Commit Graph

265 Commits

Author SHA1 Message Date
Daisouji 2b61e10d91 QT: Changing checked to Checked 2022-08-16 19:58:37 +01:00
JordanTheToaster 97ce72ed07 Qt: Add missing description box texts
Adds missing texts descriptions to VSync Internal Resolution Screenshots and Integer Scaling.
2022-08-16 08:44:37 +01:00
JordanTheToaster 35a6dfb52a Config: Change default dump compression
Changes default dump compression from uncompressed to LZMA (xy)
2022-08-12 19:30:08 +01:00
Connor McLaughlin 9a7ed81759 Qt: Improve controller settings and add macro UI 2022-08-10 17:25:11 +01:00
Connor McLaughlin 6f40cf9beb Qt: Only hide global texture offset/skipdraw in release builds 2022-08-10 17:25:11 +01:00
Connor McLaughlin 307028734f Qt: Fix several issues in SettingWidgetBinder
- Possible nullopt value().
 - Incorrect loading of some folder values.
 - Enable per-game setting of spinboxes.
2022-08-10 17:25:11 +01:00
BreakPoints edfceaad14 Qt: Force helpText size to avoid overflow at default size
Increase minimum size of helpText to match max
2022-08-09 15:35:52 +01:00
lightningterror 60e6e1f242 Qt: Fix Wunused-but-set-variable warnings. 2022-08-07 03:00:22 +02:00
refractionpcsx2 9a8a3601a7 UI-Qt: Add Bilinear dropdown to SW options 2022-08-02 23:35:48 +01:00
refractionpcsx2 38ee8ccfe3 VU: Fix some bugs, ignore VU's in EE Timing Hack 2022-07-31 10:58:51 +01:00
refractionpcsx2 53161f76a6 VU-MTVU: Simulate VU times when in MTVU w/o Instant VU. 2022-07-31 10:58:51 +01:00
Connor McLaughlin 6a144f86cf GS: Improve target size calcs and remove conservative framebuffer 2022-07-30 17:16:59 +01:00
JordanTheToaster bf0cd5a6cd Qt: Recommended text fixes
Fixes some missing or incorrect recommended boxes.
2022-07-29 13:42:31 +01:00
JordanTheToaster 89f27d0b2d Qt: Change cycle skipping text
Changes the cycle skipping default level text from "Normal" to "None".
2022-07-28 20:54:55 +01:00
Connor McLaughlin d9360a66af Qt: Fix bindings not applying after profile load/reset 2022-07-24 15:15:27 +01:00
Daisouji 9ef582bd6f QT: Implements 2 Theming options
Added 2 New Theme options.
2022-07-21 11:59:00 +02:00
JordanTheToaster af71ae9dd9 QT: Add missing gamefix dialog 2022-07-20 21:35:08 +01:00
lightningterror 06c9967971 Qt: Remove AA1 option from the gui. 2022-07-20 00:32:42 +02:00
JordanTheToaster 0d1cc8581a QT: Change MTVU recommendation 2022-07-19 21:49:41 +01:00
Connor McLaughlin a77f78f08f Qt: Replace hotkey tabs with a scrollable view 2022-07-17 23:29:48 +01:00
Connor McLaughlin f88756cb53 Qt: Add crop options 2022-07-17 15:34:20 +01:00
BuildTools e2a8c70f3d UI: Minor typo fixes 2022-07-09 22:26:58 +01:00
Mrlinkwii e48e810005 QT: set Texture Offsets & Skipdraw Range per game only 2022-07-08 11:05:59 +01:00
Mrlinkwii a78d76d143 QT: more missing descriptions 2022-07-06 20:57:36 +01:00
Mrlinkwii 55a15f5a21 QT: more settings descriptions 2022-07-06 01:16:41 +01:00
Daisouji 3dd5a32cc0
QT: Adds descriptions to OSD/Post Processing Settings (#6571)
Co-authored-by: Ty <AmFobes@gmail.com>
2022-07-05 23:52:27 +01:00
Mrlinkwii 383ff6c234 QT: more missing descriptions 2022-07-05 18:02:27 +01:00
Connor McLaughlin 6e706b3a8c Qt: Implement mouse wheel binding 2022-07-05 13:04:03 +01:00
Mrlinkwii 1febfa4f4e QT: settings descriptions 2022-07-04 11:39:18 +01:00
Connor McLaughlin 2b52bf4539 DEV9: Replace ghc::filesystem with our wrappers 2022-07-02 06:21:30 +01:00
Connor McLaughlin 6daeb56550 GS: Support using SW renderer for texture decompression sprites 2022-06-29 14:03:16 +01:00
Connor McLaughlin 65ae3e1d8d Qt: Make mouse mapping opt-in (less annoying) 2022-06-29 11:55:58 +01:00
Connor McLaughlin 4fcc8abf55 Qt: Add pressure modifier button for pads 2022-06-29 01:09:29 +02:00
Connor McLaughlin 590ca98463 Qt: Implement pause on focus loss 2022-06-28 20:01:42 +01:00
Connor McLaughlin dedb1e0c80 Qt: Implement pause on start 2022-06-28 20:01:42 +01:00
Connor McLaughlin 63163737c2 Qt: Implement disable window resize 2022-06-28 20:01:42 +01:00
Connor McLaughlin 9f99e88c92 Qt: Fix game properties staying open after closing main window 2022-06-28 20:01:42 +01:00
Connor McLaughlin b6f748ad8f Qt: Add option to hide main window when game running 2022-06-28 20:01:42 +01:00
lightningterror 2908c97432 Qt: Fix anti blur tooltip. 2022-06-28 10:35:48 +02:00
lightningterror 122423e535 Qt: Add tooltlips to System Settings. 2022-06-28 10:35:48 +02:00
lightningterror 639865f3e2 Qt: Add tooltlips to Advanced System Settings. 2022-06-28 10:35:48 +02:00
lightningterror 42e214eb17 Qt: Add tooltips to Emulation Settings. 2022-06-28 10:35:48 +02:00
Stuart Kenny f7d76ebf1d GS: Add lottes crt to present shader. 2022-06-22 16:26:19 +02:00
Connor McLaughlin 64d222a1e4 Qt: Support binding numpad keys independently of number row 2022-06-21 21:53:02 +01:00
refractionpcsx2 8ec736789c GUI: Allow memcard names shorter than 4 2022-06-21 21:51:07 +01:00
refractionpcsx2 9a323a9a8d GUI: Only add extension to new memcards on save 2022-06-21 21:51:07 +01:00
Connor McLaughlin 1f5d2c49fc Qt: Split texture replacement settings to its own page 2022-06-20 07:28:12 +01:00
Connor McLaughlin 3e585c3438 Qt: Add folder settings 2022-06-20 07:28:12 +01:00
Connor McLaughlin c23e792f68 Qt: Add folder selection to memory card settings 2022-06-20 07:28:12 +01:00
Connor McLaughlin 02d3c93c2c Qt: Allow editing folder settings 2022-06-20 07:28:12 +01:00
Connor McLaughlin e415251f30 Qt: Add pad deadzone 2022-06-20 07:28:12 +01:00
refractionpcsx2 b5807e0788 GS-PCRTC: Add option to enable/disable Anti-Blur code.
For... accuracy?

