ramapcsx2
28de2a04c6
SPU2-X:
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Update Portaudio to revision 1826. Hope the Linux side is fine :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5153 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-09 12:36:18 +00:00
gregory.hainaut
49f4168974
zzogl-pg: import GSdump feature from GSdx
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* Only available on debug build
* ctrl F9 -> dump a couple of frames
* ctrl shift F9 -> start/stop a stream of frames.
* Build a replayer too, called pcsx2_ZZReplayLoader
Note: dump are saved in /tmp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5152 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 21:23:01 +00:00
refraction
6c878aa2eb
Removed the cycle counting from the new changes for now as there is a considerable speed hit, possibly later we can put a speed hack in there or game fix to emulate the timings correctly, unfortunately it can be a little too heavy.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5151 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 16:55:42 +00:00
sudonim1@gmail.com
6666180802
Handle exceptions raised inside the access violation exception filter which we use for various emulation tasks.
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This was what made the MTVU shutdown issue undebuggable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5150 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 15:35:53 +00:00
refraction
b3f8c59cf4
-Bumped savestate version, forgot to do that in my last commit.
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-Fixed a bug stopping GT4 running.
-VIF now waits if the VU is busy rather than spinning, causing huge slowdowns.
-Filled in some bits i missed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5149 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 12:27:19 +00:00
gregory.hainaut
c2bd837525
l10n: realigned translation with latest trunk.
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Current (unfinished) translation status:
locales/de_DE/pcsx2_Main.po - 522/ 4/560 ( 93%) -38
locales/hu_HU/pcsx2_Main.po - 522/ 4/560 ( 93%) -38
locales/id_ID/pcsx2_Iconized.po - 49/ 12/74 ( 66%) -25
locales/id_ID/pcsx2_Main.po - 498/ 5/560 ( 88%) -62
locales/ru_RU/pcsx2_Main.po - 554/ 4/560 ( 98%) -6
locales/tr_TR/pcsx2_Main.po - 555/ 4/560 ( 99%) -5
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5148 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 09:47:24 +00:00
refraction
d29a30c265
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
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Path3 Masking: Fixed a bug which caused persona 3 not to boot, previous a hack had been put in place to get around this.
VIF: Fixed a VIF error with the rare game Realta Nua, now goes through the prologue correctly. Game requires the EE timing hack to get rid of most of the noise (Path3 masking problem with new GIF unit, unfixable).
Expecting bugs, I will be monitoring this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5147 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 01:48:34 +00:00
sudonim1@gmail.com
2e22e56b48
Fixed PGO builds, MSVC does not like inline asm for function calls.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5146 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-06 18:41:20 +00:00
refraction
8b563888f8
Fix for Issue 1145 - Issue introduced with VSync changed broke Dynasty Warrior games, this should resolve it. Id swapped the VSync order around but still swapped which Field first, so it started out of sync, silly me!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5145 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-06 14:00:12 +00:00
sudonim1@gmail.com
20b0627e8e
MTVU: Move code out of header.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5144 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-06 11:34:02 +00:00
ramapcsx2
0ecca4b7de
Workaround for the debug build assertion problem discussed in r5141.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5143 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-06 09:52:18 +00:00
sudonim1@gmail.com
5561415088
Workaround for the MTVU deadlock on exit issue. There are actually several issues which deserve closer examination here but this fixes the symptom of zombie pcsx2 instances.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5142 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-05 19:55:44 +00:00
ramapcsx2
4512a3cad0
A recently added fix for warnings under Linux is creating an assert on Windows.
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The problem only affects debug builds but it should get a review.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5141 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-05 19:49:49 +00:00
gregory.hainaut
bda3cbe86f
gsdx-ogl: fix build failure due to a leftover of a patch conflict
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5140 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-02 16:46:54 +00:00
ramapcsx2
03db2fcf4e
SPU2-X:
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Some games use volume slides combined with reversed phase.
Gigaherz tweaked the code to handle this nicer (fixes Mashed Drive to Survive noises).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5139 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-01 14:09:24 +00:00
gregory.hainaut
b6954701e8
cmake linux: don't build zerospu2. Too much issue on linux, uses spu2x instead.
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debian: fix nvidia cg dependency for latest Ubuntu
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5138 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 19:04:26 +00:00
gregory.hainaut
16a1fded96
gsdx-ogl: LINUX ONLY
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* Keep the state of the draw buffer (save few opengl call)
* AMD fix the shader unloading (12.2 and above). So disable the workaround
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5137 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 19:02:37 +00:00
ramapcsx2
176e1de80c
Game database update.
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Lots of Korean titles added by 99skull.
Thanks :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5136 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 07:28:14 +00:00
sudonim1@gmail.com
e017ccaa5d
GSDx: Found the likely actual cause for the FFXII hack problems, probably introduced with index buffers. Also made the hack a little more crash proof and maybe fixed an off by one pixel error.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5135 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-23 21:00:22 +00:00
ramapcsx2
e8b96f51cb
GSdx: Updating the CRC list with some Korean titles. Thanks for the list, 99skull.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5134 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-23 19:37:43 +00:00
ramapcsx2
1b883ab9ee
GSdx:
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Quick and sloppy fix for a sloppy hack, fixing FF12 pal.
