Daisouji
2b61e10d91
QT: Changing checked to Checked
2022-08-16 19:58:37 +01:00
JordanTheToaster
97ce72ed07
Qt: Add missing description box texts
...
Adds missing texts descriptions to VSync Internal Resolution Screenshots and Integer Scaling.
2022-08-16 08:44:37 +01:00
JordanTheToaster
35a6dfb52a
Config: Change default dump compression
...
Changes default dump compression from uncompressed to LZMA (xy)
2022-08-12 19:30:08 +01:00
Connor McLaughlin
9a7ed81759
Qt: Improve controller settings and add macro UI
2022-08-10 17:25:11 +01:00
Connor McLaughlin
6f40cf9beb
Qt: Only hide global texture offset/skipdraw in release builds
2022-08-10 17:25:11 +01:00
Connor McLaughlin
307028734f
Qt: Fix several issues in SettingWidgetBinder
...
- Possible nullopt value().
- Incorrect loading of some folder values.
- Enable per-game setting of spinboxes.
2022-08-10 17:25:11 +01:00
BreakPoints
edfceaad14
Qt: Force helpText size to avoid overflow at default size
...
Increase minimum size of helpText to match max
2022-08-09 15:35:52 +01:00
lightningterror
60e6e1f242
Qt: Fix Wunused-but-set-variable warnings.
2022-08-07 03:00:22 +02:00
refractionpcsx2
9a8a3601a7
UI-Qt: Add Bilinear dropdown to SW options
2022-08-02 23:35:48 +01:00
refractionpcsx2
38ee8ccfe3
VU: Fix some bugs, ignore VU's in EE Timing Hack
2022-07-31 10:58:51 +01:00
refractionpcsx2
53161f76a6
VU-MTVU: Simulate VU times when in MTVU w/o Instant VU.
2022-07-31 10:58:51 +01:00
Connor McLaughlin
6a144f86cf
GS: Improve target size calcs and remove conservative framebuffer
2022-07-30 17:16:59 +01:00
JordanTheToaster
bf0cd5a6cd
Qt: Recommended text fixes
...
Fixes some missing or incorrect recommended boxes.
2022-07-29 13:42:31 +01:00
JordanTheToaster
89f27d0b2d
Qt: Change cycle skipping text
...
Changes the cycle skipping default level text from "Normal" to "None".
2022-07-28 20:54:55 +01:00
Connor McLaughlin
d9360a66af
Qt: Fix bindings not applying after profile load/reset
2022-07-24 15:15:27 +01:00
Daisouji
9ef582bd6f
QT: Implements 2 Theming options
...
Added 2 New Theme options.
2022-07-21 11:59:00 +02:00
JordanTheToaster
af71ae9dd9
QT: Add missing gamefix dialog
2022-07-20 21:35:08 +01:00
lightningterror
06c9967971
Qt: Remove AA1 option from the gui.
2022-07-20 00:32:42 +02:00
JordanTheToaster
0d1cc8581a
QT: Change MTVU recommendation
2022-07-19 21:49:41 +01:00
Connor McLaughlin
a77f78f08f
Qt: Replace hotkey tabs with a scrollable view
2022-07-17 23:29:48 +01:00
Connor McLaughlin
f88756cb53
Qt: Add crop options
2022-07-17 15:34:20 +01:00
BuildTools
e2a8c70f3d
UI: Minor typo fixes
2022-07-09 22:26:58 +01:00
Mrlinkwii
e48e810005
QT: set Texture Offsets & Skipdraw Range per game only
2022-07-08 11:05:59 +01:00
Mrlinkwii
a78d76d143
QT: more missing descriptions
2022-07-06 20:57:36 +01:00
Mrlinkwii
55a15f5a21
QT: more settings descriptions
2022-07-06 01:16:41 +01:00
Daisouji
3dd5a32cc0
QT: Adds descriptions to OSD/Post Processing Settings ( #6571 )
...
