mirror of https://github.com/mgba-emu/mgba.git
Core: Rework thread state synchronization
This commit is contained in:
parent
a37060d053
commit
61f8f14694
2
CHANGES
2
CHANGES
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@ -49,7 +49,6 @@ Other fixes:
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- CMake: Fix build with downstream minizip that exports incompatible symbols
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- Core: Ensure ELF regions can be written before trying
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- Core: Fix threading improperly setting paused state while interrupted
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- Core: Fix thread unsafety issue when dispatching code to a thread
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- Debugger: Don't skip undefined instructions when debugger attached
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- Debugger: Close trace log when done tracing
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- FFmpeg: Fix some small memory leaks
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@ -66,6 +65,7 @@ Misc:
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- 3DS: Use "wide mode" where applicable for slightly better filtering
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- Core: Add savedataUpdated callback
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- Core: Add shutdown callback
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- Core: Rework thread state synchronization
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- GB: Allow pausing event loop while CPU is blocked
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- GB: Add support for sleep and shutdown callbacks
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- GBA: Allow pausing event loop while CPU is blocked
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@ -15,7 +15,6 @@ CXX_GUARD_START
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struct mCoreSync {
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int videoFramePending;
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bool videoFrameWait;
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bool videoFrameOn;
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Mutex videoFrameMutex;
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Condition videoFrameAvailableCond;
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Condition videoFrameRequiredCond;
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@ -48,35 +48,37 @@ struct mCoreThread {
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#include <mgba-util/threading.h>
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enum mCoreThreadState {
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THREAD_INITIALIZED = -1,
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THREAD_RUNNING = 0,
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THREAD_REWINDING,
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THREAD_MAX_RUNNING = THREAD_REWINDING,
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mTHREAD_INITIALIZED = -1,
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mTHREAD_RUNNING = 0,
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mTHREAD_REQUEST,
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THREAD_WAITING,
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THREAD_INTERRUPTED,
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THREAD_PAUSED,
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THREAD_MAX_WAITING = THREAD_PAUSED,
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mTHREAD_INTERRUPTED,
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mTHREAD_PAUSED,
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mTHREAD_MIN_WAITING = mTHREAD_INTERRUPTED,
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mTHREAD_MAX_WAITING = mTHREAD_PAUSED,
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THREAD_PAUSING,
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THREAD_RUN_ON,
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THREAD_RESETING,
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THREAD_MIN_DEFERRED = THREAD_PAUSING,
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THREAD_MAX_DEFERRED = THREAD_RESETING,
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mTHREAD_INTERRUPTING,
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mTHREAD_EXITING,
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THREAD_INTERRUPTING,
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THREAD_EXITING,
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THREAD_SHUTDOWN,
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THREAD_CRASHED
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mTHREAD_SHUTDOWN,
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mTHREAD_CRASHED
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};
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enum mCoreThreadRequest {
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mTHREAD_REQ_PAUSE = 1, // User-set pause
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mTHREAD_REQ_WAIT = 2, // Core-set pause
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mTHREAD_REQ_RESET = 4,
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mTHREAD_REQ_RUN_ON = 8,
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};
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struct mCoreThreadInternal {
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Thread thread;
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enum mCoreThreadState state;
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bool rewinding;
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int requested;
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Mutex stateMutex;
