mirror of https://github.com/PCSX2/pcsx2.git
gsdx: don't do bad stuff if aggressive hack isn't enabled
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@ -3437,13 +3437,17 @@ bool GSC_SMTNocturneDDS(const GSFrameInfo& fi, int& skip)
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// stop the motion blur on the main character and
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// smudge filter from being drawn on USA versions of
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// Nocturne, Digital Devil Saga 1 and Digital Devil Saga 2
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// Nocturne:
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// -0x5900($gp), ref at 0x100740
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const int state = *(int*)(state_addr);
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if(Aggresive && g_crc_region == CRC::US && skip == 0 && fi.TBP0 == 0xE00 && fi.TME && (state == 23 || state == 24 || state == 25))
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if(Aggresive && g_crc_region == CRC::US && skip == 0 && fi.TBP0 == 0xE00 && fi.TME)
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{
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skip = 1;
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// Note: it will crash if the core doesn't allocate the EE mem in 0x2000_0000 (unlikely but possible)
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// Aggresive hacks are evil anyway
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// Nocturne:
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// -0x5900($gp), ref at 0x100740
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const int state = *(int*)(state_addr);
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if (state == 23 || state == 24 || state == 25)
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skip = 1;
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}
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return true;
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}
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