* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
* Rewrote Savestate code, fixed lots of stuff in PersistentThread, and renamed most "Emu"s to "Sys".
* Removed wxScopedPtr and whipped up our own ScopedPtr that doesn't use boost's fail-style function names (and made it more thread-safe).
* Handling exceptions across threads: Added Clone() and Rethrow() methods to BaseException, and added a Rethrow() to PersistentThread.
* Go rid of AppInvoke macros (those were nasty!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1929 96395faa-99c1-11dd-bbfe-3dabce05a288
PCSX2/Win32:
* Assigned names to the threads so that they show up nicely in the debugger.
* Added more error checking in the new stdout/stderr PipeRedirection code, hopefully fixing Issue 422 (but can't reproduce the error here to be sure).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1904 96395faa-99c1-11dd-bbfe-3dabce05a288
* handful of minor code cleanups, and some warning removals for ICC.
* replaced the dualshock.png with a dualshock.jpg (120k smaller!)
* Updated the About Box, and added Zeydlitz / ZZogl to the plugin author credits.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1902 96395faa-99c1-11dd-bbfe-3dabce05a288
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code. Removed all translation files, since they're grossly out-dated and need to be remade anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
* Killed off some memory corruption
* Better error handling and reporting
* Much speedier suspend/resume during emulation
* Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1832 96395faa-99c1-11dd-bbfe-3dabce05a288
MemoryCard / Multitap Renovations:
* Memorycards should now support multitap (somewhat untested)
* Implemented a memorycard plugin interface, using the new API defined in PluginCallbacks.h (still prelim and hackish)
* Memorycard settings are saved to ini!
* Multitap is now controlled by PCSX2 instead of the pad plugin (which means no multitap until we implement the gui toggles to enable it)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1817 96395faa-99c1-11dd-bbfe-3dabce05a288
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a deadlock in thread cancellation.
* Muted some folder warnings when running pcsx2 for the first time.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1778 96395faa-99c1-11dd-bbfe-3dabce05a288
Made mVU Macro ON by default again (got turned off by wx merge).
Added microVU speedhacks to GUI.
Deleted microVU_Alloc.h from project file.
Note: No speedhacks appear to be working yet during emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1769 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed some deadlock conditions by adding a message pump to semaphore waits ont he main/gui thread.
* Many more config and init bugfixes.
* Implemented most of the new Boot menu.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1745 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added /gui/AppRes.cpp : contains resource management code that used to be in /gui/App.cpp.
* Redid disk/linux console logging to be both thread safe and crash-safe.
* Cleaned up plugin init/open exception handlers
* Was forced to implement a manual version of wxEventLoop because of a critical design flaw in wxWidgets' message loop exception handler.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1727 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved some files around in an attempt to improve CoreEmu and UI separation.
* Major upgrade to the UI's handling of savestates
* Maintenance work to the C++ exception handling
* Some improved error handling and message popups here or there
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1714 96395faa-99c1-11dd-bbfe-3dabce05a288
* synched with trunk to pick up all new cdvdiso fixes.
* configuration wizard now starts if pcsx2.ini is missing/deleted.
* changed GetWindowChild (MSW specific?) to FindWindow.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1696 96395faa-99c1-11dd-bbfe-3dabce05a288
* Restored Run->Execute's old behavior when the emu is in a reset condition (plain jane bootup using CDVD plugin).
* Fixed some CDVD init stuff on the Linux side of things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1691 96395faa-99c1-11dd-bbfe-3dabce05a288
* Minor fix when using cdvdiso in browser mode (keeps the browser from being obscured by the GS window).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1685 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed like a gazillion bugs in the new CDVD system; memory corruption, memory leaks, failed resets, and who knows what else.
* New commandline parameters!! Added -skipbios/-nodisc/-usecdvd/-elf [file] options, intended replacements for the now obsolete -bootmode (bootmode should still work as it used to).
* fixed a bug that kept -help from working, and updated -help to display all the new command lines.
