mirror of https://github.com/PCSX2/pcsx2.git
UI: Minor typo fixes
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@ -301,16 +301,16 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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// Display tab
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{
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dialog->registerWidgetHelp(m_ui.DisableInterlaceOffset, tr("Disable Interlace Offset"), tr("UnChecked"),
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dialog->registerWidgetHelp(m_ui.DisableInterlaceOffset, tr("Disable Interlace Offset"), tr("Unchecked"),
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tr("Disables interlacing offset which may reduce blurring in some situations."));
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dialog->registerWidgetHelp(m_ui.bilinearFiltering, tr("Bilinear Filtering"), tr("Checked"),
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tr("Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels."));
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dialog->registerWidgetHelp(m_ui.PCRTCOffsets, tr("Screen Offsets"), tr("UnChecked"),
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dialog->registerWidgetHelp(m_ui.PCRTCOffsets, tr("Screen Offsets"), tr("Unchecked"),
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tr("Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry."));
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dialog->registerWidgetHelp(m_ui.PCRTCOverscan, tr("Show Overscan"), tr("UnChecked"),
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dialog->registerWidgetHelp(m_ui.PCRTCOverscan, tr("Show Overscan"), tr("Unchecked"),
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tr("Enables the option to show the overscan area on games which draw more than the safe area of the screen."));
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dialog->registerWidgetHelp(m_ui.fmvAspectRatio, tr("FMV Aspect Ratio"), tr("Off (Default)"),
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