Co-authored-by: Ty <AmFobes@gmail.com>
2022-07-05 23:52:27 +01:00
Mrlinkwii
383ff6c234
QT: more missing descriptions
2022-07-05 18:02:27 +01:00
Connor McLaughlin
6e706b3a8c
Qt: Implement mouse wheel binding
2022-07-05 13:04:03 +01:00
Mrlinkwii
1febfa4f4e
QT: settings descriptions
2022-07-04 11:39:18 +01:00
Connor McLaughlin
2b52bf4539
DEV9: Replace ghc::filesystem with our wrappers
2022-07-02 06:21:30 +01:00
Connor McLaughlin
6daeb56550
GS: Support using SW renderer for texture decompression sprites
2022-06-29 14:03:16 +01:00
Connor McLaughlin
65ae3e1d8d
Qt: Make mouse mapping opt-in (less annoying)
2022-06-29 11:55:58 +01:00
Connor McLaughlin
4fcc8abf55
Qt: Add pressure modifier button for pads
2022-06-29 01:09:29 +02:00
Connor McLaughlin
590ca98463
Qt: Implement pause on focus loss
2022-06-28 20:01:42 +01:00
Connor McLaughlin
dedb1e0c80
Qt: Implement pause on start
2022-06-28 20:01:42 +01:00
Connor McLaughlin
63163737c2
Qt: Implement disable window resize
2022-06-28 20:01:42 +01:00
Connor McLaughlin
9f99e88c92
Qt: Fix game properties staying open after closing main window
2022-06-28 20:01:42 +01:00
Connor McLaughlin
b6f748ad8f
Qt: Add option to hide main window when game running
2022-06-28 20:01:42 +01:00
lightningterror
2908c97432
Qt: Fix anti blur tooltip.
2022-06-28 10:35:48 +02:00
lightningterror
122423e535
Qt: Add tooltlips to System Settings.
2022-06-28 10:35:48 +02:00
lightningterror
639865f3e2
Qt: Add tooltlips to Advanced System Settings.
2022-06-28 10:35:48 +02:00
lightningterror
42e214eb17
Qt: Add tooltips to Emulation Settings.
2022-06-28 10:35:48 +02:00
Stuart Kenny
f7d76ebf1d
GS: Add lottes crt to present shader.
2022-06-22 16:26:19 +02:00
Connor McLaughlin
64d222a1e4
Qt: Support binding numpad keys independently of number row
2022-06-21 21:53:02 +01:00
refractionpcsx2
8ec736789c
GUI: Allow memcard names shorter than 4
2022-06-21 21:51:07 +01:00
refractionpcsx2
9a323a9a8d
GUI: Only add extension to new memcards on save
2022-06-21 21:51:07 +01:00
Connor McLaughlin
1f5d2c49fc
Qt: Split texture replacement settings to its own page
2022-06-20 07:28:12 +01:00
Connor McLaughlin
3e585c3438
Qt: Add folder settings
2022-06-20 07:28:12 +01:00
Connor McLaughlin
c23e792f68
Qt: Add folder selection to memory card settings
2022-06-20 07:28:12 +01:00
Connor McLaughlin
02d3c93c2c
Qt: Allow editing folder settings
2022-06-20 07:28:12 +01:00
Connor McLaughlin
e415251f30
Qt: Add pad deadzone
2022-06-20 07:28:12 +01:00
refractionpcsx2
b5807e0788
GS-PCRTC: Add option to enable/disable Anti-Blur code.
...
For... accuracy?
Also clean up FIELD nonsense in the merge circuit.
Fixed up offset code for interlacing
2022-06-19 16:25:13 +01:00
Connor McLaughlin
470365644f
Qt: Implement mouse->controller binding
...
Also implements forwarding mouse events to imgui.
2022-06-19 02:17:42 +01:00
Connor McLaughlin
7b3847cc5c
Qt: Fix incorrect input popup when no vibration sources available
2022-06-18 22:58:27 +02:00
Connor McLaughlin
e63c068720
GameDatabase: Add option to force blit-based FPS detection
2022-06-15 16:21:31 +01:00
Connor McLaughlin
48d2cb4975
Qt: Implement input profiles
2022-06-11 14:37:57 +01:00
Connor McLaughlin
59412b1673
Qt: Implement multitap
2022-06-11 14:37:57 +01:00
Connor McLaughlin
fed3ea597c
Qt: Add swap memory card button
2022-06-07 15:09:41 +01:00
Dreadmoth
d1d6855d58
Qt: Fix Disable Depth Emulation tooltip
2022-06-07 09:02:56 +01:00
lightningterror
504b9e7051
Qt: Fix Texture Offsets tooltip.