Thanks, pseudonym.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5133 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 12:55:02 +00:00
gregory.hainaut
9264b7725c
pcsx2: gcc 4.7 compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5132 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 11:21:51 +00:00
gregory.hainaut
79b9c1cb87
debian: update control file to support multiarch in latest ubuntu
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5131 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 20:25:36 +00:00
ramapcsx2
f9e4ba405c
Gsdx:
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Change a texture cache hack to fix half the flickering FMV games.
It could have issues though, or randomly fix other stuff. Please test :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5130 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 16:16:51 +00:00
ramapcsx2
c77c184858
GSdx:
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Fix Grandia Xtreme flicker :)
Could help other games as well, please test.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5129 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 12:44:18 +00:00
ramapcsx2
406ea42c43
Tests with Grandia Extreme's debugger suggest that SBUS interrupts *never* fire.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5128 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-14 13:10:14 +00:00
gregory.hainaut
ef37720cb9
i18n: nothing to see... Close issue 1237.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5127 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-11 08:35:40 +00:00
gregory.hainaut
4079af2ed7
i18n: update japan. Add french.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5126 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-10 20:11:21 +00:00
ramapcsx2
1b7bbcdb3d
GSdx: Sprite hack update.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5125 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-08 17:43:21 +00:00
ramapcsx2
1595136a9d
GSdx:
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Another refinement to the Wild Arms hack by KrossX.
The hack now only applies to one kind of geometry (sent using the unpacked UV handler).
This works nicer in Wild Arms as it fixes "jumpy" characters.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5124 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-08 17:18:22 +00:00
ramapcsx2
9aa9808c2f
GSdx:
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Mouse over descriptions for the hacks. Thanks to KrossX again, these are great :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5123 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-07 09:58:38 +00:00
ramapcsx2
144a7a13fb
GSdx: Better DX9 implementation of the Wild Arms Hack. Thanks, KrossX :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5122 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-07 09:31:10 +00:00
ramapcsx2
ac97331388
GSdx: Fix for DX9 mode with the Wild Arms hack enabled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5121 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 22:36:24 +00:00
ramapcsx2
b25aec19c1
GSdx:
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Adding KrossX's Wild Arms text alignment hack to the new dialog box. This hack is actually very interesting for a number of games. It should work well in cases where game designers adjusted everything pixel perfect for the GS, that usually breaks with upscaling.
It should be generalized and renamed later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5120 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 21:36:59 +00:00
ramapcsx2
0d5e312bdb
GSdx: Some descriptions and making the hack configure button always visible (for now).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5119 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 20:14:35 +00:00
ramapcsx2
d2665e9bc4
GSdx: The "enable hacks" checkbox works to toggle all hacks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5118 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 20:01:27 +00:00
gregory.hainaut
6a0953ab94
cmake: sparsehash moves header file in newer version! Detect the 2 include pathes and add a define. Fix issue 1222
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5117 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 19:42:59 +00:00
ramapcsx2
30e538a3c6
GSdx:
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Team effort of KrossX and myself:
Finally adding that special game fixes / hack dialog I talked about for a while.
Committing this in several steps to clean up any issues easier.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5116 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 19:39:05 +00:00
ramapcsx2
2c96d8cf44
GSdx: Attempt to fix the resource files so MSVC likes them again. There's still line ending inconsistencies in the .rc though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5115 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 18:28:59 +00:00
gregory.hainaut
d6e7ea4a4e
GSdx-ogl: LINUX only
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* request a minimum of 1 for texture dimension
* Use offscreen texture likes DX11.
* add more bits for extra texture format
* do operation on texture unit 0 to avoid ping-pong between unit 0/2
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5114 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-05 20:16:26 +00:00
ramapcsx2
886c23a4ee
GSdx:
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Better working shader for the new color settings. Taken from "TGM's shader pack" on
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5113 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 15:49:01 +00:00
ramapcsx2
52a54fda62
Null pointer protection and warning in LilyPad and SPU2-X savestates and a small init fix in SPU2-X.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5112 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 14:51:55 +00:00
ramapcsx2
be4b7b1768
GSdx: Use the simpler psmain0 shader in convert.fx for ShadeBoost. Thanks KrossX :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5111 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 13:19:36 +00:00
ramapcsx2
954e7906ed
GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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Note: Not sure if it should be shader #7 or smth else :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5110 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 00:29:29 +00:00
ramapcsx2
0933ee2fd5
A couple minor changes, including a bad looking block manager bug that wasn't really all that bad :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5109 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 20:57:07 +00:00
gregory.hainaut
004eb6a2f7
i18n: update sv_SE too ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5108 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 12:07:06 +00:00
gregory.hainaut
df55023474
i18n: new language indonesian
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5107 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 11:28:31 +00:00
gregory.hainaut
2ea4b2fe49
i18n: refresh po/mo
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5106 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 11:22:02 +00:00
ramapcsx2
aa987595b4
Attempt to fix ICO NTSC CDVD flag bug that appeared in r4961.
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Works with my copies of Time Crisis 2 and 3 as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5105 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-26 11:34:29 +00:00
ramapcsx2
538bc76686
GSdx: KrossX updated the sprite hack to also work on other games with a similar problem. It works with a 3 state checkbox now. Try to use full when half checked doesn't fix your game.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5104 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-25 20:06:39 +00:00