Vita: Clear both buffers when loading a game

This commit is contained in:
Vicki Pfau 2020-10-26 23:55:33 -07:00
parent bedbaf3978
commit e5ab0ae277
2 changed files with 4 additions and 0 deletions

View File

@ -109,6 +109,7 @@ Misc:
- Qt: Window title updates can be disabled (closes mgba.io/i/1912)
- Util: Reset vector size on deinit
- VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
- Vita: Clear both buffers when loading a game
0.8.3: (2020-08-03)
Emulation fixes:

View File

@ -328,6 +328,9 @@ void mPSP2Setup(struct mGUIRunner* runner) {
currentTex = 0;
screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
memset(vita2d_texture_get_datap(tex[0]), 0xFF, 256 * toPow2(height) * 4);
memset(vita2d_texture_get_datap(tex[1]), 0xFF, 256 * toPow2(height) * 4);
runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);