skeleton for 2D GPU

This commit is contained in:
StapleButter 2017-01-18 04:03:19 +01:00
parent bff3a92cc0
commit d30e6956fa
8 changed files with 1065 additions and 828 deletions

View File

@ -86,6 +86,8 @@ void DMA::WriteCnt(u32 val)
if ((StartMode & 0x7) == 0)
Start();
else
printf("SPECIAL ARM%d DMA%d START MODE %02X\n", CPU?7:9, Num, StartMode);
}
}

773
GPU.cpp Normal file
View File

@ -0,0 +1,773 @@
/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <string.h>
#include "NDS.h"
#include "GPU.h"
namespace GPU
{
#define LINE_CYCLES (355*6 * 2)
#define FRAME_CYCLES (LINE_CYCLES * 263)
u16 VCount;
u16 DispStat[2], VMatch[2];
u8 Palette[2*1024];
u8 OAM[2*1024];
u8 VRAM_A[128*1024];
u8 VRAM_B[128*1024];
u8 VRAM_C[128*1024];
u8 VRAM_D[128*1024];
u8 VRAM_E[ 64*1024];
u8 VRAM_F[ 16*1024];
u8 VRAM_G[ 16*1024];
u8 VRAM_H[ 32*1024];
u8 VRAM_I[ 16*1024];
u8* VRAM[9] = {VRAM_A, VRAM_B, VRAM_C, VRAM_D, VRAM_E, VRAM_F, VRAM_G, VRAM_H, VRAM_I};
u8 VRAMCNT[9];
u8 VRAMSTAT;
u8* VRAM_ABG[128];
u8* VRAM_AOBJ[128];
u8* VRAM_BBG[128];
u8* VRAM_BOBJ[128];
u8* VRAM_LCD[128];
u8* VRAM_ARM7[2];
u16 Framebuffer[256*192*2];
GPU2D* GPU2D_A;
GPU2D* GPU2D_B;
void Init()
{
GPU2D_A = new GPU2D(0);
GPU2D_B = new GPU2D(1);
}
void Reset()
{
VCount = 0;
DispStat[0] = 0;
DispStat[1] = 0;
VMatch[0] = 0;
VMatch[1] = 0;
memset(Palette, 0, 2*1024);
memset(OAM, 0, 2*1024);
memset(VRAM_A, 0, 128*1024);
memset(VRAM_B, 0, 128*1024);
memset(VRAM_C, 0, 128*1024);
memset(VRAM_D, 0, 128*1024);
memset(VRAM_E, 0, 64*1024);
memset(VRAM_F, 0, 16*1024);
memset(VRAM_G, 0, 16*1024);
memset(VRAM_H, 0, 32*1024);
memset(VRAM_I, 0, 16*1024);
memset(VRAMCNT, 0, 9);
VRAMSTAT = 0;
memset(VRAM_ABG, 0, sizeof(u8*)*128);
memset(VRAM_AOBJ, 0, sizeof(u8*)*128);
memset(VRAM_BBG, 0, sizeof(u8*)*128);
memset(VRAM_BOBJ, 0, sizeof(u8*)*128);
memset(VRAM_LCD, 0, sizeof(u8*)*128);
memset(VRAM_ARM7, 0, sizeof(u8*)*2);
for (int i = 0; i < 256*192*2; i++)
{
Framebuffer[i] = 0x7FFF;
}
GPU2D_A->Reset();
GPU2D_B->Reset();
GPU2D_A->SetFramebuffer(&Framebuffer[0*192]);
GPU2D_B->SetFramebuffer(&Framebuffer[256*192]);
}
// VRAM mapping shit.
// TODO eventually: work out priority orders in case of overlaps. there _are_ games that map overlapping banks.
void MapVRAM_AB(u32 bank, u8 cnt)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x3;
u8 ofs = (cnt >> 3) & 0x3;
u8* vram = VRAM[bank];
if (oldcnt & (1<<7))
{
u8** vrammap = NULL;
switch (oldcnt & 0x3)
{
case 0:
vrammap = &VRAM_LCD[bank<<3];
break;
case 1:
vrammap = &VRAM_ABG[oldofs<<3];
break;
case 2:
oldofs &= 0x1;
vrammap = &VRAM_AOBJ[oldofs<<3];
break;
case 3:
// not mapped to memory
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x3)
{
case 0:
vrammap = &VRAM_LCD[bank<<3];
break;
case 1:
vrammap = &VRAM_ABG[ofs<<3];
break;
case 2:
ofs &= 0x1;
vrammap = &VRAM_AOBJ[ofs<<3];
break;
case 3:
// not mapped to memory
break;
}
if (vrammap)
{
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap = vram;
}
}
}
void MapVRAM_CD(u32 bank, u8 cnt)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
VRAMSTAT &= ~(1 << (bank-2));
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x7;
u8 ofs = (cnt >> 3) & 0x7;
u8* vram = VRAM[bank];
if (oldcnt & (1<<7))
{
u8** vrammap = NULL;
switch (oldcnt & 0x7)
{
case 0:
vrammap = &VRAM_LCD[bank<<3];
break;
case 1:
vrammap = &VRAM_ABG[oldofs<<3];
break;
case 2:
oldofs &= 0x1;
VRAM_ARM7[oldofs] = NULL;
break;
case 3:
// not mapped to memory
break;
case 4:
if (bank == 2)
vrammap = &VRAM_BBG[0];
else
vrammap = &VRAM_BOBJ[0];
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x7)
{
case 0:
vrammap = &VRAM_LCD[bank<<3];
break;
case 1:
vrammap = &VRAM_ABG[ofs<<3];
break;
case 2:
ofs &= 0x1;
VRAM_ARM7[ofs] = vram;
VRAMSTAT |= (1 << (bank-2));
break;
case 3:
// not mapped to memory
break;
case 4:
if (bank == 2)
vrammap = &VRAM_BBG[0];
else
vrammap = &VRAM_BOBJ[0];
break;
}
if (vrammap)
{
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap = vram;
}
}
}
void MapVRAM_E(u32 bank, u8 cnt)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x7;
u8 ofs = (cnt >> 3) & 0x7;
u8* vram = VRAM[bank];
if (oldcnt & (1<<7))
{
u8** vrammap = NULL;
switch (oldcnt & 0x7)
{
case 0:
VRAM_LCD[0x20] = NULL;
VRAM_LCD[0x21] = NULL;
VRAM_LCD[0x22] = NULL;
VRAM_LCD[0x23] = NULL;
break;
case 1:
vrammap = &VRAM_ABG[0];
break;
case 2:
vrammap = &VRAM_AOBJ[0];
break;
case 3:
// not mapped to memory
break;
case 4:
// BG EXTPAL -- TODO
break;
case 5:
// OBJ EXTPAL -- TODO
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x7)
{
case 0:
VRAM_LCD[0x20] = &vram[0x0000];
VRAM_LCD[0x21] = &vram[0x4000];
VRAM_LCD[0x22] = &vram[0x8000];
VRAM_LCD[0x23] = &vram[0xC000];
break;
case 1:
vrammap = &VRAM_ABG[0];
break;
case 2:
vrammap = &VRAM_AOBJ[0];
break;
case 3:
// not mapped to memory
break;
case 4:
// BG EXTPAL -- TODO
break;
case 5:
// OBJ EXTPAL -- TODO
break;
}
if (vrammap)
{
*vrammap++ = &vram[0x0000];
*vrammap++ = &vram[0x4000];
*vrammap++ = &vram[0x8000];
*vrammap++ = &vram[0xC000];
*vrammap++ = &vram[0x0000];
*vrammap++ = &vram[0x4000];
*vrammap++ = &vram[0x8000];
*vrammap = &vram[0xC000];
}
}
}
void MapVRAM_FG(u32 bank, u8 cnt)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x7;
u8 ofs = (cnt >> 3) & 0x7;
u8* vram = VRAM[bank];
bank -= 5;
if (oldcnt & (1<<7))
{
u8** vrammap = NULL;
switch (oldcnt & 0x7)
{
case 0:
VRAM_LCD[0x24 + bank] = NULL;
break;
case 1:
vrammap = &VRAM_ABG[(oldofs & 0x1) | ((oldofs & 0x2) << 1)];
break;
case 2:
vrammap = &VRAM_AOBJ[(oldofs & 0x1) | ((oldofs & 0x2) << 1)];
break;
case 3:
// not mapped to memory
break;
case 4:
// BG EXTPAL TODO
break;
case 5:
// OBJ EXTPAL TODO
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x7)
{
case 0:
VRAM_LCD[0x24 + bank] = vram;
break;
case 1:
vrammap = &VRAM_ABG[(ofs & 0x1) | ((ofs & 0x2) << 1)];
break;
case 2:
vrammap = &VRAM_AOBJ[(ofs & 0x1) | ((ofs & 0x2) << 1)];
break;
case 3:
// not mapped to memory
break;
case 4:
// BG EXTPAL TODO
break;
case 5:
// OBJ EXTPAL TODO
break;
}
if (vrammap)
{
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap = vram;
}
}
}
void MapVRAM_H(u32 bank, u8 cnt)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x7;
u8 ofs = (cnt >> 3) & 0x7;
u8* vram = VRAM[bank];
if (oldcnt & (1<<7))
{
u8** vrammap = NULL;
switch (oldcnt & 0x3)
{
case 0:
VRAM_LCD[0x26] = NULL;
VRAM_LCD[0x27] = NULL;
break;
case 1:
vrammap = &VRAM_BBG[0x00];
break;
case 2:
// BG EXTPAL TODO
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x3)
{
case 0:
VRAM_LCD[0x26] = &vram[0x0000];
VRAM_LCD[0x27] = &vram[0x4000];
break;
case 1:
vrammap = &VRAM_BBG[0x00];
break;
case 2:
// BG EXTPAL TODO
break;
}
if (vrammap)
{
*vrammap++ = &vram[0x0000];
*vrammap++ = &vram[0x4000];
*vrammap++ = &vram[0x0000];
*vrammap++ = &vram[0x4000];
*vrammap++ = &vram[0x0000];
*vrammap++ = &vram[0x4000];
*vrammap++ = &vram[0x0000];
*vrammap = &vram[0x4000];
}
}
}
void MapVRAM_I(u32 bank, u8 cnt)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x7;
u8 ofs = (cnt >> 3) & 0x7;
u8* vram = VRAM[bank];
bank -= 5;
if (oldcnt & (1<<7))
{
u8** vrammap = NULL;
switch (oldcnt & 0x3)
{
case 0:
VRAM_LCD[0x28] = NULL;
break;
case 1:
vrammap = &VRAM_BBG[0x02];
break;
case 2:
vrammap = &VRAM_BOBJ[0x00];
break;
case 3:
// not mapped to memory
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x3)
{
case 0:
VRAM_LCD[0x28] = vram;
break;
case 1:
vrammap = &VRAM_BBG[0x02];
break;
case 2:
vrammap = &VRAM_BOBJ[0x00];
break;
case 3:
// not mapped to memory
break;
}
if (vrammap)
{
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap = vram;
}
}
}
void DrawScanline(u32 screen, u32 line)
{
u16* dst = &Framebuffer[256 * ((192*screen) + line)];
if (screen==0)
{
u16* src = &((u16*)VRAM_A)[256*line];
for (int i = 0; i < 256; i++)
dst[i] = src[i];
}
else
{
for (int i = 0; i < 256; i++)
dst[i] = 0x7FFF;
}
}
void StartFrame()
{
StartScanline(0);
}
void StartScanline(u32 line)
{
VCount = line;
if (line == VMatch[0])
{
DispStat[0] |= (1<<2);
if (DispStat[0] & (1<<5)) NDS::TriggerIRQ(0, NDS::IRQ_VCount);
}
else
DispStat[0] &= ~(1<<2);
if (line == VMatch[1])
{
DispStat[1] |= (1<<2);
if (DispStat[1] & (1<<5)) NDS::TriggerIRQ(1, NDS::IRQ_VCount);
}
else
DispStat[1] &= ~(1<<2);
if (line < 192)
{
// draw
DrawScanline(0, line);
DrawScanline(1, line);
NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);
}
else if (line == 262)
{
// frame end
DispStat[0] &= ~(1<<0);
DispStat[1] &= ~(1<<0);
}
else
{
if (line == 192)
{
// VBlank
DispStat[0] |= (1<<0);
DispStat[1] |= (1<<0);
if (DispStat[0] & (1<<3)) NDS::TriggerIRQ(0, NDS::IRQ_VBlank);
if (DispStat[1] & (1<<3)) NDS::TriggerIRQ(1, NDS::IRQ_VBlank);
}
NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);
}
}
void SetDispStat(u32 cpu, u16 val)
{
val &= 0xFFB8;
DispStat[cpu] &= 0x0047;
DispStat[cpu] |= val;
VMatch[cpu] = (val >> 8) | ((val & 0x80) << 1);
if (val & 0x10) printf("!! HBLANK ENABLED\n");
}
}

