StapleButter
f8770dc8fe
don't blend semitransparent sprites with everything
2017-03-04 14:51:48 +01:00
StapleButter
b6e12e0c18
* fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass)
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* less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
2017-03-04 14:47:20 +01:00
StapleButter
ff4c1c9cf6
support 16-bit writes to rotscale reference point registers
2017-03-04 02:37:39 +01:00
StapleButter
a7e7af4b47
fix behavior for rotscale BG reference points
2017-03-04 02:22:58 +01:00
StapleButter
5c3b7b5c30
confirm that 2D brightness-up effect does x=x+(63-x)*factor
2017-03-04 00:17:01 +01:00
StapleButter
e0fa57fbf2
* color special effects (fade, blending)
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* sprite blending
not optimized, but works
2017-03-02 19:00:19 +01:00
StapleButter
464717602f
* compressed textures (asfafdgasfgadf)
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* fix bug where sprites too close to the right border shat themselves
2017-03-02 01:53:08 +01:00
StapleButter
f7c481b2a1
support for non-rotscaled bitmap sprites
2017-03-01 23:02:50 +01:00
StapleButter
247558a354
* display capture
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* fix bug with bitmap BGs (wrong base offset)
2017-03-01 21:42:06 +01:00
StapleButter
5d9e9a5023
no master brightness when screen is disabled.
2017-03-01 20:25:19 +01:00
StapleButter
c4d9d27e6e
master brightness
2017-03-01 20:23:41 +01:00
StapleButter
bc335e31cb
* slightly better 3D polygons.
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* fix sprite-related bugs. implement 256-color rotscaled sprites.
2017-02-28 12:44:54 +01:00
StapleButter
8c2572e354
correct VRAM emulation.
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there is room for optimizations esp. in the GPU drawing routines.
2017-02-27 21:26:11 +01:00
StapleButter
ef7fbf8b03
18-bit graphics pipeline
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(final buffer is 32-bit)
2017-02-14 21:55:51 +01:00
StapleButter
050ba5dfbe
some debuts of 3D drawing.
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it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
2017-02-11 03:54:08 +01:00
StapleButter
c95f7578bb
store vertices and polygons. strips not handled yet.
2017-02-10 15:24:46 +01:00
StapleButter
0562410de2
* lay base for 3D engine
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* add failure reporting to Init functions, and DeInit functions
* GPU-related notes
* readme update
2017-02-07 22:23:46 +01:00
StapleButter
1001df49ea
support extended palette for 256-color sprites.
2017-02-05 18:23:03 +01:00
StapleButter
67f0c7b123
256-color sprites. code's weird tho. check it later.
2017-02-04 00:07:25 +01:00
StapleButter
4b3f635c9f
fixes to tiled extended BGs. support for 256color/direct bitmap BGs.
2017-02-03 23:49:37 +01:00
StapleButter
399e30017a
fix extended backgrounds. blarg
2017-02-03 22:58:00 +01:00
StapleButter
7e9972e037
an attempt at shitty extended "tile+rotscale" BGs
2017-02-02 01:18:03 +01:00
StapleButter
6486d0e10d
BG extended palettes!
2017-02-02 00:09:40 +01:00
StapleButter
3451e41bd1
tile hflip/vflip for text BGs.
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256-color mode for text BGs.
2017-02-01 23:43:02 +01:00
StapleButter
e028973caa
this is not how sprite priorities work, you derp
2017-02-01 18:47:13 +01:00
StapleButter
03c1a9cbc8
more anti-crash.
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don't unmap VRAM in cases of overlaps. fixes NSMB minigames, for now.
2017-02-01 17:05:12 +01:00
StapleButter
c3e2f7ad9b
* fix VRAM address calculation for GPU A
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* add support for mode 5
2017-01-31 15:43:22 +01:00
StapleButter
12ebf83665
keep the GPU from crashing if there's no VRAM mapped, I guess.
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noting that the way it's accessing VRAM is grossly inaccurate.
2017-01-31 04:06:05 +01:00
StapleButter
ac8936539e
some attempt at cart support
2017-01-22 20:34:59 +01:00
StapleButter
62ed28d5c8
rotscaled 16color sprites. about fucking time I get this shit working.
2017-01-21 17:06:54 +01:00
StapleButter
14f1cec955
some beginning of sprite support: 16bit tiled sprites, not rotated or anything fancy
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also give it a version number
2017-01-21 03:36:14 +01:00
StapleButter
711375c0be
BG scroll. also fix silly bug.
2017-01-20 15:27:56 +01:00
StapleButter
7dba0121cb
fix bug with ALU operations and shift operands, where the shift operation could obliterate the carry flag
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also, misc shit
2017-01-20 15:13:44 +01:00
StapleButter
3e5e8f60c4
* some basic BG display code
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* basic, frozen-in-time RTC
* power management device
2017-01-20 01:18:30 +01:00
StapleButter
d7c1d2a2cd
* start GPU shit: draw BG0 16-color.
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* fix a few DMA bugs.
* fix a bug where some code could still run right after a halt instruction.
* fix VRAM mapping, too. I'm an idiot.
2017-01-18 17:57:12 +01:00
StapleButter
d30e6956fa
skeleton for 2D GPU
2017-01-18 04:03:19 +01:00
StapleButter
8c2f785a0f
uh oh! it's getting further
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(also CodeBlocks is fucking dumb)
2017-01-16 04:47:37 +01:00
StapleButter
af05333290
christ. CodeBlocks is retarded.
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also, lots of crap. I lost track of it.
2016-12-23 21:22:22 +01:00
StapleButter
9bb3537ede
some more crap emulated.
2016-12-06 17:32:51 +01:00
StapleButter
c8a0058ebc
implementation of VRAM and other misc crap
2016-12-05 23:17:03 +01:00
StapleButter
8c8c78cf83
misc fixes.
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shit in place to start implementing GPU shit.
GPL headers added before it's too late. (TODO: put actual GPL license in the repo)
also added URL that doesn't exist yet but is reserved.
2016-12-05 18:02:29 +01:00