Flyinghead
cf653640b3
ggpo: verify md5 of bios, game and savestate
...
Verify md5 of flash, eeprom, vmus if no savestate used
Use chd header SHA1 as digest
Load .state.net state file at start
Force real BIOS for some games
2021-10-16 17:56:21 +02:00
Flyinghead
1c6e722961
android: add app external & internal files dir. Race condition at start
...
Fix crash at startup due to race condition with game scanner
Don't allow selection of non-writable folder during onboarding
Add private internal and external Files folders to list of storage
locations to choose from
Assign first external android gamepad to port A instead of B
ui: Fix layout of controller mapping dialog when port=All
2021-10-14 11:39:27 +02:00
Flyinghead
f9d5b8eb74
ui: limit max scaling on small low-res screens (<= 640x480)
2021-10-12 17:34:42 +02:00
Flyinghead
163888f329
GameShark cheat codes support
2021-10-10 17:24:17 +02:00
Flyinghead
1072235b1a
lua: ui bindings
2021-10-04 19:42:45 +02:00
Flyinghead
5bcfa35737
Better background game loader
...
Pass LoadProgress object to report load progress and cancel
Better UI
Cancel with exception
Fix issues when stopping/exiting in !threaded
dx9: call gui_term on shutdown
2021-10-02 11:30:40 +02:00
Flyinghead
c1bcf91dd6
pvr: render timeout when using ggpo or !threaded
...
will cause ggpo desyncs with previous versions
2021-10-01 16:48:01 +02:00
Flyinghead
a6248905a0
ggpo: report UDP bind error. Better error reporting for net init
...
fix ggpo lib warnings
2021-09-30 17:24:51 +02:00
Flyinghead
2803ee8274
imgread.ImagePath clean up. ggpo: poll input late if !thread
2021-09-30 14:24:17 +02:00
Flyinghead
0d2e6f5e98
remove safe mode/div matching option
...
mismatched delete/free() in TexCache.cpp
2021-09-29 11:57:51 +02:00
Flyinghead
99bf7f77c4
single-threaded mode. refactoring.
...
single-threaded mode similar to libretro core
stateful Emulator object
disable memory watcher when !gppo
ggpo: poll input as late as possible in !threaded
2021-09-29 10:22:58 +02:00
Flyinghead
7fe2ab720f
refactor screen_width/height
2021-09-27 20:29:23 +02:00
Flyinghead
41ac140076
ggpo: lightgun support for arcade games
...
ui: display button names in arcade mode only
2021-09-26 21:28:31 +02:00
Flyinghead
65956dbc8d
input: merge buttons and axes
...
Default mappings for arcade and console
Default mappings for arcade stick/hitbox
Proper handling of inverted axes
ggpo: automatic analog setting for arcade games
2021-09-19 18:27:21 +02:00
Flyinghead
480e85f615
ggpo: UI for analog axes settings. Display stats option
2021-09-12 17:42:58 +02:00
Flyinghead
e8b73e22b7
Merge remote-tracking branch 'origin/libretro' into net-rollback
2021-09-11 18:11:36 +02:00
Flyinghead
88fa5d5c41
arm64 dsp: don't JitWriteProtect twice. ios: Hide VSync. pvr: fix mutex
2021-09-10 15:26:18 +02:00
Flyinghead
e45ec4324f
Merge remote-tracking branch 'origin/master' into libretro
2021-09-10 12:19:29 +02:00
Flyinghead
3ced57a263
network: use interface for startup. avoid deadlock on exit
...
Use common interface for naomi and ggpo
Simpler ggpo interface
Fix deadlocks on exit with ggpo
2021-09-09 18:17:05 +02:00
Flyinghead
458868a634
ggpo: always save delta ram. Disable ff,cheats,savestates when online
...
ggpo: always save delta ram on save_game_state as frames may be rerun
and resaved
Global network online status (ggpo, naomi, modem, bba)
Disable fast forward, cheats and savestates when online.
2021-09-08 17:18:01 +02:00
Flyinghead
a3d50fc197
Merge remote-tracking branch 'origin/libretro' into net-rollback
2021-09-05 20:07:37 +02:00
Flyinghead
35e77976a6
ui: use input from all keyboards
...
