Commit Graph

9977 Commits

Author SHA1 Message Date
atomic83GitHub bea611e805 GameDB: Add proper rounding mode for Beyond Good and Evil v2 (#2214)
Apparently the nearest rounding mode is necessary to fix some effects which weren't fixed in positive rounding.

[skip ci]
2017-12-20 09:48:20 +05:30
lightningterror 687c0b45e2 Gsdx: Tekken 5 Channel effect and CRC Hacks
Move CRC hack to Partial that fix the half screen
bottom issue since the effect is not rendered correctly.

Move CRC hack to Aggressive. These hacks are only
needed when running upscaled resolution. They skip the
blur effect which cause ghosting and some other screen issues.
Side effect is they also remove the channel effect on OpenGL
which is emulated correctly so let's put them on Aggressive.

Comment out a hack, it's unknown what the hack does atm.
If there are new issues then it will be added back.

Added comments what the hacks do.

Partial port for channel shuffle effect to Direct3D for Tekken5.
The effect is skipped and not rendered but now the top left
screen glitch has been resolved.
Note: At least Minimum CRC level is required for this to work.
2017-12-13 13:31:49 +01:00
lightningterror 41051f3cfe GSdx: Add hidden option to disable Nvidia hack
Add hidden option "UserHacks_DisableNVhack" to disable
the Nvidia hack on Direct3D which added black lines on the right
and bottom of the screen. Could be useful for Intel and AMD GPUs.

A better solution would be to add Vendor Id detection instead,
but this will do for now.

To disable the Nvidia hack add UserHacks_DisableNVhack=1 in GSdx.ini
2017-12-10 21:37:00 +05:30
RedPanda4552 5fec900861 Make PSX cards appear as Pocketstation devices. (#2208)
Fixes memcard access in Final Fantasy VIII, and likely in other PSX
games supporting the Pocketstation peripheral. This makes inserted PSX cards show up as PocketStation devices in the PS2 browser, which is okay for now.
2017-12-10 17:03:26 +01:00
atomic83GitHub 4558dd9e28 GameDB: Add proper rounding mode for Beyond Good and Evil (#2210)
[skip ci]
2017-12-10 21:04:30 +05:30
Christian Kenny 7a71b6f3d0 Flag XP as an unsupported OS. 2017-12-02 23:47:08 +00:00
Jonathan Li bc8d9d40bd ci: Fix Travis CI build issues
Add python:i386 to gcc 32-bit builds to avoid a strange dependency
issue with the gcc-4.9 and gcc-7 builds.
Remove chrome workaround since it's not needed anymore.
Change 32-bit clang dependency to gcc-7-multilib (no real reason, I just
feel like doing so).

[skip appveyor]
2017-11-30 23:56:11 +00:00
lightningterror a74a5d95ab GSdx: Remove/move CRC hacks for Simpsons Game
Remove CRC hacks no longer needed.
Move CRC hacks to Aggressive level. Can be used as a performance hack.
2017-11-28 16:59:13 +05:30
lightningterror 3c74f0f907 GSdx: Extend support of "Preload Frame Data" for Direct3D.
Fixes glitchy water in Rogue Galaxy in Direct3D when the hack is
enabled.
Fixes Test Drive car reflection in Direct3D when the hack is enabled.

OTher games are affected as well.
2017-11-27 11:01:43 +01:00
Jonathan Li 025eef63b5 pcsx2:gui: Display '&' properly in recent ISO list menu
& is used to specify the keyboard shortcut key in menu labels. && must
be used to display an &.

Closes #2148.
2017-11-26 22:47:16 +00:00
Jonathan Li c9abec7cbe cdvdgigaherz: Always read 2352 bytes from CD sectors
For some CDs (i.e. Suikoden), trying to read a 2048 byte "cooked" sector
does not work. However, reading the raw sector and then extracting the
required 2048 bytes works fine, so let's do that.

