add audio output. HARK HARK HARK
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690f39ca33
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@ -4,6 +4,7 @@ add_library(core STATIC
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ARCodeList.cpp
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AREngine.cpp
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ARM.cpp
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ARM_InstrTable.h
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ARMInterpreter.cpp
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ARMInterpreter_ALU.cpp
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ARMInterpreter_Branch.cpp
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@ -12,11 +13,13 @@ add_library(core STATIC
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CP15.cpp
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CRC32.cpp
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DMA.cpp
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FIFO.h
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GBACart.cpp
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GPU.cpp
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GPU2D.cpp
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GPU3D.cpp
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GPU3D_OpenGL.cpp
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GPU3D_OpenGL_shaders.h
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GPU3D_Soft.cpp
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NDS.cpp
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NDSCart.cpp
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@ -63,6 +63,19 @@ bool SaveState(const char* filename);
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// undo the latest savestate load
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void UndoStateLoad();
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// initialize the audio utility
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void Init_Audio(int outputfreq);
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// get how many samples to read from the core audio output
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// based on how many are needed by the frontend (outlen in samples)
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int AudioOut_GetNumSamples(int outlen);
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// resample audio from the core audio output to match the frontend's
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// output frequency, and apply user-specified volume
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// note: this assumes the output buffer is interleaved stereo
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void AudioOut_Resample(s16* inbuf, int inlen, s16* outbuf, int outlen);
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}
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#endif // FRONTENDUTIL_H
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@ -0,0 +1,77 @@
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/*
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Copyright 2016-2020 Arisotura
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include "FrontendUtil.h"
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#include "Config.h"
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#include "qt_sdl/PlatformConfig.h" // FIXME!!!
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#include "Platform.h"
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#include "NDS.h"
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#include "GBACart.h"
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namespace Frontend
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{
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int AudioOut_Freq;
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float AudioOut_SampleFrac;
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void Init_Audio(int outputfreq)
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{
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AudioOut_Freq = outputfreq;
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AudioOut_SampleFrac = 0;
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}
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int AudioOut_GetNumSamples(int outlen)
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{
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float f_len_in = (outlen * 32823.6328125) / (float)AudioOut_Freq;
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f_len_in += AudioOut_SampleFrac;
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int len_in = (int)floor(f_len_in);
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AudioOut_SampleFrac = f_len_in - len_in;
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return len_in;
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}
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void AudioOut_Resample(s16* inbuf, int inlen, s16* outbuf, int outlen)
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{
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float res_incr = inlen / (float)outlen;
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float res_timer = 0;
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int res_pos = 0;
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int volume = Config::AudioVolume;
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for (int i = 0; i < outlen; i++)
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{
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outbuf[i*2 ] = (inbuf[res_pos*2 ] * volume) >> 8;
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outbuf[i*2+1] = (inbuf[res_pos*2+1] * volume) >> 8;
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res_timer += res_incr;
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while (res_timer >= 1.0)
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{
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res_timer -= 1.0;
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res_pos++;
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}
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}
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}
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}
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@ -6,6 +6,7 @@ SET(SOURCES_QT_SDL
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PlatformConfig.cpp
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../Util_ROM.cpp
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../Util_Audio.cpp
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../FrontendUtil.h
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)
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@ -48,6 +48,8 @@
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#include "Savestate.h"
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// TODO: uniform variable spelling
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char* EmuDirectory;
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bool RunningSomething;
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@ -55,6 +57,48 @@ bool RunningSomething;
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MainWindow* mainWindow;
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EmuThread* emuThread;
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SDL_AudioDeviceID audioDevice;
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int audioFreq;
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SDL_cond* audioSync;
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SDL_mutex* audioSyncLock;
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void audioCallback(void* data, Uint8* stream, int len)
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{
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len /= (sizeof(s16) * 2);
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// resample incoming audio to match the output sample rate
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int len_in = Frontend::AudioOut_GetNumSamples(len);
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s16 buf_in[1024*2];