* -nogui command line now causes PCSX2 to close on escape, instead of escaping back to the GUI.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1684 96395faa-99c1-11dd-bbfe-3dabce05a288
- Started implementing VU macro mode (code off by default)
- Disabled Constant Propagation for Jump Addresses (this rarely was a speedup, and it slowed down recompilation time a lot in some games causing bad slowdowns (GoW))
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1675 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed NoncopyableObject class and replaced it with a DeclareNoncopyableObject() macro -- which reports saner C++ compilation errors when the object copy is attempted.
* Improved first run wizard and several configuration panels.
* Moved the BIOS selector to its own menu item and dialog box, separate of the Settings panel.
* Fixed various bugs preventing configuration changes from being saved.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1658 96395faa-99c1-11dd-bbfe-3dabce05a288
Since the IPU code randomly works/breaks with different changes to pcsx2, eventually we'll be able to re-enable PCH.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1656 96395faa-99c1-11dd-bbfe-3dabce05a288
* Borrowed wxScopedPtr from wxWidgets 2.9
* Fixed up first-time startup procedures and folder selection
* Implemented most of the rest of the missing configuration options, and cleaned up some ambiguities regarding bool types and bitfields.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1649 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed some erroneous language error messages during first-time startup on non-english systems.
* Cleaned up BIOS code a bit and moved all the scatterings from Memory.cpp, Misc.cpp, etc. into a single BiosTools.cpp file.
* Implemented BIOS selector in the config dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1634 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major cleanups and improvements to the Threading namespace.
* Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1624 96395faa-99c1-11dd-bbfe-3dabce05a288
The way it works now is:
- Base mode: 0=normal (cdvd plugin), 1=load elf, 2=use iso loader, 3=emulate no disc
- Bios flag: 65536+base = mode startup through bios boot process. Default is to skip bios.
So for example to load X.iso using the internal iso loader, and executing through the bios, you would now do: pcsx2.exe -bootmode 65538 X.iso
This needs implementing in linux side, and maybe changing it so it's nicer user-wise (for example, reading the number as HEX would make it 10002 instead of 65538).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1593 96395faa-99c1-11dd-bbfe-3dabce05a288
- Added *.MDF Disc Images to the "Run ISO" file browser.
I'm not entirely sure if theres any file system differences between .mdf and .iso (couldn't find much info on it); but all my .mdf files are working as-is with gigaherz's code, so I think compatibility should be fine.
- Moved "Run ISO" menu option above "Run BIOS" since users will run ISO's more often than the bios xD
microVU:
- More work in progress stuff... hopefully I finish within the next few days.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1543 96395faa-99c1-11dd-bbfe-3dabce05a288
* Console now uses a fixed-width font by default
* Core PCSX2 memory structures (VTLB and Recompilers) are allocated on startup.
* Added some more gui/ini/startup mess.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1539 96395faa-99c1-11dd-bbfe-3dabce05a288
Remove unnecessary re-checks at startup, so the cdvd info only shows up once (and every time the plugin notifies of a disk change).
Add a condition to print which shouldn't be printing always.
Add a little "hack" to Mechacon command 0x80 ... will get rid of it later if it doesn't help.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1525 96395faa-99c1-11dd-bbfe-3dabce05a288
I will later work on getting the typical plugins to support these new functions.
I have tried to also update the linux side, but I can't compile or test it so it might not work properly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1511 96395faa-99c1-11dd-bbfe-3dabce05a288
So I axed the compressed iso (Z/BZ2) format reading, as part of fixing it. Anyone needing it can still use CDVDiso.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1501 96395faa-99c1-11dd-bbfe-3dabce05a288
Included CDVDiso's iso handing functions into core (with renamed filenames).
Implemented block dumping into CDVDaccess so that it also dumps from a CDVD plugin.
Made the blockdump creation use a timestamped filename (can be turned off in the code), but it needs implementing a linux version of the timestamp.
The blockdump choice doesn't get saved (yet), and I'm not sure if I should make it save, or leave it as is.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1498 96395faa-99c1-11dd-bbfe-3dabce05a288
I tried it and it seems to work, but I can't assure it's bugfree.