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Condition stateCond;
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enum mCoreThreadState savedState;
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int interruptDepth;
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bool frameWasOn;
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@ -7,11 +7,11 @@
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#include <mgba/core/blip_buf.h>
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static void _changeVideoSync(struct mCoreSync* sync, bool frameOn) {
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static void _changeVideoSync(struct mCoreSync* sync, bool wait) {
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// Make sure the video thread can process events while the GBA thread is paused
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MutexLock(&sync->videoFrameMutex);
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if (frameOn != sync->videoFrameOn) {
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sync->videoFrameOn = frameOn;
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if (wait != sync->videoFrameWait) {
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sync->videoFrameWait = wait;
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ConditionWake(&sync->videoFrameAvailableCond);
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}
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MutexUnlock(&sync->videoFrameMutex);
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@ -50,10 +50,10 @@ bool mCoreSyncWaitFrameStart(struct mCoreSync* sync) {
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MutexLock(&sync->videoFrameMutex);
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ConditionWake(&sync->videoFrameRequiredCond);
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if (!sync->videoFrameOn && !sync->videoFramePending) {
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if (!sync->videoFrameWait && !sync->videoFramePending) {
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return false;
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}
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if (sync->videoFrameOn) {
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if (sync->videoFrameWait) {
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if (ConditionWaitTimed(&sync->videoFrameAvailableCond, &sync->videoFrameMutex, 50)) {
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return false;
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}
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@ -48,51 +48,79 @@ static void _changeState(struct mCoreThreadInternal* threadContext, enum mCoreTh
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}
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static void _waitOnInterrupt(struct mCoreThreadInternal* threadContext) {
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while (threadContext->state == THREAD_INTERRUPTED || threadContext->state == THREAD_INTERRUPTING) {
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while (threadContext->state == mTHREAD_INTERRUPTED || threadContext->state == mTHREAD_INTERRUPTING) {
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ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
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}
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}
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static void _waitUntilNotState(struct mCoreThreadInternal* threadContext, enum mCoreThreadState oldState) {
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void _waitPrologue(struct mCoreThreadInternal* threadContext, bool* videoFrameWait, bool* audioWait) {
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MutexLock(&threadContext->sync.videoFrameMutex);
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bool videoFrameWait = threadContext->sync.videoFrameWait;
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*videoFrameWait = threadContext->sync.videoFrameWait;
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threadContext->sync.videoFrameWait = false;
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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MutexLock(&threadContext->sync.audioBufferMutex);
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bool audioWait = threadContext->sync.audioWait;
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*audioWait = threadContext->sync.audioWait;
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threadContext->sync.audioWait = false;
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MutexUnlock(&threadContext->sync.audioBufferMutex);
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}
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while (threadContext->state == oldState) {
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MutexUnlock(&threadContext->stateMutex);
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if (!MutexTryLock(&threadContext->sync.videoFrameMutex)) {
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ConditionWake(&threadContext->sync.videoFrameRequiredCond);
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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}
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if (!MutexTryLock(&threadContext->sync.audioBufferMutex)) {
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ConditionWake(&threadContext->sync.audioRequiredCond);
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MutexUnlock(&threadContext->sync.audioBufferMutex);
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}
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MutexLock(&threadContext->stateMutex);