67
GPU.h Normal file
View File

@ -0,0 +1,67 @@
/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#ifndef GPU_H
#define GPU_H
#include "GPU2D.h"
namespace GPU
{
extern u16 VCount;
extern u16 DispStat[2];
extern u8 VRAMCNT[9];
extern u8 VRAMSTAT;
extern u8 Palette[2*1024];
extern u8 OAM[2*1024];
extern u8* VRAM_ABG[128];
extern u8* VRAM_AOBJ[128];
extern u8* VRAM_BBG[128];
extern u8* VRAM_BOBJ[128];
extern u8* VRAM_LCD[128];
extern u8* VRAM_ARM7[2];
extern u16 Framebuffer[256*192*2];
extern GPU2D* GPU2D_A;
extern GPU2D* GPU2D_B;
void Init();
void Reset();
void MapVRAM_AB(u32 bank, u8 cnt);
void MapVRAM_CD(u32 bank, u8 cnt);
void MapVRAM_E(u32 bank, u8 cnt);
void MapVRAM_FG(u32 bank, u8 cnt);
void MapVRAM_H(u32 bank, u8 cnt);
void MapVRAM_I(u32 bank, u8 cnt);
void StartFrame();
void StartScanline(u32 line);
void SetDispStat(u32 cpu, u16 val);
}
#endif

