PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation

Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
This commit is contained in:
RedDevilus 2022-03-19 01:08:30 +01:00 committed by refractionpcsx2
parent 269db188d0
commit c496e80eac
6 changed files with 48 additions and 48 deletions

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@ -142,8 +142,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
// HW Renderer Fixes
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.halfScreenFix, "EmuCore/GS", "UserHacks_Half_Bottom_Override", -1, -1);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.skipDrawStart, "EmuCore/GS", "UserHacks_SkipDraw_Offset", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.skipDrawEnd, "EmuCore/GS", "UserHacks_SkipDraw", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.skipDrawStart, "EmuCore/GS", "UserHacks_SkipDraw_Start", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.skipDrawEnd, "EmuCore/GS", "UserHacks_SkipDraw_End", 0);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hwAutoFlush, "EmuCore/GS", "UserHacks_AutoFlush", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.frameBufferConversion, "EmuCore/GS", "UserHacks_CPU_FB_Conversion", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableDepthEmulation, "EmuCore/GS", "UserHacks_DisableDepthSupport", false);

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@ -1391,8 +1391,8 @@ void GSApp::Init()
m_default_configuration["UserHacks_HalfPixelOffset"] = "0";
m_default_configuration["UserHacks_merge_pp_sprite"] = "0";
m_default_configuration["UserHacks_round_sprite_offset"] = "0";
m_default_configuration["UserHacks_SkipDraw"] = "0";
m_default_configuration["UserHacks_SkipDraw_Offset"] = "0";
m_default_configuration["UserHacks_SkipDraw_Start"] = "0";
m_default_configuration["UserHacks_SkipDraw_End"] = "0";
m_default_configuration["UserHacks_TCOffsetX"] = "0";
m_default_configuration["UserHacks_TCOffsetY"] = "0";
m_default_configuration["UserHacks_TextureInsideRt"] = "0";

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@ -55,9 +55,9 @@ const char* dialog_message(int ID, bool* updateText)
"Aggressive:\nUse more aggressive CRC hacks.\n"
"Removes effects in some games which make the image appear sharper/clearer.\n"
"Affected games: AC4, BleachBB, Bully, DBZBT 2 & 3, DeathByDegrees, Evangelion, FF games, FightingBeautyWulong, GOW 1 & 2, Kunoichi, IkkiTousen, Okami, Oneechanbara2, OnimushaDoD, RDRevolver, Simple2000Vol114, SoTC, SteambotChronicles, Tekken5, Ultraman, XenosagaE3, Yakuza 1 & 2.\n");
case IDC_SKIPDRAWHACK:
case IDC_SKIPDRAWEND:
case IDC_SKIPDRAWHACKEDIT:
case IDC_SKIPDRAWOFFSET:
case IDC_SKIPDRAWSTART:
case IDC_SKIPDRAWOFFSETEDIT:
return cvtString("Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.\n\n"
"Use it, for example, to try and get rid of bad post processing effects.\n"
@ -177,7 +177,7 @@ const char* dialog_message(int ID, bool* updateText)
"Off:\nMipmapping emulation is disabled.\n\n"
"Basic (Fast):\nPartially emulates mipmapping, performance impact is negligible in most cases.\n\n"
"Full (Slow):\nCompletely emulates the mipmapping function of the GS, might significantly impact performance.");
case IDC_FAST_TC_INV:
case IDC_DISABLE_PARTIAL_TC_INV:
return cvtString("By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise."
"\n\nThis hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load.\n\nIt helps snowblind engine games.");
case IDC_CONSERVATIVE_FB:

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@ -56,15 +56,15 @@ enum
IDC_AUTO_FLUSH_HW,
IDC_TC_DEPTH,
IDC_SAFE_FEATURES,
IDC_FAST_TC_INV,
IDC_DISABLE_PARTIAL_TC_INV,
IDC_CPU_FB_CONVERSION,
IDC_MEMORY_WRAPPING,
IDC_PRELOAD_GS,
IDC_HALF_SCREEN_TS,
IDC_TRI_FILTER,
IDC_SKIPDRAWHACK,
IDC_SKIPDRAWEND,
IDC_SKIPDRAWHACKEDIT,
IDC_SKIPDRAWOFFSET,
IDC_SKIPDRAWSTART,
IDC_SKIPDRAWOFFSETEDIT,
IDC_TEX_IN_RT,
// Upscaling Hacks

