Qt: Remove AA1 option from the gui.

This commit is contained in:
lightningterror 2022-07-19 22:34:32 +02:00
parent 6e8d667c6a
commit 06c9967971
2 changed files with 1 additions and 12 deletions

View File

@ -253,7 +253,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.extraSWThreads, "EmuCore/GS", "extrathreads", 2);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swAutoFlush, "EmuCore/GS", "autoflush_sw", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swAA1, "EmuCore/GS", "aa1", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swMipmap, "EmuCore/GS", "mipmap", true);
//////////////////////////////////////////////////////////////////////////
@ -379,9 +378,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
tr("Force a primitive flush when a framebuffer is also an input texture. "
"Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA."));
dialog->registerWidgetHelp(m_ui.swAA1, tr("Edge Anti-Aliasing"), tr("Checked"),
tr("Internal GS feature. Reduces edge aliasing of lines and triangles when the game requests it."));
dialog->registerWidgetHelp(m_ui.swMipmap, tr("Mipmapping"), tr("Checked"),
tr("Enables mipmapping, which some games require to render correctly."));
}

View File

@ -1554,20 +1554,13 @@
</property>
</widget>
</item>
<item row="1" column="0">
<item row="0" column="1">
<widget class="QCheckBox" name="swMipmap">
<property name="text">
<string>Mipmapping</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="swAA1">
<property name="text">
<string>Edge Anti-Aliasing</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>