Vicki Pfau
|
18403682f7
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Qt: Add GB support in I/O viewer
|
2020-12-26 18:29:16 -08:00 |
Vicki Pfau
|
5781566717
|
Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
|
2020-12-23 18:35:42 -08:00 |
Vicki Pfau
|
cadceecdab
|
Qt: Fix loading a new game crashing on Wayland (fixes #1992)
|
2020-12-20 21:00:17 -08:00 |
Vicki Pfau
|
0cf138775b
|
GBA Cheats: Allow unlimited ROM patch-type codes per set
|
2020-12-19 12:52:46 -08:00 |
Vicki Pfau
|
71379aac66
|
Qt: Unify monospace font usage
|
2020-12-16 18:16:41 -08:00 |
Vicki Pfau
|
c4123a2386
|
SDL: Fall back to sw blit if OpenGL init fails
|
2020-12-16 18:16:41 -08:00 |
Vicki Pfau
|
346f5dc0b5
|
GBA Serialize: Fix alignment check when loading states
|
2020-12-13 15:02:08 -08:00 |
Vicki Pfau
|
6e40b38b63
|
Qt: Fix issues with I/O viewer not properly synchronizing state
|
2020-12-12 23:42:37 -08:00 |
Vicki Pfau
|
0065b62633
|
Qt: Add bug report tool
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2020-12-09 18:30:36 -08:00 |
Vicki Pfau
|
a8a7372083
|
Qt: Add checking and downgrading OpenGL support outside of the painter
|
2020-12-03 23:57:52 -08:00 |
Vicki Pfau
|
e31de6b470
|
Qt: Fix crash when editing shortcuts with none selected (fixes #1964)
|
2020-12-03 20:45:21 -08:00 |
Vicki Pfau
|
41a40acefc
|
GBA Video: Avoid integer division using reciprocal tricks
|
2020-11-30 23:19:57 -08:00 |
Vicki Pfau
|
fc3a6153e2
|
GBA Video: New GL palette approach, no more batch splitting on palette edits
|
2020-11-30 23:19:57 -08:00 |
Vicki Pfau
|
2d6087aa98
|
mGUI: Improve loading speed (fixes #1957)
|
2020-11-29 15:56:15 -08:00 |
Vicki Pfau
|
20f8baa82c
|
GBA: Regrettably add VBA bug compat mode
|
2020-11-29 13:41:53 -08:00 |
Vicki Pfau
|
fbba3efb34
|
ARM: Fix long multiply-and-accumulate register write order (fixes #1956)
|
2020-11-28 21:29:00 -08:00 |
Vicki Pfau
|
8e096916b1
|
Qt: Discard additional frame draws if waiting fails
|
2020-11-27 18:31:13 -08:00 |
Vicki Pfau
|
39324749f2
|
3DS: Batch directory reads
|
2020-11-27 15:18:23 -08:00 |
Vicki Pfau
|
99e622eb43
|
GBA Video: Skip attempting to render offscreen sprites in OpenGL
|
2020-11-27 13:53:33 -08:00 |
Vicki Pfau
|
7640c38684
|
mGUI: Skip second scan loop when possible
|
2020-11-26 22:33:05 -08:00 |
Vicki Pfau
|
0d96ba4f8f
|
Wii: Add libwiidrc support
|
2020-11-26 22:09:01 -08:00 |
Vicki Pfau
|
b50d8e35e9
|
GB I/O: Implement preliminary support for PCM12/PCM34 (#1468)
|
2020-11-25 20:10:32 -08:00 |
Vicki Pfau
|
42879afb9c
|
Qt: Pre-attach GDB stub when launching with -g (fixes #1950)
|
2020-11-24 18:58:22 -08:00 |
Vicki Pfau
|
b8e5b47c80
|
GBA: Fix loading multiboot ELF files (fixes #1949)
|
2020-11-24 01:41:41 -08:00 |
Vicki Pfau
|
f7749b31de
|