732
GPU2D.cpp
View File

@ -17,742 +17,82 @@
*/
#include <stdio.h>
#include <string.h>
#include "NDS.h"
#include "GPU.h"
#include "GPU2D.h"
namespace GPU2D
GPU2D::GPU2D(u32 num)
{
Num = num;
}
#define LINE_CYCLES (355*6 * 2)
#define FRAME_CYCLES (LINE_CYCLES * 263)
u16 VCount;
u16 DispStat[2], VMatch[2];
u8 Palette[2*1024];
u8 OAM[2*1024];
u8 VRAM_A[128*1024];
u8 VRAM_B[128*1024];
u8 VRAM_C[128*1024];
u8 VRAM_D[128*1024];
u8 VRAM_E[ 64*1024];
u8 VRAM_F[ 16*1024];
u8 VRAM_G[ 16*1024];
u8 VRAM_H[ 32*1024];
u8 VRAM_I[ 16*1024];
u8* VRAM[9] = {VRAM_A, VRAM_B, VRAM_C, VRAM_D, VRAM_E, VRAM_F, VRAM_G, VRAM_H, VRAM_I};
u8 VRAMCNT[9];
u8 VRAMSTAT;
u8* VRAM_ABG[128];
u8* VRAM_AOBJ[128];
u8* VRAM_BBG[128];
u8* VRAM_BOBJ[128];
u8* VRAM_LCD[128];
u8* VRAM_ARM7[2];
u16 Framebuffer[256*192*2];
void Reset()
GPU2D::~GPU2D()
{
VCount = 0;
}
DispStat[0] = 0;
DispStat[1] = 0;
VMatch[0] = 0;
VMatch[1] = 0;
void GPU2D::Reset()
{
//
}
memset(Palette, 0, 2*1024);
memset(OAM, 0, 2*1024);
memset(VRAM_A, 0, 128*1024);
memset(VRAM_B, 0, 128*1024);
memset(VRAM_C, 0, 128*1024);
memset(VRAM_D, 0, 128*1024);
memset(VRAM_E, 0, 64*1024);
memset(VRAM_F, 0, 16*1024);
memset(VRAM_G, 0, 16*1024);
memset(VRAM_H, 0, 32*1024);
memset(VRAM_I, 0, 16*1024);
memset(VRAMCNT, 0, 9);
VRAMSTAT = 0;
memset(VRAM_ABG, 0, sizeof(u8*)*128);
memset(VRAM_AOBJ, 0, sizeof(u8*)*128);
memset(VRAM_BBG, 0, sizeof(u8*)*128);
memset(VRAM_BOBJ, 0, sizeof(u8*)*128);
memset(VRAM_LCD, 0, sizeof(u8*)*128);
memset(VRAM_ARM7, 0, sizeof(u8*)*2);
for (int i = 0; i < 256*192*2; i++)
{
Framebuffer[i] = (i>=256*192)?0x03E0:0x7C00;
}
void GPU2D::SetFramebuffer(u16* buf)
{
// framebuffer is 256x192 16bit.
// might eventually support other framebuffer types/sizes
Framebuffer = buf;
}
// VRAM mapping shit.
// TODO eventually: work out priority orders in case of overlaps. there _are_ games that map overlapping banks.
void MapVRAM_AB(u32 bank, u8 cnt)
u8 GPU2D::Read8(u32 addr)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x3;
u8 ofs = (cnt >> 3) & 0x3;
u8* vram = VRAM[bank];
if (oldcnt & (1<<7))
{
u8** vrammap = NULL;
switch (oldcnt & 0x3)
{
case 0:
vrammap = &VRAM_LCD[bank<<3];
break;
case 1:
vrammap = &VRAM_ABG[oldofs<<3];
break;
case 2:
oldofs &= 0x1;
vrammap = &VRAM_AOBJ[oldofs<<3];
break;
case 3:
// not mapped to memory
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x3)
{
case 0:
vrammap = &VRAM_LCD[bank<<3];
break;
case 1:
vrammap = &VRAM_ABG[ofs<<3];
break;
case 2:
ofs &= 0x1;
vrammap = &VRAM_AOBJ[ofs<<3];
break;
case 3:
// not mapped to memory
break;
}
if (vrammap)
{
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap = vram;
}
}
printf("!! GPU2D READ8 %08X\n", addr);
}
void MapVRAM_CD(u32 bank, u8 cnt)
u16 GPU2D::Read16(u32 addr)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
VRAMSTAT &= ~(1 << (bank-2));
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x7;
u8 ofs = (cnt >> 3) & 0x7;
u8* vram = VRAM[bank];
if (oldcnt & (1<<7))
switch (addr & 0x00000FFF)
{
u8** vrammap = NULL;
switch (oldcnt & 0x7)
{
case 0:
vrammap = &VRAM_LCD[bank<<3];
break;
case 1:
vrammap = &VRAM_ABG[oldofs<<3];
break;
case 2:
oldofs &= 0x1;
VRAM_ARM7[oldofs] = NULL;
break;
case 3:
// not mapped to memory
break;
case 4:
if (bank == 2)
vrammap = &VRAM_BBG[0];
else
vrammap = &VRAM_BOBJ[0];
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x7)
{
case 0:
vrammap = &VRAM_LCD[bank<<3];
break;
case 1:
vrammap = &VRAM_ABG[ofs<<3];
break;
case 2:
ofs &= 0x1;
VRAM_ARM7[ofs] = vram;
VRAMSTAT |= (1 << (bank-2));
break;
case 3:
// not mapped to memory
break;
case 4:
if (bank == 2)
vrammap = &VRAM_BBG[0];
else
vrammap = &VRAM_BOBJ[0];
break;
}
if (vrammap)
{
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap++ = vram; vram += 0x4000;
*vrammap = vram;
}
//
}
}
void MapVRAM_E(u32 bank, u8 cnt)
u32 GPU2D::Read32(u32 addr)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x7;
u8 ofs = (cnt >> 3) & 0x7;
u8* vram = VRAM[bank];
if (oldcnt & (1<<7))
switch (addr & 0x00000FFF)
{
u8** vrammap = NULL;
switch (oldcnt & 0x7)
{
case 0:
VRAM_LCD[0x20] = NULL;
VRAM_LCD[0x21] = NULL;
VRAM_LCD[0x22] = NULL;
VRAM_LCD[0x23] = NULL;
break;
case 1:
vrammap = &VRAM_ABG[0];
break;
case 2:
vrammap = &VRAM_AOBJ[0];
break;
case 3:
// not mapped to memory
break;
case 4:
// BG EXTPAL -- TODO
break;
case 5:
// OBJ EXTPAL -- TODO
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
//
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x7)
{
case 0:
VRAM_LCD[0x20] = &vram[0x0000];
VRAM_LCD[0x21] = &vram[0x4000];
VRAM_LCD[0x22] = &vram[0x8000];
VRAM_LCD[0x23] = &vram[0xC000];
break;
case 1:
vrammap = &VRAM_ABG[0];
break;
case 2:
vrammap = &VRAM_AOBJ[0];
break;
case 3:
// not mapped to memory
break;
case 4:
// BG EXTPAL -- TODO
break;
case 5:
// OBJ EXTPAL -- TODO
break;
}
if (vrammap)
{
*vrammap++ = &vram[0x0000];
*vrammap++ = &vram[0x4000];
*vrammap++ = &vram[0x8000];
*vrammap++ = &vram[0xC000];
*vrammap++ = &vram[0x0000];
*vrammap++ = &vram[0x4000];
*vrammap++ = &vram[0x8000];
*vrammap = &vram[0xC000];
}
}
return Read16(addr) | (Read16(addr+2) << 16);
}
void MapVRAM_FG(u32 bank, u8 cnt)
void GPU2D::Write8(u32 addr, u8 val)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x7;
u8 ofs = (cnt >> 3) & 0x7;
u8* vram = VRAM[bank];
bank -= 5;
if (oldcnt & (1<<7))
{
u8** vrammap = NULL;
switch (oldcnt & 0x7)
{
case 0:
VRAM_LCD[0x24 + bank] = NULL;
break;
case 1:
vrammap = &VRAM_ABG[(oldofs & 0x1) | ((oldofs & 0x2) << 1)];
break;
case 2:
vrammap = &VRAM_AOBJ[(oldofs & 0x1) | ((oldofs & 0x2) << 1)];
break;
case 3:
// not mapped to memory
break;
case 4:
// BG EXTPAL TODO
break;
case 5:
// OBJ EXTPAL TODO
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x7)
{
case 0:
VRAM_LCD[0x24 + bank] = vram;
break;
case 1:
vrammap = &VRAM_ABG[(ofs & 0x1) | ((ofs & 0x2) << 1)];
break;
case 2:
vrammap = &VRAM_AOBJ[(ofs & 0x1) | ((ofs & 0x2) << 1)];
break;
case 3:
// not mapped to memory
break;
case 4:
// BG EXTPAL TODO
break;
case 5:
// OBJ EXTPAL TODO
break;
}
if (vrammap)
{
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap = vram;
}
}
printf("!! GPU2D WRITE8 %08X %02X\n", addr, val);
}
void MapVRAM_H(u32 bank, u8 cnt)
void GPU2D::Write16(u32 addr, u16 val)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x7;
u8 ofs = (cnt >> 3) & 0x7;
u8* vram = VRAM[bank];
if (oldcnt & (1<<7))
switch (addr & 0x00000FFF)
{
u8** vrammap = NULL;
switch (oldcnt & 0x3)
{
case 0:
VRAM_LCD[0x26] = NULL;
VRAM_LCD[0x27] = NULL;
break;
case 1:
vrammap = &VRAM_BBG[0x00];
break;
case 2:
// BG EXTPAL TODO
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x3)
{
case 0:
VRAM_LCD[0x26] = &vram[0x0000];
VRAM_LCD[0x27] = &vram[0x4000];
break;
case 1:
vrammap = &VRAM_BBG[0x00];
break;
case 2:
// BG EXTPAL TODO
break;
}
if (vrammap)
{
*vrammap++ = &vram[0x0000];
*vrammap++ = &vram[0x4000];
*vrammap++ = &vram[0x0000];
*vrammap++ = &vram[0x4000];
*vrammap++ = &vram[0x0000];
*vrammap++ = &vram[0x4000];
*vrammap++ = &vram[0x0000];
*vrammap = &vram[0x4000];
}
//
}
}
void MapVRAM_I(u32 bank, u8 cnt)
void GPU2D::Write32(u32 addr, u32 val)
{
u8 oldcnt = VRAMCNT[bank];
VRAMCNT[bank] = cnt;
if (oldcnt == cnt) return;
u8 oldofs = (oldcnt >> 3) & 0x7;
u8 ofs = (cnt >> 3) & 0x7;
u8* vram = VRAM[bank];
bank -= 5;
if (oldcnt & (1<<7))
switch (addr & 0x00000FFF)
{
u8** vrammap = NULL;
switch (oldcnt & 0x3)
{
case 0:
VRAM_LCD[0x28] = NULL;
break;
case 1:
vrammap = &VRAM_BBG[0x02];
break;
case 2:
vrammap = &VRAM_BOBJ[0x00];
break;
case 3:
// not mapped to memory
break;
}
if (vrammap)
{
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap++ = NULL;
*vrammap = NULL;
}
//
}
if (cnt & (1<<7))
{
u8** vrammap = NULL;
switch (cnt & 0x3)
{
case 0:
VRAM_LCD[0x28] = vram;
break;
case 1:
vrammap = &VRAM_BBG[0x02];
break;
case 2:
vrammap = &VRAM_BOBJ[0x00];
break;
case 3:
// not mapped to memory
break;
}
if (vrammap)
{
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap++ = vram;
*vrammap = vram;
}
}
Write16(addr, val&0xFFFF);
Write16(addr+2, val>>16);
}
void DrawScanline(u32 screen, u32 line)
void GPU2D::DrawScanline(u32 line)
{
u16* dst = &Framebuffer[256 * ((192*screen) + line)];
if (screen==0)
{
u16* src = &((u16*)VRAM_A)[256*line];
for (int i = 0; i < 256; i++)
dst[i] = src[i];
}
else
{
for (int i = 0; i < 256; i++)
dst[i] = 0x7FFF;
}
}
void StartFrame()
{
StartScanline(0);
}
void StartScanline(u32 line)
{
VCount = line;
if (line == VMatch[0])
{
DispStat[0] |= (1<<2);
if (DispStat[0] & (1<<5)) NDS::TriggerIRQ(0, NDS::IRQ_VCount);
}
else
DispStat[0] &= ~(1<<2);
if (line == VMatch[1])
{
DispStat[1] |= (1<<2);
if (DispStat[1] & (1<<5)) NDS::TriggerIRQ(1, NDS::IRQ_VCount);
}
else
DispStat[1] &= ~(1<<2);
if (line < 192)
{
// draw
DrawScanline(0, line);
DrawScanline(1, line);
NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);
}
else if (line == 262)
{
// frame end
DispStat[0] &= ~(1<<0);
DispStat[1] &= ~(1<<0);
}
else
{
if (line == 192)
{
// VBlank
DispStat[0] |= (1<<0);
DispStat[1] |= (1<<0);
if (DispStat[0] & (1<<3)) NDS::TriggerIRQ(0, NDS::IRQ_VBlank);
if (DispStat[1] & (1<<3)) NDS::TriggerIRQ(1, NDS::IRQ_VBlank);
}
NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);
}
}
void SetDispStat(u32 cpu, u16 val)
{
val &= 0xFFB8;
DispStat[cpu] &= 0x0047;
DispStat[cpu] |= val;
VMatch[cpu] = (val >> 8) | ((val & 0x80) << 1);
if (val & 0x10) printf("!! HBLANK ENABLED\n");
}
//
}

