Commit Graph

6446 Commits

Author SHA1 Message Date
Gregory Hainaut 62beb3aaf4 gsdx: don't do bad stuff if aggressive hack isn't enabled 2015-06-14 10:27:02 +02:00
Gregory Hainaut f765a195e2 gsdx: Don't set CRC function pointer when disabled
Less costly than an extra check for each draw calls
2015-06-14 10:27:02 +02:00
Gregory Hainaut 1699289162 gsdx: move 4 hacks from level2 to level3
remains tons of them :(
2015-06-14 10:27:02 +02:00
Gregory Hainaut 1be8d07f85 gsdx: auto CRC management
Old way various check boxes to configure the plugin

New way an unified drop down list

* Level 0 (dev only) => disable (mostly) all hacks and auto skip depth.
* Level 1 (dev only ) => enable oi/oo/cu hacks, others remains disabled
* Level 2 (GL) => enable most hacks except a couple of one that were fixed on openGL (speed impact)
* Level 3 (DX) => enable all hacks
* Level 4 => enable also aggresive CRC

Note: windows gui must be updated, and it will be nice to create a global tooltip
2015-06-14 10:27:02 +02:00
Gregory Hainaut c6220bf836 gsdx-debug: print an error on unsupported draw call
Typically GTA
2015-06-14 10:27:02 +02:00
bositman 93168069db Merge pull request #601 from TheLastRar/dev9logging
Dev9ghz: Respect user Log dir setting, use PluginLog. Fixes init crashes
2015-06-12 12:08:08 +03:00
TheLastRar d0af2033e9 Dev9ghz: Respect user Log dir setting, use PluginLog
for logging as it checks if log file was created/opened successfully
Enable full logging in debug builds.
2015-06-11 23:18:25 +01:00
Gregory Hainaut c11ac928ba Merge pull request #599 from ssakash/patch-12
inclusion of jap version of dr2 in gscrc.cpp
2015-06-11 09:45:41 +02:00
Gregory Hainaut 237ffcf796 gsdx-ogl: Make GL_ARB_draw_buffers_blend optinal for limited DX10 drivers 2015-06-10 22:55:27 +02:00
Akash 343ecca6ba crc hack 2015-06-10 20:13:27 +05:30
refractionpcsx2 72b828ef0d Finish previous revert as TortoiseGit failed epicly at it. 2015-06-10 10:11:06 +01:00
Gregory Hainaut cbcb7962ce Merge pull request #593 from turtleli/gsdx-cleanup-and-fixes
Gsdx cleanup and fixes
2015-06-10 08:14:44 +02:00
refractionpcsx2 809ccc2479 Revert "Merge branch 'master' of https://github.com/PCSX2/pcsx2"
This reverts commit bbf4b58306, reversing
changes made to 5f201e21ee.
2015-06-09 23:55:46 +01:00
bositman bbf4b58306 Merge branch 'master' of https://github.com/PCSX2/pcsx2 2015-06-10 01:40:52 +03:00
Jonathan Li b1acc08c58 GSdx: Linux: Fix wording 2015-06-09 19:30:16 +01:00
Gregory Hainaut 206d2008f3 Merge pull request #582 from PCSX2/external-shader-opengl
external glsl: use define macro for matrix constructor
2015-06-09 19:57:33 +02:00
Gregory Hainaut d71be88f6a Merge branch 'xsacha-clz' 2015-06-09 19:56:37 +02:00
Gregory Hainaut d608d97ab7 common: add new file in project and fix condition ordering 2015-06-09 19:56:05 +02:00
Gregory Hainaut ed9dbd9fae Merge branch 'clz' of git://github.com/xsacha/pcsx2 into xsacha-clz 2015-06-09 19:51:58 +02:00
TheLastRar 3636ebda3c Use CorePlugins to load plugins during FT Config 2015-06-09 19:46:22 +02:00
TheLastRar 430f2159ff SetEmuVersion, pass actual PCSX2 version 2015-06-09 19:46:22 +02:00
TheLastRar 51671e9391 Fix for old GSDX config GUI showing.
during 1st time config.
2015-06-09 19:46:22 +02:00
bositman 5f201e21ee Merge branch 'Alt-FTWizard-GS-Fix' of https://github.com/TheLastRar/PCSX2-Dev9-irq-thread-safer 2015-06-09 16:27:40 +03:00
Gregory Hainaut 4e82073bfc gsdx-ogl: improve setting bilinear of palette
Instead to disable it, uses GS settings
2015-06-09 09:53:50 +02:00
i30817 4e7e7f2dd5 Nocturne, DDS1 and DDS2 CRC hacks to remove motion blur and smudge filter
Signed-off-by: i30817 <i30817@gmail.com>
2015-06-09 00:25:33 +02:00