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ConditionWake(&threadContext->stateCond);
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}
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void _waitEpilogue(struct mCoreThreadInternal* threadContext, bool videoFrameWait, bool audioWait) {
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MutexLock(&threadContext->sync.audioBufferMutex);
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threadContext->sync.audioWait = audioWait;
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MutexUnlock(&threadContext->sync.audioBufferMutex);
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MutexLock(&threadContext->sync.videoFrameMutex);
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threadContext->sync.videoFrameWait = videoFrameWait;
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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}
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static void _pauseThread(struct mCoreThreadInternal* threadContext) {
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threadContext->state = THREAD_PAUSING;
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_waitUntilNotState(threadContext, THREAD_PAUSING);
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static void _wait(struct mCoreThreadInternal* threadContext) {
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MutexUnlock(&threadContext->stateMutex);
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if (!MutexTryLock(&threadContext->sync.videoFrameMutex)) {
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ConditionWake(&threadContext->sync.videoFrameRequiredCond);
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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}
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if (!MutexTryLock(&threadContext->sync.audioBufferMutex)) {
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ConditionWake(&threadContext->sync.audioRequiredCond);
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MutexUnlock(&threadContext->sync.audioBufferMutex);
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}
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MutexLock(&threadContext->stateMutex);
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ConditionWake(&threadContext->stateCond);
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}
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static void _waitOnRequest(struct mCoreThreadInternal* threadContext, enum mCoreThreadRequest request) {
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bool videoFrameWait, audioWait;
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_waitPrologue(threadContext, &videoFrameWait, &audioWait);
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while (threadContext->requested & request) {
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_wait(threadContext);
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}
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_waitEpilogue(threadContext, videoFrameWait, audioWait);
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}
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static void _waitUntilNotState(struct mCoreThreadInternal* threadContext, enum mCoreThreadState state) {
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bool videoFrameWait, audioWait;
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_waitPrologue(threadContext, &videoFrameWait, &audioWait);
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while (threadContext->state == state) {
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_wait(threadContext);
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}
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_waitEpilogue(threadContext, videoFrameWait, audioWait);
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}
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static void _sendRequest(struct mCoreThreadInternal* threadContext, enum mCoreThreadRequest request) {
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threadContext->requested |= request;
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if (threadContext->state == mTHREAD_RUNNING) {
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threadContext->state = mTHREAD_REQUEST;
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}
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}
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static void _cancelRequest(struct mCoreThreadInternal* threadContext, enum mCoreThreadRequest request) {
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threadContext->requested &= ~request;
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if (threadContext->state == mTHREAD_RUNNING || threadContext->state == mTHREAD_PAUSED) {
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threadContext->state = mTHREAD_REQUEST;
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}
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ConditionWake(&threadContext->stateCond);
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}
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void _frameStarted(void* context) {
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@ -101,12 +129,8 @@ void _frameStarted(void* context) {
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return;
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}
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if (thread->core->opts.rewindEnable && thread->core->opts.rewindBufferCapacity > 0) {
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if (thread->impl->state != THREAD_REWINDING) {
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if (!thread->impl->rewinding || !mCoreRewindRestore(&thread->impl->rewind, thread->core)) {