This also makes it easier to port CD/DVD disk reading to operating
systems that don't provide CD/DVD interface conveniences.
2017-11-24 00:08:26 +00:00
Jonathan Li 0a4ff90bfb cdvdgigaherz: Detect CD track mode correctly
In every CD data sector, byte 15 indicates what the CD track mode is.
2017-11-24 00:08:26 +00:00
Jackson Sommerich eb796a13ce Update PCSX2_FAQ.doc to reflect changes made on the PCSX2 Forum (#2087)
doc: Update FAQ document

* Update system requirements to match README.md and remove references to v0.9.6
* Fix formatting issues, add link for DirectX and speed issues
2017-11-23 09:45:08 +01:00
bositman be32e8940a
Merge pull request #2142 from altiereslima/master
Updating Portuguese-BR translation
2017-11-22 13:52:23 +02:00
altiereslima d179efc3ea Updating Portuguese-BR translation 2017-11-22 01:01:56 -02:00
lightningterror 49cea778a0 Translations: French
Update French translations.
By @atomic83GitHub
2017-11-20 09:56:49 +01:00
lightningterror 6d49bf6fc6 GSdx: Automatic HW Mipmapping option
Adds automatic HW mipmapping support.
It relies on CRC ids so if a game does
not have their CRC id but needs mipmapping
it will not work until the id is added.

Add GUI menu and tooltip for Automatic mipmap
"Automatic (Default)"
This option will be default option from now on.

Rename "Very Slow" text option to "Slow" for full mipmap
as it caused the text not to fit properly in the menu.

Credits also go to @RedPanda4552 and @ssakash for helping
with the code.
2017-11-20 09:54:56 +01:00
lightningterror 431b4f6f17 GSdx: Rearrange HW Hacks
Rearrange the two columns of HW hacks, new arrangement
is done in alphabetical order on Windows and Linux.

Rename some hacks on Linux to match the windows version.

Some other minor tweaks as well.
2017-11-20 09:54:32 +01:00
Víctor "IlDucci ff30e15a4c Updating Spanish translation
- Removing accents on the word "solo" (New RAE rules)
- Improving the wording on some lines.
2017-11-20 09:54:19 +01:00
pgert 2aea8ee696 Swedish translation update 2017-11-20 09:54:02 +01:00
Christian Kenny 5956493684 GSdx: Remove CRC hack for James Bond Everything or Nothing. Thes hack was used to avoid a VRAM spike, but isn't needed anymore. 2017-11-19 12:58:48 +05:30
UlsterRose 3b122a1ba5 Add vuClampMode fix to EA Burnout titles. 2017-11-14 15:42:59 +05:30
lightningterror b31c23b37b GSdx: Add/move CRC hacks for Street Fighter EX3
Add missing CRC ids.
Move CRC hacks to OpenGL since the effects aren't emulated properly atm.
2017-11-13 16:04:42 +05:30
Akash 6299d9efa9 GSdx-Capture: Grayout configure button for codecs
The following patch grays out the configure button when there's no
configuration dialog available for the selected codec. What's the use in
clicking it when no dialog pops up? :P (I've been tricked by it lots of
times)
2017-11-11 12:50:22 +05:30
Akash 849c2f36d9 GSdx-Capture: Format event commands in switch-case
Use switch-case over chained if statements for the event commands, makes
the code more readable in my opinion.
2017-11-11 12:50:22 +05:30
lightningterror 1cbd4c5387 GSdx: Add CPU Frame buffer Conversion Hack
Add HW Hack that enables Framebuffer Conversion on the CPU instead of the GPU.
Can fix broken textures on games but at the cost of slower performance.
List of games: Harry Potter games, FIFA Street games.
Games like Call of Duty, Kung fu Panda might also be affected as well as others
especially on Direct3D.
Add HW Hack GUI option on Windows/Linux for 4-bit and 8-bit Framebuffer conversion hack
named "Frame Buffer Conversion".
2017-11-02 10:38:07 +01:00
Christian Kenny 574e0a7531 Update SoundTouch lib to v2.0.0 2017-10-31 19:53:05 +00:00
Jonathan Li 96b412ebb8 pcsx2|common|gsnull: Remove GSprintf API
It's not really used, and the OSD uses a different API.

The specified calling convention (stdcall) is also incorrect since
variadic functions are caller-clean, not callee-clean. The compilers
ignore the stdcall and just use cdecl (I think), though it does trigger
a -Wcast-calling-convention on clang.
2017-10-29 01:01:49 +01:00
Jonathan Li 58f2b6c257 windows: Fix Devel solution configuration
The FreeType release configurations should be used for devel solution
configurations.
2017-10-14 22:54:40 +01:00
Akash c783b6d7b5 PS2-HW: Remove address of non-existent registers
It seems not all DMA channels have the same set of 32 bit registers. Removed
addresses of registers which aren't actually present in the memory
space.

