rotscaled 16color sprites. about fucking time I get this shit working.

This commit is contained in:
StapleButter 2017-01-21 17:06:54 +01:00
parent 14f1cec955
commit 62ed28d5c8
3 changed files with 90 additions and 4 deletions

View File

@ -357,7 +357,7 @@ void GPU2D::DrawSprites(u32 line, u32* dst)
boundwidth <<= 1;
boundheight <<= 1;
}
//printf("sprite%d %04X %04X %04X %dx%d\n", sprnum, attrib[0], attrib[1], attrib[2], boundwidth, boundheight);
u32 ypos = attrib[0] & 0xFF;
ypos = (line - ypos) & 0xFF;
if (ypos >= (u32)boundheight)
@ -367,7 +367,10 @@ void GPU2D::DrawSprites(u32 line, u32* dst)
if (xpos <= -boundwidth)
continue;
u32 rotparamgroup = (attrib[1] >> 9) & 0x1F;
//DrawSprite_Normal(attrib, width, xpos, ypos, dst);
DrawSprite_Rotscale(attrib, &oam[(rotparamgroup*16) + 3], boundwidth, boundheight, width, height, xpos, ypos, dst);
}
else
{
@ -397,6 +400,89 @@ void GPU2D::DrawSprites(u32 line, u32* dst)
}
}
void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst)
{
u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000;
u32 tilenum = attrib[2] & 0x03FF;
u32 ytilefactor;
if (DispCnt & 0x10)
{
tilenum <<= ((DispCnt >> 20) & 0x3);
ytilefactor = (width >> 3);
}
else
{
ytilefactor = 0x20;
}
s32 centerX = boundwidth >> 1;
s32 centerY = boundheight >> 1;
u32 xoff;
if (xpos >= 0)
{
xoff = 0;
if ((xpos+boundwidth) > 256)
boundwidth = 256-xpos;
}
else
{
xoff = -xpos;
xpos = 0;
}
s16 rotA = (s16)rotparams[0];
s16 rotB = (s16)rotparams[4];
s16 rotC = (s16)rotparams[8];
s16 rotD = (s16)rotparams[12];
s32 rotX = ((xoff-centerX) * rotA) + ((ypos-centerY) * rotB) + (width << 7);
s32 rotY = ((xoff-centerX) * rotC) + ((ypos-centerY) * rotD) + (height << 7);
width <<= 8;
height <<= 8;
if (attrib[0] & 0x2000)
{
// 256-color
}
else
{
// 16-color
tilenum <<= 5;
ytilefactor <<= 5;
u8* pixels = (Num ? GPU::VRAM_BOBJ : GPU::VRAM_AOBJ)[tilenum >> 14];
pixels += (tilenum & 0x3FFF);
u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
pal += (attrib[2] & 0xF000) >> 8;
for (; xoff < boundwidth;)
{
if ((u32)rotX < width && (u32)rotY < height)
{
u8 color;
// blaaaarg
color = pixels[((rotY>>11)*ytilefactor) + ((rotY&0x700)>>6) + ((rotX>>11)*32) + ((rotX&0x700)>>9)];
if (rotX & 0x100)
color >>= 4;
else
color &= 0x0F;
if (color)
dst[xpos] = pal[color] | prio;
}
rotX += rotA;
rotY += rotC;
xoff++;
xpos++;
}
}
}
void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst)
{
u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000;
@ -438,7 +524,6 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
pixels += (tilenum & 0x3FFF);
pixels += ((ypos & 0x7) << 2);
u16* curpal;
u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
pal += (attrib[2] & 0xF000) >> 8;

View File

@ -54,6 +54,7 @@ private:
void InterleaveSprites(u32* buf, u32 prio, u16* dst);
void DrawSprites(u32 line, u32* dst);
void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst);
void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst);
};

View File

@ -83,13 +83,13 @@
"NDS.h"
"SPI.h"
1484962517 source:c:\documents\sources\melonds\gpu2d.cpp
1485012361 source:c:\documents\sources\melonds\gpu2d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
1484960542 c:\documents\sources\melonds\gpu2d.h
1484969589 c:\documents\sources\melonds\gpu2d.h
1481040524 c:\documents\sources\melonds\wifi.h