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int num_in;
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SDL_LockMutex(audioSyncLock);
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num_in = SPU::ReadOutput(buf_in, len_in);
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SDL_CondSignal(audioSync);
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SDL_UnlockMutex(audioSyncLock);
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if (num_in < 1)
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{
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memset(stream, 0, len*sizeof(s16)*2);
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return;
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}
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int margin = 6;
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if (num_in < len_in-margin)
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{
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int last = num_in-1;
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if (last < 0) last = 0;
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for (int i = num_in; i < len_in-margin; i++)
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((u32*)buf_in)[i] = ((u32*)buf_in)[last];
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num_in = len_in-margin;
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}
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Frontend::AudioOut_Resample(buf_in, num_in, (s16*)stream, len);
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}
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EmuThread::EmuThread(QObject* parent) : QThread(parent)
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{
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@ -213,18 +257,18 @@ void EmuThread::run()
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mainWindow->update();
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bool fastforward = false;
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/*bool fastforward = HotkeyDown(HK_FastForward);
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//bool fastforward = HotkeyDown(HK_FastForward);
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if (Config::AudioSync && !fastforward)
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if (Config::AudioSync && (!fastforward) && audioDevice)
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{
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SDL_LockMutex(AudioSyncLock);
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SDL_LockMutex(audioSyncLock);
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while (SPU::GetOutputSize() > 1024)
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{
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int ret = SDL_CondWaitTimeout(AudioSync, AudioSyncLock, 500);
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int ret = SDL_CondWaitTimeout(audioSync, audioSyncLock, 500);
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if (ret == SDL_MUTEX_TIMEDOUT) break;
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}
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SDL_UnlockMutex(AudioSyncLock);
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}*/
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SDL_UnlockMutex(audioSyncLock);
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}
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float framerate = (1000.0f * nlines) / (60.0f * 263.0f);
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@ -338,6 +382,7 @@ void EmuThread::emuRun()
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// checkme
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emit windowEmuStart();
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if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
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}
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void EmuThread::emuPause(bool refresh)
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while (EmuStatus != status);
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//emit windowEmuPause();
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if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
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}
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void EmuThread::emuUnpause()
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EmuRunning = PrevEmuStatus;
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//emit windowEmuUnpause();
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if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
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}
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void EmuThread::emuStop()
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{
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EmuRunning = 0;
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if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
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}
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bool EmuThread::emuIsRunning()
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}
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#endif
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audioSync = SDL_CreateCond();
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audioSyncLock = SDL_CreateMutex();
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audioFreq = 48000; // TODO: make configurable?
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SDL_AudioSpec whatIwant, whatIget;
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memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
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whatIwant.freq = audioFreq;
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whatIwant.format = AUDIO_S16LSB;
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whatIwant.channels = 2;
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whatIwant.samples = 1024;
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whatIwant.callback = audioCallback;
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audioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
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if (!audioDevice)
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{
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printf("Audio init failed: %s\n", SDL_GetError());
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}
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else
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{
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audioFreq = whatIget.freq;
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printf("Audio output frequency: %d Hz\n", audioFreq);
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SDL_PauseAudioDevice(audioDevice, 1);
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}
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Frontend::Init_ROM();
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Frontend::Init_Audio(audioFreq);
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mainWindow = new MainWindow();
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mainWindow->show();
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emuThread->emuStop();
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emuThread->wait();
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//if (Joystick) SDL_JoystickClose(Joystick);
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if (audioDevice) SDL_CloseAudioDevice(audioDevice);
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//if (MicDevice) SDL_CloseAudioDevice(MicDevice);
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SDL_DestroyCond(audioSync);
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SDL_DestroyMutex(audioSyncLock);
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//if (MicWavBuffer) delete[] MicWavBuffer;
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Config::Save();
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SDL_Quit();
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