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mCoreRewindAppend(&thread->impl->rewind, thread->core);
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} else if (thread->impl->state == THREAD_REWINDING) {
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if (!mCoreRewindRestore(&thread->impl->rewind, thread->core)) {
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mCoreRewindAppend(&thread->impl->rewind, thread->core);
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}
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}
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}
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}
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@ -126,7 +150,7 @@ void _crashed(void* context) {
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if (!thread) {
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return;
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}
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_changeState(thread->impl, THREAD_CRASHED, true);
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_changeState(thread->impl, mTHREAD_CRASHED, true);
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}
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void _coreSleep(void* context) {
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@ -144,7 +168,7 @@ void _coreShutdown(void* context) {
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if (!thread) {
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return;
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}
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_changeState(thread->impl, THREAD_EXITING, true);
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_changeState(thread->impl, mTHREAD_EXITING, true);
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}
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static THREAD_ENTRY _mCoreThreadRun(void* context) {
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@ -189,58 +213,57 @@ static THREAD_ENTRY _mCoreThreadRun(void* context) {
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}
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core->reset(core);
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_changeState(threadContext->impl, THREAD_RUNNING, true);
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_changeState(threadContext->impl, mTHREAD_RUNNING, true);
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if (threadContext->resetCallback) {
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threadContext->resetCallback(threadContext);
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}
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struct mCoreThreadInternal* impl = threadContext->impl;
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while (impl->state < THREAD_EXITING) {
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bool wasPaused = false;
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int pendingRequests = 0;
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while (impl->state < mTHREAD_EXITING) {
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#ifdef USE_DEBUGGERS
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struct mDebugger* debugger = core->debugger;
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if (debugger) {
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mDebuggerRun(debugger);
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if (debugger->state == DEBUGGER_SHUTDOWN) {
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_changeState(impl, THREAD_EXITING, false);
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_changeState(impl, mTHREAD_EXITING, false);
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}
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} else
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#endif
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{
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while (impl->state <= THREAD_MAX_RUNNING) {
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while (impl->state == mTHREAD_RUNNING) {
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core->runLoop(core);
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}
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}
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enum mCoreThreadState deferred = THREAD_RUNNING;
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MutexLock(&impl->stateMutex);
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while (impl->state > THREAD_MAX_RUNNING && impl->state < THREAD_EXITING) {
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deferred = impl->state;
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impl->requested &= ~pendingRequests | mTHREAD_REQ_PAUSE | mTHREAD_REQ_WAIT;
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pendingRequests = impl->requested;
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switch (deferred) {
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case THREAD_INTERRUPTING:
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impl->state = THREAD_INTERRUPTED;
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if (impl->state == mTHREAD_REQUEST) {
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if (pendingRequests) {
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if (pendingRequests & mTHREAD_REQ_PAUSE) {
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impl->state = mTHREAD_PAUSED;
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}
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if (pendingRequests & mTHREAD_REQ_WAIT) {
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impl->state = mTHREAD_PAUSED;
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}