2022-06-07 02:28:12 +02:00
Connor McLaughlin
543fb282fe
VMManager: Set affinities for threads
2022-06-06 17:44:06 +01:00
refractionpcsx2
f70c67ad7f
GS: Add option to show vertical overscan
2022-06-05 23:12:08 +01:00
lightningterror
da21a649c0
Qt: Add tooltips to Graphics section.
...
Most of them are ported from WX.
2022-06-05 14:00:50 +02:00
Connor McLaughlin
ea1f451d35
Qt: Move flag/star icons to resources
2022-06-04 18:10:46 +01:00
TellowKrinkle
6b66cd7f29
Qt: Remove [Light] from Native theme
...
It's whatever your system theme is set to, be that light or dark
2022-06-04 14:50:33 +01:00
TellowKrinkle
b2ef973f16
Qt: Fix game summary field size on macOS
2022-06-04 14:50:33 +01:00
TellowKrinkle
9c61e9eda3
Qt: Mac build
2022-06-04 14:50:33 +01:00
RedDevilus
2333ff7b2d
Qt: Bump Cache + new other icon
2022-06-03 16:23:54 +01:00
RedDevilus
815c0a394d
Qt: Adding back BIOS flags
...
The old code was still being used for getting the icons but they were renamed and moved into another folder. Oops!
2022-06-03 16:23:54 +01:00
RedDevilus
f5144f33da
Qt: Move flags to seperate folder
2022-06-03 16:23:54 +01:00
RedDevilus
03f7e9e15a
Qt: More flags and regions + enabling more icons
...
In reality it will show multiple flags like Korean flag but the flags aren't correct due to the structure in the GameDB actually being the languages more than the actual region.
At least people will have Korean flags and others for now and fix GameDB later as it's still a nightly/development cycle.
Though there are about 30 country flags included for future usage as of now.
2022-06-03 16:23:54 +01:00
Stuart Kenny
67c34794e8
Qt: wire in tv shaders
2022-05-31 15:22:47 +01:00
TheLastRar
71637cc282
DEV9: Clang format Qt files
2022-05-31 13:57:24 +01:00
TheLastRar
56402db7ee
DEV9: Add DNS host export/import
2022-05-31 13:57:24 +01:00
TheLastRar
3e76d380a1
DEV9: Move helper Qt classes into a separate file
2022-05-31 13:57:24 +01:00
Connor McLaughlin
277706505e
PAD: Make controller info public
2022-05-31 12:12:44 +01:00
Stuart Kenny
9f09aa725b
pad: Expose Analog mode button.
2022-05-31 11:35:13 +01:00
Connor McLaughlin
edd735ce80
GS: Read local memory without sync when readbacks are disabled
2022-05-29 16:15:34 +01:00
Connor McLaughlin
46a649afc1
GS: Add Skip Presenting Duplicate Frames option
2022-05-25 23:24:44 +01:00
Connor McLaughlin
91e8a2cf0e
Qt: Fix adding multi bindings from pad
2022-05-25 10:15:48 +01:00
Connor McLaughlin
b5721a92e9
Misc: Fix a bunch of recent warnings from clang
2022-05-25 10:15:48 +01:00
Connor McLaughlin
cefe4b773c
Qt: Add clear bindings button to controllers
2022-05-25 10:15:48 +01:00
Connor McLaughlin
332346449f
Qt: Remove presets dropdown, hide restore defaults
...
Until it's implemented.
2022-05-25 10:15:48 +01:00
Connor McLaughlin
2a32864856
Qt: Get rid of duplicate base setting query helpers
2022-05-25 10:15:48 +01:00
refractionpcsx2
4a12ec6fc0
GS: Add option to disable Interlace Offset
2022-05-24 18:03:07 +01:00
lightningterror
eb386fb0fb
Qt: Gray out language selection.
...
Not yet implemented.
2022-05-24 16:59:26 +02:00
Connor McLaughlin
d65522a9b4
VMManager: Add no-interlacing patches
2022-05-24 12:50:43 +01:00
Connor McLaughlin
fa91d0b705
Qt: Make relationship between vsync queue/optimal pacing clearer
2022-05-24 11:34:56 +01:00
Connor McLaughlin
74738022da
Qt: Use SERIAL_CRC.ini naming for per-game settings
2022-05-23 17:27:11 +01:00
lightningterror
a92eb4d10a
Qt: Disable/remove unused buttons.
...
Not implemented yet.
2022-05-23 16:32:02 +02:00
lightningterror
ded036b93e
Qt: Remove rich discord presence button.
