mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #590 from PCSX2/OpenGL-printf-corrections-removed-shadow-hearts-crc
OpenGL printf wording corrections, removed Shadow Hearts CRC
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commit
0e3349f953
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@ -283,7 +283,7 @@ namespace Emulate_DSA {
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// Replace function pointer to emulate DSA behavior
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void Init() {
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fprintf(stderr, "DSA is not supported. Replace GL function pointer to emulate it\n");
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fprintf(stderr, "DSA is not supported. Replacing the GL function pointer to emulate it\n");
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gl_BindTextureUnit = BindTextureUnit;
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gl_CreateTextures = CreateTexture;
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gl_TextureStorage2D = TextureStorage;
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@ -383,7 +383,7 @@ namespace GLLoader {
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const char* vendor = (const char*)glGetString(GL_VENDOR);
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fprintf(stderr, "Supported Opengl version: %s on GPU: %s. Vendor: %s\n", s, glGetString(GL_RENDERER), vendor);
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fprintf(stderr, "Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!\n");
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fprintf(stderr, "Note: the maximum version supported by GSdx is 3.3 (even if you driver supports more)!\n");
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// Name change but driver is still bad!
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if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices"))
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@ -406,10 +406,10 @@ namespace GLLoader {
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if (theApp.GetConfig("override_geometry_shader", -1) != -1) {
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found_geometry_shader = !!theApp.GetConfig("override_geometry_shader", -1);
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fprintf(stderr, "Override geometry shaders detection\n");
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fprintf(stderr, "Overriding geometry shaders detection\n");
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}
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if ( (major_gl < major) || ( major_gl == major && minor_gl < minor ) ) {
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fprintf(stderr, "OPENGL %d.%d is not supported\n", major, minor);
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fprintf(stderr, "OpenGL %d.%d is not supported\n", major, minor);
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return false;
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}
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@ -69,9 +69,6 @@ CRC::Game CRC::m_games[] =
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{0x867BB945, HauntingGround, JP, 0},
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{0xE263BC4B, HauntingGround, JP, 0},
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{0x901AAC09, HauntingGround, US, 0},
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{0x8BE3D7B2, ShadowHearts, US, 0},
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{0xDEFA4763, ShadowHearts, US, 0},
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{0xDDFB18B0, ShadowHearts, JP, 0},
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{0x21068223, Okami, US, 0},
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{0x891F223F, Okami, EU, 0}, // PAL DE, ES & FR.
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{0xC5DEFEA0, Okami, JP, 0},
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