Also clean up FIELD nonsense in the merge circuit.
Fixed up offset code for interlacing
2022-06-19 16:25:13 +01:00
Connor McLaughlin 470365644f Qt: Implement mouse->controller binding
Also implements forwarding mouse events to imgui.
2022-06-19 02:17:42 +01:00
Connor McLaughlin 7b3847cc5c Qt: Fix incorrect input popup when no vibration sources available 2022-06-18 22:58:27 +02:00
Connor McLaughlin e63c068720 GameDatabase: Add option to force blit-based FPS detection 2022-06-15 16:21:31 +01:00
Connor McLaughlin 48d2cb4975 Qt: Implement input profiles 2022-06-11 14:37:57 +01:00
Connor McLaughlin 59412b1673 Qt: Implement multitap 2022-06-11 14:37:57 +01:00
Connor McLaughlin fed3ea597c Qt: Add swap memory card button 2022-06-07 15:09:41 +01:00
Dreadmoth d1d6855d58 Qt: Fix Disable Depth Emulation tooltip 2022-06-07 09:02:56 +01:00
lightningterror 504b9e7051 Qt: Fix Texture Offsets tooltip. 2022-06-07 02:28:12 +02:00
Connor McLaughlin 543fb282fe VMManager: Set affinities for threads 2022-06-06 17:44:06 +01:00
refractionpcsx2 f70c67ad7f GS: Add option to show vertical overscan 2022-06-05 23:12:08 +01:00
lightningterror da21a649c0 Qt: Add tooltips to Graphics section.
Most of them are ported from WX.
2022-06-05 14:00:50 +02:00
Connor McLaughlin ea1f451d35 Qt: Move flag/star icons to resources 2022-06-04 18:10:46 +01:00
TellowKrinkle 6b66cd7f29 Qt: Remove [Light] from Native theme
It's whatever your system theme is set to, be that light or dark
2022-06-04 14:50:33 +01:00
TellowKrinkle b2ef973f16 Qt: Fix game summary field size on macOS 2022-06-04 14:50:33 +01:00
TellowKrinkle 9c61e9eda3 Qt: Mac build 2022-06-04 14:50:33 +01:00
RedDevilus 2333ff7b2d Qt: Bump Cache + new other icon 2022-06-03 16:23:54 +01:00
RedDevilus 815c0a394d Qt: Adding back BIOS flags
The old code was still being used for getting the icons but they were renamed and moved into another folder. Oops!
2022-06-03 16:23:54 +01:00
RedDevilus f5144f33da Qt: Move flags to seperate folder 2022-06-03 16:23:54 +01:00
RedDevilus 03f7e9e15a Qt: More flags and regions + enabling more icons
In reality it will show multiple flags like Korean flag but the flags aren't correct due to the structure in the GameDB actually being the languages more than the actual region.
At least people will have Korean flags and others for now and fix GameDB later as it's still a nightly/development cycle.