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} else {
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impl->state = mTHREAD_RUNNING;
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ConditionWake(&threadContext->impl->stateCond);
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}
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}
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while (impl->state >= mTHREAD_MIN_WAITING && impl->state < mTHREAD_EXITING) {
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if (impl->state == mTHREAD_INTERRUPTING) {
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impl->state = mTHREAD_INTERRUPTED;
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ConditionWake(&impl->stateCond);
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break;
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case THREAD_PAUSING:
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impl->state = THREAD_PAUSED;
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break;
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case THREAD_RESETING:
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impl->state = THREAD_RUNNING;
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break;
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default:
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break;
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}
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if (deferred >= THREAD_MIN_DEFERRED && deferred <= THREAD_MAX_DEFERRED) {
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break;
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}
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deferred = impl->state;
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if (deferred == THREAD_INTERRUPTED) {
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deferred = impl->savedState;
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}
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while (impl->state >= THREAD_WAITING && impl->state <= THREAD_MAX_WAITING) {
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while (impl->state >= mTHREAD_MIN_WAITING && impl->state <= mTHREAD_MAX_WAITING) {
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ConditionWait(&impl->stateCond, &impl->stateMutex);
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if (impl->sync.audioWait) {
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@ -250,41 +273,40 @@ static THREAD_ENTRY _mCoreThreadRun(void* context) {
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MutexLock(&impl->stateMutex);
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}
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}
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if (wasPaused && !(impl->requested & mTHREAD_REQ_PAUSE)) {
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break;
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}
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}
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MutexUnlock(&impl->stateMutex);
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switch (deferred) {
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case THREAD_PAUSING:
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// Deferred callbacks can't be run inside of the critical section
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if (!wasPaused && (pendingRequests & mTHREAD_REQ_PAUSE)) {
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wasPaused = true;
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if (threadContext->pauseCallback) {
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threadContext->pauseCallback(threadContext);
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}
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break;
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case THREAD_PAUSED:
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}
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if (wasPaused && !(pendingRequests & mTHREAD_REQ_PAUSE)) {
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wasPaused = false;
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if (threadContext->unpauseCallback) {
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threadContext->unpauseCallback(threadContext);
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}
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break;
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case THREAD_RUN_ON:
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if (threadContext->run) {
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threadContext->run(threadContext);
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}
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MutexLock(&threadContext->impl->stateMutex);
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threadContext->impl->state = threadContext->impl->savedState;
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ConditionWake(&threadContext->impl->stateCond);
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MutexUnlock(&threadContext->impl->stateMutex);
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break;
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case THREAD_RESETING:
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}
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if (pendingRequests & mTHREAD_REQ_RESET) {
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core->reset(core);
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if (threadContext->resetCallback) {
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threadContext->resetCallback(threadContext);
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}
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break;