Issue #339
2021-09-05 10:29:12 +02:00
Enrique Santos
e3aca85efd
ggpo: add frame delay to settings ( #343 )
2021-09-04 18:47:21 +02:00
Flyinghead
b362a55c04
ggpo: rollback glitches. win32 init. switch build. stats
...
Block net rollbacks until the current frame has been processed to avoid
glitched textures.
Call WSAStartup at init on windows
Display net stats when in game
Switch build fix
2021-09-03 11:11:46 +02:00
Flyinghead
69d0801121
net rollback with ggpo
2021-09-02 17:51:23 +02:00
vkedwardli
a51f310e96
Add volume slider in audio settings ( #329 )
...
Use logarithmic volume scale
2021-08-26 13:30:23 +02:00
Flyinghead
2a849ccba5
ui: hide dirs on iOS. Fix home on android. force even width rendering
...
Hide content and home dirs on iOS
Show home dir and allow change on android
Force even width for rendering resolution
2021-08-26 10:08:50 +02:00
vkedwardli
7a33ae35e0
[macOS] Fix DelayFrameSwapping and optimise Vsync logic ( #307 )
...
* Support macOS 10.15 and 11
* Enable VSync option on macOS. Use "swapOnVSync" logic from other wsi
* Limit `mainui_rend_frame()` to 5 iterations max: 4 renders and the final swap
2021-08-24 11:43:19 +02:00
Flyinghead
2f03922b43
build fix
2021-08-23 14:25:27 +02:00
Flyinghead
5db2856270
missing changes from previous commit
2021-08-23 14:16:52 +02:00
Flyinghead
1bea7853ef
iOS: CI job, JIT status, touch fixes
2021-08-10 17:04:36 +02:00
Flyinghead
77e7c25e9c
iOS support. Work in progress
2021-08-06 10:30:30 +02:00
Flyinghead
951e70328f
Use exception when load content fails. ui: graceful stop on fatal error
...
libretro: catch/detect fatal errors and shutdown
2021-08-03 10:05:09 +02:00
Flyinghead
de060d66ab
don't save flash if no game started. libretro: fix notifications
...
compilation warnings, non-functional changes
2021-07-20 19:21:11 +02:00
Flyinghead
4a77f847b4
libretro: fix arcade flash files path. ui: stop spamming dc_stop
2021-07-20 10:06:44 +02:00
Flyinghead
f768146d8e
switch: unneeded init functions. needed exit one
2021-07-15 16:50:54 +02:00
Flyinghead
07cdb42ff7
switch: set UI scaling factor depending on docking mode
2021-07-15 14:44:39 +02:00
Flyinghead
b66e6560ca
libretro: vulkan support
2021-07-08 12:47:00 +02:00
Flyinghead
7dbd79750c
WIP libretro core update
2021-07-05 19:44:08 +02:00
flyinghead
c5ce475359
Merge remote-tracking branch 'origin/master' into fh/directx
...
# Conflicts:
# core/input/gamepad_device.cpp
2021-07-04 17:53:49 +02:00
Enrique Santos
46e3258629
Controller Mapping: System Profiles & Unmap Button ( #269 )
...
* add unmap button
* separate controller profiles for dc & arcade games
* loads current system mapping on menu exit
* simplify, use default filename for dc controls
* create blank mapping file for sdl controllers if not found
2021-06-27 12:49:47 +02:00
Flyinghead
7f49accc22
Merge remote-tracking branch 'origin/master' into fh/directx
2021-06-07 20:53:31 +02:00
Flyinghead
b8c2a695b8
ui: allow drag scrolling anywhere. change some ui elements
...
allow scrolling by dragging (almost) anywhere
move physical devices before dreamcast ones
hide insets when displaying full screen window
reduce scroll bar size on android
fix controller mapping column sizes
2021-06-07 12:18:05 +02:00
Flyinghead
293761bdf5
gui: separate auto-load and auto-save options. Fix tool tips on android
2021-06-04 11:11:23 +02:00
Flyinghead
58974c9305
savestate slots
2021-06-03 13:50:40 +02:00
keita yoshimoto
cddb6609f1
Multiple save states ( #248 )
2021-06-03 13:22:40 +02:00
scribam
57ae9022dd
Update Windows resource and version.h.in files
2021-05-28 14:56:04 +02:00
flyinghead
7ed68952ba
Merge remote-tracking branch 'origin/master' into fh/directx
...
