Commit Graph

27 Commits

Author SHA1 Message Date
lightningterror 1957cf13c2 GSdx: Purge GSC_Black crc hacks.
Effects are rendered correctly with depth and texture shuffle on all
renders.
2018-12-21 07:32:20 +01:00
lightningterror eb000f0f41 GSdx: Move GSC_GTASanAndreas crc hack to aggressive state.
Can be used as an upscaling hack, but it removes some nice effect so
Aggressive only.
2018-12-21 05:03:45 +01:00
lightningterror f41b536682 GSdx: Adjust GSC_DemonStone crc hack.
Move back to partial level, half screen issue.
2018-12-21 02:28:59 +01:00
lightningterror 11f09d4944 GSdx: Purge GSC_SuikodenTactics crc hacks.
Depth effects are rendered properly on all renders.
2018-12-21 01:06:47 +01:00
lightningterror c23d256f02 GSdx: Purge GSC_LordOfTheRingsTwoTowers crc hacks.
Depth effects properly rendered on all renders.
2018-12-20 23:11:42 +01:00
lightningterror 526faf9193 GSdx: Move GSC_MetalGearSolid3 to Aggressive crc state.
Half screen bottom issue, hack needs to be updated to skip less effects.
2018-12-20 22:13:39 +01:00
lightningterror 0901f0a848 GSdx: Remove some crc hacks for GSC_IkkiTousen.
Remove depth hacks that skipped shadow rendering, shadows work properly
on all renders.

Upscaling hack needs to be further tested.
2018-12-20 18:31:53 +01:00
lightningterror d4d95e2f10 GSdx: Adjust some of the crc hacks comments and what category they fall under. 2018-12-20 13:55:26 +01:00
lightningterror 697aa5e4b7 GSdx: Purge GSC_SpyroNewBeginning, GSC_SpyroEternalNight crc hacks.
Effect correctly emulated with texture shuffle on all renders.
2018-12-20 13:22:12 +01:00
lightningterror f0fec02eec GSdx: Purge GSC_StarWarsBattlefront and GSC_StarWarsBattlefront2 crc hacks.
Channel shuffle emulates the effects correctly on all renders.
2018-12-20 12:34:09 +01:00
lightningterror 6f6e5eb325 GSdx: Purge GSC_SoulCaliburGames crc hacks.
Depth emulation renders the background properly and the stage is no
longer dark.

Shadows are still missing on D3D11, colclip emulation perhaps.
2018-12-20 12:09:57 +01:00
lightningterror 6899fc74f9 GSdx: Purge GSC_HeavyMetalThunder crc hacks.
Depth renders effects properly on all renders.
2018-12-20 03:05:05 +01:00
lightningterror 415e27136e GSdx: Adjust/remove crc hacks GSC_FrontMission5, GSC_HauntingGround.
Remove one crc hack for GSC_HauntingGround. It skipped some depth
effects. Correctly rendered now

Remove all crc hacks for GSC_FrontMission5.
Texture shuffle, depth emulation and enabling Preload Frame Data
emulates the effects correctly.

Add a note for GSC_Tenchu for future testing.
2018-12-20 02:13:11 +01:00
lightningterror d9da9f4bc2 GSdx: Purge GSC_FinalFightStreetwise crc hacks.
Depth is emulated correctly on all renders.

Blending issues remains.
2018-12-20 02:01:57 +01:00
lightningterror a8c2076d04 GSdx: Adjust God of War 1 and 2 crc hacks.
Move texture shuffle (shadows) hack to aggressive state.
Adjust water/hell effect crc hack - don't enable hack on native res if
crc is below aggressive, enable if resolution is higher on dx and gl
state.
2018-12-14 15:16:26 +01:00
lightningterror bc524d5e56 Gsdx: Adjust Burnout crc hacks to work on progressive mode.
NTSC only.
I don't know what the "impact screen" crc hack did since the dump didn't
show any difference so that may need to be updated as well.
Note: I only tested the JP version.
2018-12-11 12:59:18 +01:00
lightningterror 4da3f567f4 GSdx: Reduce some code checks for dbz bt hacks. 2018-12-08 13:49:06 +01:00
lightningterror e4e93bd7f5 GSdx: Remove bloom crc hack for Haunting Ground.
Effect is already handled better in Texture Cache. No need for a
duplicate function.
D3D9 might look a bit worse but nobody cares about D3D9.
2018-12-05 13:21:54 +01:00
lightningterror cf97c304ac GSdx: Revert DBZ BT3 Ghosting/Blur hack.
The game still has a bunch of depth and other issues even on gl and it
doesn't play nice with the blur effect as well. Perhaps the hacks can be
changed to work better but for now enable it on native as well.
2018-12-02 05:28:34 +01:00
lightningterror 8307cfc54d GSdx: Ease crc hack for DBZ BT2.
Fixes ground corrupt textures caused by the hack on the EU version.
US works fine with skip 5 but not 4. Didn't spot any regressions on both
so far. Might need extra testing by users.
2018-12-01 16:06:36 +01:00
lightningterror b33418f270 GSdx: Ease crc hack for DBZ BT3.
Fixes some ground black texture flickering on some stages on the ntsc
version.
2018-11-29 18:24:08 +01:00
lightningterror 9994111173 Gsdx: Adjust GSC_Oneechanbara2Special (Zombie Hunters 2) crc hack.
Add a few crc ids (ntsc-j and eu).
Adjust hack, crc hack won't be active on native res if crc level is
below Aggressive state.

Issue #2007
2018-11-18 01:16:50 +01:00
lightningterror 0161c2838e GSdx: Add some extra comments for GSC_HauntingGround crc hacks. 2018-11-17 21:20:27 +01:00
lightningterror ae2642e55a GSdx: Remove blur/ghosting crc hacks for GSC_ShadowofRome.
Upscaling issue. Half Pixel Offset hack solves the issue.
2018-11-17 20:33:39 +01:00
lightningterror d8702a9523 GSdx: Add google translated comments for crc hacks in GSHwHacks.cpp.
Cutie Chinese comments, they were removed in commit

21522e71b2

It's better to have google translated comments than nothing, at least we
have something to go on when doing future testing.

Also ghosting and blur crc hacks might need to be updated as they may
not be necessary on native res only.
2018-11-17 03:09:43 +01:00
lightningterror 210829f633 GSdx: Remove/purge commented out hacks "GSHwHacks.cpp.
List: GSC_Tekken5, GSC_TombRaiderUnderWorld, GSC_XE3, GSC_AceCombat4,
GSC_SoTC, GSC_ResidentEvil4.

Note: I left GSC_ValkyrieProfile2 in there because it might need to be
re enabled for dx, someday will look in to it when I'm up for the task.
2018-11-17 02:19:36 +01:00
arcum42 2e1db411fa GSdx: Folder Reorganization. (#2657)
This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.

Also remove unused GSTextureFX.cpp file.
2018-11-16 19:41:37 +01:00