Commit Graph

1255 Commits

Author SHA1 Message Date
Arisotura b62d90cbe4 Merge remote-tracking branch 'remotes/origin/master' into melonDSi 2020-05-30 03:19:20 +02:00
Arisotura 82302c9bf4 fix shito. 2020-05-30 03:15:05 +02:00
Arisotura 2327de2423 Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSi 2020-05-30 03:12:42 +02:00
Arisotura f5eeca67b4 Merge commit '3984491ccec4630091bbb178c7c0b22aa4e5e937' into melonDSi 2020-05-30 03:04:50 +02:00
Arisotura b44570eba1 merge moar 2020-05-30 03:04:14 +02:00
Arisotura 61799c35bd sadadssa 2020-05-30 02:59:45 +02:00
Arisotura 5eb01f1f15 begin renovating melonDSi 2020-05-30 02:40:51 +02:00
Arisotura b27ed541bb blarg 2020-05-30 00:38:31 +02:00
Arisotura c45068da0e embed romlist.bin 2020-05-30 00:28:21 +02:00
Arisotura 88823f66cb * fix the OpenGL shito under Linux
* make the 'BIOS not found' errors a bit more user-friendly
2020-05-29 22:18:21 +02:00
Arisotura 8ddd82ca2c I'm a derp 2020-05-29 21:35:06 +02:00
Arisotura 9557e18b7c fart around 2020-05-29 21:27:40 +02:00
Arisotura d3dd7bd988 get rid of console in release builds 2020-05-29 21:19:18 +02:00
Arisotura 935f121025 * add options for static linking
* make the vsync checkbox and shit work to some extent (they don't actually function tho)
2020-05-29 21:03:46 +02:00
Arisotura a38b20484d finish the wifi dialog
also guess who the idiot is who forgot to add their files
2020-05-28 23:12:21 +02:00
Arisotura 590ab2ac2b fix things 2020-05-28 22:37:37 +02:00
Arisotura b7946c1384 * flesh out design for wifi settings dialog
* move the pcap shit to a betterer place
2020-05-28 22:21:36 +02:00
Arisotura a2004785a4 re-add all old OSD messages 2020-05-28 18:22:02 +02:00
Arisotura 79d4183ccd re-add OSD system 2020-05-28 18:11:41 +02:00
Arisotura 2912a07b8b fix bugs, clean up some of the shit 2020-05-28 17:00:25 +02:00
Arisotura d1d572210f fix that bug here too 2020-05-28 16:07:34 +02:00
Arisotura d25dc40e70 make it a bit better 2020-05-28 16:04:22 +02:00
Arisotura f7e53c6f71 so you can't resize() before show()ing?? bullshit. 2020-05-28 15:58:18 +02:00
Arisotura 0804ab3c78 * rework GPU's settings interface, make it config-agnostic
* make video settings dialog functional, sorta
* fix dialogs that were resizable
2020-05-28 15:53:32 +02:00
Arisotura 5005a7c3f0 populate the dialog.
also add setting for vsync interval.
2020-05-28 13:21:25 +02:00
Arisotura 695839bb0e lay base for video settings dialog 2020-05-28 12:32:50 +02:00
Arisotura 0a68eb7803 make it hiDPI compliant (I hope)
also misc tweaks
2020-05-28 11:52:12 +02:00
Arisotura e8849db78a we don't need a GLShim.
blarg.

I don't understand this anymore.
2020-05-27 21:40:02 +02:00
Arisotura ef2802ae31 * use GL shim window instead of offscreen surface
* disable vsync by default (we'll take care of it later)
2020-05-27 21:29:47 +02:00
Arisotura 256360aebb texture2D -> texture
Intel driver threw a fit about it
2020-05-27 19:18:45 +02:00
Arisotura 4135ea374b fix colors 2020-05-25 18:38:10 +02:00
Arisotura 24de8de503 flushing the john makes it a bit better 2020-05-25 18:28:11 +02:00
Arisotura 36f4cdbbbf get the OpenGL renderer going.
sorta.

