add audio output. HARK HARK HARK

This commit is contained in:
Arisotura 2020-05-02 20:25:39 +02:00
parent 690f39ca33
commit aa4344e249
5 changed files with 184 additions and 6 deletions

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@ -4,6 +4,7 @@ add_library(core STATIC
ARCodeList.cpp
AREngine.cpp
ARM.cpp
ARM_InstrTable.h
ARMInterpreter.cpp
ARMInterpreter_ALU.cpp
ARMInterpreter_Branch.cpp
@ -12,11 +13,13 @@ add_library(core STATIC
CP15.cpp
CRC32.cpp
DMA.cpp
FIFO.h
GBACart.cpp
GPU.cpp
GPU2D.cpp
GPU3D.cpp
GPU3D_OpenGL.cpp
GPU3D_OpenGL_shaders.h
GPU3D_Soft.cpp
NDS.cpp
NDSCart.cpp

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@ -63,6 +63,19 @@ bool SaveState(const char* filename);
// undo the latest savestate load
void UndoStateLoad();
// initialize the audio utility
void Init_Audio(int outputfreq);
// get how many samples to read from the core audio output
// based on how many are needed by the frontend (outlen in samples)
int AudioOut_GetNumSamples(int outlen);
// resample audio from the core audio output to match the frontend's
// output frequency, and apply user-specified volume
// note: this assumes the output buffer is interleaved stereo
void AudioOut_Resample(s16* inbuf, int inlen, s16* outbuf, int outlen);
}
#endif // FRONTENDUTIL_H

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@ -0,0 +1,77 @@
/*
Copyright 2016-2020 Arisotura
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "FrontendUtil.h"
#include "Config.h"
#include "qt_sdl/PlatformConfig.h" // FIXME!!!
#include "Platform.h"
#include "NDS.h"
#include "GBACart.h"
namespace Frontend
{
int AudioOut_Freq;
float AudioOut_SampleFrac;
void Init_Audio(int outputfreq)
{
AudioOut_Freq = outputfreq;
AudioOut_SampleFrac = 0;
}
int AudioOut_GetNumSamples(int outlen)
{
float f_len_in = (outlen * 32823.6328125) / (float)AudioOut_Freq;
f_len_in += AudioOut_SampleFrac;
int len_in = (int)floor(f_len_in);
AudioOut_SampleFrac = f_len_in - len_in;
return len_in;
}
void AudioOut_Resample(s16* inbuf, int inlen, s16* outbuf, int outlen)
{
float res_incr = inlen / (float)outlen;
float res_timer = 0;
int res_pos = 0;
int volume = Config::AudioVolume;
for (int i = 0; i < outlen; i++)
{
outbuf[i*2 ] = (inbuf[res_pos*2 ] * volume) >> 8;
outbuf[i*2+1] = (inbuf[res_pos*2+1] * volume) >> 8;
res_timer += res_incr;
while (res_timer >= 1.0)
{
res_timer -= 1.0;
res_pos++;
}
}
}
}

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@ -6,6 +6,7 @@ SET(SOURCES_QT_SDL
PlatformConfig.cpp
../Util_ROM.cpp
../Util_Audio.cpp
../FrontendUtil.h
)

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@ -48,6 +48,8 @@
#include "Savestate.h"
// TODO: uniform variable spelling
char* EmuDirectory;
bool RunningSomething;
@ -55,6 +57,48 @@ bool RunningSomething;
MainWindow* mainWindow;
EmuThread* emuThread;
SDL_AudioDeviceID audioDevice;
int audioFreq;
SDL_cond* audioSync;
SDL_mutex* audioSyncLock;
void audioCallback(void* data, Uint8* stream, int len)
{
len /= (sizeof(s16) * 2);
// resample incoming audio to match the output sample rate
int len_in = Frontend::AudioOut_GetNumSamples(len);
s16 buf_in[1024*2];
int num_in;
SDL_LockMutex(audioSyncLock);
num_in = SPU::ReadOutput(buf_in, len_in);
SDL_CondSignal(audioSync);
SDL_UnlockMutex(audioSyncLock);
if (num_in < 1)
{
memset(stream, 0, len*sizeof(s16)*2);
return;
}
int margin = 6;
if (num_in < len_in-margin)
{
int last = num_in-1;
if (last < 0) last = 0;
for (int i = num_in; i < len_in-margin; i++)
((u32*)buf_in)[i] = ((u32*)buf_in)[last];
num_in = len_in-margin;
}
Frontend::AudioOut_Resample(buf_in, num_in, (s16*)stream, len);
}
EmuThread::EmuThread(QObject* parent) : QThread(parent)
{
@ -213,18 +257,18 @@ void EmuThread::run()
mainWindow->update();
bool fastforward = false;
/*bool fastforward = HotkeyDown(HK_FastForward);
//bool fastforward = HotkeyDown(HK_FastForward);
if (Config::AudioSync && !fastforward)
if (Config::AudioSync && (!fastforward) && audioDevice)
{
SDL_LockMutex(AudioSyncLock);
SDL_LockMutex(audioSyncLock);
while (SPU::GetOutputSize() > 1024)
{
int ret = SDL_CondWaitTimeout(AudioSync, AudioSyncLock, 500);
int ret = SDL_CondWaitTimeout(audioSync, audioSyncLock, 500);
if (ret == SDL_MUTEX_TIMEDOUT) break;
}
SDL_UnlockMutex(AudioSyncLock);
}*/
SDL_UnlockMutex(audioSyncLock);
}
float framerate = (1000.0f * nlines) / (60.0f * 263.0f);
@ -338,6 +382,7 @@ void EmuThread::emuRun()
// checkme
emit windowEmuStart();
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
}
void EmuThread::emuPause(bool refresh)
@ -348,6 +393,7 @@ void EmuThread::emuPause(bool refresh)
while (EmuStatus != status);
//emit windowEmuPause();
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
}
void EmuThread::emuUnpause()
@ -355,11 +401,14 @@ void EmuThread::emuUnpause()
EmuRunning = PrevEmuStatus;
//emit windowEmuUnpause();
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
}
void EmuThread::emuStop()
{
EmuRunning = 0;
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
}
bool EmuThread::emuIsRunning()
@ -908,6 +957,32 @@ int main(int argc, char** argv)
}
#endif
audioSync = SDL_CreateCond();
audioSyncLock = SDL_CreateMutex();
audioFreq = 48000; // TODO: make configurable?
SDL_AudioSpec whatIwant, whatIget;
memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
whatIwant.freq = audioFreq;
whatIwant.format = AUDIO_S16LSB;
whatIwant.channels = 2;
whatIwant.samples = 1024;
whatIwant.callback = audioCallback;
audioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
if (!audioDevice)
{
printf("Audio init failed: %s\n", SDL_GetError());
}
else
{
audioFreq = whatIget.freq;
printf("Audio output frequency: %d Hz\n", audioFreq);
SDL_PauseAudioDevice(audioDevice, 1);
}
Frontend::Init_ROM();
Frontend::Init_Audio(audioFreq);
mainWindow = new MainWindow();
mainWindow->show();
@ -955,6 +1030,15 @@ int main(int argc, char** argv)
emuThread->emuStop();
emuThread->wait();
//if (Joystick) SDL_JoystickClose(Joystick);
if (audioDevice) SDL_CloseAudioDevice(audioDevice);
//if (MicDevice) SDL_CloseAudioDevice(MicDevice);
SDL_DestroyCond(audioSync);
SDL_DestroyMutex(audioSyncLock);
//if (MicWavBuffer) delete[] MicWavBuffer;
Config::Save();
SDL_Quit();