# Conflicts:
# core/deps/patches/SDL.patch
# core/hw/maple/maple_devs.cpp
# core/rend/gl4/gles.cpp
# core/rend/gles/gles.cpp
# core/rend/gui.cpp
# core/rend/gui.h
# shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
vkedwardli
2b62f8c607
Fix macOS cmake & Xcode project ( #255 )
...
* Update zlib reference for Xcode project
* Add CoreHaptics.framework for Xcode project
* Capitalize app bundle
* Use local FindSDL2.cmake script for macOS
* Use `macOS` instead of the old `OSX`
2021-05-25 10:11:58 +02:00
Flyinghead
fb38b224f4
rend: get rid of RenderToTextureUpscale option. Use RenderResolution
2021-05-10 20:07:23 +02:00
Flyinghead
a4019dd205
new VSync option
2021-05-10 18:02:06 +02:00
Flyinghead
d20fc971c9
android: display cutouts support. render last frame when editing vjoy
...
render in display cutouts
gl/vk: render last frame when editing virtual gamepad
gl: Fix background handling
gui: reset vmus when stopping game
2021-05-02 11:31:44 +02:00
Flyinghead
5dd15e2942
android: oboe driver error handling. Set buffer size to burst size
...
oboe: handle lost of audio and recording streams and attempt reopen.
When using aaudio, set the oboe buffer size to the burst size.
gui: really ignore AutomaticLatency for oboe driver
Issue #182
2021-05-01 12:19:04 +02:00
Flyinghead
6dfa9f7786
android: oboe audio driver. get rid of build variants
...
Issue #182
2021-04-30 19:57:11 +02:00
Flyinghead
acd8620139
android: add zh_HK locale
2021-04-30 18:26:35 +02:00
Flyinghead
150cfa29e7
Merge remote-tracking branch 'origin/master' into fh/directx
2021-04-29 19:06:38 +02:00
flyinghead
b90cdf9588
RawInput driver. Multiple keyboards support
...
Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138
Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
Flyinghead
92ccd6eb26
android: load Asian glyphs depending on locale
...
Issue #225
2021-04-22 11:12:51 +02:00
Flyinghead
3dd3595a79
disable emulator Exit on android
...
Issue #222
2021-04-20 16:32:49 +02:00
Flyinghead
c0b5721920
Super widescreen option
...
Issue #209
2021-04-20 16:06:03 +02:00
Flyinghead
44fd67ffd2
In command line mode, exit the emulator when pressing Exit
...
Issue #222
2021-04-20 15:57:30 +02:00
Flyinghead
d55a26c242
flatpak: better screenshots. Indicate where to put BIOS files.
2021-04-19 19:12:00 +02:00
flyinghead
8909368033
dsound: dedicated audio thread. configurable latency
...
Use dedicated thread to fill the audio buffer, fill with silence when
underrun, wait for notification events instead of busy loop.
Configurable ring buffer size / latency.
2021-04-19 11:13:27 +02:00
flyinghead
f107d380b9
WIP directx9 renderer
2021-04-12 22:49:04 +02:00
Flyinghead
24d172bd51
gl: use async PBO to copy texture back to vram
2021-04-08 10:33:14 +02:00
Flyinghead
72968290bf
cheats: support for .CHT cheat files
...