Example: Channel 0/1/2 have address stack registers but the other
channels lack it. According to documents, the remaining memory space of
the channels seems to be reserved. Which means, write access would be
disregarded and read access would return an unknown value.

Credit goes to Gregory and CK1 for notifying me about it, special mention to ssakash for actually pushing the change to github. Also I wasn't the one who introduced the non-existent registers into the code, these registers were present before under a different name.
2017-10-13 20:28:34 +05:30
Jonathan Li 9be61f83df cdvdgigaherz: Fix Q subchannel relative offset calculation
The wrong comparison was used, so all the relative offsets were
completely wrong. Fixes the wrong track issue in the CD player.

Regression introduced in f314c2a4d9.
2017-10-12 23:54:59 +01:00
Jonathan Li 1bcb7eccbc ci: Update Travis CI and AppVeyor configurations
Travis CI:
Replace GCC4.9 64-bit with GCC7 64-bit.
Replace GCC5 32-bit with GCC7 32-bit.
Move 64-bit to top of matrix so it gets built first (ccache doesn't work
on the 64-bit build and I don't know why (it works locally), so it takes
the longest to build).

AppVeyor:
Add VS2017 build job.
2017-10-12 23:54:12 +01:00
Brian 7a7844162d Add clear list option to ISO Selector 2017-10-10 22:43:40 +01:00
Akash 3356c63cdc PS2-HW: Fix DMA channel register addresses
The macro for address of channel 9 was wrongly having the address of
channel 8, fixed it. (Luckily MADR and QWC were unused so we should be
safe)

Thanks to Fireboyd78 for notifying us about this. (Closes #2091)

Also fixed some inconsistencies where some of the DMA channel register
addresses weren't defined for all the bitfields.
2017-10-10 19:54:48 +05:30
ramapcsx2 af2278c3c2 Merge pull request #2067 from RedPanda4552/master
Add PSX memory card support
2017-09-17 16:53:36 +02:00
Brian e4777f6563 Allow PSX memcard creation, dynamic SIO delay type. 2017-09-15 11:19:33 -04:00
Jonathan Li fe2dfdb3b9 gsdx: Remove "using namespace std" 2017-09-08 09:56:28 +02:00
Jonathan Li 82d1aba67f gsdx: Prefix std:: to ostringstream, pair, codecvt* 2017-09-08 09:56:28 +02:00
Jonathan Li 7ed360e06b gsdx: Prefix std:: to shared_ptr 2017-09-08 09:56:28 +02:00
Jonathan Li 0cde534e30 gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
Jonathan Li 54c320c724 gdsx: Prefix std:: to map
Also use auto when appropriate.
2017-09-08 09:56:28 +02:00
Jonathan Li 2ff67f3741 gsdx: Prefix std:: to list
Also use auto when appropriate
2017-09-08 09:56:28 +02:00
Jonathan Li 5415b7ad5b gsdx: Prefix std:: to vector
Also use auto when appropriate
2017-09-08 09:56:28 +02:00
Jonathan Li 2aeb406e38 gsdx: Remove hash_{map,set} macros
Also use auto when appropriate.
2017-09-08 09:56:28 +02:00
Jonathan Li d57b812f36 gsdx: Prefix std:: to string and to_string 2017-09-08 09:56:28 +02:00
Ryudo300 ada0d57452 PCSX2-GUI: Logo Update (Wider image)
New logo for the main interface of PCSX2. (400px instead of 380)
2017-09-07 18:15:26 +02:00
lightningterror d158ac5ffe GSdx-ogl:
Comment out driver version detection on amd as it was not working properly.
Rename bools for vendor ids.
2017-09-06 18:08:37 +02:00
lightningterror 481a884d25 GSdx - dx9: Edit Alpha Correction (FBA) tooltip.
Can cause graphical glitches in some games.
2017-09-06 18:05:21 +02:00
lightningterror f14c78cf12 GSdx-ogl: Fix GSdx crashing on Intel igpus
Regression was introduced in #1954
GSdx caused the emulator to crash when the renderer was restarted.

It may have affected older gpus from nvidia/amd
with older OpenGL support as well.
2017-09-06 17:14:21 +02:00
lightningterror 91d8e7c7c6 GSdx-Windows: Grey out OSD and Shader Configuration
Grey out OSD Configuration button for Direct3D
since only OpenGL supports the feature atm.
Grey out Shader Configuration button in Core Benchmark.
2017-08-31 21:11:43 +05:30