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@ -290,12 +290,12 @@ RendererTab::RendererTab(wxWindow* parent)
m_internal_resolution = m_ui.addComboBoxAndLabel(hw_choice_grid, "Internal Resolution:", "upscale_multiplier", &theApp.m_gs_upscale_multiplier, -1, hw_prereq).first;
m_ui.addComboBoxAndLabel(hw_choice_grid, "Anisotropic Filtering:", "MaxAnisotropy", &theApp.m_gs_max_anisotropy, IDC_AFCOMBO, aniso_prereq);
m_ui.addComboBoxAndLabel(hw_choice_grid, "Dithering (PgDn):", "dithering_ps2", &theApp.m_gs_dithering, IDC_DITHERING, hw_prereq);
m_ui.addComboBoxAndLabel(hw_choice_grid, "Mipmapping:", "mipmap_hw", &theApp.m_gs_hw_mipmapping, IDC_MIPMAP_HW, hw_prereq);
m_ui.addComboBoxAndLabel(hw_choice_grid, "CRC Hack Level:", "crc_hack_level", &theApp.m_gs_crc_level, IDC_CRC_LEVEL, hw_prereq);
m_ui.addComboBoxAndLabel(hw_choice_grid, "Blending Accuracy:", "accurate_blending_unit", &theApp.m_gs_acc_blend_level, IDC_ACCURATE_BLEND_UNIT, hw_prereq);
m_ui.addComboBoxAndLabel(hw_choice_grid, "Texture Preloading:", "texture_preloading", &theApp.m_gs_texture_preloading, IDC_PRELOAD_TEXTURES, hw_prereq);
m_ui.addComboBoxAndLabel(hw_choice_grid, "Anisotropic Filtering:", "MaxAnisotropy", &theApp.m_gs_max_anisotropy, IDC_AFCOMBO, aniso_prereq);
m_ui.addComboBoxAndLabel(hw_choice_grid, "Dithering (PgDn):", "dithering_ps2", &theApp.m_gs_dithering, IDC_DITHERING, hw_prereq);
m_ui.addComboBoxAndLabel(hw_choice_grid, "Mipmapping:", "mipmap_hw", &theApp.m_gs_hw_mipmapping, IDC_MIPMAP_HW, hw_prereq);
m_ui.addComboBoxAndLabel(hw_choice_grid, "CRC Hack Level:", "crc_hack_level", &theApp.m_gs_crc_level, IDC_CRC_LEVEL, hw_prereq);
m_ui.addComboBoxAndLabel(hw_choice_grid, "Blending Accuracy:", "accurate_blending_unit", &theApp.m_gs_acc_blend_level, IDC_ACCURATE_BLEND_UNIT, hw_prereq);
m_ui.addComboBoxAndLabel(hw_choice_grid, "Texture Preloading:", "texture_preloading", &theApp.m_gs_texture_preloading, IDC_PRELOAD_TEXTURES, hw_prereq);
hardware_box->Add(hw_checks_box, wxSizerFlags().Centre());
hardware_box->AddSpacer(space);
@ -339,14 +339,14 @@ HacksTab::HacksTab(wxWindow* parent)
auto* upscale_hacks_grid = new wxFlexGridSizer(3, space, space);
// Renderer Hacks
m_ui.addCheckBox(rend_hacks_grid, "Auto Flush", "UserHacks_AutoFlush", IDC_AUTO_FLUSH_HW, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Frame Buffer Conversion", "UserHacks_CPU_FB_Conversion", IDC_CPU_FB_CONVERSION, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Disable Depth Emulation", "UserHacks_DisableDepthSupport", IDC_TC_DEPTH, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Memory Wrapping", "wrap_gs_mem", IDC_MEMORY_WRAPPING, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Disable Safe Features", "UserHacks_Disable_Safe_Features", IDC_SAFE_FEATURES, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Preload Frame Data", "preload_frame_with_gs_data", IDC_PRELOAD_GS, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Disable Partial Invalidation", "UserHacks_DisablePartialInvalidation", IDC_FAST_TC_INV, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Texture Inside RT", "UserHacks_TextureInsideRt", IDC_TEX_IN_RT, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Auto