49
GPU2D.h
View File

@ -19,43 +19,28 @@
#ifndef GPU2D_H
#define GPU2D_H
namespace GPU2D
class GPU2D
{
public:
GPU2D(u32 num);
~GPU2D();
extern u16 VCount;
void Reset();
extern u16 DispStat[2];
void SetFramebuffer(u16* buf);
extern u8 VRAMCNT[9];
extern u8 VRAMSTAT;
u8 Read8(u32 addr);
u16 Read16(u32 addr);
u32 Read32(u32 addr);
void Write8(u32 addr, u8 val);
void Write16(u32 addr, u16 val);
void Write32(u32 addr, u32 val);
extern u8 Palette[2*1024];
extern u8 OAM[2*1024];
void DrawScanline(u32 line);
extern u8* VRAM_ABG[128];
extern u8* VRAM_AOBJ[128];
extern u8* VRAM_BBG[128];
extern u8* VRAM_BOBJ[128];
extern u8* VRAM_LCD[128];
extern u8* VRAM_ARM7[2];
extern u16 Framebuffer[256*192*2];
void Reset();
void MapVRAM_AB(u32 bank, u8 cnt);
void MapVRAM_CD(u32 bank, u8 cnt);
void MapVRAM_E(u32 bank, u8 cnt);
void MapVRAM_FG(u32 bank, u8 cnt);
void MapVRAM_H(u32 bank, u8 cnt);
void MapVRAM_I(u32 bank, u8 cnt);
void StartFrame();
void StartScanline(u32 line);
void SetDispStat(u32 cpu, u16 val);
}
private:
u32 Num;
u16* Framebuffer;
};
#endif

