mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: improve setting bilinear of palette
Instead to disable it, uses GS settings
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@ -537,7 +537,8 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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// In standard mode palette is only used when alpha channel of the RT is
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// reinterpreted as an index. Star Ocean 3 uses it to emulate a stencil buffer.
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// It is a very bad idea to force bilinear filtering on it.
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bilinear &= !ps_sel.ifmt;
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if (ps_sel.ifmt)
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bilinear = m_vt.IsLinear();
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//GL_INS("Use palette with format %d and index format %d", ps_sel.fmt, ps_sel.ifmt);
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} else {
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