mirror of https://github.com/mgba-emu/mgba.git
Qt: Allow frame viewer on Game Boy
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3
CHANGES
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@ -4,6 +4,7 @@ Features:
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- WebP and APNG recording
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- Separate overrides for GBC games that can also run on SGB or regular GB
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- Game Boy Player features can be enabled by default for all compatible games
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- Frame viewer support for Game Boy
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- Mute option in homebrew ports
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- Status indicators for fast-forward and mute in homebrew ports
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- Read-only support for MBC6 flash memory
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@ -12,7 +13,7 @@ Features:
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- Command scripts for CLI debugger (by ahigerd)
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- ARM disassembler now resolves addresses to symbol names
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- Add Game Boy Player feature support to ports
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- Individual window types can now be toggled in GBA debugging views
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- Individual window types can now be toggled in debugging views
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Emulation fixes:
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- ARM: Fix ALU reading PC after shifting
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- ARM: Fix STR storing PC after address calculation
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@ -1504,7 +1504,6 @@ void Window::setupMenu(QMenuBar* menubar) {
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addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
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addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
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#ifdef M_CORE_GBA
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Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
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if (!m_frameView) {
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m_frameView = new FrameView(m_controller);
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@ -1520,8 +1519,6 @@ void Window::setupMenu(QMenuBar* menubar) {
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}
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m_frameView->show();
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}, "tools");
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m_platformActions.insert(PLATFORM_GBA, frameWindow);
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#endif
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addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
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addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
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