239
NDS.cpp
View File

@ -23,7 +23,7 @@
#include "CP15.h"
#include "DMA.h"
#include "FIFO.h"
#include "GPU2D.h"
#include "GPU.h"
#include "SPI.h"
#include "Wifi.h"
@ -126,6 +126,7 @@ void Init()
IPCFIFO9 = new FIFO(16);
IPCFIFO7 = new FIFO(16);
GPU::Init();
SPI::Init();
Reset();
@ -245,7 +246,7 @@ void Reset()
for (i = 0; i < 8; i++) DMAs[i]->Reset();
memset(DMA9Fill, 0, 4*4);
GPU2D::Reset();
GPU::Reset();
SPI::Reset();
Wifi::Reset();
@ -278,7 +279,7 @@ void RunFrame()
fnum++;
//printf("frame %d\n", fnum);
GPU2D::StartFrame();
GPU::StartFrame();
while (Running && framecycles>0)
{
@ -762,7 +763,7 @@ u8 ARM9Read8(u32 addr)
return ARM9IORead8(addr);
case 0x05000000:
return *(u8*)&GPU2D::Palette[addr & 0x7FF];
return *(u8*)&GPU::Palette[addr & 0x7FF];
case 0x06000000:
{
@ -770,11 +771,11 @@ u8 ARM9Read8(u32 addr)
u8* vram = NULL;
switch (addr & 0x00E00000)
{
case 0x00000000: vram = GPU2D::VRAM_ABG[chunk]; break;
case 0x00200000: vram = GPU2D::VRAM_AOBJ[chunk]; break;
case 0x00400000: vram = GPU2D::VRAM_BBG[chunk]; break;
case 0x00600000: vram = GPU2D::VRAM_BOBJ[chunk]; break;
case 0x00800000: vram = GPU2D::VRAM_LCD[chunk]; break;
case 0x00000000: vram = GPU::VRAM_ABG[chunk]; break;
case 0x00200000: vram = GPU::VRAM_AOBJ[chunk]; break;
case 0x00400000: vram = GPU::VRAM_BBG[chunk]; break;
case 0x00600000: vram = GPU::VRAM_BOBJ[chunk]; break;
case 0x00800000: vram = GPU::VRAM_LCD[chunk]; break;
}
if (vram)
return *(u8*)&vram[addr & 0x3FFF];
@ -782,7 +783,7 @@ u8 ARM9Read8(u32 addr)
return 0;
case 0x07000000:
return *(u8*)&GPU2D::OAM[addr & 0x7FF];
return *(u8*)&GPU::OAM[addr & 0x7FF];
}
printf("unknown arm9 read8 %08X\n", addr);
@ -817,7 +818,7 @@ u16 ARM9Read16(u32 addr)
return ARM9IORead16(addr);
case 0x05000000:
return *(u16*)&GPU2D::Palette[addr & 0x7FF];
return *(u16*)&GPU::Palette[addr & 0x7FF];
case 0x06000000:
{
@ -825,11 +826,11 @@ u16 ARM9Read16(u32 addr)
u8* vram = NULL;
switch (addr & 0x00E00000)
{
case 0x00000000: vram = GPU2D::VRAM_ABG[chunk]; break;
case 0x00200000: vram = GPU2D::VRAM_AOBJ[chunk]; break;
case 0x00400000: vram = GPU2D::VRAM_BBG[chunk]; break;
case 0x00600000: vram = GPU2D::VRAM_BOBJ[chunk]; break;
case 0x00800000: vram = GPU2D::VRAM_LCD[chunk]; break;
case 0x00000000: vram = GPU::VRAM_ABG[chunk]; break;
case 0x00200000: vram = GPU::VRAM_AOBJ[chunk]; break;
case 0x00400000: vram = GPU::VRAM_BBG[chunk]; break;
case 0x00600000: vram = GPU::VRAM_BOBJ[chunk]; break;
case 0x00800000: vram = GPU::VRAM_LCD[chunk]; break;
}
if (vram)
return *(u16*)&vram[addr & 0x3FFF];
@ -837,7 +838,7 @@ u16 ARM9Read16(u32 addr)
return 0;
case 0x07000000:
return *(u16*)&GPU2D::OAM[addr & 0x7FF];
return *(u16*)&GPU::OAM[addr & 0x7FF];
}
printf("unknown arm9 read16 %08X\n", addr);
@ -887,7 +888,7 @@ u32 ARM9Read32(u32 addr)
return ARM9IORead32(addr);
case 0x05000000:
return *(u32*)&GPU2D::Palette[addr & 0x7FF];
return *(u32*)&GPU::Palette[addr & 0x7FF];
case 0x06000000:
{
@ -895,11 +896,11 @@ u32 ARM9Read32(u32 addr)
u8* vram = NULL;
switch (addr & 0x00E00000)
{
case 0x00000000: vram = GPU2D::VRAM_ABG[chunk]; break;
case 0x00200000: vram = GPU2D::VRAM_AOBJ[chunk]; break;
case 0x00400000: vram = GPU2D::VRAM_BBG[chunk]; break;
case 0x00600000: vram = GPU2D::VRAM_BOBJ[chunk]; break;
case 0x00800000: vram = GPU2D::VRAM_LCD[chunk]; break;
case 0x00000000: vram = GPU::VRAM_ABG[chunk]; break;
case 0x00200000: vram = GPU::VRAM_AOBJ[chunk]; break;
case 0x00400000: vram = GPU::VRAM_BBG[chunk]; break;
case 0x00600000: vram = GPU::VRAM_BOBJ[chunk]; break;
case 0x00800000: vram = GPU::VRAM_LCD[chunk]; break;
}
if (vram)
return *(u32*)&vram[addr & 0x3FFF];
@ -907,7 +908,7 @@ u32 ARM9Read32(u32 addr)
return 0;
case 0x07000000:
return *(u32*)&GPU2D::OAM[addr & 0x7FF];
return *(u32*)&GPU::OAM[addr & 0x7FF];
}
printf("unknown arm9 read32 %08X | %08X %08X %08X\n", addr, ARM9->R[15], ARM9->R[12], ARM9Read32(0x027FF820));
@ -979,7 +980,7 @@ void ARM9Write16(u32 addr, u16 val)
return;
case 0x05000000:
*(u16*)&GPU2D::Palette[addr & 0x7FF] = val;
*(u16*)&GPU::Palette[addr & 0x7FF] = val;
return;
case 0x06000000:
@ -988,11 +989,11 @@ void ARM9Write16(u32 addr, u16 val)
u8* vram = NULL;
switch (addr & 0x00E00000)
{
case 0x00000000: vram = GPU2D::VRAM_ABG[chunk]; break;
case 0x00200000: vram = GPU2D::VRAM_AOBJ[chunk]; break;
case 0x00400000: vram = GPU2D::VRAM_BBG[chunk]; break;
case 0x00600000: vram = GPU2D::VRAM_BOBJ[chunk]; break;
case 0x00800000: vram = GPU2D::VRAM_LCD[chunk]; break;
case 0x00000000: vram = GPU::VRAM_ABG[chunk]; break;
case 0x00200000: vram = GPU::VRAM_AOBJ[chunk]; break;
case 0x00400000: vram = GPU::VRAM_BBG[chunk]; break;
case 0x00600000: vram = GPU::VRAM_BOBJ[chunk]; break;
case 0x00800000: vram = GPU::VRAM_LCD[chunk]; break;
}
if (vram)
*(u16*)&vram[addr & 0x3FFF] = val;
@ -1000,7 +1001,7 @@ void ARM9Write16(u32 addr, u16 val)
return;
case 0x07000000:
*(u16*)&GPU2D::OAM[addr & 0x7FF] = val;
*(u16*)&GPU::OAM[addr & 0x7FF] = val;
return;
}
@ -1036,7 +1037,7 @@ void ARM9Write32(u32 addr, u32 val)
return;
case 0x05000000:
*(u32*)&GPU2D::Palette[addr & 0x7FF] = val;
*(u32*)&GPU::Palette[addr & 0x7FF] = val;
return;
case 0x06000000:
@ -1045,11 +1046,11 @@ void ARM9Write32(u32 addr, u32 val)
u8* vram = NULL;
switch (addr & 0x00E00000)
{
case 0x00000000: vram = GPU2D::VRAM_ABG[chunk]; break;
case 0x00200000: vram = GPU2D::VRAM_AOBJ[chunk]; break;
case 0x00400000: vram = GPU2D::VRAM_BBG[chunk]; break;
case 0x00600000: vram = GPU2D::VRAM_BOBJ[chunk]; break;
case 0x00800000: vram = GPU2D::VRAM_LCD[chunk]; break;
case 0x00000000: vram = GPU::VRAM_ABG[chunk]; break;
case 0x00200000: vram = GPU::VRAM_AOBJ[chunk]; break;
case 0x00400000: vram = GPU::VRAM_BBG[chunk]; break;
case 0x00600000: vram = GPU::VRAM_BOBJ[chunk]; break;
case 0x00800000: vram = GPU::VRAM_LCD[chunk]; break;
}
if (vram)
*(u32*)&vram[addr & 0x3FFF] = val;
@ -1057,7 +1058,7 @@ void ARM9Write32(u32 addr, u32 val)
return;
case 0x07000000:
*(u32*)&GPU2D::OAM[addr & 0x7FF] = val;
*(u32*)&GPU::OAM[addr & 0x7FF] = val;
return;
}
@ -1093,7 +1094,7 @@ u8 ARM7Read8(u32 addr)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
u8* vram = GPU2D::VRAM_ARM7[chunk];
u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
return *(u8*)&vram[addr & 0x3FFF];
}
@ -1134,7 +1135,7 @@ u16 ARM7Read16(u32 addr)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
u8* vram = GPU2D::VRAM_ARM7[chunk];
u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
return *(u16*)&vram[addr & 0x3FFF];
}
@ -1177,7 +1178,7 @@ u32 ARM7Read32(u32 addr)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
u8* vram = GPU2D::VRAM_ARM7[chunk];
u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
return *(u32*)&vram[addr & 0x3FFF];
}
@ -1214,7 +1215,7 @@ void ARM7Write8(u32 addr, u8 val)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
u8* vram = GPU2D::VRAM_ARM7[chunk];
u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
*(u8*)&vram[addr & 0x3FFF] = val;
}
@ -1255,7 +1256,7 @@ void ARM7Write16(u32 addr, u16 val)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
u8* vram = GPU2D::VRAM_ARM7[chunk];
u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
*(u16*)&vram[addr & 0x3FFF] = val;
}
@ -1292,7 +1293,7 @@ void ARM7Write32(u32 addr, u32 val)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
u8* vram = GPU2D::VRAM_ARM7[chunk];
u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
*(u32*)&vram[addr & 0x3FFF] = val;
}
@ -1311,20 +1312,29 @@ u8 ARM9IORead8(u32 addr)
{
case 0x04000208: return IME[0];
case 0x04000240: return GPU2D::VRAMCNT[0];
case 0x04000241: return GPU2D::VRAMCNT[1];
case 0x04000242: return GPU2D::VRAMCNT[2];
case 0x04000243: return GPU2D::VRAMCNT[3];
case 0x04000244: return GPU2D::VRAMCNT[4];
case 0x04000245: return GPU2D::VRAMCNT[5];
case 0x04000246: return GPU2D::VRAMCNT[6];
case 0x04000240: return GPU::VRAMCNT[0];
case 0x04000241: return GPU::VRAMCNT[1];
case 0x04000242: return GPU::VRAMCNT[2];
case 0x04000243: return GPU::VRAMCNT[3];
case 0x04000244: return GPU::VRAMCNT[4];
case 0x04000245: return GPU::VRAMCNT[5];
case 0x04000246: return GPU::VRAMCNT[6];
case 0x04000247: return WRAMCnt;
case 0x04000248: return GPU2D::VRAMCNT[7];
case 0x04000249: return GPU2D::VRAMCNT[8];
case 0x04000248: return GPU::VRAMCNT[7];
case 0x04000249: return GPU::VRAMCNT[8];
case 0x04000300: return PostFlag9;
}
if (addr >= 0x04000000 && addr < 0x04000060)
{
return GPU::GPU2D_A->Read8(addr);
}
if (addr >= 0x04001000 && addr < 0x04001060)
{
return GPU::GPU2D_B->Read8(addr);
}
printf("unknown ARM9 IO read8 %08X\n", addr);
return 0;
}
@ -1333,8 +1343,8 @@ u16 ARM9IORead16(u32 addr)
{
switch (addr)
{
case 0x04000004: return GPU2D::DispStat[0];
case 0x04000006: return GPU2D::VCount;
case 0x04000004: return GPU::DispStat[0];
case 0x04000006: return GPU::VCount;
case 0x040000E0: return ((u16*)DMA9Fill)[0];
case 0x040000E2: return ((u16*)DMA9Fill)[1];
@ -1377,6 +1387,15 @@ u16 ARM9IORead16(u32 addr)
case 0x04000304: return PowerControl9;
}
if (addr >= 0x04000000 && addr < 0x04000060)
{
return GPU::GPU2D_A->Read16(addr);
}
if (addr >= 0x04001000 && addr < 0x04001060)
{
return GPU::GPU2D_B->Read16(addr);
}
printf("unknown ARM9 IO read16 %08X\n", addr);
return 0;
}
@ -1385,7 +1404,7 @@ u32 ARM9IORead32(u32 addr)
{
switch (addr)
{
case 0x04000004: return GPU2D::DispStat[0] | (GPU2D::VCount << 16);
case 0x04000004: return GPU::DispStat[0] | (GPU::VCount << 16);
case 0x040000B0: return DMAs[0]->SrcAddr;
case 0x040000B4: return DMAs[0]->DstAddr;
@ -1445,6 +1464,15 @@ u32 ARM9IORead32(u32 addr)
return IPCFIFO7->Peek();
}
if (addr >= 0x04000000 && addr < 0x04000060)
{
return GPU::GPU2D_A->Read32(addr);
}
if (addr >= 0x04001000 && addr < 0x04001060)
{
return GPU::GPU2D_B->Read32(addr);
}
printf("unknown ARM9 IO read32 %08X\n", addr);
return 0;
}
@ -1464,16 +1492,16 @@ void ARM9IOWrite8(u32 addr, u8 val)
case 0x04000208: IME[0] = val & 0x1; return;
case 0x04000240: GPU2D::MapVRAM_AB(0, val); return;
case 0x04000241: GPU2D::MapVRAM_AB(1, val); return;
case 0x04000242: GPU2D::MapVRAM_CD(2, val); return;
case 0x04000243: GPU2D::MapVRAM_CD(3, val); return;