(also make the blackmagic_II branch obsolete in the process)
2020-05-25 18:25:50 +02:00
Arisotura 10f9eda58a get the whole OpenGL shit going 2020-05-25 14:59:26 +02:00
Arisotura 4e34359a80 get the GL shit going 2020-05-25 03:12:09 +02:00
Arisotura bc4a83abca make frontend-util audio module config-agnostic 2020-05-24 23:47:11 +02:00
Arisotura 16252a85e7 separate screen handling shit to a specialized class 2020-05-24 23:16:56 +02:00
Arisotura f69f3fcb7a * safer window update
* only do auto screen sizing if needed
2020-05-22 13:54:29 +02:00
RSDuck ffd9c61bf7 fix screen layout with emphasis 2020-05-21 19:45:33 +02:00
Arisotura 5dcf57e86d add screen filtering 2020-05-21 18:49:34 +02:00
Arisotura 8f9369beeb add screen layout system 2020-05-21 18:43:07 +02:00
Arisotura f79583bf16 add actual blow-into-mic sample that actually works 2020-05-21 02:33:48 +02:00
Arisotura 108647e033 * add audio settings dialog
* attempt at betterer mic noise that doesn't work worth a damn
2020-05-21 01:39:41 +02:00
Arisotura 9e43c85b4d hook up microphone shit.
I did my best.
2020-05-20 23:55:18 +02:00
Arisotura a9b275bc25 reimplement Stop 2020-05-20 22:58:04 +02:00
Arisotura 2ebb21ce3b hook up pause and reset, w/ relevant hotkeys 2020-05-20 22:22:22 +02:00
Arisotura 26dcc95c20 do the easy menus 2020-05-20 21:23:15 +02:00
Arisotura d761db0056 populate the menus with the config data 2020-05-20 21:19:04 +02:00
Arisotura 7be662b2dd finish fleshing out the menus 2020-05-20 20:57:12 +02:00
Arisotura 700b1a8b9d add window icon 2020-05-20 03:01:09 +02:00
Arisotura 5ed87a634a add drag-drop support 2020-05-20 02:36:48 +02:00
Arisotura 4dae6d8928 load shit from command line 2020-05-20 01:49:40 +02:00
Arisotura a2f9472e5d might help fix crashes on exit? 2020-05-20 01:11:57 +02:00
Arisotura 34133ef75c make it able to map the Tab key 2020-05-20 01:09:58 +02:00
Arisotura 68a7865096 basic touchscreen support 2020-05-19 22:57:15 +02:00
Arisotura 95f9698077 add back some hotkeys.
remove some legacy cruft from NDS.cpp.
2020-05-19 22:37:48 +02:00
Arisotura b262313816 actually hook up input to the core
also unbotch CMakeLists.txt
2020-05-19 22:22:21 +02:00
Arisotura 9df8d91bdc keep the ugliness confined in Platform.cpp 2020-05-19 21:34:24 +02:00
Arisotura 34506ff2bb actually complete the input config dialog 2020-05-19 20:48:52 +02:00
Arisotura 920ff9778d blarg 2020-05-19 15:11:34 +02:00
Arisotura 4b038f5d37 re-add old special keys for mapping (Esc=cancel, Backspace=clear) 2020-05-19 14:24:57 +02:00
Arisotura 04d38e5e66 axe the default key mappings (not too cross-platform and blargy) 2020-05-19 14:16:35 +02:00
Arisotura 23cc8c71a2 distinguish left/right Ctrl and Shift 2020-05-19 14:15:11 +02:00
StapleButter 2a7027f794 add AltGr, weak attempt at blocking garbage key names 2020-05-19 13:46:31 +02:00
StapleButter 9fbf9b997b this might be a good idea 2020-05-19 13:28:46 +02:00
StapleButter 7d69699d64 fix Linux build error 2020-05-19 14:37:54 +02:00
