codeblock will probably need some update. (add 3rdparty/soundtouch_linux_include in include path)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3200 96395faa-99c1-11dd-bbfe-3dabce05a288
[spu2x]: explain why one inline fail on linux
[cmake]: Prepare some include directory updates
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3185 96395faa-99c1-11dd-bbfe-3dabce05a288
* Various configuration dialogs remember their positions now. :)
* AboutBox is fixed, and is now resizable.
* Fix for Issue 739 : usermode.ini hashes are now case-insensitive on Win32.
* Likely Fix for Issue 740 : missing text on Linux/GTK. (need confirmation)
DevNotes:
* Moved IniInterface.cpp/h to the Utilities lib. Linux makefiles will need to be updated. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3178 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major bugfix to the startup/user path settings code (should fix issues some people were having when trying to run multiple copies of pcsx2 from different folders).
* Various bugfixes to panel appearances
* Win32: "stdio" console output now redirects to theVisual Studio Debug Output window, since Stdout is generally useless on windows.
Emulation:
* Removed the IOP SIF hack since it never did what I was hoping it would do anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3176 96395faa-99c1-11dd-bbfe-3dabce05a288
Todo note: The plan is to make the Gamefixes dialog match the new way the speedhacks dialog is laid out, with the disable checkbox at the top (in case someone wants to try their hand at it!).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3171 96395faa-99c1-11dd-bbfe-3dabce05a288
Now we have a 256x256 pixel version for Vista / Windows 7 as well.
The new 3D icon and most other work on these is by Gigaherz, thanks a bunch for it! :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3170 96395faa-99c1-11dd-bbfe-3dabce05a288
* Various small cleanups to emitters and microVU's regalloc code (no functional changes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3162 96395faa-99c1-11dd-bbfe-3dabce05a288
* Add missing file
* Use a default option for FORCE_INTERNAL_SOUNDTOUCH instead of a hardcoded one
* Some cleaning
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3156 96395faa-99c1-11dd-bbfe-3dabce05a288
The panel is currently under "Emulation Settings", feel free to move it where-ever is appropriate.
If you have a game loaded the editor will automatically load the game's info, if not you can search for the game by typing the serial manually.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3152 96395faa-99c1-11dd-bbfe-3dabce05a288
* MemoryCard -> memory card (bositman's decree!)
DevNote: pxE() macro is replaced by many pxE_* macros for specific types of message uses. See code comments for pxE_Panel, pxE_Tooltip, etc for details.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3125 96395faa-99c1-11dd-bbfe-3dabce05a288
Docs are using Word 2000 format, which hopefully will be consistent between Word 2003/2007 and OpenOffice (not all devs are Word-enabled).
(note: FAQ has been converted from rtf to doc, and is currently in a partially-reformatted state. I'll finish applying the improved formatting soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3124 96395faa-99c1-11dd-bbfe-3dabce05a288
This will replace the many sceMpegIsEnd patches we currently have.
Thanks to pseudonym for coding the recompiler version of this gamefix.
Essentially what it does is, the EE recompiler finds the pattern of code used to check if an MPEG is finished, and then recompiles code to say that it is finished.
This will work for most Videos/FMV's in games, but its possible that some games don't use the same library functions for videos so the correct pattern won't be detected; and therefore the videos will not be skipped.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3121 96395faa-99c1-11dd-bbfe-3dabce05a288
* NSIS Installer: Added 09.7 docs to the package, and create shortcut links to readme and FAQ.
* removed old 0.9.6 docs and gnu_gettext.dll (no longer needed in 0.9.7)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3119 96395faa-99c1-11dd-bbfe-3dabce05a288
* SafeFree() macro changed: Remove null check on calls to free(); should be 100% safe as according to wx gurus.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3102 96395faa-99c1-11dd-bbfe-3dabce05a288
(When global frame limit is off, it'll enable it and go to turbo mode then.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3097 96395faa-99c1-11dd-bbfe-3dabce05a288
Only open, close, read and lseek implemented for now. Directories are not supported for now because of the need to match the dirent structure to the loaded ioman version.
To allow access the host filesystem from homebrew and games, enable the new option on the main menu.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3092 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: For the multitap to work, you'll need to remove the existing multitap filenames in your pcsx2.ini (or delete the ini completely).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3087 96395faa-99c1-11dd-bbfe-3dabce05a288
* Memorycard settings are now applied on-the-fly (can add/remove/disable memory cards in the BIOS browser and it'll act just as if you plugged or unplugged cards on a real PS2)
* Bugfixed memorycard creation dialog; which wasn't creating the memorycards in the right place (oops).
* Removed the CWD option from the first time wizard (was redundant since adding the custom location option).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3081 96395faa-99c1-11dd-bbfe-3dabce05a288
If you know a game that still needs you to manually select the gamefix in the gamefix panel, the please comment (or fill out an issue).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3039 96395faa-99c1-11dd-bbfe-3dabce05a288
So far I've added the tri-ace gamefix to all tri-ace games i know in the database.
The other gamefixes just need to be added to the games in the database (pcsx2 already has the support to load the other gamefixes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3038 96395faa-99c1-11dd-bbfe-3dabce05a288
Enable Cheats means enabling support from the files in "cheats\*.pnach"
Enable Patches means enabling support for the gamefixes/patches inside the game database...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3033 96395faa-99c1-11dd-bbfe-3dabce05a288
This means you can put your cheats in "\cheats\*.pnach" and pcsx2 will read them from there.
Notes:
I have included some persona 4 cheats as an example in this commit...
Also note that currently the "Enable Patches" menu item also pertains to cheats (as well as database file patches).
I will add a separate "Enable Cheats" menu item in the future...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3030 96395faa-99c1-11dd-bbfe-3dabce05a288
- Fixed a bug in the database_loader omitting the last game in the database...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3026 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: In this case you will set Serial = crc in the database (this should only be done when the game doesn't have a real serial code)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3025 96395faa-99c1-11dd-bbfe-3dabce05a288
- Database key searching is no-longer case-sensitive (so for example: [patch = A1B2C3D4] is the same as [Patch = a1b2c3d4])
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3024 96395faa-99c1-11dd-bbfe-3dabce05a288