mirror of https://github.com/PCSX2/pcsx2.git
gsdx: move 4 hacks from level2 to level3
remains tons of them :(
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1be8d07f85
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@ -3002,6 +3002,7 @@ bool GSState::GSTransferBuffer::Update(int tw, int th, int bpp, int& len)
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// hacks
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#define Aggresive (s_crc_hack_level > 3)
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#define Dx_only (s_crc_hack_level > 2)
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struct GSFrameInfo
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{
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@ -3827,9 +3828,10 @@ bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip)
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{
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skip = 1;
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}
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else if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)
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else if(Dx_only && fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)
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{
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// GH: Hack is quite similar to GSC_StarOcean3. It is potentially the same issue.
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// Fixed on openGL
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skip = 1000;
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}
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}
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@ -5451,8 +5453,6 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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map[CRC::SonicUnleashed] = GSC_SonicUnleashed;
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map[CRC::SimpsonsGame] = GSC_SimpsonsGame;
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map[CRC::Genji] = GSC_Genji;
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map[CRC::StarOcean3] = GSC_StarOcean3;
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map[CRC::ValkyrieProfile2] = GSC_ValkyrieProfile2;
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map[CRC::RadiataStories] = GSC_RadiataStories;
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map[CRC::HauntingGround] = GSC_HauntingGround;
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map[CRC::EvangelionJo] = GSC_EvangelionJo;
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@ -5482,8 +5482,6 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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map[CRC::RedDeadRevolver] = GSC_RedDeadRevolver;
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map[CRC::HeavyMetalThunder] = GSC_HeavyMetalThunder;
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map[CRC::BleachBladeBattlers] = GSC_BleachBladeBattlers;
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map[CRC::CastlevaniaCoD] = GSC_Castlevania;
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map[CRC::CastlevaniaLoI] = GSC_Castlevania;
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map[CRC::CrashNburn] = GSC_CrashNburn;
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map[CRC::TombRaiderUnderworld] = GSC_TombRaiderUnderWorld;
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map[CRC::TombRaiderAnniversary] = GSC_TombRaider;
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@ -5538,6 +5536,16 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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map[CRC::SMTNocturne] = GSC_SMTNocturneDDS<0x2054E870>;
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map[CRC::SMTDDS1] = GSC_SMTNocturneDDS<0x203BA820>;
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map[CRC::SMTDDS2] = GSC_SMTNocturneDDS<0x20435BF0>;
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// Hack that were fixed on openGL
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if (Dx_only) {
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// This one requires accurate_colclip
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map[CRC::CastlevaniaCoD] = GSC_Castlevania;
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map[CRC::CastlevaniaLoI] = GSC_Castlevania;
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map[CRC::StarOcean3] = GSC_StarOcean3;
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map[CRC::ValkyrieProfile2] = GSC_ValkyrieProfile2;
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}
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}
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// TODO: just set gsc in SetGameCRC once
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