Though there are about 30 country flags included for future usage as of now.
2022-06-03 16:23:54 +01:00
Stuart Kenny 67c34794e8 Qt: wire in tv shaders 2022-05-31 15:22:47 +01:00
TheLastRar 71637cc282 DEV9: Clang format Qt files 2022-05-31 13:57:24 +01:00
TheLastRar 56402db7ee DEV9: Add DNS host export/import 2022-05-31 13:57:24 +01:00
TheLastRar 3e76d380a1 DEV9: Move helper Qt classes into a separate file 2022-05-31 13:57:24 +01:00
Connor McLaughlin 277706505e PAD: Make controller info public 2022-05-31 12:12:44 +01:00
Stuart Kenny 9f09aa725b pad: Expose Analog mode button. 2022-05-31 11:35:13 +01:00
Connor McLaughlin edd735ce80 GS: Read local memory without sync when readbacks are disabled 2022-05-29 16:15:34 +01:00
Connor McLaughlin 46a649afc1 GS: Add Skip Presenting Duplicate Frames option 2022-05-25 23:24:44 +01:00
Connor McLaughlin 91e8a2cf0e Qt: Fix adding multi bindings from pad 2022-05-25 10:15:48 +01:00
Connor McLaughlin b5721a92e9 Misc: Fix a bunch of recent warnings from clang 2022-05-25 10:15:48 +01:00
Connor McLaughlin cefe4b773c Qt: Add clear bindings button to controllers 2022-05-25 10:15:48 +01:00
Connor McLaughlin 332346449f Qt: Remove presets dropdown, hide restore defaults
Until it's implemented.
2022-05-25 10:15:48 +01:00
Connor McLaughlin 2a32864856 Qt: Get rid of duplicate base setting query helpers 2022-05-25 10:15:48 +01:00
refractionpcsx2 4a12ec6fc0 GS: Add option to disable Interlace Offset 2022-05-24 18:03:07 +01:00
lightningterror eb386fb0fb Qt: Gray out language selection.
Not yet implemented.
2022-05-24 16:59:26 +02:00
Connor McLaughlin d65522a9b4 VMManager: Add no-interlacing patches 2022-05-24 12:50:43 +01:00
Connor McLaughlin fa91d0b705 Qt: Make relationship between vsync queue/optimal pacing clearer 2022-05-24 11:34:56 +01:00
Connor McLaughlin 74738022da Qt: Use SERIAL_CRC.ini naming for per-game settings 2022-05-23 17:27:11 +01:00
lightningterror a92eb4d10a Qt: Disable/remove unused buttons.
Not implemented yet.
2022-05-23 16:32:02 +02:00
lightningterror ded036b93e Qt: Remove rich discord presence button.
Not implemented.
2022-05-23 00:34:37 +02:00
Silent 364e6a1341 GameList: Mark search directory cells as read-only 2022-05-22 23:16:10 +01:00
Tyler Wilding 13d623f350 input-rec: cleanup VS and CMake project files 2022-05-22 17:24:02 -04:00
Tyler Wilding 2e8076d909 input-rec: begin achieving parity in Qt 2022-05-22 17:24:02 -04:00
Connor McLaughlin ea051c6d5f Everything: Get rid of wx entirely from the Qt build 2022-05-22 13:58:56 +01:00
Connor McLaughlin 893b3c629d Everything: Remove a **lot** of wx, and px nonsense
- common has no wx left except for Path.
 - pcsx2core only has it in a few places (memory cards and path related
   stuff).
2022-05-22 13:58:56 +01:00
Connor McLaughlin df5e175b86 GS: Support creating/replaying dumps in zstandard format 2022-05-16 15:03:29 +01:00
Connor McLaughlin 8c270288de GS: Refactor screenshots/GS dumping triggers
i.e. make it not rubbish and a massive race condition.

Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
Connor McLaughlin 41f1ec445f Qt: Add auto updater UI 2022-05-12 15:03:26 +01:00
Connor McLaughlin c21d475bbd Qt: Implement save-state-on-shutdown 2022-05-09 10:20:48 +01:00
Connor McLaughlin 2db12b9d84 Qt: Hook up axis/vibration scale in controller settings 2022-05-05 09:51:56 +01:00
RedDevilus a20a3866d0 Qt: Append warning for Manual Hardware Renderer Fixes
Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
RedDevilus 11eab828c4 Qt: Fix VuClamp values
This was an oversight, probably from copying the EEClamp value variables.
2022-04-25 23:28:03 +01:00
BuildTools 3b043250b6 UI: Rename Ultra Blending to Maximum Blending
Rename Ultra Blending to Maximum Blending
2022-04-25 11:43:04 +02:00
lightningterror b3c7b07813 GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers. 2022-04-19 10:52:59 +02:00
Connor McLaughlin 1993203d26 GS: Add Direct3D 12 renderer 2022-04-15 12:56:41 +01:00
refractionpcsx2 e2044eba66 GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate 2022-04-15 11:07:22 +01:00
refractionpcsx2 06e6d12e2f GS: Added automatic 3:2 aspect for 480p mode 2022-04-15 11:07:22 +01:00
refractionpcsx2 48fd68ca87 GS: Implement PCRTC Offsets
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.

Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
Ty Lamontagne a4dcaa7c14 BiosTools: Allow BIOS region patching 2022-04-15 08:44:46 +01:00
Connor McLaughlin 864651ce8d System: Purge WinCompressNTFS.cpp
This is the most overengineered, stupid rubbish I've ever seen.
2022-04-15 08:15:40 +01:00
Connor McLaughlin 0914b2a474 Qt: Fix compiling without Vulkan renderer 2022-04-15 07:21:18 +01:00
Connor McLaughlin d387a1f4dc GS: Support compiling without OpenGL renderer 2022-04-15 07:21:18 +01:00
RedDevilus 29964c3f26 Qt: Fix interlacing
I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00
TheLastRar 44081671ac Config: Fix saving/loading EnableGameFixes in Core 2022-04-05 11:12:14 +01:00
Connor McLaughlin 5987e03463 GS: Force min/mag linear when trilinear is forced
Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin 1b83e17d60 GS: Add automatic trilinear filtering level 2022-04-04 17:01:23 +01:00
RedDevilus 338eb42b04 Qt: Reduce max SPU - Change Speed Preset
Qt has a leftover from the old SPU2-X values which is 3000 ms (3 seconds) latency meaning that if an user sets it to the max it will do something like this: Videoframe ~150 / 180 happens and it makes the first sound after 3 seconds for the first videoframe which is far too long. Also changed 1% speed as it messed with the GSdump player and too stuttery to be usable in other usecases.
2022-03-28 10:44:04 +01:00
Connor McLaughlin 5e336138d0 Qt: Add shadeboost settings 2022-03-28 09:24:51 +02:00
TheLastRar 352faeddb2 DEV9: Add Socket api mode 2022-03-27 16:16:19 +01:00
TheLastRar e20a357340 DEV9: Allow user DHCP settings to be overridden 2022-03-27 16:16:19 +01:00
Connor McLaughlin 2ab6ca06ed Qt: Fix compile issues on Linux 2022-03-26 14:11:33 +00:00
Connor McLaughlin 9ac5041b43 Qt: Fix double entries in audio output modules 2022-03-26 14:11:33 +00:00
Connor McLaughlin 9262422d01 Qt: Add missing null terminator in audio settings 2022-03-26 07:56:52 +00:00
TheLastRar 48f7e6c63f DEV9: Add Qt UI 2022-03-25 13:50:25 +00:00
Connor McLaughlin d09b49e17c Qt: Hook up automatic mapping 2022-03-25 12:51:31 +00:00
TheLastRar 74ed14496b Qt: GS Settings Fixes 2022-03-25 10:26:23 +00:00
Connor McLaughlin 1fa6fb0a8c Qt: Add memory card settings 2022-03-25 10:26:09 +00:00
Connor McLaughlin 3dc6ae115f Qt: Implement (partial) audio settings 2022-03-25 10:26:09 +00:00
Connor McLaughlin b9edabc236 Qt: Fix incorrect setting binding for display linear 2022-03-22 13:38:26 +00:00
Connor McLaughlin 19d310475b GS: Draw alpha pass when dual source blend is missing 2022-03-20 23:41:33 +00:00
Connor McLaughlin a8b9df3952 GS: Utilize GL_EXT_framebuffer_fetch where available 2022-03-20 23:41:33 +00:00
Connor McLaughlin bb75c78c1a GS: Add option to disable texture barriers/geometry shaders 2022-03-20 23:41:33 +00:00
TheLastRar 5949c772d1 Qt: Fix bugs relating to per-game settings 2022-03-20 04:13:45 +00:00
Connor McLaughlin 44728be719 Misc: Fix incorrect printf of std::string_view 2022-03-20 04:00:13 +00:00
RedDevilus c496e80eac PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
2022-03-20 03:59:38 +00:00
RedDevilus 73c6353351 Qt: Partial Invalidation
Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
BuildTools c2316ca5bc GUI: Rename Fast Texture Invalidation
Renames Fast Texture Invalidation to Disable Partial Invalidation.

Update GraphicsSettingsWidget.ui
2022-03-18 02:11:12 +00:00
Connor McLaughlin 8e08cd772b PerformanceMetrics: Add GPU time 2022-03-17 09:10:12 +00:00
lightningterror 939d98d660 Qt: Allow skipdraw up to 10k max. 2022-03-17 02:44:14 +01:00
lightningterror a546f61ea8 Qt: Fix Round sprite hack not applying. 2022-03-14 23:43:25 +01:00
Connor McLaughlin 6c33b73cdd GS: Make TC offset changable without recreating 2022-03-12 20:48:51 +00:00
Connor McLaughlin 96269db93e GameDatabase: Add ability to override GS fixes 2022-03-12 20:48:51 +00:00
Connor McLaughlin 2f028c5f40 Qt: Implement CTRL+C and confirm shutdown 2022-03-04 17:41:28 +00:00
Connor McLaughlin 37c4c596b5 Qt: Fix a few warnings on Linux 2022-03-04 17:41:28 +00:00
refractionpcsx2 2c33bf8c6f GUI/Qt: Update VU Sync option in Qt interface 2022-02-28 19:29:53 +00:00
Connor McLaughlin 5a25cc171d GS: Add texture dumping and replacement system 2022-02-24 10:18:49 +00:00
RedDevilus 9b0dc287c1 PCSX2-GUI: Rename Interlacing to Deinterlacing
So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
Weave = Interlacing method (saw-tooth)
Bob = Likely the sharpest but can do vertical bouncing.
Blending = A bit blurry but the most consistent and has no bouncing.

I didn't change the code just the visual presentation to the users.

Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
2022-02-24 00:38:01 +00:00
Connor McLaughlin 17b1c664a8 GS: Add option to disable status indicators
Fast forward/pause icons.
2022-02-23 15:45:47 +00:00
RedDevilus 3c54593456 Qt: Add themes
Ranging from ColorBlind themes to flashy to pastel. Based on the Fusion factory. 3 Light and 1 Dark extra themes (2 light and 2 dark themes on master) with enough variability and choice.
It's just a placeholder for when other factories are implemented and perhaps even viable for future community-based static or dynamic ones.
2022-02-22 16:13:09 +00:00