add back some hotkeys.
remove some legacy cruft from NDS.cpp.
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parent
b262313816
commit
95f9698077
18
src/NDS.cpp
18
src/NDS.cpp
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@ -951,23 +951,15 @@ void CancelEvent(u32 id)
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}
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void PressKey(u32 key)
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{
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KeyInput &= ~(1 << key);
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}
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void ReleaseKey(u32 key)
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{
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KeyInput |= (1 << key);
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}
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void TouchScreen(u16 x, u16 y)
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{
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KeyInput &= ~(1<<22);
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SPI_TSC::SetTouchCoords(x, y);
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}
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void ReleaseScreen()
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{
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KeyInput |= (1<<22);
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SPI_TSC::SetTouchCoords(0x000, 0xFFF);
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}
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@ -981,6 +973,12 @@ void SetKeyMask(u32 mask)
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KeyInput |= key_lo | (key_hi << 16);
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}
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bool IsLidClosed()
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{
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if (KeyInput & (1<<23)) return true;
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return false;
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}
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void SetLidClosed(bool closed)
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{
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if (closed)
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@ -142,13 +142,12 @@ void RelocateSave(const char* path, bool write);
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u32 RunFrame();
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void PressKey(u32 key);
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void ReleaseKey(u32 key);
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void TouchScreen(u16 x, u16 y);
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void ReleaseScreen();
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void SetKeyMask(u32 mask);
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bool IsLidClosed();
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void SetLidClosed(bool closed);
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void MicInputFrame(s16* data, int samples);
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@ -217,6 +217,11 @@ void Process()
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}
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bool HotkeyDown(int id) { return HotkeyMask & (1<<id); }
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bool HotkeyPressed(int id) { return HotkeyPress & (1<<id); }
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bool HotkeyReleased(int id) { return HotkeyRelease & (1<<id); }
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// TODO: MacOS version of this!
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// distinguish between left and right modifier keys (Ctrl, Alt, Shift)
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// Qt provides no real cross-platform way to do this, so here we go
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@ -40,6 +40,10 @@ void KeyRelease(QKeyEvent* event);
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void Process();
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bool HotkeyDown(int id);
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bool HotkeyPressed(int id);
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bool HotkeyReleased(int id);
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bool IsRightModKey(QKeyEvent* event);
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}
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@ -42,6 +42,7 @@
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#include "FrontendUtil.h"
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#include "NDS.h"
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#include "GBACart.h"
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#include "GPU.h"
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#include "SPU.h"
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#include "Wifi.h"
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@ -136,8 +137,7 @@ void EmuThread::run()
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}
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Input::Init();
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/*Touching = false;
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LidStatus = false;*/
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/*Touching = false;*/
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u32 nframes = 0;
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u32 starttick = SDL_GetTicks();
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@ -150,35 +150,33 @@ void EmuThread::run()
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while (EmuRunning != 0)
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{
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Input::Process();
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/*ProcessInput();
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if (HotkeyPressed(HK_FastForwardToggle))
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/*if (Input::HotkeyPressed(HK_FastForwardToggle))
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{
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Config::LimitFPS = !Config::LimitFPS;
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uiQueueMain(UpdateFPSLimit, NULL);
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}
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// TODO: similar hotkeys for video/audio sync?
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// TODO: reflect in UI!
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}*/
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if (HotkeyPressed(HK_Pause)) uiQueueMain(TogglePause, NULL);
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if (HotkeyPressed(HK_Reset)) uiQueueMain(Reset, NULL);
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//if (Input::HotkeyPressed(HK_Pause)) uiQueueMain(TogglePause, NULL);
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//if (Input::HotkeyPressed(HK_Reset)) uiQueueMain(Reset, NULL);
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if (GBACart::CartInserted && GBACart::HasSolarSensor)
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{
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if (HotkeyPressed(HK_SolarSensorDecrease))
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if (Input::HotkeyPressed(HK_SolarSensorDecrease))
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{
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if (GBACart_SolarSensor::LightLevel > 0) GBACart_SolarSensor::LightLevel--;
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char msg[64];
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sprintf(msg, "Solar sensor level set to %d", GBACart_SolarSensor::LightLevel);
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OSD::AddMessage(0, msg);
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//char msg[64];
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//sprintf(msg, "Solar sensor level set to %d", GBACart_SolarSensor::LightLevel);
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//OSD::AddMessage(0, msg);
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}
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if (HotkeyPressed(HK_SolarSensorIncrease))
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if (Input::HotkeyPressed(HK_SolarSensorIncrease))
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{
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if (GBACart_SolarSensor::LightLevel < 10) GBACart_SolarSensor::LightLevel++;
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char msg[64];
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sprintf(msg, "Solar sensor level set to %d", GBACart_SolarSensor::LightLevel);
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OSD::AddMessage(0, msg);
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//char msg[64];
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//sprintf(msg, "Solar sensor level set to %d", GBACart_SolarSensor::LightLevel);
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//OSD::AddMessage(0, msg);
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}
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}*/
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}
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if (EmuRunning == 1)
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{
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@ -186,14 +184,13 @@ void EmuThread::run()
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// process input and hotkeys
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NDS::SetKeyMask(Input::InputMask);
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/*NDS::SetKeyMask(KeyInputMask & JoyInputMask);
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if (HotkeyPressed(HK_Lid))
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if (Input::HotkeyPressed(HK_Lid))
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{
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LidStatus = !LidStatus;
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NDS::SetLidClosed(LidStatus);
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OSD::AddMessage(0, LidStatus ? "Lid closed" : "Lid opened");
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}*/
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bool lid = !NDS::IsLidClosed();
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NDS::SetLidClosed(lid);
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//OSD::AddMessage(0, lid ? "Lid closed" : "Lid opened");
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}
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// microphone input
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/*FeedMicInput();
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@ -250,8 +247,7 @@ void EmuThread::run()
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uiAreaQueueRedrawAll(MainDrawArea);*/
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mainWindow->update();
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bool fastforward = false;
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//bool fastforward = HotkeyDown(HK_FastForward);
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bool fastforward = Input::HotkeyDown(HK_FastForward);
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if (Config::AudioSync && (!fastforward) && audioDevice)
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{
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