fix bugs, clean up some of the shit
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d1d572210f
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2912a07b8b
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@ -339,10 +339,10 @@ void SetRenderSettings(int renderer, RenderSettings& settings)
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int fbsize;
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if (accel) fbsize = (256*3 + 1) * 192;
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else fbsize = 256 * 192;
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if (Framebuffer[0][0]) delete[] Framebuffer[0][0];
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if (Framebuffer[1][0]) delete[] Framebuffer[1][0];
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if (Framebuffer[0][1]) delete[] Framebuffer[0][1];
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if (Framebuffer[1][1]) delete[] Framebuffer[1][1];
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if (Framebuffer[0][0]) { delete[] Framebuffer[0][0]; Framebuffer[0][0] = nullptr; }
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if (Framebuffer[1][0]) { delete[] Framebuffer[1][0]; Framebuffer[1][0] = nullptr; }
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if (Framebuffer[0][1]) { delete[] Framebuffer[0][1]; Framebuffer[0][1] = nullptr; }
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if (Framebuffer[1][1]) { delete[] Framebuffer[1][1]; Framebuffer[1][1] = nullptr; }
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Framebuffer[0][0] = new u32[fbsize];
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Framebuffer[1][0] = new u32[fbsize];
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@ -59,7 +59,7 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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for (int i = 1; i <= 16; i++)
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ui->cbxGLResolution->addItem(QString("%1x native (%2x%3)").arg(i).arg(256*i).arg(192*i));
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ui->cbxGLResolution->setCurrentIndex(Config::GL_ScaleFactor-1);
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printf("GL scale = %d\n", Config::GL_ScaleFactor);
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if (Config::_3DRenderer == 0)
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{
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ui->cbGLDisplay->setEnabled(true);
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@ -282,7 +282,7 @@ void EmuThread::initOpenGL()
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return;
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}
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oglContext = new QOpenGLContext();//oglSurface);
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oglContext = new QOpenGLContext();
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oglContext->setFormat(oglSurface->format());
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oglContext->setShareContext(windowctx);
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if (!oglContext->create())
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@ -797,9 +797,16 @@ ScreenPanelGL::ScreenPanelGL(QWidget* parent) : QOpenGLWidget(parent)
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ScreenPanelGL::~ScreenPanelGL()
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{
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// CHECKME!!!!
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// ALSO TODO: CLEANUP
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makeCurrent();
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glDeleteTextures(1, &screenTexture);
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glDeleteVertexArrays(1, &screenVertexArray);
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glDeleteBuffers(1, &screenVertexBuffer);
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delete screenShader;
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doneCurrent();
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}
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void ScreenPanelGL::setupScreenLayout()
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@ -1793,6 +1800,7 @@ void MainWindow::onUpdateVideoSettings(bool glchange)
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delete panel;
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createScreenPanel();
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connect(emuThread, SIGNAL(windowUpdate()), panel, SLOT(update()));
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if (hasOGL) emuThread->initOpenGL();
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}
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videoSettingsDirty = true;
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