OpenGL printf wording corrections, removed Shadow Hearts CRC (not used anymore in GSstate)

Some minor grammar fixes to OpenGL prints and removed Shadow Hearts CRC
which has been left behind
This commit is contained in:
bositman 2015-06-06 22:28:59 +03:00
parent c3dc51826f
commit 8d61ab2af2
2 changed files with 4 additions and 7 deletions

View File

@ -283,7 +283,7 @@ namespace Emulate_DSA {
// Replace function pointer to emulate DSA behavior
void Init() {
fprintf(stderr, "DSA is not supported. Replace GL function pointer to emulate it\n");
fprintf(stderr, "DSA is not supported. Replacing the GL function pointer to emulate it\n");
gl_BindTextureUnit = BindTextureUnit;
gl_CreateTextures = CreateTexture;
gl_TextureStorage2D = TextureStorage;
@ -383,7 +383,7 @@ namespace GLLoader {
const char* vendor = (const char*)glGetString(GL_VENDOR);
fprintf(stderr, "Supported Opengl version: %s on GPU: %s. Vendor: %s\n", s, glGetString(GL_RENDERER), vendor);
fprintf(stderr, "Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!\n");
fprintf(stderr, "Note: the maximum supported supported by GSdx is 3.3 (even if you driver supports more)!\n");
// Name change but driver is still bad!
if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices"))
@ -406,10 +406,10 @@ namespace GLLoader {
if (theApp.GetConfig("override_geometry_shader", -1) != -1) {
found_geometry_shader = !!theApp.GetConfig("override_geometry_shader", -1);
fprintf(stderr, "Override geometry shaders detection\n");
fprintf(stderr, "Overriding geometry shaders detection\n");
}
if ( (major_gl < major) || ( major_gl == major && minor_gl < minor ) ) {
fprintf(stderr, "OPENGL %d.%d is not supported\n", major, minor);
fprintf(stderr, "OpenGL %d.%d is not supported\n", major, minor);
return false;
}

View File

@ -69,9 +69,6 @@ CRC::Game CRC::m_games[] =
{0x867BB945, HauntingGround, JP, 0},
{0xE263BC4B, HauntingGround, JP, 0},
{0x901AAC09, HauntingGround, US, 0},
{0x8BE3D7B2, ShadowHearts, US, 0},
{0xDEFA4763, ShadowHearts, US, 0},
{0xDDFB18B0, ShadowHearts, JP, 0},
{0x21068223, Okami, US, 0},
{0x891F223F, Okami, EU, 0}, // PAL DE, ES & FR.
{0xC5DEFEA0, Okami, JP, 0},