Qt: wire in tv shaders

This commit is contained in:
Stuart Kenny 2022-05-31 13:58:21 +01:00 committed by refractionpcsx2
parent 30f0cdde6f
commit 67c34794e8
2 changed files with 38 additions and 0 deletions

View File

@ -73,6 +73,7 @@ static const char* s_anisotropic_filtering_entries[] = {QT_TRANSLATE_NOOP("Graph
static const char* s_anisotropic_filtering_values[] = {"0", "2", "4", "8", "16", nullptr};
static constexpr int DEFAULT_INTERLACE_MODE = 7;
static constexpr int DEFAULT_TV_SHADER_MODE = 0;
GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget* parent)
: QWidget(parent)
@ -129,6 +130,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostBrightness, "EmuCore/GS", "ShadeBoost_Brightness", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostContrast, "EmuCore/GS", "ShadeBoost_Contrast", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostSaturation, "EmuCore/GS", "ShadeBoost_Saturation", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.tvShader, "EmuCore/GS", "TVShader", DEFAULT_TV_SHADER_MODE);
connect(m_ui.shadeBoost, QOverload<int>::of(&QCheckBox::stateChanged), this, &GraphicsSettingsWidget::onShadeBoostChanged);
onShadeBoostChanged();

View File

@ -1075,6 +1075,42 @@
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_35">
<property name="text">
<string>TV Shader</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="tvShader">
<item>
<property name="text">
<string>None</string>
</property>
</item>
<item>
<property name="text">
<string>Scanline Filter</string>
</property>
</item>
<item>
<property name="text">
<string>Diagonal Filter</string>
</property>
</item>
<item>
<property name="text">
<string>Triangular Filter</string>
</property>
</item>
<item>
<property name="text">
<string>Wave Filter</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>