Flush", "UserHacks_AutoFlush", IDC_AUTO_FLUSH_HW, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Frame Buffer Conversion", "UserHacks_CPU_FB_Conversion", IDC_CPU_FB_CONVERSION, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Disable Depth Emulation", "UserHacks_DisableDepthSupport", IDC_TC_DEPTH, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Memory Wrapping", "wrap_gs_mem", IDC_MEMORY_WRAPPING, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Disable Safe Features", "UserHacks_Disable_Safe_Features", IDC_SAFE_FEATURES, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Preload Frame Data", "preload_frame_with_gs_data", IDC_PRELOAD_GS, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Disable Partial Invalidation", "UserHacks_DisablePartialInvalidation", IDC_DISABLE_PARTIAL_TC_INV, hacks_prereq);
m_ui.addCheckBox(rend_hacks_grid, "Texture Inside RT", "UserHacks_TextureInsideRt", IDC_TEX_IN_RT, hacks_prereq);
// Upscale
m_ui.addCheckBox(upscale_hacks_grid, "Align Sprite", "UserHacks_align_sprite_X", IDC_ALIGN_SPRITE, upscale_hacks_prereq);
@ -363,10 +363,10 @@ HacksTab::HacksTab(wxWindow* parent)
m_ui.addComboBoxAndLabel(rend_hack_choice_grid, "Trilinear Filtering:", "UserHacks_TriFilter", &theApp.m_gs_trifilter, IDC_TRI_FILTER, hacks_prereq);
// Skipdraw Range
add_label(this, rend_hack_choice_grid, "Skipdraw Range:", IDC_SKIPDRAWHACK);
add_label(this, rend_hack_choice_grid, "Skipdraw Range:", IDC_SKIPDRAWEND);
auto* skip_box = new wxBoxSizer(wxHORIZONTAL);
skip_x_spin = m_ui.addSpin(skip_box, "UserHacks_SkipDraw_Offset", 0, 10000, 0, IDC_SKIPDRAWOFFSET, hacks_prereq);
skip_y_spin = m_ui.addSpin(skip_box, "UserHacks_SkipDraw", 0, 10000, 0, IDC_SKIPDRAWHACK, hacks_prereq);
skip_x_spin = m_ui.addSpin(skip_box, "UserHacks_SkipDraw_Start", 0, 10000, 0, IDC_SKIPDRAWSTART, hacks_prereq);
skip_y_spin = m_ui.addSpin(skip_box, "UserHacks_SkipDraw_End", 0, 10000, 0, IDC_SKIPDRAWEND, hacks_prereq);
rend_hack_choice_grid->Add(skip_box, wxSizerFlags().Expand());
@ -513,13 +513,13 @@ OSDTab::OSDTab(wxWindow* parent)
auto* log_grid = new wxFlexGridSizer(2, space, space);
log_grid->AddGrowableCol(1);
m_ui.addCheckBox(log_grid, "Show Messages", "OsdShowMessages", -1);
m_ui.addCheckBox(log_grid, "Show Speed", "OsdShowSpeed", -1);
m_ui.addCheckBox(log_grid, "Show FPS", "OsdShowFPS", -1);
m_ui.addCheckBox(log_grid, "Show CPU Usage", "OsdShowCPU", -1);
m_ui.addCheckBox(log_grid, "Show GPU Usage", "OsdShowGPU", -1);
m_ui.addCheckBox(log_grid, "Show Messages", "OsdShowMessages", -1);
m_ui.addCheckBox(log_grid, "Show Speed", "OsdShowSpeed", -1);
m_ui.addCheckBox(log_grid, "Show FPS", "OsdShowFPS", -1);
m_ui.addCheckBox(log_grid, "Show CPU Usage", "OsdShowCPU", -1);
m_ui.addCheckBox(log_grid, "Show GPU Usage", "OsdShowGPU", -1);
m_ui.addCheckBox(log_grid, "Show Resolution", "OsdShowResolution", -1);
m_ui.addCheckBox(log_grid, "Show Statistics", "OsdShowGSStats", -1);
m_ui.addCheckBox(log_grid, "Show Statistics", "OsdShowGSStats", -1);
m_ui.addCheckBox(log_grid, "Show Indicators", "OsdShowIndicators", -1);
log_box->Add(log_grid, wxSizerFlags().Expand());