Next step is to implement internal blockdump creation and loading, and fix any problems ppl might have with this.
(And sorry for breaking linux on every commit I do. :P)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1496 96395faa-99c1-11dd-bbfe-3dabce05a288
Added a WIP Iso reader to pcsx2. Right now it doesn't do anything (meant to be a backup in case I mess things up too much later), but the idea is to integrate iso reading, blockdump creation and loading into pcsx2, obsoleting CDVDiso and cdvdBlockDumper, and giving support for potential future features.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1489 96395faa-99c1-11dd-bbfe-3dabce05a288
The magic values for this setting were made for the old, sometimes failing system.
It should not be needed anymore, and testing confirmed that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1485 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented internationalization (i18n) framework.
* Made a pretty configuration dialog box!
* Many minor bugfixes.
* Removed most of the old Win32 and Linux/GTK gui code because it was causing gettext cataloging to grab about 500 non-relevant strings (can always reference trunk for them anyway).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1484 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added some icons for use in the new configuration panel.
* Added bin2cpp project, located under a new /utilities folder (it's used to generate wx Embedded Images)
* Renamed NewGUI folder to gui
* Relocated Resources folder to gui/Resources
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1477 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
* Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
* Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288
mVU: Quick fix to zero out some memory/pointers; fixes assertion failures when running debug mode builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1452 96395faa-99c1-11dd-bbfe-3dabce05a288
Note from the PCSX2 Team: After getting spammed for months in our Google code comments by a user named 'ferrarinews' and due to our inability to ban this member,we have decided to NOT make any changes to the emulator that will affect positively Gran Turismo 3 or 4 for which the user is spamming us,until he stops. Sorry to everyone else,blame him for this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1449 96395faa-99c1-11dd-bbfe-3dabce05a288
- DMA Execution hack - Fixes Fatal frame problems by ignoring dma transfers while another one is being executed.
- VU XGkick hack - Fixes Erementar Gerad by delaying XGkick. Similar to what SO3 needs, except this game needs more delay. Emulating this correctly is impossible with the current DMAC system, and will most-likely never be fixed correctly. The best (and fastest) way to simulate proper behavior is with a gamefix. (Super VU was doing this by a CRC hack, but I changed it to use this gamefix instead along with microVU.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1437 96395faa-99c1-11dd-bbfe-3dabce05a288
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
* Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
* Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
* Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
* Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.
Notes:
* Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
* All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
* Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
- Cleanup and organizational changes of VU related stuff.
- Separated Super VU, microVU, and Interpreter files.
- Renamed all Super VU related files with an 'sVU' prefix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1356 96395faa-99c1-11dd-bbfe-3dabce05a288
- Removed flaghack1 since it didn't do much over flaghack2 (except break games :p).
Flaghack2 is now renamed to "Status Flag Hack", and so-far we haven't found a single game it breaks, so compatibility is high.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1313 96395faa-99c1-11dd-bbfe-3dabce05a288
- Gave the rec a better IR (intermediate representation) implementation.
- Renamed microVU_Alloc to microVU_IR
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1298 96395faa-99c1-11dd-bbfe-3dabce05a288
microVU speedhacks are also available in the speedhacks dialog.
All the GUI stuff took me a few hours, so hopefully I didn't bug anything.
Note to users:
Please remember that microVU is a W.I.P. and will have bugs; but it also fixes some games Super VU has problems with. So have fun testing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1273 96395faa-99c1-11dd-bbfe-3dabce05a288
Most things should be a bit faster with this new system. The system is more balanced than the previous one, in that it provides a better overall performance across most games, but some specific FMVs (like Disgaea 2's) will be a bit slower. On the other hand, others like DQ8 and Kingdom Hearts 2 FMVs get a big speedup. Almost all in-game stuff should be either the same or faster now.
Set a bunch of ignores for TortoiseSVN users, as suggested in Issue 166.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1083 96395faa-99c1-11dd-bbfe-3dabce05a288
CodeBlocks Project Changes:
* Fixed some absolute folder specifications (/home/pubuntu/) which went unnoticed.