Issue #167
gui: no need to save background in opengl, use RenderLastFrame instead
disable cheats when online
2021-04-06 11:41:41 +02:00
Flyinghead
904bed862e
arm32: store queue dynarec optim. ditch Unstable Optimizations
...
shrink Sh4Context.pad size except on arm32
reset sh4 before mem to unlock ram
2021-03-29 14:26:55 +02:00
Flyinghead
d8a25e73f2
cmake fixes. makefile clean up. load gles3 driver with sdl
...
add FindSDL2.cmake and don't provide wrong hint
cmake: option to disable vulkan
don't use/link with egl if using sdl
remove ARM_HARDFP and use standard __ARM_PCS_VFP #def
hide texture upscaling options if no openmp
2021-03-21 18:03:22 +01:00
Flyinghead
06be0d927b
screen stretching always in final horiz direction. lightgun coords fix
...
gl: strech direct fb texture based on stretching and rotation
Fix lighgun coords when stretching and/or rotating
Dimension render size based on stretching and rotation
vk: lightgun crosshair disappears near 0-edge -> scissoring x and y must
be >= 0
always stretch horizontally even when rotating
2021-03-21 18:03:22 +01:00
Flyinghead
1abfa19636
set rendering resolution in discrete steps instead of scaling
2021-03-21 18:03:22 +01:00
Flyinghead
58c936fa6c
android: expose sound latency setting. default to auto
...
Issue #182
remove video Clipping option
remove audio LimitFPS option
2021-03-16 10:15:23 +01:00
scribam
fe17d79e8d
clang-tidy: run performance-unnecessary-value-param
2021-03-13 17:28:33 +01:00
scribam
1cc3490f51
Remove HOST_OS references
2021-03-13 11:38:34 +01:00
flyinghead
ee9e64a253
gui: prevent crash when starting a game while game scanner is running
2021-03-05 18:20:55 +01:00
Flyinghead
ca107953fe
Vulkan renderer setting was reset to off when starting a game
2021-03-03 09:40:52 +01:00
Flyinghead
c3a95594f9
New option system
...
Fix per-game settings (Issue #115 )
Automatic load/save state (Issue #173 )
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96 )
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188 )
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Edward Li
25e66d6972
Keeping the original scaling calculation for other OSes
2021-02-18 07:24:05 +08:00
Edward Li
50ece2a831
Handling scaling properly on macOS
2021-02-18 06:03:14 +08:00
Edward Li
eda6603808
Use `preferredLanguages` to detect system language
2021-02-01 19:57:28 +08:00
Edward Li
98c4343410
Font loading for macOS
2021-02-01 19:40:12 +08:00
Edward Li
7d73920ac2
Using the official common character list from the governments
2021-02-01 19:38:29 +08:00
flyinghead
6105365065
win32: load Asian glyphs from system fonts based on current code page
2021-01-31 16:08:10 +01:00
flyinghead
0fe0c6c653
gl: crosshair not displaying without fps cpunter or vmu
2021-01-28 18:57:04 +01:00
flyinghead
7697d37ec6
lightgun crosshair support
2021-01-23 15:59:57 +01:00
flyinghead
ed7bd06f96
win32: multiple mice support. Patch and build SDL
2021-01-21 21:00:46 +01:00
flyinghead
119948cfdb
more event use cases
2021-01-19 23:52:28 +01:00
flyinghead
16dec49e08
windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
...
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
Flyinghead
0fd9912f02
gui: get rid of content winodw border
2021-01-03 21:26:56 +01:00
Flyinghead
889fc8256d
broadband adapter support
2021-01-02 21:19:50 +01:00
Flyinghead
a00aad5fa7
pvr: auto frame skip to replace current and previous synchronous rendering
...
Restore previous synchronous rendering behaviour (normal auto frame skip)
No frame skipping when disabled
better cpu speed measure over 4 vblanks
2020-12-25 12:08:44 +01:00
Flyinghead
ee157db078
macos: microphone support. Audio latency setting
2020-12-24 08:58:46 +01:00
Flyinghead
04cd7db2cd
pvr: serialize TA render passes
...
use enum for renderer type
2020-12-15 16:27:34 +01:00
Flyinghead
c03cf8eb45
rend: multi-render, delay swap, refactor main ui loop
...
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead
d960f8e9f5
lightgun: handle screen stretching, rotation and tall aspect ratio
...
Issue #139
move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead
fd244eb8b9
android: create data directory if needed at startup and onboarding
2020-12-08 17:15:51 +01:00
Flyinghead
adeacd89f4
input: implement reload. remap some naomi games input
...