Arisotura 7026bb15f6 input dialog progress. 2020-05-19 12:06:25 +02:00
Arisotura 19566178ba begin adding input dialog 2020-05-17 18:33:03 +02:00
Arisotura c9a76edf21 probably fix some pretty bad issue
good one, Generic
2020-05-17 14:23:06 +02:00
Arisotura 0566c9e34c minor fix 2020-05-17 13:04:02 +02:00
Arisotura c5c9434ac9 verify BIOS and firmware before booting games/firmware 2020-05-17 05:42:09 +02:00
Arisotura 49b24ea2b3 this might be betterer 2020-05-17 04:42:15 +02:00
Arisotura 17d30e91f0 actually hook this up 2020-05-17 04:37:44 +02:00
Arisotura 60ba163f08 take this somewhere 2020-05-17 04:02:16 +02:00
Arisotura 492a4b4b46 add config entries for BIOS/firmware paths 2020-05-17 03:02:42 +02:00
Arisotura 2afa70b817 miserable little attempt at adding a dialog 2020-05-17 02:37:23 +02:00
Arisotura 978212e3e0 accept mouse events 2020-05-16 17:43:35 +02:00
RSDuck 4cff4b5228 allow allocating caller saved regs on windows 2020-05-09 15:39:39 +02:00
RSDuck d91bbec08f use instr hash as key for restore candidates
makes Golden Sun burn a little slower through the JIT memory
2020-05-09 14:36:18 +02:00
RSDuck 5a0b568647 allow allocating caller saved registers
currently system-v only
2020-05-09 14:34:52 +02:00
RSDuck 0f53a34551 rewrite JIT memory emulation 2020-05-09 00:45:05 +02:00
Nadia Holmquist Pedersen b746c0b727 Only initially open files as writable if they actually should be. 2020-05-06 03:53:05 +02:00
Nadia Holmquist Pedersen beb3b20d5e Fix crash with nonexistent config directory or writable files. 2020-05-06 03:49:20 +02:00
Nadia Holmquist Pedersen 6cfe4faa56 Use Qt abstractions for file I/O and threading on both Windows and Linux. 2020-05-06 03:22:30 +02:00
Nadia Holmquist Pedersen ffe20c1236 Use Qt abstractions instead of glib's for paths on Linux 2020-05-06 02:39:50 +02:00
Arisotura 9432a9f382 remove useless variables 2020-05-03 15:05:52 +02:00
Arisotura aa4344e249 add audio output. HARK HARK HARK 2020-05-02 20:25:39 +02:00
Arisotura 690f39ca33 enable savestate slots when saving a new savestate 2020-05-02 19:41:03 +02:00
Arisotura 7f3e67c12a some more UI work 2020-04-30 01:02:17 +02:00
Arisotura 5fbad464c2 hook up savestate shito 2020-04-29 00:50:23 +02:00
Arisotura 47ff012f5e blarg 2020-04-28 22:46:31 +02:00
Arisotura 63efc2e02a add menu items for running the firmware and for quitting. 2020-04-28 22:45:11 +02:00
Arisotura 0913576ef5 FPS counter is back 2020-04-27 23:58:29 +02:00
Arisotura a8aa834c16 now with display! 2020-04-27 22:42:07 +02:00
Arisotura 3c883a2152 hey look, it runs shit now! 2020-04-27 22:32:33 +02:00
Arisotura 931da1c66f add a bunch of code 2020-04-27 22:02:45 +02:00
Arisotura d6efb03248 HARK HARK HARK 2020-04-27 20:59:11 +02:00
Arisotura d9c55a4f1f fix dumb include path shit. 2020-04-27 15:59:52 +02:00
Arisotura 690f9f3874 get some of the shit going, I guess
atleast the emuthread is going and we have its control system down

and other fun shit, too
2020-04-27 12:06:44 +02:00