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default:
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break;
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}
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if (pendingRequests & mTHREAD_REQ_RUN_ON) {
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if (threadContext->run) {
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threadContext->run(threadContext);
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}
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}
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}
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while (impl->state < THREAD_SHUTDOWN) {
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_changeState(impl, THREAD_SHUTDOWN, false);
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while (impl->state < mTHREAD_SHUTDOWN) {
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_changeState(impl, mTHREAD_SHUTDOWN, false);
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}
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if (core->opts.rewindEnable) {
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@ -306,7 +328,8 @@ static THREAD_ENTRY _mCoreThreadRun(void* context) {
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bool mCoreThreadStart(struct mCoreThread* threadContext) {
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threadContext->impl = calloc(sizeof(*threadContext->impl), 1);
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threadContext->impl->state = THREAD_INITIALIZED;
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threadContext->impl->state = mTHREAD_INITIALIZED;
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threadContext->impl->requested = 0;
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threadContext->logger.p = threadContext;
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if (!threadContext->logger.d.log) {
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threadContext->logger.d.log = _mCoreLog;
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@ -342,7 +365,7 @@ bool mCoreThreadStart(struct mCoreThread* threadContext) {
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MutexLock(&threadContext->impl->stateMutex);
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ThreadCreate(&threadContext->impl->thread, _mCoreThreadRun, threadContext);
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while (threadContext->impl->state < THREAD_RUNNING) {
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while (threadContext->impl->state < mTHREAD_RUNNING) {
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ConditionWait(&threadContext->impl->stateCond, &threadContext->impl->stateMutex);
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}
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MutexUnlock(&threadContext->impl->stateMutex);
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@ -356,7 +379,7 @@ bool mCoreThreadHasStarted(struct mCoreThread* threadContext) {
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}
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bool hasStarted;
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MutexLock(&threadContext->impl->stateMutex);
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hasStarted = threadContext->impl->state > THREAD_INITIALIZED;
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hasStarted = threadContext->impl->state > mTHREAD_INITIALIZED;
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MutexUnlock(&threadContext->impl->stateMutex);
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return hasStarted;
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}
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@ -367,7 +390,7 @@ bool mCoreThreadHasExited(struct mCoreThread* threadContext) {
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}
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bool hasExited;
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MutexLock(&threadContext->impl->stateMutex);
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hasExited = threadContext->impl->state > THREAD_EXITING;
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hasExited = threadContext->impl->state > mTHREAD_EXITING;
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MutexUnlock(&threadContext->impl->stateMutex);
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return hasExited;
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}
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@ -378,21 +401,21 @@ bool mCoreThreadHasCrashed(struct mCoreThread* threadContext) {
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}
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bool hasExited;
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MutexLock(&threadContext->impl->stateMutex);
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hasExited = threadContext->impl->state == THREAD_CRASHED;
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hasExited = threadContext->impl->state == mTHREAD_CRASHED;
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MutexUnlock(&threadContext->impl->stateMutex);
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return hasExited;
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}
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void mCoreThreadMarkCrashed(struct mCoreThread* threadContext) {
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MutexLock(&threadContext->impl->stateMutex);
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threadContext->impl->state = THREAD_CRASHED;
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threadContext->impl->state = mTHREAD_CRASHED;