* Enabled Precompiled header support (speeds up compilation about 40% for me).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1081 96395faa-99c1-11dd-bbfe-3dabce05a288
- fixed the 5 warnings in hacksDlg.cpp
microVU:
- major changes to microprogram logging. logs are now in html format with color-coding, hyperlinks to branch addresses, horizontal rules separating blocks, etc...
- made mmx reg usage for VI regs toggable (off by default now)
- minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1071 96395faa-99c1-11dd-bbfe-3dabce05a288
Related new speed hack, fast-forward a block starting at 0x81FC0 which some games (FFX) run a lot. This block is also excluded from the previous feature.
Rearrange configuration file and speed hack dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1040 96395faa-99c1-11dd-bbfe-3dabce05a288
iMMI.cpp: Removed mucho dead pre-SSE2 code. (old code can be grabbed from a tagged revision, in case it's useful for future reference).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1011 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added MUL/DIV/IMUL/IDIV to the emitter, renamed as UMUL/SMUL respectively (to remove ambiguity of the instruction behaviors).
* Fixed a bug in the shift instruction emitter that would have caused it to emit the wrong instruction type (like a SHR instead of a SHL, for example).
* Added type strictness to the shift instructions that take the CL register as a parameter. Passing anything other than CL will generate compile time errors now.
* Fixed a syntax error in one of the legacy defines.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@986 96395faa-99c1-11dd-bbfe-3dabce05a288
* added implementations for MOV and Shift instructions (SHL, SHR, ROL, ROR, etc).
* Improved compilation optimization considerably, by improving inlining selection in cases where constant propagation can be resolved reliably.
* Moved lots of code around, so that the new emitter and the legacy emitter are more clearly separated; and renamed some vars.
* Changed recompilers to initialize the recBlocks array to 0xcc instead of 0xcd (fills the blocks with the single-byte instruction INT3, which fixes the misalignment mess that would sometimes happen when using disasm views on the RecBlocks contents).
* Switched back to /O2 (Optimize for Speed) instead of /Ox, since MSVC (for me) generally fails to optimize Thread-Local storage in /Ox mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@971 96395faa-99c1-11dd-bbfe-3dabce05a288
- added microVU_Execution.inl
- dispatcher stuff is now recompiled with pcsx2's emitter instead of using inline asm, its cleaner than inline asm and its more portable since the asm won't have to be ported to GCC.
- lots of first-pass implementation for lower opcodes
- implemented documented branch behavior (first pass stuff only)
Note: theres some undocumented stuff branches do according to Nneeve's tests, but i won't implement those for now since 99% of games shouldn't need it, and according to the tests, the behavior seems kind-of random/erratic.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@948 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a couple potential bugs in some Rm forms of MMX instructions.
* Improved compilation times by isolating BaseBlockEx.h to the files the needed it (it uses STL junks).
* Removed some dead code form emitters and BaseBlockEx.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@921 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added new files AppConfig.cpp and StringUtils.cpp, and removed memzero.h (we'll use the win/linux platform dependent implementations)
* Enabled wxWidgets memory tracing since we don't use a memory trace util of our own.
* Switched many instances of std::string to wxString.
* Added preliminary support for configuration settings and ini file creation.
* Added a set of parsing and splitting tools to StringUtils.
* Set it up so that the Console log is attachable to the main window, when dragging (fun!)
* Main window and console log window record and restore window positions between runs (only partially implemented yet)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@881 96395faa-99c1-11dd-bbfe-3dabce05a288
Disabled Edit and Continue and re-enabled optimizations in devel mode (thought I disabled Edit and Continue earlier, but I guess it didn't get saved/committed correctly).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@865 96395faa-99c1-11dd-bbfe-3dabce05a288
- Brought back a gamefix for Persona games. They still have missing geometry without it (VU clip flag problem)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@835 96395faa-99c1-11dd-bbfe-3dabce05a288