Qt: Allow frame viewer on Game Boy

This commit is contained in:
Vicki Pfau 2020-11-22 15:47:56 -08:00
parent 45e0ce8e27
commit e9ed09e9be
2 changed files with 2 additions and 4 deletions

View File

@ -4,6 +4,7 @@ Features:
- WebP and APNG recording
- Separate overrides for GBC games that can also run on SGB or regular GB
- Game Boy Player features can be enabled by default for all compatible games
- Frame viewer support for Game Boy
- Mute option in homebrew ports
- Status indicators for fast-forward and mute in homebrew ports
- Read-only support for MBC6 flash memory
@ -12,7 +13,7 @@ Features:
- Command scripts for CLI debugger (by ahigerd)
- ARM disassembler now resolves addresses to symbol names
- Add Game Boy Player feature support to ports
- Individual window types can now be toggled in GBA debugging views
- Individual window types can now be toggled in debugging views
Emulation fixes:
- ARM: Fix ALU reading PC after shifting
- ARM: Fix STR storing PC after address calculation

View File

@ -1504,7 +1504,6 @@ void Window::setupMenu(QMenuBar* menubar) {
addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
#ifdef M_CORE_GBA
Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
if (!m_frameView) {
m_frameView = new FrameView(m_controller);
@ -1520,8 +1519,6 @@ void Window::setupMenu(QMenuBar* menubar) {
}
m_frameView->show();
}, "tools");
m_platformActions.insert(PLATFORM_GBA, frameWindow);
#endif
addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");