mirror of https://github.com/PCSX2/pcsx2.git
Qt: GS Settings Fixes
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@ -56,7 +56,7 @@ static constexpr RendererInfo s_renderer_info[] = {
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static const char* s_anisotropic_filtering_entries[] = {QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "Off (Default)"),
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "2x"), QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "4x"),
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QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "8x"), QT_TRANSLATE_NOOP("GraphicsSettingsWidget", "16x"), nullptr};
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static const char* s_anisotropic_filtering_values[] = {"1", "2", "4", "8", "16", nullptr};
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static const char* s_anisotropic_filtering_values[] = {"0", "2", "4", "8", "16", nullptr};
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static constexpr int DEFAULT_INTERLACE_MODE = 7;
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@ -122,7 +122,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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//////////////////////////////////////////////////////////////////////////
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// HW Settings
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//////////////////////////////////////////////////////////////////////////
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.upscaleMultiplier, "EmuCore/GS", "upscale_multiplier", 1);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.upscaleMultiplier, "EmuCore/GS", "upscale_multiplier", 1, 1);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.textureFiltering, "EmuCore/GS", "filter", static_cast<int>(BiFiltering::PS2));
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SettingWidgetBinder::BindWidgetToIntSetting(
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sif, m_ui.trilinearFiltering, "EmuCore/GS", "UserHacks_TriFilter", static_cast<int>(TriFiltering::Off));
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@ -138,6 +138,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.texturePreloading, "EmuCore/GS", "texture_preloading",
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static_cast<int>(TexturePreloadingLevel::Off));
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connect(m_ui.gpuPaletteConversion, QOverload<int>::of(&QCheckBox::stateChanged), this, &GraphicsSettingsWidget::onGpuPaletteConversionChanged);
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onGpuPaletteConversionChanged(m_ui.gpuPaletteConversion->checkState());
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//////////////////////////////////////////////////////////////////////////
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// HW Renderer Fixes
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//////////////////////////////////////////////////////////////////////////
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@ -206,18 +209,18 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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// per-game override for renderer is slightly annoying, since we need to populate the global setting field
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if (sif)
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{
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const int global_renderer = QtHost::GetBaseIntSettingValue("EmuCore/GS", "Renderer", static_cast<int>(GSRendererType::Auto));
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QString global_renderer_name;
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for (const RendererInfo& ri : s_renderer_info)
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{
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if (renderer == static_cast<int>(ri.type))
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if (global_renderer == static_cast<int>(ri.type))
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global_renderer_name = qApp->translate("GraphicsSettingsWidget", ri.name);
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}
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m_ui.renderer->insertItem(0, tr("Use Global Setting [%1]").arg(global_renderer_name));
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// Effective Index already selected, set to global if setting is not per-game
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int override_renderer;
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if (sif->GetIntValue("EmuCore/GS", "Renderer", &override_renderer))
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m_ui.renderer->setCurrentIndex(override_renderer + 1);
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else
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if (!sif->GetIntValue("EmuCore/GS", "Renderer", &override_renderer))
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m_ui.renderer->setCurrentIndex(0);
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}
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@ -281,6 +284,13 @@ void GraphicsSettingsWidget::onFullscreenModeChanged(int index)
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void GraphicsSettingsWidget::onIntegerScalingChanged() { m_ui.bilinearFiltering->setEnabled(!m_ui.integerScaling->isChecked()); }
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void GraphicsSettingsWidget::onGpuPaletteConversionChanged(int state)
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{
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const bool enabled = state == Qt::CheckState::PartiallyChecked ? QtHost::GetBaseBoolSettingValue("EmuCore/GS", "paltex", false) : state;
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m_ui.anisotropicFiltering->setEnabled(!enabled);
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}
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void GraphicsSettingsWidget::onEnableHardwareFixesChanged()
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{
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const bool enabled = (m_ui.enableHWFixes->checkState() == Qt::Checked);
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@ -41,6 +41,7 @@ private Q_SLOTS:
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void onAdapterChanged(int index);
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void onEnableHardwareFixesChanged();
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void onIntegerScalingChanged();
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void onGpuPaletteConversionChanged(int state);
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void onFullscreenModeChanged(int index);
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private:
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@ -307,11 +307,6 @@
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</item>
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<item row="0" column="1">
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<widget class="QComboBox" name="upscaleMultiplier">
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<item>
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<property name="text">
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<string>Custom</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Native (PS2)</string>
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@ -349,7 +344,7 @@
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</item>
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<item>
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<property name="text">
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<string>8x Native (~2280p)</string>
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<string>8x Native (~2880p)</string>
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</property>
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</item>
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</widget>
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