PCSX2-GUI: Rename Interlacing to Deinterlacing

So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
Weave = Interlacing method (saw-tooth)
Bob = Likely the sharpest but can do vertical bouncing.
Blending = A bit blurry but the most consistent and has no bouncing.

I didn't change the code just the visual presentation to the users.

Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
This commit is contained in:
RedDevilus 2022-02-24 00:55:56 +01:00 committed by refractionpcsx2
parent bb92566781
commit 9b0dc287c1
2 changed files with 2 additions and 2 deletions

View File

@ -133,7 +133,7 @@
<item row="3" column="0">
<widget class="QLabel" name="label_23">
<property name="text">
<string>Interlacing:</string>
<string>Deinterlacing:</string>
</property>
</widget>
</item>

View File

@ -600,7 +600,7 @@ Dialog::Dialog()
m_adapter_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, {});
top_grid->Add(m_adapter_select, wxSizerFlags().Expand());
m_ui.addComboBoxAndLabel(top_grid, "Interlacing (F5):", "interlace", &theApp.m_gs_interlace);
m_ui.addComboBoxAndLabel(top_grid, "Deinterlacing (F5):", "interlace", &theApp.m_gs_interlace);
m_bifilter_select = m_ui.addComboBoxAndLabel(top_grid, "Texture Filtering:", "filter", &theApp.m_gs_bifilter, IDC_FILTER).first;