Core: Fix loading ELF files that have unexpected empty program headers
|
2020-11-24 01:41:41 -08:00 |
Vicki Pfau
|
6ca62fae83
|
CMake: Link with correct OpenGL library (fixes #1872)
|
2020-11-24 01:41:41 -08:00 |
Vicki Pfau
|
1a694b0b56
|
Debugger: Fix change watchpoints (fixes #1947)
|
2020-11-24 01:41:41 -08:00 |
Vicki Pfau
|
e9ed09e9be
|
Qt: Allow frame viewer on Game Boy
|
2020-11-22 16:08:33 -08:00 |
Vicki Pfau
|
7918b5af45
|
GB Video: Fix SGB video logs
|
2020-11-22 15:08:45 -08:00 |
Vicki Pfau
|
1093849ad5
|
Qt: Add option to toggle forceGbp mode
|
2020-11-22 01:11:24 -08:00 |
Vicki Pfau
|
9902e2eeee
|
GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
|
2020-11-22 00:46:55 -08:00 |
Vicki Pfau
|
1e76ae31d6
|
CHANGES: Update
|
2020-11-21 23:42:06 -08:00 |
Vicki Pfau
|
54fba4c461
|
GBA I/O: Ignore high bits on IME
|
2020-11-20 01:15:46 -08:00 |
Vicki Pfau
|
c640819179
|
GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
|
2020-11-20 00:35:52 -08:00 |
Vicki Pfau
|
d20b2e1e23
|
Qt: Fix gamepad event dispatching (fixes #1922)
|
2020-11-19 23:22:52 -08:00 |
Vicki Pfau
|
9ae85bdccc
|
mGUI: Don't attempt to preload files larger than can fit in RAM
|
2020-11-19 20:12:19 -08:00 |
Vicki Pfau
|
2def7289f3
|
Wii: Fix crash on unloading irregularly sized GBA ROMs
|
2020-11-18 18:36:19 -08:00 |
Vicki Pfau
|
67dae057ed
|
Qt: Fix cancelling pausing before the frame ends
|
2020-11-18 01:33:56 -08:00 |
Vicki Pfau
|
61f8f14694
|
Core: Rework thread state synchronization
|
2020-11-18 01:33:56 -08:00 |
Vicki Pfau
|
a37060d053
|
Qt: Fix game display sometimes disappearing after closing load/save state screen
|
2020-11-17 22:57:03 -08:00 |
Vicki Pfau
|
1c2ec714e1
|
Core: Fix thread unsafety issue when dispatching code to a thread
|
2020-11-14 16:42:51 -08:00 |
Vicki Pfau
|
9a0561e9c2
|
Core: Fix threading improperly setting paused state while interrupted
|
2020-11-14 02:29:39 -08:00 |
Vicki Pfau
|
01ed3f2990
|
GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
|
2020-11-13 01:54:29 -08:00 |
Vicki Pfau
|
cef3d15326
|
CHANGES: Add reference to Qt OpenGL fix for #1724
|
2020-11-12 00:14:45 -08:00 |
Vicki Pfau
|
4b4d5b59e5
|
Debugger: Close trace log when done tracing
|
2020-11-09 00:08:36 -08:00 |
Vicki Pfau
|
e7028e4b29
|
Qt: Fix running proxied video if it gets pushed to the main thread
|
2020-11-08 23:14:29 -08:00 |
Vicki Pfau
|
d2af8b83e0
|
CMake: Fix build with downstream minizip that exports incompatible symbols
|
2020-11-04 18:27:53 -08:00 |
Vicki Pfau
|
a53b01be00
|
ARM: Fix Addressing mode 1 shifter on rs == pc (fixes #1926)
|
2020-11-01 02:29:58 -08:00 |
Vicki Pfau
|
7c3b3a5012
|
CHANGES: Update for 0.8.4
|
2020-10-29 18:29:16 -07:00 |
Vicki Pfau
|
e5ab0ae277
|
Vita: Clear both buffers when loading a game
|
2020-10-26 23:55:33 -07:00 |