RSDuck bcc4b5c8dd fix regression from last commit
also a small mistake with msr
2020-04-26 23:25:32 +02:00
RSDuck b0b9ec42e4 don't use param registers for ReadBanked/WriteBanked
should fix linux build
2020-04-26 20:47:36 +02:00
RSDuck 47b44a6be8 fix build with JIT disabled and set default JIT maxblock size to 32 2020-04-26 16:27:26 +02:00
RSDuck 59c8d39765 hopefully fix stack handling for linux 2020-04-26 16:17:16 +02:00
RSDuck a9dd6e30ad implement msr and mrs for the x64 JIT 2020-04-26 13:05:18 +02:00
RSDuck 68d552074b compile UMULLs and some fixes 2020-04-26 13:05:17 +02:00
RSDuck 3787bab1f6 implement block linking + some refactoring
currently only supported for x64
2020-04-26 13:05:17 +02:00
RSDuck 5d0f244f3c include more information in DataRegion 2020-04-26 13:05:16 +02:00
RSDuck 59f710158f arm64 fix itcm invalidation and ldm^/stm^ 2020-04-26 13:05:15 +02:00
RSDuck 96b8ac1af2 preparations for block linking 2020-04-26 13:05:15 +02:00
RSDuck 0280fbe194 this mistake was phenomally stupid 2020-04-26 13:05:14 +02:00
RSDuck 05962d9798 the time of good commit names is long gone 2020-04-26 13:05:14 +02:00
RSDuck e9760c941b git played a prank on me haha very funny 2020-04-26 13:05:14 +02:00
RSDuck 2e6e6aa750 this it should work 2020-04-26 13:05:13 +02:00
RSDuck 266fd20ea5 fixup for aarch64 JIT 2020-04-26 13:05:12 +02:00
RSDuck 42d67c8145 fix LDM usermode for aarch64 as well 2020-04-26 13:05:12 +02:00
RSDuck 2dbb9840fb re add error for unsupported JIT platforms 2020-04-26 13:05:11 +02:00
RSDuck 899cf97c51 apply fixes for aarch64 linux by @nadiaholmquist 2020-04-26 13:05:10 +02:00
RSDuck d6cc7de6c4 move ARM64 JIT backend here 2020-04-26 13:05:09 +02:00
RSDuck 842df432aa remove debug leftovers 2020-04-26 13:05:09 +02:00
RSDuck 9b98b8816a improve nop handling and proper behaviour for LDM^
fixes dslinux
2020-04-26 13:05:08 +02:00
RSDuck 60650fa82e disable literal optimations in DTCM 2020-04-26 13:05:07 +02:00
RSDuck 0c5311731b make savestates 100% compatible again 2020-04-26 13:05:07 +02:00
RSDuck 386100c053 make literal optimisation more reliable
fixes spanish Pokemon HeartGold
2020-04-26 13:05:06 +02:00
RSDuck 803c61e126 fix config key for jit literal optimisations 2020-04-26 13:05:06 +02:00
RSDuck 81f38c14be integrate changes from ARM64 backend and more
- better handle LDM/STM in reg alloc
- unify Halted and IRQ in anticipation for branch inlining
- literal optimisations can be disabled in gui
- jit blocks follow simple returns
- fix idle loop detection
- break jit blocks on IRQ (fixes saving in Pokemon White)
2020-04-26 13:05:05 +02:00
RSDuck aa23f21b8d decrease jit block cache address granularity
fixes Dragon Quest IX
move code with side effects out of assert, fixes release build
(thanks to m4wx for this one)
also remove some leftovers of jit pipelining
2020-04-26 13:05:05 +02:00
RSDuck 7424f9fda0 remove leftover debug code 2020-04-26 13:05:04 +02:00
RSDuck a687be9879 new block cache and much more...