case 0x04000244: GPU2D::MapVRAM_E(4, val); return;
case 0x04000245: GPU2D::MapVRAM_FG(5, val); return;
case 0x04000246: GPU2D::MapVRAM_FG(6, val); return;
case 0x04000240: GPU::MapVRAM_AB(0, val); return;
case 0x04000241: GPU::MapVRAM_AB(1, val); return;
case 0x04000242: GPU::MapVRAM_CD(2, val); return;
case 0x04000243: GPU::MapVRAM_CD(3, val); return;
case 0x04000244: GPU::MapVRAM_E(4, val); return;
case 0x04000245: GPU::MapVRAM_FG(5, val); return;
case 0x04000246: GPU::MapVRAM_FG(6, val); return;
case 0x04000247: MapSharedWRAM(val); return;
case 0x04000248: GPU2D::MapVRAM_H(7, val); return;
case 0x04000249: GPU2D::MapVRAM_I(8, val); return;
case 0x04000248: GPU::MapVRAM_H(7, val); return;
case 0x04000249: GPU::MapVRAM_I(8, val); return;
case 0x04000300:
if (PostFlag9 & 0x01) val |= 0x01;
@ -1481,6 +1509,17 @@ void ARM9IOWrite8(u32 addr, u8 val)
return;
}
if (addr >= 0x04000000 && addr < 0x04000060)
{
GPU::GPU2D_A->Write8(addr, val);
return;
}
if (addr >= 0x04001000 && addr < 0x04001060)
{
GPU::GPU2D_B->Write8(addr, val);
return;
}
printf("unknown ARM9 IO write8 %08X %02X\n", addr, val);
}
@ -1488,7 +1527,7 @@ void ARM9IOWrite16(u32 addr, u16 val)
{
switch (addr)
{
case 0x04000004: GPU2D::SetDispStat(0, val); return;
case 0x04000004: GPU::SetDispStat(0, val); return;
case 0x04000100: Timers[0].Reload = val; return;
case 0x04000102: TimerStart(0, val); return;
@ -1530,24 +1569,24 @@ void ARM9IOWrite16(u32 addr, u16 val)
case 0x04000208: IME[0] = val & 0x1; return;
case 0x04000240:
GPU2D::MapVRAM_AB(0, val & 0xFF);
GPU2D::MapVRAM_AB(1, val >> 8);
GPU::MapVRAM_AB(0, val & 0xFF);
GPU::MapVRAM_AB(1, val >> 8);
return;
case 0x04000242:
GPU2D::MapVRAM_CD(2, val & 0xFF);
GPU2D::MapVRAM_CD(3, val >> 8);
GPU::MapVRAM_CD(2, val & 0xFF);
GPU::MapVRAM_CD(3, val >> 8);
return;
case 0x04000244:
GPU2D::MapVRAM_E(4, val & 0xFF);
GPU2D::MapVRAM_FG(5, val >> 8);
GPU::MapVRAM_E(4, val & 0xFF);
GPU::MapVRAM_FG(5, val >> 8);
return;
case 0x04000246:
GPU2D::MapVRAM_FG(6, val & 0xFF);
GPU::MapVRAM_FG(6, val & 0xFF);
MapSharedWRAM(val >> 8);
return;
case 0x04000248:
GPU2D::MapVRAM_H(7, val & 0xFF);
GPU2D::MapVRAM_I(8, val >> 8);
GPU::MapVRAM_H(7, val & 0xFF);
GPU::MapVRAM_I(8, val >> 8);
return;
case 0x04000280: DivCnt = val; StartDiv(); return;
@ -1560,6 +1599,17 @@ void ARM9IOWrite16(u32 addr, u16 val)
case 0x04000304: PowerControl9 = val; return;
}
if (addr >= 0x04000000 && addr < 0x04000060)
{
GPU::GPU2D_A->Write16(addr, val);
return;
}
if (addr >= 0x04001000 && addr < 0x04001060)
{
GPU::GPU2D_B->Write16(addr, val);
return;
}
printf("unknown ARM9 IO write16 %08X %04X\n", addr, val);
}
@ -1632,20 +1682,20 @@ void ARM9IOWrite32(u32 addr, u32 val)
case 0x04000214: IF[0] &= ~val; return;
case 0x04000240:
GPU2D::MapVRAM_AB(0, val & 0xFF);
GPU2D::MapVRAM_AB(1, (val >> 8) & 0xFF);
GPU2D::MapVRAM_CD(2, (val >> 16) & 0xFF);
GPU2D::MapVRAM_CD(3, val >> 24);
GPU::MapVRAM_AB(0, val & 0xFF);
GPU::MapVRAM_AB(1, (val >> 8) & 0xFF);
GPU::MapVRAM_CD(2, (val >> 16) & 0xFF);
GPU::MapVRAM_CD(3, val >> 24);
return;
case 0x04000244:
GPU2D::MapVRAM_E(4, val & 0xFF);
GPU2D::MapVRAM_FG(5, (val >> 8) & 0xFF);
GPU2D::MapVRAM_FG(6, (val >> 16) & 0xFF);
GPU::MapVRAM_E(4, val & 0xFF);
GPU::MapVRAM_FG(5, (val >> 8) & 0xFF);
GPU::MapVRAM_FG(6, (val >> 16) & 0xFF);
MapSharedWRAM(val >> 24);
return;
case 0x04000248:
GPU2D::MapVRAM_H(7, val & 0xFF);
GPU2D::MapVRAM_I(8, (val >> 8) & 0xFF);
GPU::MapVRAM_H(7, val & 0xFF);
GPU::MapVRAM_I(8, (val >> 8) & 0xFF);
return;
case 0x04000290: DivNumerator[0] = val; StartDiv(); return;
@ -1654,6 +1704,17 @@ void ARM9IOWrite32(u32 addr, u32 val)
case 0x0400029C: DivDenominator[1] = val; StartDiv(); return;
}
if (addr >= 0x04000000 && addr < 0x04000060)
{
GPU::GPU2D_A->Write32(addr, val);
return;
}
if (addr >= 0x04001000 && addr < 0x04001060)
{
GPU::GPU2D_B->Write32(addr, val);
return;
}
printf("unknown ARM9 IO write32 %08X %08X\n", addr, val);
}
@ -1668,7 +1729,7 @@ u8 ARM7IORead8(u32 addr)
case 0x04000208: return IME[1];
case 0x04000240: return GPU2D::VRAMSTAT;
case 0x04000240: return GPU::VRAMSTAT;
case 0x04000241: return WRAMCnt;
case 0x04000300: return PostFlag7;
@ -1691,8 +1752,8 @@ u16 ARM7IORead16(u32 addr)
{
switch (addr)
{
case 0x04000004: return GPU2D::DispStat[1];
case 0x04000006: return GPU2D::VCount;
case 0x04000004: return GPU::DispStat[1];
case 0x04000006: return GPU::VCount;
case 0x04000100: return Timers[4].Counter;
case 0x04000102: return Timers[4].Control;
@ -1739,7 +1800,7 @@ u32 ARM7IORead32(u32 addr)
{
switch (addr)
{
case 0x04000004: return GPU2D::DispStat[1] | (GPU2D::VCount << 16);
case 0x04000004: return GPU::DispStat[1] | (GPU::VCount << 16);
case 0x040000B0: return DMAs[4]->SrcAddr;
case 0x040000B4: return DMAs[4]->DstAddr;
@ -1847,7 +1908,7 @@ void ARM7IOWrite16(u32 addr, u16 val)
{
switch (addr)
{
case 0x04000004: GPU2D::SetDispStat(1, val); return;
case 0x04000004: GPU::SetDispStat(1, val); return;
case 0x04000100: Timers[4].Reload = val; return;
case 0x04000102: TimerStart(4, val); return;