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead
8f77a5482a
config/data folders improvements
...
linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)
look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead
fad94ca759
upgrade imgui to 1.8. Allow scrolling settings by dragging empty space
2020-11-25 13:54:27 +01:00
Flyinghead
289ff59008
gui: fix content path incorrect popup. fix potential race condition
2020-11-25 10:20:03 +01:00
Flyinghead
4cb361bf9f
input: allow binding controller buttons/axes to more than 1 player
...
Issue #68
2020-11-21 17:57:23 +01:00
Flyinghead
3e3fa08430
input: use btn/axes names in ui. fix mouse btn mapping
...
Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
Edward Li
4516f9790a
Restore the problematic Content Path if user clicks cancel
2020-11-04 05:59:25 +08:00
Edward Li
4bd50b9182
Display warning when it takes too long to find a game
2020-11-04 05:45:38 +08:00
Flyinghead
5cfed1e482
div32: get rid of edge cases. simplify
2020-06-15 16:56:09 +02:00
Flyinghead
0fd51fb52a
android: ignore audio latency. skip less frames in synchronous mode
...
android: use minimum size for audio buffer
alsa: use period size of 1024 instead of 512
hide audio latency option for android, win32 and mac
relax frame skipping formula
2020-06-05 21:16:48 +02:00
scribam
6ee4b6de85
Replace OS_DARWIN by __APPLE__
2020-04-26 14:19:21 +02:00
scribam
429957f830
Compilation fix for MSVC
2020-04-23 13:37:07 +02:00
Flyinghead
bec7a9f452
network: start network before starting game to configure eeprom/flash
...
do second net sync when comm board is reset
close menu/cancel loading when pressing menu button
2020-04-22 19:11:49 +02:00
Flyinghead
17a2c3644f
ui: add loading screen with cancel button. don't freeze ui on load
2020-04-20 18:52:02 +02:00
Flyinghead
06313dd540
naomi: auto configure eeprom and bbsram for network
2020-04-19 21:45:15 +02:00
Flyinghead
c364d6379b
input: per controller instance mapping file. Hide DPad U/D/L/R
...
Try to load a per-controller instance mapping file first, then fallback
to the per device type file.
Hide DPad U/D/L/R and DPad2 U/D/L/R in analog axes mapping to avoid
confusion.
2020-04-17 17:55:43 +02:00
Flyinghead
a41a81f5dd
naomi: network code for model 3 comm board
2020-04-14 17:43:11 +02:00
Flyinghead
381f0f0f95
ui: scan games in a background thread. hide unknown zips and naomi chds
2020-04-09 11:44:19 +02:00
tokuio
f5887d64c2
Add ability to map analogue triggers to digital buttons
2020-04-07 01:33:05 +01:00
Flyinghead
553447ed76
allow buttons to be mapped to left analog stick
...
Issue #55
2020-04-04 18:18:36 +02:00
Flyinghead
37d3625bf3
gui: Add log to file option. don't create log file if disabled
2020-04-02 12:20:03 +02:00
scribam
a155282fd0
Cleanup compiler warnings (mostly sign-compare)
2020-03-30 23:00:43 +02:00
scribam
e99aac3575
Remove "using namespace std;"
2020-03-30 23:00:43 +02:00
tokuio
7e4a31c786
Add game description to roms in file list
2020-03-25 12:49:58 +00:00
Flyinghead
5a1b7374e5
change icons. display error message when game fails to load.
2020-03-21 15:05:38 +01:00
Flyinghead
0c2e95185c
support for right analog stick. Fix gunsur2 inputs
2020-03-20 16:57:50 +01:00
Flyinghead
1abfdaf64e
audio: pulse async driver, null driver, latency setting
...
Pulse: use async API instead of simple API
Null driver: no audio driver with accurate timing
Add latency setting to alsa, pulse and android drivers
android: start and stop AudioTrack on audiobackend init/term
Simplify audiostream. Get rid of "none" option
2020-03-14 22:46:40 +01:00
Flyinghead
4e73af0f94
Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
...
Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead
797dabe11f
Add more buttons for arcade games. Show arcade mapping in UI.