...
Not implemented.
2022-05-23 00:34:37 +02:00
Silent
364e6a1341
GameList: Mark search directory cells as read-only
2022-05-22 23:16:10 +01:00
Tyler Wilding
13d623f350
input-rec: cleanup VS and CMake project files
2022-05-22 17:24:02 -04:00
Tyler Wilding
2e8076d909
input-rec: begin achieving parity in Qt
2022-05-22 17:24:02 -04:00
Connor McLaughlin
ea051c6d5f
Everything: Get rid of wx entirely from the Qt build
2022-05-22 13:58:56 +01:00
Connor McLaughlin
893b3c629d
Everything: Remove a **lot** of wx, and px nonsense
...
- common has no wx left except for Path.
- pcsx2core only has it in a few places (memory cards and path related
stuff).
2022-05-22 13:58:56 +01:00
Connor McLaughlin
df5e175b86
GS: Support creating/replaying dumps in zstandard format
2022-05-16 15:03:29 +01:00
Connor McLaughlin
8c270288de
GS: Refactor screenshots/GS dumping triggers
...
i.e. make it not rubbish and a massive race condition.
Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
Connor McLaughlin
41f1ec445f
Qt: Add auto updater UI
2022-05-12 15:03:26 +01:00
Connor McLaughlin
c21d475bbd
Qt: Implement save-state-on-shutdown
2022-05-09 10:20:48 +01:00
Connor McLaughlin
2db12b9d84
Qt: Hook up axis/vibration scale in controller settings
2022-05-05 09:51:56 +01:00
RedDevilus
a20a3866d0
Qt: Append warning for Manual Hardware Renderer Fixes
...
Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
RedDevilus
11eab828c4
Qt: Fix VuClamp values
...
This was an oversight, probably from copying the EEClamp value variables.
2022-04-25 23:28:03 +01:00
BuildTools
3b043250b6
UI: Rename Ultra Blending to Maximum Blending
...
Rename Ultra Blending to Maximum Blending
2022-04-25 11:43:04 +02:00
lightningterror
b3c7b07813
GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers.
2022-04-19 10:52:59 +02:00
Connor McLaughlin
1993203d26
GS: Add Direct3D 12 renderer
2022-04-15 12:56:41 +01:00
refractionpcsx2
e2044eba66
GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate
2022-04-15 11:07:22 +01:00
refractionpcsx2
06e6d12e2f
GS: Added automatic 3:2 aspect for 480p mode
2022-04-15 11:07:22 +01:00
refractionpcsx2
48fd68ca87
GS: Implement PCRTC Offsets
...
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.
Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
Ty Lamontagne
a4dcaa7c14
BiosTools: Allow BIOS region patching
2022-04-15 08:44:46 +01:00
Connor McLaughlin
864651ce8d
System: Purge WinCompressNTFS.cpp
...
This is the most overengineered, stupid rubbish I've ever seen.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
0914b2a474
Qt: Fix compiling without Vulkan renderer
2022-04-15 07:21:18 +01:00
Connor McLaughlin
d387a1f4dc
GS: Support compiling without OpenGL renderer
2022-04-15 07:21:18 +01:00
RedDevilus
29964c3f26
Qt: Fix interlacing
...
I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00
TheLastRar
44081671ac
Config: Fix saving/loading EnableGameFixes in Core
2022-04-05 11:12:14 +01:00
Connor McLaughlin
5987e03463
GS: Force min/mag linear when trilinear is forced
...
Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
1b83e17d60
GS: Add automatic trilinear filtering level
2022-04-04 17:01:23 +01:00
RedDevilus
338eb42b04
Qt: Reduce max SPU - Change Speed Preset
...
Qt has a leftover from the old SPU2-X values which is 3000 ms (3 seconds) latency meaning that if an user sets it to the max it will do something like this: Videoframe ~150 / 180 happens and it makes the first sound after 3 seconds for the first videoframe which is far too long. Also changed 1% speed as it messed with the GSdump player and too stuttery to be usable in other usecases.
