GSdx-Windows: Grey out OSD and Shader Configuration

Grey out OSD Configuration button for Direct3D
since only OpenGL supports the feature atm.
Grey out Shader Configuration button in Core Benchmark.
This commit is contained in:
lightningterror 2017-08-31 00:57:15 +02:00 committed by Akash
parent 854f3d5b85
commit 91d8e7c7c6
1 changed files with 7 additions and 1 deletions

View File

@ -399,7 +399,7 @@ void GSSettingsDlg::UpdateControls()
ShowWindow(GetDlgItem(m_hWnd, IDC_OPENCL_TEXT), SW_HIDE);
#endif
ShowWindow(GetDlgItem(m_hWnd, IDC_LOGZ), dx9? SW_SHOW: SW_HIDE);
ShowWindow(GetDlgItem(m_hWnd, IDC_LOGZ), dx9 ? SW_SHOW: SW_HIDE);
ShowWindow(GetDlgItem(m_hWnd, IDC_FBA), dx9 ? SW_SHOW : SW_HIDE);
ShowWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_DATE), ogl ? SW_SHOW : SW_HIDE);
@ -443,6 +443,12 @@ void GSSettingsDlg::UpdateControls()
// Hacks
EnableWindow(GetDlgItem(m_hWnd, IDC_HACKS_ENABLED), hw);
EnableWindow(GetDlgItem(m_hWnd, IDC_HACKSBUTTON), hw && IsDlgButtonChecked(m_hWnd, IDC_HACKS_ENABLED));
// OSD Configuration
EnableWindow(GetDlgItem(m_hWnd, IDC_OSDBUTTON), ogl);
// Shader Configuration
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADEBUTTON), !null);
}
}