...
Issue #40
2020-03-09 19:44:16 +01:00
Flyinghead
dd29a62811
remove buggy LimitFPSAuto option
2020-02-25 12:52:21 +01:00
Flyinghead
333b21fac4
Fix .elf support. Init aica irq mask/level during HLE boot
...
BSC PCTRA is 32-bit wide
2020-02-05 18:02:44 +01:00
Flyinghead
b79c074444
axe wchar
2020-01-31 23:51:12 +01:00
Flyinghead
80a0f467d7
fix crash when screen scaling is custom. fix rpi3 build
...
DiscSwap and InitDrive are now the same
2020-01-31 18:33:16 +01:00
flyinghead
d6fe3526a4
Merge pull request #35 from vkedwardli/enable-upscaling
...
Enable upscaling for up to 8x SSAA
2020-01-30 19:03:15 +01:00
Flyinghead
aaaf093af7
Allow ejecting and changing the disk while in-game
2020-01-30 19:01:47 +01:00
Edward Li
1d72f66de9
Enable upscaling for up to 8x SSAA
2020-01-30 03:31:42 +08:00
Flyinghead
d49373b0f9
vulkan: VMU display
...
Reset pipeline when switching per-triangle/per-strip
Adreno workaround test typo
clean up
2019-12-25 13:09:54 +01:00
Flyinghead
09f5d25133
vulkan: automation screenshot. less code duplication
...
fix assert on exit due to not released vmem
fix crash when resizing window
2019-11-13 20:08:14 +01:00
Flyinghead
7b8840a330
Merge remote-tracking branch 'origin/master' into fh/vulkan
2019-11-10 21:01:29 +01:00
Flyinghead
5e4dacfa67
Fix renderer selection issue in gui. Use raw strings for shader source
2019-10-23 19:23:19 +02:00
Flyinghead
2a89874812
decouple imgui from gles renderer
2019-10-19 18:34:24 +02:00
Flyinghead
6611e9bf5e
gl: refactor wsi into their own class.Allow dynamic vk<->gl switch
2019-10-18 21:57:08 +02:00
Flyinghead
43d87877be
vulkan: some ui
2019-10-15 16:52:02 +02:00
scribam
1e54de93fa
gui: Replace "std:string" by "std::string"
2019-10-06 10:58:44 +02:00
Flyinghead
b1defae3f7
vulkan renderer - WIP
2019-10-05 11:50:14 +02:00
Flyinghead
87023c722d
Hide unsafe optimizations on all but arm32 platform
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Non-functional changes
2019-09-30 15:36:39 +02:00
Flyinghead
9d3ee3b57f
dyna: get rid of SmcCheckLevel options. Fix rec-cpp
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Block check is now full or off depending on block protection
rec-cpp: Add missing opcode call classes and allow for immediate args
2019-09-29 18:18:46 +02:00
Flyinghead
ae4f378747
Add fast-forward mode
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Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
Flyinghead
9b063644c4
Per-game widescreen cheats
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New option to make games render in 16/9 anamorphic format and stretch
screen to correct aspect ration.
