- Don't delay the adma irq callbacks, call them directly.
Should finally fix all those sound dropouts that only happened with this plugin :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2601 96395faa-99c1-11dd-bbfe-3dabce05a288
- Added an interrupt call on a special register write, which mimics peops spu2 behavior.
This lets Silent Hill Origins get further when booting up.
Note that it's not complete and hackish, need someone with spu2 experience to make it right :p
- Also added various logging stuff
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2600 96395faa-99c1-11dd-bbfe-3dabce05a288
Only applied for DMAs, and only in the new dmac code. Please tell if it breaks anything! and also if it fixes anything!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2566 96395faa-99c1-11dd-bbfe-3dabce05a288
Also make the autodma messages work like before so they are configurable again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2555 96395faa-99c1-11dd-bbfe-3dabce05a288
It's implemented only on SPU2-X and disabled by default.
FF12 and Atelier iris had working FMVs and bgm, other games might not
Try at your own risk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2554 96395faa-99c1-11dd-bbfe-3dabce05a288
- Ok, skip the whole runtime reset, since we don't know (yet) what vars need to be reset, and more importantly, when.
- Makes it possible to disable the specific BIOS hack we had. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2551 96395faa-99c1-11dd-bbfe-3dabce05a288
- Don't the whole core on a core reset. Fixes sound in Silver Surfer, Silent Hill Shattered Memories and prolly others.
(SH becomes playable with this. ;) Still needs GSdx software though. )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2548 96395faa-99c1-11dd-bbfe-3dabce05a288
Widnows users probably don't have any interest in this unless you want to play the audio through portaudio's ASIO driver. Arcum was interested so I commited.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2439 96395faa-99c1-11dd-bbfe-3dabce05a288
- Slight adjustment on the timestretcher, stops it from going to "emergency" mode too often (even on bigger buffers).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2385 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed a couple UI bugs: FirstTime Wizard display bug and the "Configure..." button in the plugin control panel grays out when it should.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2361 96395faa-99c1-11dd-bbfe-3dabce05a288
- Set the "latency" slider adjustment resolution to 1, so it's actually possible to set the value the user wants.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2215 96395faa-99c1-11dd-bbfe-3dabce05a288
* ... more WIP stuff on the Video options panel.
* Spent 12 hrs working on crap text wrapping and window sizing issues.
* Moved several UI classes to utilities (lots of project changes, breaks linux)
* Fixed stilly bug in SPU2-X that prevented it from working (at all).
* Lots of code cleanups, and 1 or 2 bugfixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2212 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed some bugs from the prev rev that ended up disabling all reverb completely.
* Expanded reverb buffers to x4, as per Neill Corlett's recommendation; this should give reverb a lot more "body"
* Implemented what I suspect is correct behavior for EEA register handling. When set to zero, effects are disabled. This fixes nasty reverb and feedback loops in Digital Devil Saga.
* Reverb down/up mix buffers are now processed even when effects disabled; fixes the reverb being cut off prematurely during the BIOS splash screen.
* Fixed some silly clamping bugs (should fix distortion problems in some titles)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2086 96395faa-99c1-11dd-bbfe-3dabce05a288
New default values for soundtouch, fix the sound quality somewhat.
Also got rid of a small configuration dialog glitch.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2021 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed: More savestate slowness, and less savestate memory hogging.
SPU2-X: Fixed crash bug on using savestates while suspended.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1994 96395faa-99c1-11dd-bbfe-3dabce05a288
* Switched the SysCoreThread to a static (fully persistent) thread.
* Added some listeners for when the CoreThread status changes
* fixed some slowness in savestates, and the emu will now stall until savestates complete, if you try to exit too quick (avoids savestate corruption)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1993 96395faa-99c1-11dd-bbfe-3dabce05a288
* Potential Bugfix: Core1's DMA IRQ trigger was being ignored in some instances; might fix some hangs.
* Major code cleanups, using C++ structure member methods and functions.
* Improved gui / plugin api / core emulation code separation -- hoping to switch to wxWidgets eventually.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1930 96395faa-99c1-11dd-bbfe-3dabce05a288
Just changed the config dialog a bit to prevent performance seeking users from disabling timestretching (and then posting threads about bad sound :p ).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1909 96395faa-99c1-11dd-bbfe-3dabce05a288
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code. Removed all translation files, since they're grossly out-dated and need to be remade anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixe the dsp (winamp plugin) crashes. Thanks to Gigaherz for this one, too :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1739 96395faa-99c1-11dd-bbfe-3dabce05a288
5.1 support is back!
Currently for XAudio2 only, and it's not doing much (Simple copy of the stereo source to the other speakers).
Gigaherz is already working on a nice, semi - prologic II upmixer though ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1738 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed a problem in volume slides that caused them to update way too slow.
Music in Ys 6 works again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1490 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
* Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
* Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
* Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
* Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
* Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
* Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.
Notes:
* Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
* All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
* Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed crash problems when using SPU2-X with old versions of Pcsx2 (0.9.4 and prior).
* Fixed broken Device specification override (the device GUID wasn't being loaded from the INI).
Pcsx2:
* Added ThreadAffinity stuff to the CPUSpeed detection.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1368 96395faa-99c1-11dd-bbfe-3dabce05a288
Worked on savestate support a bit. It now remembers an update timing variable more (could fix a few crashes).
This increases the savestate version though, so make sure you have a memory card save ready before upgrading!
Also implemented a way of delaying audio output after loading states. This masks the ugly noise that some games produce directly after loading, keeping your valuable speakers intact :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@963 96395faa-99c1-11dd-bbfe-3dabce05a288
Pcsx2: Small speedup for the IOP's recClearMem (used a forceinline to cure MSVC's laxidazical inlining)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@714 96395faa-99c1-11dd-bbfe-3dabce05a288
Also - Added some options to DSound driver. Enabling Hardware mode on dsound might improve dsound compat on some soundcard drivers, for those who can't use XA2 or have problems with XA2 stability.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@619 96395faa-99c1-11dd-bbfe-3dabce05a288
Changed several instances of afxres.rc in plugins to be afxresmw.rc (for VS Express)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@611 96395faa-99c1-11dd-bbfe-3dabce05a288
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288