- more reliable code invalidation detection
- blocks aren't stopped at any branch, but are being followed
if possible to get larger blocks
- idle loop recognition
- optimised literal loads, load/store cycle counting
 and loads/stores from constant addresses
2020-04-26 13:05:03 +02:00
RSDuck 5338c28f40 load register only if needed
- do thumb bl long merge in the first step
- preparations for better branch jitting
2020-04-26 13:05:02 +02:00
RSDuck 2ef776883f more fixes for flag optimisation
+ small cycle counting optimisation
2020-04-26 13:05:02 +02:00
RSDuck 5202c505ab remove debug printing 2020-04-26 13:05:01 +02:00
RSDuck ea562d2fec fixes for flag optimisation 2020-04-26 13:05:01 +02:00
RSDuck b5dda7d6e2 add ui confirm dialog for linux 2020-04-26 13:05:00 +02:00
RSDuck 5ea91b8a03 optimise away unneeded flag sets
- especially useful for thumb code and larger max block sizes
- can still be improved upon
2020-04-26 13:05:00 +02:00
RSDuck 03ab7f1645 fix jit block size not changeable 2020-04-26 13:04:59 +02:00
RSDuck 3001d9492c abandon pipelining on jit
fixes Golden Sun Dawn
this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
2020-04-26 13:04:59 +02:00
RSDuck ec21172cd9 fix register alloc for half word loads
fixes Mega Man Star Force 2 with cheat applied
it probably used a pc relative load which were interpreted as branches
2020-04-26 13:04:58 +02:00
RSDuck 5e443e7962 remove unneeded dolphin code, C++11 static_assert 2020-04-26 13:04:57 +02:00
RSDuck f31976fed0 jit: fix RSC 2020-04-26 13:03:12 +02:00
RSDuck 707da1f4c7 remove debug printf 2020-04-26 13:03:11 +02:00
RSDuck 51b6b7a7d5 fix uninitialised memory mapping 2020-04-26 13:03:11 +02:00
RSDuck 4a0f6b3b4b jit: fix thumb hi reg alu and mcr halt
+ mcr/mrc aren't always, msr_imm is never unk on ARM7
2020-04-26 13:03:10 +02:00
RSDuck 9d180c7bbc jit: decrease blockcache AddrMapping size for ARM9 2020-04-26 13:03:09 +02:00
RSDuck be8846e31a jit: fix misc static branch things 2020-04-26 13:03:08 +02:00
RSDuck 54985be157 jit: LDM/STM keep proper stack alignment 2020-04-26 13:03:08 +02:00
RSDuck 8ddc4d5904 jit: fix BLX_reg with rn=lr 2020-04-26 13:03:07 +02:00
RSDuck 411fb57c07 jit: add compile option 2020-04-26 13:03:06 +02:00
RSDuck 360317be8c jit: remove unnessary files from dolphin 2020-04-26 13:03:04 +02:00
RSDuck 9d76d63af5 jit: make everything configurable 2020-04-26 13:03:03 +02:00
RSDuck dcf6e1cad2 jit: fix linux 2020-04-26 13:03:01 +02:00
RSDuck 6f0dcad4f6 jit: fix wrongly placed const 2020-04-26 13:03:01 +02:00
RSDuck 9b3c14b58a jit: SMULL and SMLAL 2020-04-26 13:03:00 +02:00
RSDuck 2efab201e9 jit: LDM/STM finally(!) working + MUL, MLA and CLZ 2020-04-26 13:02:59 +02:00
RSDuck c58fdbd66b jit: branch instructions 2020-04-26 13:02:58 +02:00
RSDuck ff97211114 jit: thumb block transfer working
also pc and sp relative loads and some refactoring
2020-04-26 13:02:57 +02:00
RSDuck 2c44bf927c JIT: most mem instructions working
+ branching
2020-04-26 13:02:57 +02:00
RSDuck 5f932cdf48 JIT: compilation of word load and store 2020-04-26 13:02:56 +02:00
RSDuck ff901141e7 jit: correct cycle counting for thumb shift by reg 2020-04-26 13:02:55 +02:00
RSDuck ebce9f035f JIT: implemented most ALU instructions 2020-04-26 13:02:55 +02:00
RSDuck c5c342c009 JIT: base
all instructions are interpreted
2020-04-26 13:02:53 +02:00
Arisotura d2f05cd30f prepare JIT beta branch 2020-04-26 13:02:26 +02:00
Arisotura 439ca1b2b5 get a Qt window showing up. 'tis a start, I guess. 2020-04-25 20:43:09 +02:00
Arisotura 0bdafb6295 finally get this going, I guess 2020-04-25 19:31:19 +02:00
Arisotura d58c9d4b53 blarg 2020-04-25 18:56:39 +02:00
Arisotura a85d41c53e berp. 2020-04-25 18:51:08 +02:00
Arisotura 3b3a09ed2b attempt something. maybe this worked, maybe not. 2020-04-25 18:48:33 +02:00
Arisotura 231f0fc2e5 welp 2020-04-14 23:38:48 +02:00
Arisotura de405ce892 so, this is it
this was a glorious fight, but I admit defeat
2020-04-14 23:17:16 +02:00
Nadia Holmquist Pedersen 4b57416552 Windows: explicitly link gdi32 2020-04-12 17:15:39 +02:00
Nadia Holmquist Pedersen a6150a9a9e Use pkg-config to find SDL2 on Windows 2020-04-12 16:59:06 +02:00
Arisotura ec6e4a2d1e GPU3D: more accurate viewport transform (emulate quirk with W greater than 0xFFFF) 2020-04-12 16:40:08 +02:00
Arisotura 33b4cdb077 GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH) 2020-04-12 14:01:43 +02:00
Arisotura 4c560f3324 GPU3D: swap vin and vout during clipping, giving results that are closer to hardware.