View File

@ -19,7 +19,7 @@
#include <stdio.h>
#include <windows.h>
#include "NDS.h"
#include "GPU2D.h"
#include "GPU.h"
HINSTANCE instance;
@ -150,7 +150,7 @@ int main()
NDS::RunFrame();
HDC dc = GetDC(melon);
SetDIBitsToDevice(dc, 0, 0, 256, 384, 0, 0, 0, 384, GPU2D::Framebuffer, (BITMAPINFO*)&bmp, DIB_RGB_COLORS);
SetDIBitsToDevice(dc, 0, 0, 256, 384, 0, 0, 0, 384, GPU::Framebuffer, (BITMAPINFO*)&bmp, DIB_RGB_COLORS);
UpdateWindow(melon);
nframes++;

View File

@ -1,16 +1,16 @@
# depslib dependency file v1.0
1484695094 source:c:\documents\sources\melonds\main.cpp
1484707090 source:c:\documents\sources\melonds\main.cpp
<stdio.h>
<windows.h>
"NDS.h"
"GPU2D.h"
"GPU.h"
1484615598 c:\documents\sources\melonds\nds.h
"types.h"
1481161027 c:\documents\sources\melonds\types.h
1484702383 source:c:\documents\sources\melonds\nds.cpp
1484708424 source:c:\documents\sources\melonds\nds.cpp
<stdio.h>
<string.h>
"NDS.h"
@ -18,7 +18,7 @@
"CP15.h"
"DMA.h"
"FIFO.h"
"GPU2D.h"
"GPU.h"
"SPI.h"
"Wifi.h"
@ -38,7 +38,7 @@
"types.h"
"ARM.h"
1484704018 source:c:\documents\sources\melonds\arminterpreter.cpp
1484705417 source:c:\documents\sources\melonds\arminterpreter.cpp
<stdio.h>
"NDS.h"
"CP15.h"
@ -81,13 +81,13 @@
"NDS.h"
"SPI.h"
1484517476 source:c:\documents\sources\melonds\gpu2d.cpp
1484708331 source:c:\documents\sources\melonds\gpu2d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
"GPU2D.h"
1481164639 c:\documents\sources\melonds\gpu2d.h
1484707825 c:\documents\sources\melonds\gpu2d.h
1481040524 c:\documents\sources\melonds\wifi.h
@ -103,7 +103,7 @@
1484612398 c:\documents\sources\melonds\fifo.h
"types.h"
1484699433 source:c:\documents\sources\melonds\dma.cpp
1484706353 source:c:\documents\sources\melonds\dma.cpp
<stdio.h>
"NDS.h"
"DMA.h"
@ -111,3 +111,12 @@
1484698068 c:\documents\sources\melonds\dma.h
"types.h"
1484708259 source:c:\documents\sources\melonds\gpu.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
1484708251 c:\documents\sources\melonds\gpu.h
"GPU2D.h"