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MutexUnlock(&threadContext->impl->stateMutex);
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}
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void mCoreThreadEnd(struct mCoreThread* threadContext) {
|
||||
MutexLock(&threadContext->impl->stateMutex);
|
||||
_waitOnInterrupt(threadContext->impl);
|
||||
threadContext->impl->state = THREAD_EXITING;
|
||||
threadContext->impl->state = mTHREAD_EXITING;
|
||||
ConditionWake(&threadContext->impl->stateCond);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
MutexLock(&threadContext->impl->sync.audioBufferMutex);
|
||||
|
@ -402,7 +425,6 @@ void mCoreThreadEnd(struct mCoreThread* threadContext) {
|
|||
|
||||
MutexLock(&threadContext->impl->sync.videoFrameMutex);
|
||||
threadContext->impl->sync.videoFrameWait = false;
|
||||
threadContext->impl->sync.videoFrameOn = false;
|
||||
ConditionWake(&threadContext->impl->sync.videoFrameRequiredCond);
|
||||
ConditionWake(&threadContext->impl->sync.videoFrameAvailableCond);
|
||||
MutexUnlock(&threadContext->impl->sync.videoFrameMutex);
|
||||
|
@ -410,12 +432,9 @@ void mCoreThreadEnd(struct mCoreThread* threadContext) {
|
|||
|
||||
void mCoreThreadReset(struct mCoreThread* threadContext) {
|
||||
MutexLock(&threadContext->impl->stateMutex);
|
||||
if (threadContext->impl->state == THREAD_INTERRUPTED || threadContext->impl->state == THREAD_INTERRUPTING) {
|
||||
threadContext->impl->savedState = THREAD_RESETING;
|
||||
} else {
|
||||
threadContext->impl->state = THREAD_RESETING;
|
||||
}
|
||||
ConditionWake(&threadContext->impl->stateCond);
|
||||
_waitOnInterrupt(threadContext->impl);
|
||||
_sendRequest(threadContext->impl, mTHREAD_REQ_RESET);
|
||||
_waitOnRequest(threadContext->impl, mTHREAD_REQ_RESET);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
}
|
||||
|
||||
|
@ -446,7 +465,7 @@ bool mCoreThreadIsActive(struct mCoreThread* threadContext) {
|
|||
if (!threadContext->impl) {
|
||||
return false;
|
||||
}
|
||||
return threadContext->impl->state >= THREAD_RUNNING && threadContext->impl->state < THREAD_EXITING;
|
||||
return threadContext->impl->state >= mTHREAD_RUNNING && threadContext->impl->state < mTHREAD_EXITING;
|
||||
}
|
||||
|
||||
void mCoreThreadInterrupt(struct mCoreThread* threadContext) {
|
||||
|
@ -459,11 +478,8 @@ void mCoreThreadInterrupt(struct mCoreThread* threadContext) {
|
|||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
return;
|
||||
}
|
||||
threadContext->impl->savedState = threadContext->impl->state;
|
||||
_waitOnInterrupt(threadContext->impl);
|
||||
threadContext->impl->state = THREAD_INTERRUPTING;
|
||||
ConditionWake(&threadContext->impl->stateCond);
|
||||
_waitUntilNotState(threadContext->impl, THREAD_INTERRUPTING);
|
||||
threadContext->impl->state = mTHREAD_INTERRUPTING;
|
||||
_waitUntilNotState(threadContext->impl, mTHREAD_INTERRUPTING);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
}
|
||||
|
||||
|
@ -474,14 +490,13 @@ void mCoreThreadInterruptFromThread(struct mCoreThread* threadContext) {
|
|||
MutexLock(&threadContext->impl->stateMutex);
|
||||
++threadContext->impl->interruptDepth;
|
||||
if (threadContext->impl->interruptDepth > 1 || !mCoreThreadIsActive(threadContext)) {
|
||||
if (threadContext->impl->state == THREAD_INTERRUPTING) {
|
||||
threadContext->impl->state = THREAD_INTERRUPTED;
|
||||
if (threadContext->impl->state == mTHREAD_INTERRUPTING) {
|
||||
threadContext->impl->state = mTHREAD_INTERRUPTED;
|
||||
}
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
return;
|
||||
}
|
||||
threadContext->impl->savedState = threadContext->impl->state;
|
||||
threadContext->impl->state = THREAD_INTERRUPTING;
|
||||
threadContext->impl->state = mTHREAD_INTERRUPTING;
|
||||
ConditionWake(&threadContext->impl->stateCond);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
}
|
||||
|
@ -493,7 +508,7 @@ void mCoreThreadContinue(struct mCoreThread* threadContext) {
|
|||
MutexLock(&threadContext->impl->stateMutex);
|
||||
--threadContext->impl->interruptDepth;
|
||||
if (threadContext->impl->interruptDepth < 1 && mCoreThreadIsActive(threadContext)) {
|
||||
threadContext->impl->state = threadContext->impl->savedState;
|
||||
threadContext->impl->state = mTHREAD_REQUEST;
|
||||
ConditionWake(&threadContext->impl->stateCond);
|
||||
}
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
|
@ -501,105 +516,57 @@ void mCoreThreadContinue(struct mCoreThread* threadContext) {
|
|||
|
||||
void mCoreThreadRunFunction(struct mCoreThread* threadContext, void (*run)(struct mCoreThread*)) {
|
||||
MutexLock(&threadContext->impl->stateMutex);
|
||||
threadContext->run = run;
|
||||
_waitOnInterrupt(threadContext->impl);
|
||||
threadContext->impl->savedState = threadContext->impl->state;
|
||||
threadContext->impl->state = THREAD_RUN_ON;
|
||||
ConditionWake(&threadContext->impl->stateCond);
|
||||
_waitUntilNotState(threadContext->impl, THREAD_RUN_ON);
|
||||
threadContext->run = run;
|
||||
_sendRequest(threadContext->impl, mTHREAD_REQ_RUN_ON);
|
||||
_waitOnRequest(threadContext->impl, mTHREAD_REQ_RUN_ON);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
}
|
||||
|
||||
void mCoreThreadPause(struct mCoreThread* threadContext) {
|
||||
bool frameOn = threadContext->impl->sync.videoFrameOn;
|
||||
MutexLock(&threadContext->impl->stateMutex);
|
||||
_waitOnInterrupt(threadContext->impl);
|
||||
if (threadContext->impl->state == THREAD_RUNNING) {
|
||||
_pauseThread(threadContext->impl);
|
||||
threadContext->impl->frameWasOn = frameOn;
|
||||
frameOn = false;
|
||||
}
|
||||
_sendRequest(threadContext->impl, mTHREAD_REQ_PAUSE);
|
||||
_waitUntilNotState(threadContext->impl, mTHREAD_REQUEST);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
|
||||
mCoreSyncSetVideoSync(&threadContext->impl->sync, frameOn);
|
||||
}
|
||||
|
||||