fixes #598 and also fixes #379
2020-04-11 23:56:36 +02:00
Arisotura d412630a49 should probably be a strncmp() and not strncasecmp() 2020-03-30 13:28:51 +02:00
Arisotura d2cae446b9 Merge branch 'master' of https://github.com/Arisotura/melonDS 2020-03-30 11:05:09 +02:00
Arisotura 104b2a03aa properly handle ROMs with encrypted secure area 2020-03-30 11:04:50 +02:00
niemand-deu ab911571e0
Update main.cpp 2020-02-26 03:56:03 +01:00
Arisotura 5f99a68151 detect whether we are running the game 2020-02-24 18:31:44 +01:00
Arisotura 8b1caae852 flesh shit out for loading a cheat file 2020-02-24 17:56:01 +01:00
Arisotura 228c625e62 fix teh comment 2020-02-24 17:42:05 +01:00
Arisotura 3eb613650d change ParseTextCode() so we can specify the length of an individual AR code within a bigger string. 2020-02-16 11:21:45 +01:00
Arisotura 3a4947fbbe also that might have been bad for security. who knows. 2020-02-15 17:26:48 +01:00
Arisotura e40d414c56 now we can even parse the code from a text code. bahaahhhh 2020-02-15 16:20:53 +01:00
Arisotura ed39122c67 Arisotura will you ever clean up after yourself. this is like your goddamn apartment, it's a mess. 2020-02-15 16:07:13 +01:00
Arisotura 51dbb7165e finish the AR interpreter, I guess
or mostly
2020-02-15 00:36:22 +01:00
Arisotura 85a6a5bb38 * add support for a bunch of codes (all of them minus the loop shit, really)
* hook it betterer so it doesn't asplode
2020-02-14 23:34:26 +01:00
Arisotura eb44833171 well, more AR shito 2020-02-14 21:19:36 +01:00
Arisotura 83f8e11bc1 update copyright years 2020-02-14 20:18:08 +01:00
Arisotura d0b27178f1 miserable, feeble little attempt at executing AR codes.
also, it's hardcoded. probably not a good thing.
2020-02-14 20:13:06 +01:00
Arisotura 106b9a6f24 lay base for AR cheatzorz. baahahhhh 2020-02-14 19:26:52 +01:00
Arisotura 2944575cbc
Merge pull request #544 from i404788/master
Fix hanging UI when `null` addr
2020-02-14 14:30:54 +01:00
Markus ⛅ da0afbde88
Use different icon location
"pixmaps" is the deprecated, legacy-only location. "hicolor" is the current, proper location that supports multiple resolutions which we now use
2020-01-30 17:25:08 +01:00
Arisotura 2c51a49527
Merge pull request #546 from nadiaholmquist/feature/unix-xdg
Make melonDS properly installable systemwide on UNIX systems
2020-01-28 21:37:36 +01:00
Arisotura 12732aa51b
Merge pull request #550 from rzumer/slot2
Support GBA game cartridges for DS connectivity
2020-01-28 21:32:29 +01:00
Arisotura 3984491cce * prevent potential race condition while changing window title
* cap framerate at 1000FPS

fixes #547
2019-12-30 13:29:19 +01:00
Raphaël Zumer 22d11209b0 Split GBA Reset and Eject logic into two sets
This allows solving some crashes and provides more
flexibility in how GBA cartridges change state between
soft and hard resets. Since save states including GBA
data do not carry over the original save file path,
and the GBA cartridge is being reset along with the other
parts of the system, this is needed to avoid losing
the GBA state on reset following a state load, while
preserving the behavior where cartridges are ejected
when calling Stop().