2022-03-28 10:44:04 +01:00
Connor McLaughlin
5e336138d0
Qt: Add shadeboost settings
2022-03-28 09:24:51 +02:00
TheLastRar
352faeddb2
DEV9: Add Socket api mode
2022-03-27 16:16:19 +01:00
TheLastRar
e20a357340
DEV9: Allow user DHCP settings to be overridden
2022-03-27 16:16:19 +01:00
Connor McLaughlin
2ab6ca06ed
Qt: Fix compile issues on Linux
2022-03-26 14:11:33 +00:00
Connor McLaughlin
9ac5041b43
Qt: Fix double entries in audio output modules
2022-03-26 14:11:33 +00:00
Connor McLaughlin
9262422d01
Qt: Add missing null terminator in audio settings
2022-03-26 07:56:52 +00:00
TheLastRar
48f7e6c63f
DEV9: Add Qt UI
2022-03-25 13:50:25 +00:00
Connor McLaughlin
d09b49e17c
Qt: Hook up automatic mapping
2022-03-25 12:51:31 +00:00
TheLastRar
74ed14496b
Qt: GS Settings Fixes
2022-03-25 10:26:23 +00:00
Connor McLaughlin
1fa6fb0a8c
Qt: Add memory card settings
2022-03-25 10:26:09 +00:00
Connor McLaughlin
3dc6ae115f
Qt: Implement (partial) audio settings
2022-03-25 10:26:09 +00:00
Connor McLaughlin
b9edabc236
Qt: Fix incorrect setting binding for display linear
2022-03-22 13:38:26 +00:00
Connor McLaughlin
19d310475b
GS: Draw alpha pass when dual source blend is missing
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a8b9df3952
GS: Utilize GL_EXT_framebuffer_fetch where available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
bb75c78c1a
GS: Add option to disable texture barriers/geometry shaders
2022-03-20 23:41:33 +00:00
TheLastRar
5949c772d1
Qt: Fix bugs relating to per-game settings
2022-03-20 04:13:45 +00:00
Connor McLaughlin
44728be719
Misc: Fix incorrect printf of std::string_view
2022-03-20 04:00:13 +00:00
RedDevilus
c496e80eac
PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
...
Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
2022-03-20 03:59:38 +00:00
RedDevilus
73c6353351
Qt: Partial Invalidation
...
Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
BuildTools
c2316ca5bc
GUI: Rename Fast Texture Invalidation
...
Renames Fast Texture Invalidation to Disable Partial Invalidation.
Update GraphicsSettingsWidget.ui
2022-03-18 02:11:12 +00:00
Connor McLaughlin
8e08cd772b
PerformanceMetrics: Add GPU time
2022-03-17 09:10:12 +00:00
lightningterror
939d98d660
Qt: Allow skipdraw up to 10k max.
2022-03-17 02:44:14 +01:00
lightningterror
a546f61ea8
Qt: Fix Round sprite hack not applying.
2022-03-14 23:43:25 +01:00
Connor McLaughlin
6c33b73cdd
GS: Make TC offset changable without recreating
2022-03-12 20:48:51 +00:00
Connor McLaughlin
96269db93e
GameDatabase: Add ability to override GS fixes
2022-03-12 20:48:51 +00:00
Connor McLaughlin
2f028c5f40
Qt: Implement CTRL+C and confirm shutdown
2022-03-04 17:41:28 +00:00
Connor McLaughlin
37c4c596b5
Qt: Fix a few warnings on Linux
2022-03-04 17:41:28 +00:00
refractionpcsx2
2c33bf8c6f
GUI/Qt: Update VU Sync option in Qt interface
2022-02-28 19:29:53 +00:00
Connor McLaughlin
5a25cc171d
GS: Add texture dumping and replacement system
2022-02-24 10:18:49 +00:00
RedDevilus
9b0dc287c1
PCSX2-GUI: Rename Interlacing to Deinterlacing
...
So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
Weave = Interlacing method (saw-tooth)
Bob = Likely the sharpest but can do vertical bouncing.
Blending = A bit blurry but the most consistent and has no bouncing.
I didn't change the code just the visual presentation to the users.
Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
2022-02-24 00:38:01 +00:00
Connor McLaughlin
17b1c664a8
GS: Add option to disable status indicators
...
Fast forward/pause icons.
2022-02-23 15:45:47 +00:00
RedDevilus
3c54593456
Qt: Add themes
...
Ranging from ColorBlind themes to flashy to pastel. Based on the Fusion factory. 3 Light and 1 Dark extra themes (2 light and 2 dark themes on master) with enough variability and choice.
It's just a placeholder for when other factories are implemented and perhaps even viable for future community-based static or dynamic ones.
2022-02-22 16:13:09 +00:00