rotscaled 16color sprites. about fucking time I get this shit working.
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89
GPU2D.cpp
89
GPU2D.cpp
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@ -357,7 +357,7 @@ void GPU2D::DrawSprites(u32 line, u32* dst)
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boundwidth <<= 1;
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boundheight <<= 1;
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}
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//printf("sprite%d %04X %04X %04X %dx%d\n", sprnum, attrib[0], attrib[1], attrib[2], boundwidth, boundheight);
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u32 ypos = attrib[0] & 0xFF;
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ypos = (line - ypos) & 0xFF;
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if (ypos >= (u32)boundheight)
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@ -367,7 +367,10 @@ void GPU2D::DrawSprites(u32 line, u32* dst)
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if (xpos <= -boundwidth)
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continue;
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u32 rotparamgroup = (attrib[1] >> 9) & 0x1F;
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//DrawSprite_Normal(attrib, width, xpos, ypos, dst);
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DrawSprite_Rotscale(attrib, &oam[(rotparamgroup*16) + 3], boundwidth, boundheight, width, height, xpos, ypos, dst);
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}
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else
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{
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@ -397,6 +400,89 @@ void GPU2D::DrawSprites(u32 line, u32* dst)
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}
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}
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void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst)
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{
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u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000;
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u32 tilenum = attrib[2] & 0x03FF;
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u32 ytilefactor;
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if (DispCnt & 0x10)
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{
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tilenum <<= ((DispCnt >> 20) & 0x3);
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ytilefactor = (width >> 3);
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}
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else
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{
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ytilefactor = 0x20;
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}
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s32 centerX = boundwidth >> 1;
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s32 centerY = boundheight >> 1;
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u32 xoff;
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if (xpos >= 0)
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{
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xoff = 0;
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if ((xpos+boundwidth) > 256)
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boundwidth = 256-xpos;
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}
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else
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{
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xoff = -xpos;
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xpos = 0;
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}
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s16 rotA = (s16)rotparams[0];
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s16 rotB = (s16)rotparams[4];
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s16 rotC = (s16)rotparams[8];
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s16 rotD = (s16)rotparams[12];
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s32 rotX = ((xoff-centerX) * rotA) + ((ypos-centerY) * rotB) + (width << 7);
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s32 rotY = ((xoff-centerX) * rotC) + ((ypos-centerY) * rotD) + (height << 7);
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width <<= 8;
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height <<= 8;
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if (attrib[0] & 0x2000)
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{
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// 256-color
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}
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else
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{
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// 16-color
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tilenum <<= 5;
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ytilefactor <<= 5;
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u8* pixels = (Num ? GPU::VRAM_BOBJ : GPU::VRAM_AOBJ)[tilenum >> 14];
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pixels += (tilenum & 0x3FFF);
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u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
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pal += (attrib[2] & 0xF000) >> 8;
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for (; xoff < boundwidth;)
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{
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if ((u32)rotX < width && (u32)rotY < height)
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{
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u8 color;
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// blaaaarg
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color = pixels[((rotY>>11)*ytilefactor) + ((rotY&0x700)>>6) + ((rotX>>11)*32) + ((rotX&0x700)>>9)];
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if (rotX & 0x100)
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color >>= 4;
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else
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color &= 0x0F;
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if (color)
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dst[xpos] = pal[color] | prio;
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}
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rotX += rotA;
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rotY += rotC;
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xoff++;
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xpos++;
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}
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}
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}
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void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst)
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{
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u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000;
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@ -438,7 +524,6 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
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pixels += (tilenum & 0x3FFF);
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pixels += ((ypos & 0x7) << 2);
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u16* curpal;
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u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
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pal += (attrib[2] & 0xF000) >> 8;
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1
GPU2D.h
1
GPU2D.h
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@ -54,6 +54,7 @@ private:
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void InterleaveSprites(u32* buf, u32 prio, u16* dst);
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void DrawSprites(u32 line, u32* dst);
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void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst);
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void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst);
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};
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@ -83,13 +83,13 @@
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"NDS.h"
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"SPI.h"
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1484962517 source:c:\documents\sources\melonds\gpu2d.cpp
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1485012361 source:c:\documents\sources\melonds\gpu2d.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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"GPU.h"
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1484960542 c:\documents\sources\melonds\gpu2d.h
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1484969589 c:\documents\sources\melonds\gpu2d.h
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1481040524 c:\documents\sources\melonds\wifi.h
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