2019-09-24 23:59:36 +02:00
Flyinghead
11c95c41d3
Hide legacy Naomi roms (.bin, .dat. lst) by default
2019-09-10 21:56:58 +02:00
Flyinghead
0bd95cbba8
Delay Frame Swapping option to enable FB_R_SOF == FB_W_SOF detection
2019-09-09 14:58:53 +02:00
scribam
49b7e0682b
Cleanup
2019-09-07 20:36:13 +02:00
Flyinghead
b4d33a6c70
Merge remote-tracking branch 'origin/master' into fh/hle-bios
2019-09-03 19:14:39 +02:00
scribam
21fa8ecfba
deps/windows: Update dirent integration
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Source: https://github.com/tronkko/dirent/blob/1.23.2/include/dirent.h
2019-09-02 22:57:53 +02:00
Flyinghead
61f4cd4ecd
Merge remote-tracking branch 'origin/master' into fh/hle-bios
2019-08-31 22:10:09 +02:00
Flyinghead
e173b83574
New option to force WinCE mode
2019-08-28 20:47:47 +02:00
scribam
269297be18
Use _WIN32 to handle Windows specific code
2019-08-28 20:37:53 +02:00
scribam
61382316c9
Use __ANDROID__ to handle specific Android code
2019-08-28 20:37:53 +02:00
Flyinghead
6059831ec7
reios fixes
2019-07-30 19:04:51 +02:00
Flyinghead
9932d9bf43
OSX: fix bios files path (now in /data/)
2019-07-24 18:24:58 +02:00
Flyinghead
e63d7d717e
Fix Restart crash. Clear texture cache during reset
2019-07-13 10:59:20 +02:00
Flyinghead
68acf48d64
Support for Twin Stick and Ascii FT Stick
2019-07-12 19:18:39 +02:00
Flyinghead
eb38564922
use exceptions for startup errors
2019-07-11 19:23:21 +02:00
Flyinghead
f3a91de1af
Unify dreamcast, naomi and atomiswave builds WIP
2019-07-09 23:52:19 +02:00
Flyinghead
329230bf8d
Fix Naomi reset. Add some per-game settings
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Re-Volt needs 100 extra deptch scale for perfect menus
Tom Clancy's Rainbow Six needs RTT to vram for correct loading screens
2019-07-08 16:31:50 +02:00
Flyinghead
ad4218d617
audio: use new logging
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other logging changes
2019-07-01 17:17:08 +02:00
Flyinghead
838cbe59e3
gl4: get rid of scaling params and use normalized coords in abuffer
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add Eternal Arcadia and Yu Suzuki Game Works to render rtt to vram game list
2019-06-30 11:40:42 +02:00
Flyinghead
b226544d03
Merge remote-tracking branch 'origin/master' into fh/wince-dynarec
2019-06-21 14:37:32 +02:00
Flyinghead
9f66847469
name change
2019-06-20 21:50:19 +02:00
Flyinghead
bd30752b86
Use auto& to avoid copy when iterating. Inline mmu_Read/WriteMemNoEx
2019-06-08 13:04:35 +02:00
Flyinghead
506756ea37
android: use common rend_thread() instead of a specific one
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fixes the swap pending issue (double swap) on android
2019-05-25 18:48:00 +02:00
Flyinghead
c2c0215e1b
Merge remote-tracking branch 'origin/master' into fh/wince-dynarec
2019-05-22 14:13:00 +02:00
Flyinghead
3bf32f5adf
Merge remote-tracking branch 'origin/fh/limitfps-option'
2019-05-21 11:42:07 +02:00
Flyinghead
74844c8940
disable per-pixel renderer on OSX
2019-05-21 11:26:18 +02:00
Flyinghead
433590b610
rend: Add per-strip TR sort option
2019-05-21 11:24:03 +02:00
Flyinghead
07b3f83343
audio: new option for automatic limitFPS
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LimitFPS now can be enabled, disabled or automatic. The latter option
doesn't wait for audio if the emulator is running slow (over the last 2
secs)
Renamed `Audio Backend` to `Audio Driver` in the UI.
2019-05-20 19:12:28 +02:00
Flyinghead
8d078a923b
wince: force aica.NoBatch (missing change)
2019-05-17 17:01:20 +02:00
drhilarius
c92a997f11
Fixes for cmake + msvc
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Also now builds .asm file for dynarec jit with msvc
2019-05-16 03:05:16 -07:00
Christoph "baka0815" Schwerdtfeger
99033e297c
AUDIO: Implement integer and checkbox options
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I remove "text" as a possibility for the moment as we're currently not having **any** text option.
2019-05-02 20:24:49 +02:00
Christoph "baka0815" Schwerdtfeger
684ba26ec0
AUDIO: Reorganize settings
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Move DSP and FPS above the slug selection so that all slug specific settings are after the slug selection.
