support extended palette for 256-color sprites.
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14
GPU2D.cpp
14
GPU2D.cpp
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@ -824,8 +824,18 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
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pixels += (tilenum & 0x3FFF);
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pixels += ((ypos & 0x7) << 3);
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u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
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//pal += (attrib[2] & 0xF000) >> 8;
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u32 extpal = (DispCnt & 0x80000000);
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u16* pal;
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if (extpal)
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{
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pal = (u16*)(Num ? GPU::VRAM_BOBJExtPal : GPU::VRAM_AOBJExtPal);
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pal += (attrib[2] & 0xF000) >> 4;
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}
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else
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pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
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if (!pal) pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200]; // derp
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if (attrib[1] & 0x1000) // xflip. TODO: do better? oh well for now this works
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{
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@ -137,7 +137,7 @@
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1485980863 c:\documents\sources\melonds\ndscart.h
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"types.h"
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1486312231 source:c:\documents\sources\melonds\ndscart.cpp
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1486313011 source:c:\documents\sources\melonds\ndscart.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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