Gregory Hainaut 2503d9698c gsdx-ogl: re enable bilinear fitlering on palette for paltex mode
However keep it disabled for StarOcean 3 use cases
2015-06-08 21:01:18 +02:00
refractionpcsx2 ce5ccf8a4b Merge pull request #592 from AmbientMalice/master
GameDB: Fix Cold Winter Graphics (vu clamp extra)
2015-06-08 12:20:43 +01:00
Ambient_Malice f180b2731a Fix Cold Winter Graphics
Game still doesn't look quite right in hardware renderer (too bright)
but the hideous graphics errors are fixed by changing clamp mode. This
game is considered something of a "hidden FPS gem", so it's nice to
think people will be able to play it on PCSX2 now.
2015-06-08 20:03:58 +10:00
Gregory Hainaut 649b46bdfe Merge pull request #591 from Azelphur/master
Fix PCSX2-linux.sh argument passing
2015-06-07 23:15:42 +02:00
Azelphur 548396b3e5 Fix PCSX2-linux.sh argument passing
$@ should be wrapped in quotes, otherwise arguments with spaces do not work eg currently you cannot run any game that has spaces in the filename with this script, this patch fixes that.
2015-06-07 22:13:23 +01:00
refractionpcsx2 2f20e6da65 microVU: Fixed up Cond Branch tBit + eBit. True Crime and DT Racer both work properly now.
- I had the wrong comparison in there, doh!
- tBit was jumping to the wrong place, not sure what games use it though
2015-06-07 20:21:53 +01:00
refractionpcsx2 95c2622b7f Gsdx: Typo'd! 2015-06-07 18:31:51 +01:00
refractionpcsx2 b5171dfe5d Gsdx: De-crapify Native resolution, potential fix for custom resolutions. 2015-06-07 16:57:55 +01:00
refractionpcsx2 0946958acf Gsdx: Height change on Gregory's recommendation :) 2015-06-07 16:12:14 +01:00
Gregory Hainaut c3c29945b2 gsdx-ogl: only set a cst blend factor when Ad is used
Fix GT4 and potentially FFX
2015-06-07 16:10:59 +02:00
Gregory Hainaut 5daf7aa98f gsdx-debug: keep s_n/pop in sync 2015-06-07 12:39:48 +02:00
Gregory Hainaut 5bf5b5bca4 gsdx-ogl: extend StretchRect to write in depth texture
It will allow to convert color texture to depth texture
2015-06-07 12:39:23 +02:00
Gregory Hainaut 0518aaedc9 gsdx-ogl: unattach palette to avoid noise in debug 2015-06-07 12:39:15 +02:00
Gregory Hainaut 23f8203a22 gsdx-ogl: add some shaders to convert depth <-> color
I'm afraid of rounding error
2015-06-07 12:39:00 +02:00
Gregory Hainaut a5fe8478ae Merge pull request #575 from PCSX2/gsdx-half-screen-snow-engine-v2
gsdx-texture-cache: Improve fix for snow engine game
2015-06-07 10:18:56 +02:00
Gregory Hainaut 1bd15a0d2b glsl: fix bad copy/past
Thanks  @turtleli
2015-06-07 10:02:39 +02:00
refractionpcsx2 0a467291f9 Gsdx: Height thing didn't work so well, using old buffer width test again 2015-06-07 03:50:34 +01:00
refractionpcsx2 1e83145c0c microVU: Fixed bug in ebit conditional branches (DT Racer) 2015-06-07 03:50:34 +01:00
refractionpcsx2 7ff36afd35 microVU: Improved existing flag hack slightly 2015-06-07 03:50:33 +01:00
refractionpcsx2 51fbb2c313 Put PC references in to COP2 flag warning 2015-06-07 03:50:33 +01:00
Gregory Hainaut 0e3349f953 Merge pull request #590 from PCSX2/OpenGL-printf-corrections-removed-shadow-hearts-crc
OpenGL printf wording corrections, removed Shadow Hearts CRC
2015-06-06 21:56:07 +02:00
bositman 1de58349c5 Bleh 2015-06-06 22:39:34 +03:00
bositman 8d61ab2af2 OpenGL printf wording corrections, removed Shadow Hearts CRC (not used anymore in GSstate)
Some minor grammar fixes to OpenGL prints and removed Shadow Hearts CRC
which has been left behind
2015-06-06 22:28:59 +03:00
refractionpcsx2 1fa13163e4 GSDX: Fix for games which change height but keep the same buffer width
- Fix for games that specify a double height, like Pool Paradise
2015-06-06 20:24:10 +01:00
TheLastRar 93a9ba8b6f Use CorePlugins to load plugins during FT Config 2015-06-06 12:09:19 +01:00