void mCoreThreadUnpause(struct mCoreThread* threadContext) {
|
||||
bool frameOn = threadContext->impl->sync.videoFrameOn;
|
||||
MutexLock(&threadContext->impl->stateMutex);
|
||||
_waitOnInterrupt(threadContext->impl);
|
||||
if (threadContext->impl->state == THREAD_PAUSED || threadContext->impl->state == THREAD_PAUSING) {
|
||||
threadContext->impl->state = THREAD_RUNNING;
|
||||
ConditionWake(&threadContext->impl->stateCond);
|
||||
frameOn = threadContext->impl->frameWasOn;
|
||||
}
|
||||
_cancelRequest(threadContext->impl, mTHREAD_REQ_PAUSE);
|
||||
_waitUntilNotState(threadContext->impl, mTHREAD_REQUEST);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
|
||||
mCoreSyncSetVideoSync(&threadContext->impl->sync, frameOn);
|
||||
}
|
||||
|
||||
bool mCoreThreadIsPaused(struct mCoreThread* threadContext) {
|
||||
bool isPaused;
|
||||
MutexLock(&threadContext->impl->stateMutex);
|
||||
if (threadContext->impl->interruptDepth) {
|
||||
isPaused = threadContext->impl->savedState == THREAD_PAUSED;
|
||||
} else {
|
||||
isPaused = threadContext->impl->state == THREAD_PAUSED;
|
||||
}
|
||||
isPaused = !!(threadContext->impl->requested & mTHREAD_REQ_PAUSE);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
return isPaused;
|
||||
}
|
||||
|
||||
void mCoreThreadTogglePause(struct mCoreThread* threadContext) {
|
||||
bool frameOn = threadContext->impl->sync.videoFrameOn;
|
||||
MutexLock(&threadContext->impl->stateMutex);
|
||||
_waitOnInterrupt(threadContext->impl);
|
||||
if (threadContext->impl->state == THREAD_PAUSED || threadContext->impl->state == THREAD_PAUSING) {
|
||||
threadContext->impl->state = THREAD_RUNNING;
|
||||
ConditionWake(&threadContext->impl->stateCond);
|
||||
frameOn = threadContext->impl->frameWasOn;
|
||||
} else if (threadContext->impl->state == THREAD_RUNNING) {
|
||||
_pauseThread(threadContext->impl);
|
||||
threadContext->impl->frameWasOn = frameOn;
|
||||
frameOn = false;
|
||||
if (threadContext->impl->requested & mTHREAD_REQ_PAUSE) {
|
||||
_cancelRequest(threadContext->impl, mTHREAD_REQ_PAUSE);
|
||||
} else {
|
||||
_sendRequest(threadContext->impl, mTHREAD_REQ_PAUSE);
|
||||
}
|
||||
_waitUntilNotState(threadContext->impl, mTHREAD_REQUEST);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
|
||||
mCoreSyncSetVideoSync(&threadContext->impl->sync, frameOn);
|
||||
}
|
||||
|
||||
void mCoreThreadPauseFromThread(struct mCoreThread* threadContext) {
|
||||
bool frameOn = true;
|
||||
MutexLock(&threadContext->impl->stateMutex);
|
||||
if (threadContext->impl->interruptDepth && threadContext->impl->savedState == THREAD_RUNNING) {
|
||||
threadContext->impl->savedState = THREAD_PAUSING;
|
||||
frameOn = false;
|
||||
} else if (threadContext->impl->state == THREAD_RUNNING) {
|
||||
threadContext->impl->state = THREAD_PAUSING;
|
||||
frameOn = false;
|
||||
}
|
||||
_sendRequest(threadContext->impl, mTHREAD_REQ_PAUSE);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
|
||||
mCoreSyncSetVideoSync(&threadContext->impl->sync, frameOn);
|
||||
}
|
||||
|
||||
void mCoreThreadSetRewinding(struct mCoreThread* threadContext, bool rewinding) {
|
||||
MutexLock(&threadContext->impl->stateMutex);
|
||||
if (rewinding && (threadContext->impl->state == THREAD_REWINDING || (threadContext->impl->interruptDepth && threadContext->impl->savedState == THREAD_REWINDING))) {
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
return;
|
||||
}
|
||||
if (!rewinding && ((!threadContext->impl->interruptDepth && threadContext->impl->state != THREAD_REWINDING) || (threadContext->impl->interruptDepth && threadContext->impl->savedState != THREAD_REWINDING))) {
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
return;
|
||||
}
|
||||
_waitOnInterrupt(threadContext->impl);
|
||||
if (rewinding && threadContext->impl->state == THREAD_RUNNING) {
|
||||
threadContext->impl->state = THREAD_REWINDING;
|
||||
}
|
||||
if (!rewinding && threadContext->impl->state == THREAD_REWINDING) {
|
||||
threadContext->impl->state = THREAD_RUNNING;
|
||||
}
|
||||
threadContext->impl->rewinding = rewinding;
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
}
|
||||
|
||||
|
@ -614,22 +581,13 @@ void mCoreThreadRewindParamsChanged(struct mCoreThread* threadContext) {
|
|||
|
||||
void mCoreThreadWaitFromThread(struct mCoreThread* threadContext) {
|
||||
MutexLock(&threadContext->impl->stateMutex);
|
||||
if (threadContext->impl->interruptDepth && threadContext->impl->savedState == THREAD_RUNNING) {
|
||||
threadContext->impl->savedState = THREAD_WAITING;
|
||||
} else if (threadContext->impl->state == THREAD_RUNNING) {
|
||||
threadContext->impl->state = THREAD_WAITING;
|
||||
}
|
||||
_sendRequest(threadContext->impl, mTHREAD_REQ_WAIT);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
}
|
||||
|
||||
void mCoreThreadStopWaiting(struct mCoreThread* threadContext) {
|
||||
MutexLock(&threadContext->impl->stateMutex);
|
||||
if (threadContext->impl->interruptDepth && threadContext->impl->savedState == THREAD_WAITING) {
|
||||
threadContext->impl->savedState = THREAD_RUNNING;
|
||||
} else if (threadContext->impl->state == THREAD_WAITING) {
|
||||
threadContext->impl->state = THREAD_RUNNING;
|
||||
ConditionWake(&threadContext->impl->stateCond);
|
||||
}
|
||||
_cancelRequest(threadContext->impl, mTHREAD_REQ_WAIT);
|
||||
MutexUnlock(&threadContext->impl->stateMutex);
|
||||
}
|
||||
|
||||
|
|
|
@ -402,13 +402,7 @@ void CoreController::stop() {
|
|||
}
|
||||
|
||||
void CoreController::reset() {
|
||||
bool wasPaused = isPaused();
|
||||
setPaused(false);
|
||||
Interrupter interrupter(this);
|
||||
mCoreThreadReset(&m_threadContext);
|
||||
if (wasPaused) {
|
||||
setPaused(true);
|
||||
}
|
||||
}
|
||||
|
||||
void CoreController::setPaused(bool paused) {
|
||||
|
|
Loading…
Reference in New Issue