2019-05-02 18:41:45 +02:00
Christoph "baka0815" Schwerdtfeger
0a3c361da2
AUDIO: Allow backend specific settings
2019-04-24 21:41:38 +02:00
david miller
cc9d5ec55b
CMake/Master working, tested on windows with Clang && MSC (x86,x64)
2019-04-12 16:59:39 -04:00
David Miller
3d1b82854e
Merge branch 'master' into fh/win32-winresize
2019-04-12 13:03:30 -04:00
flyinghead
8cdbb9c2fd
Merge pull request #1548 from reicast/fh/float-vmu
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Float VMU option. Android renderer native thread. 90° screen rotation option. AW fixes.
2019-04-10 21:53:41 +02:00
Flyinghead
0445542ec2
gl: 90deg screen rotation option. Fix scissor/clip wrt scale/stretch
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90deg CC screen rotation option for some arcade games
Fix scissoring and clipping when screen scaling/stretching/rotating
Clear shader cache when screen rotation changes
Properly delete all gl programs and shaders when needed
2019-04-09 15:18:48 +02:00
baka0815
56374377dd
Merge pull request #1543 from reicast/baka/select_audio
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AUDIO: Make backend configurable
2019-04-08 18:33:53 +02:00
Flyinghead
f5a60ee5f1
New option to display VMUs in game
2019-04-08 15:54:37 +02:00
Flyinghead
47bb509f02
Add horizontal screen stretching option
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fix scissor test when scaling/stretching
fix infiniloop when starting a game fails
2019-04-08 00:21:06 +02:00
Christoph "baka0815" Schwerdtfeger
16f9200bfa
AUDIO: Allow selection of backend
2019-04-05 22:22:46 +02:00
Flyinghead
05df2f06e2
imgui: use glcache, don't save/restore state
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gl4: backport shader map changes from gl renderer
2019-04-04 22:26:21 +02:00
Flyinghead
3a73938240
UI for fog disable option
2019-04-04 20:05:13 +02:00
flyinghead
7f0489ff28
visual studio compatibility
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no modem support
no zip or 7z support so no naomi for now
hacked a .asm file as vs doesn't support inline assembly -> code dup
2019-03-30 19:26:05 +01:00
flyinghead
26f02e22da
Merge pull request #1531 from reicast/fh/smc-option
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dynarec: add option to control smc code checks: faster, fast, full
2019-03-30 13:27:45 +01:00
flyinghead
c02a6969df
win32: add app icon and version resource
2019-03-30 12:32:37 +01:00
Stefanos Kornilios Mitsis Poiitidis
af6993a819
dynarec: Refactor smc-option a bit
2019-03-30 07:16:44 +01:00
Flyinghead
7f44bb9956
vmu: pass bus id and port to callback
2019-03-29 19:54:59 +01:00
Flyinghead
6438a402df
dynarec: add option to control smc code checks: none, fast, full
2019-03-29 19:23:37 +01:00
Flyinghead
8fb1d80751
gui: display VMUs on pause
2019-03-29 17:35:00 +01:00
Flyinghead
0a301a4758
android: use a single activity with simple layout
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remove most of the android ui remains
NativeGLActivity is the unique activity
handle window focus in/out events
refresh folder list when access to external storage is granted
record audio permission request must not overlap with external storage
perm req
2019-03-27 21:09:53 +01:00
Flyinghead
a3f9764936
Add Boot Dreamcast BIOS option
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Reload roms/flash when starting a new game
Better naomi reset (still have issues)
Fix error reporting with Naomi
2019-03-26 17:20:44 +01:00
Flyinghead
22b08bea74
maple: disconnect/reconnect maple devices when config changes
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Wait 100ms between disconnect and reconnect to let game detect it
2019-03-25 18:46:57 +01:00
Flyinghead
69484e4ae8
start game passed as command line argument
2019-03-13 21:54:04 +01:00
Flyinghead
11416990de
Show home directory in settings and allow to change it (android only)
2019-03-05 12:45:11 +01:00
Flyinghead
ca58c323cd
Moved most android settings into the new gui
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virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
2019-03-05 00:54:01 +01:00
Flyinghead
41e4c805de
OSX: support new input system. Use existing emulator thread.
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Added new OSD notification feature, combined with FPS counter, moved to
GUI
OSX: don't create and manage a new emulator thread but use existing one
OSX: keyboard and mouse use new input system
2019-02-27 23:02:25 +01:00