Arisotura
|
8c93a45574
|
also support alpha-only fog
|
2019-05-25 13:45:00 +02:00 |
Arisotura
|
478ca019da
|
implement fog correctly
also some base work for edgemarking
|
2019-05-25 13:43:06 +02:00 |
Arisotura
|
7cdeb7fa4e
|
feeble, miserable little attempt at emulating fog
|
2019-05-25 04:28:00 +02:00 |
Arisotura
|
04f1809dd1
|
finish fixing shadows
|
2019-05-25 02:34:14 +02:00 |
Arisotura
|
182e123598
|
fix shadow bugs
bahaahah
|
2019-05-25 01:55:44 +02:00 |
Arisotura
|
8a63c76f4f
|
of course
I'm a complete and absolute fucking idiot
|
2019-05-24 02:41:24 +02:00 |
Arisotura
|
9e2f47f4a0
|
fix more bugs
|
2019-05-24 02:35:25 +02:00 |
Arisotura
|
0bb3321262
|
getting somewhere??
|
2019-05-24 02:29:16 +02:00 |
Arisotura
|
79ea104931
|
properly recreate window based on changes to either video output method or 3D renderer
|
2019-05-24 02:12:46 +02:00 |
Arisotura
|
667dee6754
|
more code botching
it's less shitty tho
but still has bugs
|
2019-05-24 02:04:41 +02:00 |
Arisotura
|
e5236f0cde
|
add API for getting/setting window size
bahahahaaa
|
2019-05-23 22:50:46 +02:00 |
Arisotura
|
3915b8cb4e
|
botch the code
|
2019-05-23 22:41:21 +02:00 |
Arisotura
|
db396e992b
|
welp.
progress
|
2019-05-21 22:28:46 +02:00 |
Arisotura
|
c835b24f07
|
modify libui GL support so that it will be compatible with GTK
|
2019-05-21 14:53:22 +02:00 |
Arisotura
|
139c2d24ec
|
burp
|
2019-05-20 22:24:11 +02:00 |
Arisotura
|
b493c24128
|
remove reference to GL version 4.3 from filenames and namespaces
|
2019-05-20 00:05:37 +02:00 |
Arisotura
|
a4417b727a
|
lower GL requirement of renderer itself to 3.1
|
2019-05-19 23:59:43 +02:00 |
Arisotura
|
1fb3968047
|
properly clean up GL resources
|
2019-05-19 23:06:42 +02:00 |
Arisotura
|
6dbb645ffa
|
make shadows work without relying on black magic.
clean up the code some.
|
2019-05-19 22:08:30 +02:00 |
Arisotura
|
50cc38d781
|
botch more code
|
2019-05-19 19:47:23 +02:00 |
Arisotura
|
cd8236303e
|
begin botching the code
BAHAHAHAAAA
|
2019-05-19 19:37:13 +02:00 |
Arisotura
|
61c1ebe01c
|
finally fix shadows, mostly
|
2019-05-18 02:34:14 +02:00 |
Arisotura
|
5448969ca1
|
'fix' shadows
|
2019-05-18 02:16:07 +02:00 |
Arisotura
|
f5a7cb71fd
|
also, do master brightness
|
2019-05-18 01:42:50 +02:00 |
Arisotura
|
a752b1d7c2
|
woops
|
2019-05-18 01:32:31 +02:00 |
Arisotura
|
f1a970ec30
|
actually finish display capture in hardware-accel mode
|
2019-05-18 01:21:46 +02:00 |
Arisotura
|
de287825ee
|
start work on display capture
also fix a bug in the compositing shader
|
2019-05-17 22:50:41 +02:00 |
Arisotura
|
26f997172b
|
fix 3D doublebuffering
|
2019-05-17 19:09:41 +02:00 |
Arisotura
|
8bf4557175
|
make screen shaders work with OpenGL 3.1
|
2019-05-17 15:47:40 +02:00 |
Arisotura
|
63e42bf90f
|
Merge pull request #403 from rafaelvcaetano/fix-firmware-fopen
Firmware backup writing now uses OpenLocalFile
|
2019-05-17 14:55:44 +02:00 |
Arisotura
|
72920bb763
|
fix 3D on bottom screen
|
2019-05-16 22:04:27 +02:00 |
Arisotura
|
c1746f0c60
|
BAHAHAHHHH
HARK HARK HARK
|
2019-05-16 20:58:07 +02:00 |
Arisotura
|
c81bcccadc
|
BAHAHAHAHAHAHAHAA
|
2019-05-16 16:27:45 +02:00 |
Arisotura
|
f2282e9e32
|
Arisotura is a fucking derp
|
2019-05-16 01:46:09 +02:00 |
Arisotura
|
4b874cc440
|
make GL renderer able to coexist with GL screen drawing
|
2019-05-16 01:08:53 +02:00 |
Arisotura
|
f75106c61b
|
don't hardcode screen sizes
|
2019-05-16 00:46:50 +02:00 |
Arisotura
|
f2725791d8
|
preliminary, shitty, code for drawing the main window with OpenGL
|
2019-05-16 00:30:55 +02:00 |
Arisotura
|
256b8cb69c
|
botch GL support.
|
2019-05-15 19:49:21 +02:00 |
Arisotura
|
a89366cb5a
|
begin butchering uiArea
|
2019-05-15 16:43:56 +02:00 |
Jon Pacheco
|
f769d6e23f
|
Ensure that 'Limit framerate' option is synced with the toggle hotkeys
|
2019-05-14 17:29:49 +01:00 |
Arisotura
|
4d427c9d2d
|
BAHAHAHAHAHA
|
2019-05-14 17:45:16 +02:00 |
Arisotura
|
71ecb6a65b
|
derping around
|
2019-05-14 15:10:58 +02:00 |
Rafael Caetano
|
3a9410b5d0
|
Firmware backup writing now uses OpenLocalFile
|
2019-05-13 23:05:50 +01:00 |
Arisotura
|
02b4919005
|
resolution switch somewhat functional
|
2019-05-12 17:43:39 +02:00 |
Arisotura
|
f5ba35ca9f
|
don't scale the screen gap
|
2019-05-12 16:47:34 +02:00 |
Arisotura
|
0a464c504d
|
de-hardcode the GL renderer.
init framebuffer to black.
fix bugs.
|
2019-05-12 16:32:53 +02:00 |
Arisotura
|
a32c5c99bb
|
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
|
2019-05-12 15:58:12 +02:00 |
Arisotura
|
2a0bc4e700
|
make GPU2D somewhat more flexible. change LineScale to be log2.
|
2019-05-12 15:45:58 +02:00 |
Arisotura
|
c88981b589
|
split framebuffer.
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
|
2019-05-12 15:01:40 +02:00 |
Jon Pacheco
|
7d2ba09fd7
|
Add fast forward hotkeys
|
2019-05-12 11:41:46 +01:00 |