2019-12-22 16:01:13 -05:00
Raphaël Zumer f380767fab Only store the GBA ROM header in save states
Also fix some potential crashes due to SRAM
state not being cleared correctly on state load.
2019-12-22 14:13:10 -05:00
Raphaël Zumer a57ba1368e Skip saving/loading GBA flash state if SRAM is null 2019-12-22 11:45:11 -05:00
Raphaël Zumer 2abdcc54dd Implement DoSavestate() for GBACart classes
Admittedly untested.
2019-12-19 00:12:40 -05:00
Raphaël Zumer be19e0e8d4 Make solar sensor hotkeys configurable 2019-12-18 23:35:18 -05:00
Raphaël Zumer 8172cbc170 Add DoSavestate() function to GBACart_SolarSensor
Still empty, but should be implemented along with the rest.
2019-12-18 23:35:14 -05:00
Nadia Holmquist Pedersen c5623c4dcd Change the config/data dirs from "melonds" to "melonDS" for consistency. 2019-12-19 02:52:34 +01:00
Nadia Holmquist Pedersen 43535c873a Remove redundant desktop file and change desktop/icon file name to net.kuribo64.melonDS, also change melonds to melonDS. 2019-12-19 02:48:11 +01:00
i404788 295404a5a6
Fix weird spacing 2019-12-12 09:03:01 +00:00
Raphaël Zumer f8e43ac486 Display solar sensor level changes on OSD 2019-12-10 19:24:30 -05:00
Raphaël Zumer f257b007a2 Properly pass through GBA GPIO writes 2019-12-10 19:10:14 -05:00
Raphaël Zumer ca9f183d24 Hook up solar sensor control to the UI
It uses hardcoded keypad left and right arrows.
2019-12-10 17:54:35 -05:00
Raphaël Zumer f6cd66e5b1 Implement solar sensor processing 2019-12-10 17:43:25 -05:00
Raphaël Zumer 9128517b90 Add basic GBA GPIO support, solar sensor detection 2019-12-10 16:36:39 -05:00
Raphaël Zumer 0092937148 Rename SRAMFlash to SRAMFlashState 2019-12-10 16:36:00 -05:00
Raphaël Zumer 4d1f3d419e Clarify comments and credit DeSmuME for Flash I/O 2019-12-10 09:57:15 -05:00
Raphaël Zumer 68d3474458 Fix GBA Flash read/writes and clean up 2019-12-09 07:37:09 -05:00
Raphaël Zumer 8fc9a33a9f Implement GBA cartridge Flash reading and writing 2019-12-09 06:10:26 -05:00
Raphaël Zumer 5a7600dc79 Fix "é" character encoding in NDS.cpp 2019-12-09 06:09:52 -05:00
Raphaël Zumer 4e8b0c8ce4 Eject GBA cartridges on stop from the UI 2019-12-09 06:09:30 -05:00
Raphaël Zumer 5ad85f15c1 Add a framework to support non-SRAM GBA saves
The support is not yet there, but at least
we should not read or write bogus data.
2019-12-09 04:58:54 -05:00
Raphaël Zumer 86b746dd1c Remove unused Write function in NDSCart 2019-12-09 04:51:59 -05:00
Raphaël Zumer 62b9f51e23 Handle GBA cartridge SRAM writes 2019-12-08 21:20:01 -05:00
Raphaël Zumer 48a8a25548 Reset GBA cartridge state when loading a new ROM 2019-12-08 17:13:56 -05:00
Raphaël Zumer 91bf62a1d4 Keep GBA carts loaded when booting to firmware 2019-12-08 15:55:06 -05:00
Raphaël Zumer 1da9b3806c Hook up the GBA slot to the UI
A GBA cartridge may be loaded in the same
way as a DS cartridge. If the extension of
the selected file is "gba", it will be treated
as a GBA file. The system boot logic is still
centered around the DS cartridge, so loading
a GBA file will not start or reset it.
2019-12-08 15:31:20 -05:00
Raphaël Zumer 968768042e Properly init/deinit the GBA slot 2019-12-08 15:30:56 -05:00
Raphaël Zumer d86ee1d5bf Add GBA cart model and allow reading from it 2019-12-08 15:30:07 -05:00
Raphaël Zumer f21347c918 Fix GBA memory values on deselected CPU
Previously, the GBA memory was 0xFF-filled
on both CPUs. However, GBATEK reports that
the deselected CPU is 0x00-filled, and that
some titles depend on this behavior to
function properly.