@ -541,10 +541,10 @@ DebugTab::DebugTab(wxWindow* parent)
{
PaddedBoxSizer<wxStaticBoxSizer> debug_box(wxVERTICAL, this, "Debug");
auto* debug_check_box = new wxWrapSizer(wxHORIZONTAL);
m_ui.addCheckBox(debug_check_box, "Use Blit Swap Chain", "UseBlitSwapChain");
m_ui.addCheckBox(debug_check_box, "Use Blit Swap Chain", "UseBlitSwapChain");
m_ui.addCheckBox(debug_check_box, "Disable Shader Cache", "disable_shader_cache");
m_ui.addCheckBox(debug_check_box, "Use Debug Device", "UseDebugDevice");
m_ui.addCheckBox(debug_check_box, "Dump GS data", "dump");
m_ui.addCheckBox(debug_check_box, "Use Debug Device", "UseDebugDevice");
m_ui.addCheckBox(debug_check_box, "Dump GS data", "dump");
auto* debug_save_check_box = new wxWrapSizer(wxHORIZONTAL);
m_ui.addCheckBox(debug_save_check_box, "Save RT", "save");
@ -577,12 +577,12 @@ DebugTab::DebugTab(wxWindow* parent)
PaddedBoxSizer<wxStaticBoxSizer> tex_box(wxVERTICAL, this, "Texture Replacements");
auto* tex_grid = new wxFlexGridSizer(2, space, space);
m_ui.addCheckBox(tex_grid, "Dump Textures", "DumpReplaceableTextures", -1);
m_ui.addCheckBox(tex_grid, "Dump Mipmaps", "DumpReplaceableMipmaps", -1);
m_ui.addCheckBox(tex_grid, "Dump FMV Textures", "DumpTexturesWithFMVActive", -1);
m_ui.addCheckBox(tex_grid, "Dump Textures", "DumpReplaceableTextures", -1);
m_ui.addCheckBox(tex_grid, "Dump Mipmaps", "DumpReplaceableMipmaps", -1);
m_ui.addCheckBox(tex_grid, "Dump FMV Textures", "DumpTexturesWithFMVActive", -1);
m_ui.addCheckBox(tex_grid, "Async Texture Loading", "LoadTextureReplacementsAsync", -1);
m_ui.addCheckBox(tex_grid, "Load Textures", "LoadTextureReplacements", -1);
m_ui.addCheckBox(tex_grid, "Precache Textures", "PrecacheTextureReplacements", -1);
m_ui.addCheckBox(tex_grid, "Load Textures", "LoadTextureReplacements", -1);
m_ui.addCheckBox(tex_grid, "Precache Textures", "PrecacheTextureReplacements", -1);
tex_box->Add(tex_grid);
tab_box->Add(tex_box.outer, wxSizerFlags().Expand());
@ -627,11 +627,11 @@ Dialog::Dialog()
m_debug_panel = new DebugTab(book);
book->AddPage(m_renderer_panel, "Renderer", true);
book->AddPage(m_hacks_panel, "Hacks");
book->AddPage(m_post_panel, "Shader");
book->AddPage(m_osd_panel, "OSD");
book->AddPage(m_rec_panel, "Recording");
book->AddPage(m_debug_panel, "Advanced");
book->AddPage(m_hacks_panel, "Hacks");
book->AddPage(m_post_panel, "Shader");
book->AddPage(m_osd_panel, "OSD");
book->AddPage(m_rec_panel, "Recording");
book->AddPage(m_debug_panel, "Advanced");
m_top_box->Add(top_grid, wxSizerFlags().Centre());
m_top_box->AddSpacer(space);

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@ -558,8 +558,8 @@ void Pcsx2Config::GSOptions::ReloadIniSettings()
GSSettingIntEx(SWExtraThreads, "extrathreads");
GSSettingIntEx(SWExtraThreadsHeight, "extrathreads_height");
GSSettingIntEx(TVShader, "TVShader");
GSSettingIntEx(SkipDrawStart, "UserHacks_SkipDraw_Offset");
GSSettingIntEx(SkipDrawEnd, "UserHacks_SkipDraw");
GSSettingIntEx(SkipDrawStart, "UserHacks_SkipDraw_Start");
GSSettingIntEx(SkipDrawEnd, "UserHacks_SkipDraw_End");
SkipDrawEnd = std::max(SkipDrawStart, SkipDrawEnd);
GSSettingIntEx(UserHacks_HalfBottomOverride, "UserHacks_Half_Bottom_Override");