mirror of https://github.com/PCSX2/pcsx2.git
OpenGL printf wording corrections, removed Shadow Hearts CRC (not used anymore in GSstate)
Some minor grammar fixes to OpenGL prints and removed Shadow Hearts CRC which has been left behind
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@ -283,7 +283,7 @@ namespace Emulate_DSA {
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// Replace function pointer to emulate DSA behavior
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void Init() {
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fprintf(stderr, "DSA is not supported. Replace GL function pointer to emulate it\n");
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fprintf(stderr, "DSA is not supported. Replacing the GL function pointer to emulate it\n");
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gl_BindTextureUnit = BindTextureUnit;
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gl_CreateTextures = CreateTexture;
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gl_TextureStorage2D = TextureStorage;
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@ -383,7 +383,7 @@ namespace GLLoader {
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const char* vendor = (const char*)glGetString(GL_VENDOR);
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fprintf(stderr, "Supported Opengl version: %s on GPU: %s. Vendor: %s\n", s, glGetString(GL_RENDERER), vendor);
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fprintf(stderr, "Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!\n");
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fprintf(stderr, "Note: the maximum supported supported by GSdx is 3.3 (even if you driver supports more)!\n");
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// Name change but driver is still bad!
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if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices"))
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@ -406,10 +406,10 @@ namespace GLLoader {
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if (theApp.GetConfig("override_geometry_shader", -1) != -1) {
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found_geometry_shader = !!theApp.GetConfig("override_geometry_shader", -1);
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fprintf(stderr, "Override geometry shaders detection\n");
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fprintf(stderr, "Overriding geometry shaders detection\n");
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}
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if ( (major_gl < major) || ( major_gl == major && minor_gl < minor ) ) {
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fprintf(stderr, "OPENGL %d.%d is not supported\n", major, minor);
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fprintf(stderr, "OpenGL %d.%d is not supported\n", major, minor);
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return false;
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}
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@ -69,9 +69,6 @@ CRC::Game CRC::m_games[] =
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{0x867BB945, HauntingGround, JP, 0},
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{0xE263BC4B, HauntingGround, JP, 0},
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{0x901AAC09, HauntingGround, US, 0},
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{0x8BE3D7B2, ShadowHearts, US, 0},
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{0xDEFA4763, ShadowHearts, US, 0},
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{0xDDFB18B0, ShadowHearts, JP, 0},
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{0x21068223, Okami, US, 0},
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{0x891F223F, Okami, EU, 0}, // PAL DE, ES & FR.
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{0xC5DEFEA0, Okami, JP, 0},
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