2019-12-08 12:33:02 -05:00
Nadia Holmquist Pedersen 23bca8c17a Tell the user where to place romlist.bin if it can't be found for UNIX non-portable builds. 2019-12-05 00:40:59 +01:00
Nadia Holmquist Pedersen 03f33fa5c3 Make UNIX builds non-portable by default. 2019-12-05 00:12:40 +01:00
Nadia Holmquist Pedersen 4f87707cda If all else fails, look for data files (romlist.bin) in the current working direcoty. 2019-12-05 00:11:52 +01:00
Nadia Holmquist Pedersen 959c37ead7 Open with rb instead of r in OpenDataFile to avoid potential problems with Windows. 2019-12-04 22:54:30 +01:00
Nadia Holmquist Pedersen 7af658f089 Add a UNIX_PORTABLE build option, turning it off makes a build of melonDS suitable for systemwide installation. 2019-12-04 22:46:33 +01:00
i404788 7730e6c1e2
Coding style + weird spacing 2019-11-20 23:24:16 +00:00
i404788 477be1d155
add device name 2019-11-19 22:34:02 +00:00
i404788 c2a55bc217
clean log 2019-11-19 22:22:47 +00:00
i404788 cdd60bb298
fix build 2019-11-19 22:20:39 +00:00
i404788 7e07250652
Maybe better to log 2019-11-19 22:19:30 +00:00
i404788 7340b1d6e3
Fix hanging UI when `null` addr 2019-11-19 21:37:47 +00:00
Arisotura 3f7bc1a6c1 add warning against hacked firmware dumps 2019-11-08 21:55:13 +01:00
Arisotura c064f738ea OpenGL: fix bug when rendering translucent polygons coming after shadow polygons, against a zero-alpha clear-plane (would use wrong shader, resulting in broken transparency) 2019-11-03 09:55:52 +01:00
Arisotura b641ccaf35 fix remaining sprite y-coord bugs. fixes #531 2019-11-03 04:53:11 +01:00
Arisotura 3561e93bf6 fix sprite y-flip
also, meaningless shenanigans
2019-11-03 04:32:47 +01:00
Arisotura e117da235e smarter CP15 PU region updates. disable some useless logging.
fixes #528
2019-10-21 23:14:34 +02:00
Arisotura f9ac26078b look for NAND nocash footer at the end of the file rather than using a hardcoded offset. check whether the footer is present. 2019-10-20 18:52:33 +02:00
Arisotura 1c72df43ab messing around 2019-10-20 18:35:16 +02:00
Arisotura de11d6d410 Merge branch 'melonDSi' of https://github.com/Arisotura/melonDS into melonDSi 2019-10-19 16:05:35 +02:00
Arisotura e82364f010 * some fixes to SD controller support, make it clear that there is no SD inserted, makes Flipnote work somewhat better
* immediately clear AES busy flag when the block count is zero (occurs when loading DSi cart games)
* implement NDMA start modes that have an old-DMA equivalent (except for GXFIFO mode)

now it boots DSi carts!
2019-10-19 16:03:59 +02:00
StapleButter db6187a953 add DSi shit to cmakelists 2019-10-16 01:37:44 +02:00
Arisotura 118b3b0f24 don't auto-patch firmware touchscreen coordinates, atleast until we find out whether that causes problems in DSi mode 2019-10-15 23:30:01 +02:00
Arisotura 58c2790ea3 uuuh we should only do it once per scanline 2019-09-15 02:08:47 +02:00
Arisotura e418b353e8 well, here, OBJ X mosaic is done too 2019-09-15 02:01:22 +02:00
Arisotura cb90475b60 begin work on mosaic
OBJ Y mosaic emulated correctly, there's atleast that.
2019-09-15 01:31:09 +02:00
Arisotura b8f55623c1 prevent capture-o-magic from freezing. also, make code more readable. 2019-09-14 13:45:01 +02:00