QT: settings descriptions

This commit is contained in:
Mrlinkwii 2022-07-03 13:18:52 +01:00 committed by refractionpcsx2
parent 9601d0fc45
commit 1febfa4f4e
1 changed files with 7 additions and 9 deletions

View File

@ -85,7 +85,7 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
tr("<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game "
"list. Search directories can be added, removed, and switched to recursive/non-recursive."));
addWidget(m_bios_settings = new BIOSSettingsWidget(this, m_ui.settingsContainer), tr("BIOS"), QStringLiteral("hard-drive-2-line"),
tr("<strong>BIOS Settings</strong><hr>"));
tr("<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information."));
}
else
{
@ -100,15 +100,14 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
// Common to both per-game and global settings.
addWidget(m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"), QStringLiteral("dashboard-line"),
tr("<strong>Emulation Settings</strong><hr>"));
tr("<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information."));
addWidget(m_system_settings = new SystemSettingsWidget(this, m_ui.settingsContainer), tr("System"), QStringLiteral("artboard-2-line"),
tr("<strong>System Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for "
"additional information."));
tr("<strong>System Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information."));
if (show_advanced_settings)
{
addWidget(m_advanced_system_settings = new AdvancedSystemSettingsWidget(this, m_ui.settingsContainer), tr("Advanced System"),
QStringLiteral("artboard-2-line"), tr("<strong>Advanced System Settings</strong><hr>"));
QStringLiteral("artboard-2-line"), tr("<strong>Advanced System Settings</strong><hr>These are Advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information."));
// Only show the game fixes for per-game settings, there's really no reason to be setting them globally.
if (isPerGameSettings())
@ -119,16 +118,15 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
}
addWidget(m_graphics_settings = new GraphicsSettingsWidget(this, m_ui.settingsContainer), tr("Graphics"), QStringLiteral("brush-line"),
tr("<strong>Graphics Settings</strong><hr>"));
tr("<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information."));
addWidget(m_audio_settings = new AudioSettingsWidget(this, m_ui.settingsContainer), tr("Audio"), QStringLiteral("volume-up-line"),
tr("<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for additional "
"information."));
tr("<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information."));
// for now, memory cards aren't settable per-game
if (!isPerGameSettings())
{
addWidget(m_memory_card_settings = new MemoryCardSettingsWidget(this, m_ui.settingsContainer), tr("Memory Cards"),
QStringLiteral("sd-card-line"), tr("<strong>Memory Card Settings</strong><hr>"));
QStringLiteral("sd-card-line"), tr("<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information."));
}
addWidget(m_dev9_settings = new DEV9SettingsWidget(this, m_ui.settingsContainer), tr("Network & HDD"), QStringLiteral("dashboard-line"),